Commit graph

12 commits

Author SHA1 Message Date
Areloch 67ac556ecd - Added ability to explicitly execute a guiControl's console and altConsole command
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas
- Fixed display of Display Device on option's menu
- Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap
- Added 'hold to scroll' action to optionsMenu
- Added apply button to options menu
- Added remap button to options menu when on keyboard/gamepad keybinds categories
- Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched
- Made keybinds options properly refresh when keybinds are changed
- Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use
- Removed stick keybinds from gamepad
2023-12-31 12:46:48 -06:00
Areloch f5ab97242f - Added logic to guiButtonBaseCtrl so if highlighted and is part of a group, will signal the siblings in the group as well
- Standardizes highlighting behavior between keybind and mouse highlighting of buttons
- Standardized onHighlighted callback for buttonBase
- Fixed handling of up/down nav with gamepad stick
- Added logic to make holding down nav keybinds iterate over buttons in menu lists
2023-12-27 11:42:43 -06:00
Areloch 36d00e09d3 - Fixed Back on-screen menu button for OptionsMenu wasn't working
- Fixed MainMenu buttonlist not navigating with keybinds after going to optionsMenu and going back
- Fixed menu title text clipping
- Fixed keybind preview images on keybind lists in OptionsMenu being modal
- Fixed btn_l and btn_r bitmap button binding not working
- Fixed a/b and x/y button bitmaps on xbox controllers being flipped
2023-12-27 01:36:58 -06:00
Areloch ce4c8dabc9 Ongoing wipwork of the BaseUI update. Some bugfixes pending 2023-12-16 23:18:33 -06:00
Areloch 616d974212 Wipwork for updating the BaseUI
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map
Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation
Very early wipwork of OptionsMenu overhaul for new standard
2023-12-06 19:50:51 -06:00
JeffR 1acf4b2dae Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines
Adds missing disconnect/timeout handling callbacks to the clientServer core module
Adds page refresh function to UINavigation to be able to selectively nudge the current page to refresh its contents if needbe
2022-06-05 01:21:38 -05:00
JeffR c7763fe3ec Added cleanup of exec stack for module when it's finished to avoid duplicate executions
Added proper container bracketing for the main menu buttons and made that the main navigation target
Added logic to UINav to prevent needlessly re-setting the root page if it already is the root page, which would break the navigation stack
Added logic to UINav toprevent needlessly adding duplicate pages whicn would break the navigation stack
Added logic to close the chooseLevelDlg page when the level is loaded to avoid the page being left hanging on the nav stack
Fixed assetId for no preview image fallback on the chooseLevelDlg page
Fixed display of icons in the shape editor shape helper section
Fixed name lookup on terrain material editor dialogue which would break saving of terrain materials
Disables TORQUE_SFX_DirectX which is currently not in use and nonfunctional
2022-06-02 20:17:23 -05:00
JeffR 07b3e2789e Adds proper documentation and explains some of the navigation/menu usage behavior via the BaseUI example menus 2022-05-09 16:17:22 -05:00
JeffR 41add628ad Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation
Also fixes behavior handling of menu input buttons not refreshing reliably
Adds ability to define a control on a MenuList to act as a highlighter over the currently selected control
Cleaned up BaseUI pages to use UINavigation which reduced a lot of duplication of elements and code
2022-05-06 23:39:16 -05:00
JeffR 01de818503 Ran importer on UI module to ensure guis and images are converted to latest standards
Updated all UI module controls to utilize a more standard structure with stack controls instead of the GameMenu ctrls, as well as more standardization of gamepad input handling
2022-02-22 20:12:39 -06:00
JeffR 40acf75238 Template changes 2022-02-17 18:21:13 -06:00
Robert MacGregor 3a4f0e8808 * [x86UNIXFileio] BugFix: Correct an error in the initial call to recurseDumpDirectories that causes an empty list of directories to always be returned.
* [UI Module] BugFix: Change module directory name to uppercase for matching the declared module name in its module file for asset tree browsing to work correctly on case sensitive systems.
2021-08-13 23:31:29 -04:00
Renamed from Templates/BaseGame/game/data/ui/guis/mainMenu.tscript (Browse further)