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(Code formated to be submitted for pull request) -- Indentation was off. SAME FIX AS BEFORE When two instances of Torque3D are running on the same network, one as a hosted server and the other as a client, the client is unable to connect to the server. The program now can open a socket. This was obviously a typo. To find the error I just searched for keywords containing socket, open, open socket, and opensocket till I found the correct file. The other error was in how the program processed “non fatal” errors. I just outputed the error to the main console and devised that the socket should not be closed for a WSAEWOULDBLOCK error 10035 "It is normal for WSAEWOULDBLOCK to be reported as the result from calling connect on a nonblocking SOCK_STREAM socket, since some time must elapse for the connection to be established." Read about the WouldBlock error: https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx Use of dbgSetParameters ( port , password ): http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Functions/TorqueScript_Console_Functions_2.html#dbgSetParameters_.28_port_.2C_password_.29 |
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| My Projects | ||
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| allProjects.txt | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| generateAllProjects.bat | ||
| LICENSE.md | ||
| projects.xml | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.