Commit graph

3584 commits

Author SHA1 Message Date
James Urquhart
3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
Areloch
b3170bcddf Merge pull request #1286 from Azaezel/NoMRBit
crash out on net stream leaks.
2015-04-28 00:38:33 -05:00
Daniel Buckmaster
eb0351139e Merge pull request #1288 from eightyeight/issue1277
Issue 1227
2015-04-27 21:48:10 +10:00
Areloch
2f69ffd2d4 Fixes issue #1277
Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)

This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.

This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.

Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.

This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Daniel Buckmaster
2fbf6bdb9d Removed a space. 2015-04-27 21:30:09 +10:00
Daniel Buckmaster
98fa3d02df Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development 2015-04-27 21:28:42 +10:00
Azaezel
6201e48501 crash out on net stream leaks.
causes a fatal assertion when bitstream is passed an int value it cannot transmit given the provided bit length, and reports what the value and count were, respectively
2015-04-26 20:25:40 -05:00
Azaezel
f8d41a2b96 Merge pull request #1283 from Azaezel/randiiiiiii
corrects getrandom to behave as documented.
2015-04-26 11:27:03 +10:00
Areloch
977791bad2 Fixes #1257
The editor didn't test that a mission area actually existed, so when you switched to the editor, it would trigger the crash.

It now tests if there is a mission area when switching to the editor tool, and if there is not, prompts for the creation of a new one, similar to the auto-prompt for creating terrain blocks.
2015-04-22 23:42:32 -05:00
Daniel Buckmaster
656c04abc7 Merge pull request #1278 from eightyeight/tweak-vagrant
Tweak Vagrant
2015-04-20 10:27:30 +10:00
Daniel Buckmaster
4a705c875c Move the Vagrant config into a distro-specific folder. 2015-04-19 16:18:03 +10:00
Areloch
6e681dd82f Merge pull request #1239 from bpay/asan-fixes
Fix errors flagged by address sanitizer
2015-04-16 21:12:21 -05:00
Areloch
b50814df2a Merge pull request #1263 from Azaezel/thatEscalatedQuickly
fix for https://github.com/GarageGames/Torque3D/issues/1262
2015-04-16 21:07:52 -05:00
Areloch
c784cde9bf Merge pull request #1264 from John3/development
Two equal lines in init.cs
2015-04-16 21:02:18 -05:00
Daniel Buckmaster
fac856c053 Merge pull request #1269 from eightyeight/add-vs2012-to-empty
Added missing VS2012 template files to Empty template
2015-04-08 12:23:08 +10:00
Daniel Buckmaster
21443df641 Added missing VS2012 template files to Empty template. 2015-04-07 18:15:47 +10:00
John3
3f191ede5f Two equal lines in init.cs 2015-03-25 18:48:35 -06:00
Azaezel
1ce643cbc8 fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
Ben Payne
fbcc79dcd0 Don't call strlen on data that might not be null-terminated 2015-03-17 11:31:18 -04:00
Luis Anton Rebollo
8f94614a6e Merge pull request #1169 from eightyeight/add-vagrant
Add Vagrant config
2015-03-15 01:26:18 +01:00
Luis Anton Rebollo
19534b1312 Merge pull request #1255 from BeamNG/php_gen_vs2012
Missing files for PHP genetator VS2012
2015-03-14 22:46:52 +01:00
LuisAntonRebollo
b5378d226d Add VS2012 support. Missing files 2015-03-14 22:46:15 +01:00
Luis Anton Rebollo
c73355bcd6 Merge pull request #1049 from cornytrace/VS2012-Support
Add VS2012 support to projectgenerator
2015-03-14 22:43:37 +01:00
Luis Anton Rebollo
68efa70d9c Merge pull request #1245 from BeamNG/fix_glsl_include
Fix GLSL include when file is empty.
2015-03-14 13:31:10 +01:00
Luis Anton Rebollo
24307947ef Merge pull request #1252 from BeamNG/fix_alt_enter
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:03:41 +01:00
LuisAntonRebollo
17f08e9f86 Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode. 2015-03-14 13:01:05 +01:00
Luis Anton Rebollo
3c12325e97 Merge pull request #1249 from Azaezel/shadow_safeties
further insurance that shadow split stay within bounds.
2015-03-10 12:39:51 +01:00
Azaezel
6fa44a4e92 further insurance that shadow split stay within bounds. 2015-03-10 06:03:40 -05:00
Daniel Buckmaster
67e9119101 Merge pull request #1246 from BeamNG/fix_obj_editor_lod
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-09 11:32:27 +11:00
Ben Payne
29934cdc27 Fix comment 2015-03-08 20:12:14 -04:00
LuisAntonRebollo
a5497e51a7 Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files. 2015-03-08 23:51:13 +01:00
LuisAntonRebollo
e6b7cf108b Fix GLSL include when file is empty. 2015-03-08 23:25:23 +01:00
Luis Anton Rebollo
f87b3f2da7 Merge pull request #1243 from eightyeight/simplify-readme
Simplify readme
2015-03-08 22:55:48 +01:00
Luis Anton Rebollo
825912e800 Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations
DeferredBumpFeat order of operations corrections
2015-03-08 22:49:27 +01:00
LuisAntonRebollo
ae3128b28b DeferredBumpFeat order of operations corrections. Clean. 2015-03-08 22:30:03 +01:00
Luis Anton Rebollo
7e7025d1ca Merge pull request #1238 from Azaezel/defaultNormal
https://github.com/GarageGames/Torque3D/issues/770 resolution
2015-03-08 22:12:24 +01:00
LuisAntonRebollo
1067da284f Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined. 2015-03-08 22:10:22 +01:00
Daniel Buckmaster
338666a0a4 Fixed a link and removed link to GitHub releases. 2015-03-09 07:51:33 +11:00
Luis Anton Rebollo
946e74817e Merge pull request #1242 from BeamNG/fix_rpath
Fix Linux rpath.
2015-03-08 21:00:11 +01:00
LuisAntonRebollo
30bf15f4ee Fix Linux rpath. Changed to use $ORIGIN. 2015-03-08 20:40:35 +01:00
Luis Anton Rebollo
0e346fed9f Merge pull request #1241 from J0linar/Vignette_Final
vignette_final
2015-03-08 18:43:10 +01:00
Luis Anton Rebollo
d9ebe10c90 Merge pull request #1244 from BeamNG/fix_water_hdr
Fix waterBasicP.glsl for HDR.
2015-03-08 13:00:34 +01:00
LuisAntonRebollo
049de72cc5 Fix waterBasicP.glsl for HDR. 2015-03-08 12:56:24 +01:00
Daniel Buckmaster
8a3c299123 Format license. 2015-03-08 16:48:41 +11:00
Daniel Buckmaster
76d713f179 Shortened the readme and updated links. 2015-03-08 16:47:13 +11:00
LuisAntonRebollo
265d1a540a Fix Linux rpath. 2015-03-07 22:41:00 +01:00
Miodrag Sejic
351d5f08e9 vignette_final
+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
Ben Payne
16af2a126e Add a comment 2015-03-06 15:36:22 -05:00
Ben Payne
27c9e79906 Inline asm is not yet supported by clang 2015-03-05 14:57:58 -05:00
Ben Payne
608a43ba2a Don't define String operator bool when compiling w/ clang on windows
Fixes compile errors building with clang-cl, which doesn't define __GNUC__
in MS compatibility mode.
2015-03-04 19:25:12 -05:00