AzaezelX
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f5a34308f9
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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Areloch
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00c27095f7
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Establishes a common namespace for Module ScopeSet objects to make it easier to work with function calls out of module namespaces
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2022-12-22 00:02:34 -06:00 |
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AzaezelX
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ebcee97d5c
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leverage the pre-existing vector<foo>.sort(&method) hooks for better self containment. also sort by dependency count, and above all else, skip sorting entirely if we've already populated mModulesLoaded since that already takes dependencies into account when generating the vector
also defualt to using that one for the general findmodules case
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2022-10-30 14:02:30 -05:00 |
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AzaezelX
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b168617034
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correct the moduleDependencySort callback
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2022-10-27 18:14:30 -05:00 |
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Jeff Hutchinson
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755bbacaa0
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Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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2021-09-24 19:32:57 -04:00 |
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OTHGMars
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8148bdfcdd
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ModuleManager and AssetManager updated for T3D mount system.
Platform file calls replaced with Torque::FS calls when scanning for or loading files.
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2021-01-11 05:03:00 -05:00 |
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Areloch
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e8564680e4
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Better handling for finding modules by file path. Mainly used in asset importer
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2020-12-02 23:57:17 -06:00 |
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Lukas Joergensen
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fe09d6e125
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ModuleSystem: Lookup CInterface methods when calling module create func
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2020-11-15 21:30:45 +01:00 |
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Lukas Aldershaab
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197a62f6ea
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Convert dStrcmp to String::compare for more cases
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2020-10-04 00:00:01 +02:00 |
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Areloch
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8956559bfd
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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AzaezelX
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466d03ffec
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adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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2019-10-05 07:53:43 -05:00 |
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Areloch
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02262b014a
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Removed test lines
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2019-08-07 01:28:34 -05:00 |
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Areloch
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3f2770bea4
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Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them
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2019-08-07 01:27:39 -05:00 |
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Areloch
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17cec11b97
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Added refactor of Editor Settings window
Various fixes for asset handling.
WIP of crash tracking
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2019-06-03 02:47:30 -05:00 |
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Areloch
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b79030ebb4
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Tweaks to the Asset/Module info echo behavior to spam the console less.
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2019-02-23 14:20:57 -06:00 |
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Lukas Joergensen
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870ee9fb5b
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Integrate new CInterface into the engine-console
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2018-04-21 12:04:15 +02:00 |
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Glenn Smith
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79c34c68db
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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Areloch
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ae5a43de70
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Asset Browser initial implementation - Asset updates.
Script execution on certain existing assets, new asset types and some tweaks to the managers.
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2018-01-28 14:48:02 -06:00 |
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Areloch
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336020c102
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Adds the ability for modules to flag if they override existing objects during their creation.
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2017-03-02 00:18:24 -06:00 |
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Areloch
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7a3b40a86d
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Initial Implementation of the Taml, Asset and Modules systems.
Only has example and shape assets currently.
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2015-10-13 15:19:36 -05:00 |
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