aaravamudan2014
a9833419bc
Update optionsDlg.cs
2017-04-20 08:48:43 -04:00
Masquara
970dd5c477
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
Areloch
ea3eb65efd
Merge pull request #1977 from Areloch/Xenon_Removal
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Removes bits of code and includes that are based on old console flags
2017-04-18 20:48:35 -05:00
Areloch
c443e7a4ae
Merge branch 'development' into Xenon_Removal
2017-04-18 20:47:43 -05:00
Areloch
67aa2e0f4d
Merge pull request #1980 from Areloch/PrepassToDeferredRename
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Replaces uses of 'Prepass' with 'Deferred'
2017-04-18 20:46:21 -05:00
Areloch
e724b2fcdd
Merge pull request #1983 from klaus95/patch-1
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Fix for bug #1738
2017-04-17 20:27:56 -05:00
Areloch
130d08edd4
Merge pull request #1952 from pacomont/Fix_Issue_#1951_TCPObject_is_broken_3.10
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Fix issue #1951 tcp object is broken 3.10
2017-04-17 20:19:39 -05:00
Areloch
6cee446926
Merge branch 'development' into Fix_Issue_#1951_TCPObject_is_broken_3.10
2017-04-17 20:19:20 -05:00
Areloch
3b17e25a4c
Merge pull request #1981 from killsap/development
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Possible fix to issue #1951
2017-04-17 20:07:06 -05:00
klaus95
5378abfc55
Fix for bug #1738
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getTrailingNumber("string") and stripTrailingNumber("string") will now work for single letter cases. For example, getTrailingNumber() will return "11" if the input is "a11" or "t11", and stripTrailingNumber() will return "a" if the input is "a11".
2017-04-17 15:46:44 -07:00
aaravamudan2014
dfd5812e07
Added gui functionality for vehicle re-mapping
2017-04-17 16:11:10 -04:00
aaravamudan2014
92b169337e
Added new config file save for vehicle re-mappings
2017-04-17 16:07:03 -04:00
Chris Millsap
55f3430571
Comment formatting
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Removed incorrect comments to be more inline with windows and linux. Put
comment on line 812 on top of code.
2017-04-12 18:54:59 -04:00
Chris Millsap
db3ffab832
Possible fix to issue #1951
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(Code formated to be submitted for pull request) -- Indentation was off.
SAME FIX AS BEFORE
When two instances of Torque3D are running on the same network, one as a
hosted server and the other as a client, the client is unable to connect
to the server. The program now can open a socket. This was obviously a
typo. To find the error I just searched for keywords containing socket,
open, open socket, and opensocket till I found the correct file. The
other error was in how the program processed “non fatal” errors. I just
outputed the error to the main console and devised that the socket
should not be closed for a WSAEWOULDBLOCK error 10035 "It is normal for
WSAEWOULDBLOCK to be reported as the result from calling connect on a
nonblocking SOCK_STREAM socket, since some time must elapse for the
connection to be established."
Read about the WouldBlock error:
https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx
Use of dbgSetParameters ( port , password ):
http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Functions/TorqueScript_Console_Functions_2.html#dbgSetParameters_.28_port_.2C_password_.29
2017-04-11 14:51:29 -04:00
Areloch
1bfdb41694
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
2017-04-11 00:23:14 -05:00
Azaezel
f889aebcea
adds profiling to the various gbitmap loaders*
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*note, DDS bypasses the gbitmap method chain in question.
2017-04-10 21:43:38 -05:00
Areloch
87283640b7
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
2017-04-09 23:26:35 -05:00
Areloch
7f735cae2e
Missed a bit. Readded an accidental removal, and cleaned up an extraneous endif
2017-04-08 21:06:47 -05:00
Areloch
26fd24fbab
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
Areloch
513789c2c7
Merge pull request #1961 from Azaezel/snapwork
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[augs]Snapwork
2017-04-08 17:40:46 -05:00
Areloch
4117871bf6
Merge pull request #1963 from elfprince13/exitingTypoFix
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Exiting typo fix
2017-04-08 17:31:49 -05:00
Areloch
e3b442b50c
Merge pull request #1973 from Azaezel/endingEmpty
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empty template is superceded by basegame + plugins.
