Merge pull request #1968 from Areloch/FillInBaseGame

Fill in base game
This commit is contained in:
Areloch 2017-04-08 16:17:29 -05:00 committed by GitHub
commit ea4115fedc
31 changed files with 3654 additions and 383 deletions

View file

@ -470,51 +470,9 @@ function AggregateControl::callMethod(%this, %method, %args)
}
// A function used in order to easily parse the MissionGroup for classes . I'm pretty
// sure at this point the function can be easily modified to search the any group as well.
function parseMissionGroup( %className, %childGroup )
{
if( getWordCount( %childGroup ) == 0)
%currentGroup = "MissionGroup";
else
%currentGroup = %childGroup;
for(%i = 0; %i < (%currentGroup).getCount(); %i++)
{
if( (%currentGroup).getObject(%i).getClassName() $= %className )
return true;
if( (%currentGroup).getObject(%i).getClassName() $= "SimGroup" )
{
if( parseMissionGroup( %className, (%currentGroup).getObject(%i).getId() ) )
return true;
}
}
}
// A variation of the above used to grab ids from the mission group based on classnames
function parseMissionGroupForIds( %className, %childGroup )
{
if( getWordCount( %childGroup ) == 0)
%currentGroup = "MissionGroup";
else
%currentGroup = %childGroup;
for(%i = 0; %i < (%currentGroup).getCount(); %i++)
{
if( (%currentGroup).getObject(%i).getClassName() $= %className )
%classIds = %classIds @ (%currentGroup).getObject(%i).getId() @ " ";
if( (%currentGroup).getObject(%i).getClassName() $= "SimGroup" )
%classIds = %classIds @ parseMissionGroupForIds( %className, (%currentGroup).getObject(%i).getId());
}
return trim( %classIds );
}
//------------------------------------------------------------------------------
// Altered Version of TGB's QuickEditDropDownTextEditCtrl
//------------------------------------------------------------------------------
function QuickEditDropDownTextEditCtrl::onRenameItem( %this )
{
}
@ -531,4 +489,466 @@ function QuickEditDropDownTextEditCtrl::updateFromChild( %this, %ctrl )
%popup.changeTextById( %popup.getSelected(), %ctrl.getText() );
%this.onRenameItem();
}
}
}
// Writes out all script functions to a file.
function writeOutFunctions()
{
new ConsoleLogger(logger, "scriptFunctions.txt", false);
dumpConsoleFunctions();
logger.delete();
}
// Writes out all script classes to a file.
function writeOutClasses()
{
new ConsoleLogger(logger, "scriptClasses.txt", false);
dumpConsoleClasses();
logger.delete();
}
//
function compileFiles(%pattern)
{
%path = filePath(%pattern);
%saveDSO = $Scripts::OverrideDSOPath;
%saveIgnore = $Scripts::ignoreDSOs;
$Scripts::OverrideDSOPath = %path;
$Scripts::ignoreDSOs = false;
%mainCsFile = makeFullPath("main.cs");
for (%file = findFirstFileMultiExpr(%pattern); %file !$= ""; %file = findNextFileMultiExpr(%pattern))
{
// we don't want to try and compile the primary main.cs
if(%mainCsFile !$= %file)
compile(%file, true);
}
$Scripts::OverrideDSOPath = %saveDSO;
$Scripts::ignoreDSOs = %saveIgnore;
}
function displayHelp()
{
// Notes on logmode: console logging is written to console.log.
// -log 0 disables console logging.
// -log 1 appends to existing logfile; it also closes the file
// (flushing the write buffer) after every write.
// -log 2 overwrites any existing logfile; it also only closes
// the logfile when the application shuts down. (default)
error(
"Torque Demo command line options:\n"@
" -log <logmode> Logging behavior; see main.cs comments for details\n"@
" -game <game_name> Reset list of mods to only contain <game_name>\n"@
" <game_name> Works like the -game argument\n"@
" -dir <dir_name> Add <dir_name> to list of directories\n"@
" -console Open a separate console\n"@
" -jSave <file_name> Record a journal\n"@
" -jPlay <file_name> Play back a journal\n"@
" -help Display this help message\n"
);
}
// Execute startup scripts for each mod, starting at base and working up
function loadDir(%dir)
{
pushback($userDirs, %dir, ";");
if (isScriptFile(%dir @ "/main.cs"))
exec(%dir @ "/main.cs");
}
