Thomas Fischer
32abd2c149
Merge pull request #553 from signmotion/add-vector-reverse
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Added method Vector::reverse().
2014-03-22 21:51:30 +01:00
Thomas Fischer
29d7fe310d
Merge pull request #583 from tdev/x64_basics
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windows 64 bit basics
2014-03-18 00:51:58 +01:00
Thomas Fischer
6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
2014-03-15 15:10:14 +01:00
Thomas Fischer
489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
2014-03-15 12:50:38 +01:00
Thomas Fischer
2844ab6912
more VS2012 L4 warning fixes
2014-03-15 11:51:36 +01:00
Thomas Fischer
502e346eb6
visual studio 2012 Level 4 warning fixes
2014-03-15 11:38:53 +01:00
Andrey Syrokomsky
dea6f0a24d
- Added method Vector::reverse().
2013-12-08 14:34:00 +02:00
Andy Maloney
0db6e1bc57
Fix potential crashes
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- some compilers have problems with using locally redeclared loop vars after an internal loop
- fix ordering of conditional checks
2013-12-04 16:50:23 -05:00
DavidWyand-GG
7d6df96d65
ITickable supports object deletion
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This is a reworking of https://github.com/GarageGames/Torque3D/pull/436
to support object deletion of processTick() and advanceTime().
2013-11-08 17:31:52 -05:00
SilentMike
2ac675000f
Merge pull request #449 from Phantom139/uuidreplacement
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UUID Replacement
2013-10-09 12:31:47 -07:00
Robert Fritzen
171a24459f
Remove namespace from header
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Removing the "using namespace Torque" from header file to prevent issues
with certain engine addons conflicting with ::UUID defined by windows
and Torque::UUID defined by T3D.
2013-07-28 12:55:52 -05:00
LuisAntonRebollo
b700572931
Fix BitVector copy constructor.
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Initialize all member variables.
2013-06-21 14:22:49 +02:00
thecelloman
7e5ddf4ca2
Resolve issue #163
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Fixed and assert on changing material, and we now map the material to the MATMGR by name instead of type.
2013-03-27 21:36:17 -04:00
DavidWyand-GG
539efcb1e1
Input event changes
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- New InputEventManager class. It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
DavidWyand-GG
e4ad890b78
Expanded signals and journaled signals to support up to 13 parameters
2013-01-22 15:54:03 -05:00
DavidWyand-GG
0598b6ae62
Fix for Issue #166 for Client Not Loading
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The issue was with sending the ack mask to the client when the ack byte
count was 4.
2012-12-10 16:28:54 -05:00
DavidWyand-GG
88cc4129af
Reformatted code for Pull Request #71
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Tabs were used instead of spaces. Also added comments.
2012-11-09 15:17:49 -05:00
DavidWyand-GG
df01dd88fe
Merge branch 'BitVector_copy_constructor' of https://github.com/Luis-Anton/Torque3D into Luis-Anton-BitVector_copy_constructor
2012-11-09 13:29:33 -05:00
DavidWyand-GG
1a3501440f
Fix for Issue #111 for BitStream Issues
2012-11-05 16:50:54 -05:00
Luis Anton
5b033f7066
BitVector don't have copy-constructor/operator=
2012-10-06 18:30:03 +02:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00