2017-04-08 17:27:46 -05:00
Areloch
229132652e
Merge pull request #1974 from Azaezel/navmeshProfiling
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profiling blocks for navmesh subsystem analysis
2017-04-08 17:23:33 -05:00
Areloch
ea4115fedc
Merge pull request #1968 from Areloch/FillInBaseGame
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Fill in base game
2017-04-08 16:17:29 -05:00
Azaezel
d04a432f19
profiling blocks for navmesh subsystem analysis
2017-04-05 13:04:25 -05:00
Azaezel
f8f56a7b5e
empty template is superceded by basegame + plugins.
2017-04-05 09:28:57 -05:00
Areloch
4d6938d0ca
Merge pull request #1970 from Azaezel/soSquishy
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squish update (primarily to add additional formats for later usage)
2017-04-05 09:19:30 -05:00
Francisco Montañés García
c32ceec27f
Initialice rot.y.
2017-04-05 13:08:34 +02:00
Azaezel
ac37547d4f
squish update (primarily to add additional formats for later usage)
2017-03-30 20:44:35 -05:00
Areloch
c74242309a
Additional cleanup and add-in of files that were missed.
2017-03-27 00:36:23 -05:00
Areloch
ea595143e8
Re-adds some bits from the old templates that were missed when doing the BaseGame template.
2017-03-26 17:53:01 -05:00
Thomas "elfprince13" Dickerson
eaddbd9759
typo fix
2017-03-10 20:01:56 -05:00
Thomas "elfprince13" Dickerson
f7ce30f42c
Merge branch 'development' of github.com:GarageGames/Torque3D
2017-03-07 20:08:17 -05:00
Azaezel
e5a1e6a2a6
basegame script update for snapwork
2017-03-05 23:07:02 -06:00
Azaezel
397ba19805
Merge branch 'development' into snapwork
2017-03-05 22:58:29 -06:00
Areloch
9c7b5eec73
Merge pull request #1949 from Areloch/getSignedAngleFunc
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Adds the getSignedAngleBetweenVectors function
2017-03-05 02:08:02 -06:00
Areloch
22fdf566fe
Merge pull request #1959 from Areloch/SDLSplashScreenCleanupSanity
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Does better sanity checking on cleanup for the splash screen closing in SDL
2017-03-05 02:06:22 -06:00
Areloch
48673e6b22
Merge pull request #1953 from Areloch/NewBaseGameTemplateFinal
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Initial implementation of the new Base Game Template
2017-03-05 02:05:39 -06:00
Areloch
26281194d8
Added the data/shaderCache dir for procedural shader files to generate into as well.
2017-03-05 01:26:33 -06:00
Areloch
3d97684fca
Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement.
2017-03-05 01:19:21 -06:00
Thomas "elfprince13" Dickerson
d3956cb532
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
Areloch
bf6add9b33
Adds the ability for modules to flag if they override existing objects during their creation.
2017-03-02 00:18:24 -06:00
Areloch
c91c900e19
Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
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This fixes that.
2017-03-02 00:02:28 -06:00
Areloch
cb472bd51d
Tweaked the no-levels-found popup messagebox to properly call the returnTo functionality to bump back to the appropriate originator gui.
2017-03-01 00:46:39 -06:00
Areloch
bdc034f0b8
Missed adding the postFXInit call to the main.cs.in file.
2017-02-27 23:02:33 -06:00
Areloch
28ad18def9
Merge branch 'NewBaseGameTemplateFinal' of https://github.com/Areloch/Torque3D into NewBaseGameTemplateFinal
2017-02-27 22:48:02 -06:00
Areloch
e94287f1a2
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
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Added a check so if no levels are found from other modules, the default ui module will prompt the user to launch the editor to the base editor level and begin editing or return to main menu if tools are present, or inform them to double-check that there are modules with gameplay/levels and return them to the main menu in no tools available.
Also set it up so if the editor is launched while a mission isn't running, it'll automatically load to the base editor level and set up a default camera object. This way editing can be done even if no level is currently loaded.
2017-02-27 22:46:17 -06:00
Areloch
885bbf52e4
Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
2017-02-27 17:10:08 -06:00
Areloch
6f09e8e3e7
Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
2017-02-27 15:29:35 -06:00
Azaezel
f1d315d51a
adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group.
2017-02-26 18:34:32 -06:00