Azaezel
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261a71c3f9
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clarified several variable 'r' definitions, as well as a doubleup of a sucessive S32 txt_w = mProfile->mFont->getStrWidth( buff ); pair
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2018-03-12 16:00:10 -05:00 |
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Azaezel
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9141d37ca2
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corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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2018-03-12 14:30:49 -05:00 |
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Azaezel
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0a09aaba2e
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nother set of generic 'object' varnames, all of which referenced different things
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2018-03-12 04:37:41 -05:00 |
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Azaezel
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35d5e8178e
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overgeneralised variable 'name' clarified between use-cases
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2018-03-12 04:04:41 -05:00 |
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Azaezel
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65870124b0
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local obectName doubleup
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2018-03-12 04:03:46 -05:00 |
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Azaezel
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9298d889b3
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simset::objectList to simset::mObjectList
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2018-03-12 03:58:19 -05:00 |
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Azaezel
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886dcbaac5
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variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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2018-03-12 02:36:52 -05:00 |
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Glenn Smith
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6b024b21bf
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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Glenn Smith
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ed10ce2511
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A buffer overflow in enumerateConsoleClassesByCategory
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2018-03-08 00:51:52 -05:00 |
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Glenn Smith
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f9c684fb11
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Speaking of badly sized mac things
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2018-03-08 00:45:43 -05:00 |
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Glenn Smith
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7fc60fbf59
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Better to use strlcat and strlcpy and move them to the cpp file. Provided an implementation for platforms that don't support them (macOS only currently)
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2018-03-08 00:45:24 -05:00 |
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Glenn Smith
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cd79088939
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Let dStrncat use strncat because it's probably set up for that
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2018-03-07 03:58:28 -05:00 |
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Areloch
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b21c139850
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Missed a cleanup line.
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2018-03-07 01:30:44 -06:00 |
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Glenn Smith
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963333c583
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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Glenn Smith
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25c25b20b1
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Engine was also using raw strcat/strcpy
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2018-03-07 00:49:46 -05:00 |
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Glenn Smith
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751ccae12d
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Missed a couple +1s here and there
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2018-03-07 00:44:46 -05:00 |
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Glenn Smith
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a94e0c6d81
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Cleaning up the checks
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2018-03-06 02:37:42 -05:00 |
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Glenn Smith
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e03a86f75a
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Actual buffer overflow bug found because of these fixes
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2018-03-06 02:35:46 -05:00 |
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Glenn Smith
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a94587af43
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
|
Glenn Smith
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1728fe39ad
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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Glenn Smith
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bf408235a8
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Removed unused macString.mm that has old versions of string functions with no bounds checking
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2018-03-05 23:48:09 -05:00 |
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Areloch
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43ca2c5bc2
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Cleanup of export function to remove redundant arg
Removed unused var
Cleaned up collision export on convexShape
Added prefab export functionality
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2018-03-04 16:03:39 -06:00 |
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Areloch
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501a322435
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Adds handling for the proper updated exporting of mesh for convexShapes
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2018-03-04 15:10:44 -06:00 |
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Areloch
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f309b736ca
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Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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2018-03-01 01:51:18 -06:00 |
|
Johxz
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09854e2612
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update readme version files
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2018-02-28 22:42:42 -06:00 |
|
Johxz
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8aa48ff21b
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update recast
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2018-02-28 22:15:31 -06:00 |
|
Johxz
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64c2059050
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delete old files
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2018-02-28 13:01:06 -06:00 |
|
Azaezel
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1a3e7970ca
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
|
Azaezel
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602e5217ee
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tell switchable graphics supported systems that they need to use the beefier GPU
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2018-02-26 20:45:18 -06:00 |
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Areloch
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e079536122
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Merge pull request #2162 from Bloodknight/issue_2115
Fixes Issue 2115
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2018-02-14 10:50:56 -06:00 |
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Areloch
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0d2705d815
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Merge branch 'development' into issue_2115
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2018-02-14 01:43:34 -06:00 |
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Areloch
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af864a8e95
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Merge pull request #2158 from Azaezel/thatsAwrap
adds an mWrap and mWrapF method
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2018-02-14 01:41:47 -06:00 |
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Areloch
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dbf7aa9ef7
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Merge pull request #2159 from Azaezel/veryValid
exposes getters for typevalidators.
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2018-02-14 01:40:42 -06:00 |
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Areloch
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6e6b43b63d
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Merge pull request #2202 from Areloch/ScriptObject_PopupFixes
Removes the GameObject folder insert for the scripted object creator grid
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2018-02-14 01:28:56 -06:00 |
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Areloch
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7f043c49e7
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Updates the basegame template as well.
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2018-02-14 01:03:25 -06:00 |
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Areloch
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4182827b9a
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Merge pull request #2157 from Areloch/NetworkedFields
Adds a new function for defining network-aware console fields on NetObjects
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2018-02-14 00:59:25 -06:00 |
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Areloch
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b914670338
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Merge pull request #2206 from Azaezel/profileProblem
companion to #2203:
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2018-02-14 00:59:08 -06:00 |
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Areloch
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0c6af0ddcf
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Merge pull request #2203 from Bloodknight/DifferentProfileFixes
Fixes console spamming of material profiles
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2018-02-14 00:58:57 -06:00 |
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Areloch
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de50a5eba2
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Merge pull request #2205 from Areloch/ContextKeybinds
Implements hold and context keybinds
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2018-02-14 00:57:48 -06:00 |
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Areloch
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2e6f0bde1d
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Merge branch 'development' into NetworkedFields
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2018-02-14 00:11:32 -06:00 |
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Areloch
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010912f393
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Merge pull request #2198 from Areloch/MenuBarMoreFixup
Fixes up some menubar issues.
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2018-02-13 14:55:49 -06:00 |
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Areloch
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e54877c67d
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Merge pull request #2196 from Bloodknight/Cleanup_CLASSDOC
Remove nested CLASSDOC Macro
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2018-02-13 14:55:09 -06:00 |
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Areloch
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e18661d861
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Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
Some code cleanup on assets, entities and components, round 1
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2018-02-13 14:54:50 -06:00 |
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Areloch
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0cd9813b8c
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Merge pull request #2189 from Areloch/AnimationAssetImprovements
Bugfixes and improvements for the animation component and related assets
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2018-02-13 14:54:38 -06:00 |
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Azaezel
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f9ab317f65
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companion to #2203: corrects a couple backend profile assignment mismatches found with @rextimmys debug spew
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2018-02-13 02:51:28 -06:00 |
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Areloch
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5fd5519670
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Implements hold and context keybind functionality, enabling the ability to have actionmap binds for holding down a button(complete with hold time return if needed) and context binds for being able to have different events for tapping and holding on the same key.
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2018-02-12 21:36:19 -06:00 |
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Azaezel
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324c2faf95
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don't try to physically interact with a prefab with invalid entries
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2018-02-12 11:48:13 -06:00 |
|
Marc Chapman
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60f604fe9b
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Profile change for specular files
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2018-02-12 16:20:18 +00:00 |
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Marc Chapman
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d7197b0d45
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Fixed defects in Turret material, Fixed TP Ryder material and added a spec map
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2018-02-12 13:05:30 +00:00 |
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Areloch
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eb5af65daf
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Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
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2018-02-12 00:02:20 -06:00 |
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