function loadDirs(%dirPath)
{
%dirPath = nextToken(%dirPath, token, ";");
if (%dirPath !$= "")
loadDirs(%dirPath);
if(exec(%token @ "/main.cs") != true)
{
error("Error: Unable to find specified directory: " @ %token );
$dirCount--;
}
}
//------------------------------------------------------------------------------
// Utility remap functions:
//------------------------------------------------------------------------------
function ActionMap::copyBind( %this, %otherMap, %command )
{
if ( !isObject( %otherMap ) )
{
error( "ActionMap::copyBind - \"" @ %otherMap @ "\" is not an object!" );
return;
}
%bind = %otherMap.getBinding( %command );
if ( %bind !$= "" )
{
%device = getField( %bind, 0 );
%action = getField( %bind, 1 );
%flags = %otherMap.isInverted( %device, %action ) ? "SDI" : "SD";
%deadZone = %otherMap.getDeadZone( %device, %action );
%scale = %otherMap.getScale( %device, %action );
%this.bind( %device, %action, %flags, %deadZone, %scale, %command );
}
}
//------------------------------------------------------------------------------
function ActionMap::blockBind( %this, %otherMap, %command )
{
if ( !isObject( %otherMap ) )
{
error( "ActionMap::blockBind - \"" @ %otherMap @ "\" is not an object!" );
return;
}
%bind = %otherMap.getBinding( %command );
if ( %bind !$= "" )
%this.bind( getField( %bind, 0 ), getField( %bind, 1 ), "" );
}
//Dev helpers
/// Shortcut for typing dbgSetParameters with the default values torsion uses.
function dbgTorsion()
{
dbgSetParameters( 6060, "password", false );
}
/// Reset the input state to a default of all-keys-up.
/// A helpful remedy for when Torque misses a button up event do to your breakpoints
/// and can't stop shooting / jumping / strafing.
function mvReset()
{
for ( %i = 0; %i < 6; %i++ )
setVariable( "mvTriggerCount" @ %i, 0 );
$mvUpAction = 0;
$mvDownAction = 0;
$mvLeftAction = 0;
$mvRightAction = 0;
// There are others.
}
//Persistance Manager tests
new PersistenceManager(TestPManager);
function runPManTest(%test)
{
if (!isObject(TestPManager))
return;
if (%test $= "")
%test = 100;
switch(%test)
{
case 0:
TestPManager.testFieldUpdates();
case 1:
TestPManager.testObjectRename();
case 2:
TestPManager.testNewObject();
case 3:
TestPManager.testNewGroup();
case 4:
TestPManager.testMoveObject();
case 5:
TestPManager.testObjectRemove();
case 100:
TestPManager.testFieldUpdates();
TestPManager.testObjectRename();
TestPManager.testNewObject();
TestPManager.testNewGroup();
TestPManager.testMoveObject();
TestPManager.testObjectRemove();
}
}
function TestPManager::testFieldUpdates(%doNotSave)
{
// Set some objects as dirty
TestPManager.setDirty(AudioGui);
TestPManager.setDirty(AudioSim);
TestPManager.setDirty(AudioMessage);
// Alter some of the existing fields
AudioEffect.isLooping = true;
AudioMessage.isLooping = true;
AudioEffect.is3D = true;
// Test removing a field
TestPManager.removeField(AudioGui, "isLooping");
// Alter some of the persistent fields
AudioGui.referenceDistance = 0.8;
AudioMessage.referenceDistance = 0.8;
// Add some new dynamic fields
AudioGui.foo = "bar";
AudioEffect.foo = "bar";
// Remove an object from the dirty list
// It shouldn't get updated in the file
TestPManager.removeDirty(AudioEffect);
// Dirty an object in another file as well
TestPManager.setDirty(WarningMaterial);
// Update a field that doesn't exist
WarningMaterial.glow[0] = true;
// Drity another object to test for crashes
// when a dirty object is deleted
TestPManager.setDirty(SFXPausedSet);
// Delete the object
SFXPausedSet.delete();
// Unless %doNotSave is set (by a batch/combo test)
// then go ahead and save now
if (!%doNotSave)
TestPManager.saveDirty();
}
function TestPManager::testObjectRename(%doNotSave)
{
// Flag an object as dirty
if (isObject(AudioGui))
TestPManager.setDirty(AudioGui);
else if (isObject(AudioGuiFoo))
TestPManager.setDirty(AudioGuiFoo);
// Rename it
if (isObject(AudioGui))
AudioGui.setName(AudioGuiFoo);
else if (isObject(AudioGuiFoo))
AudioGuiFoo.setName(AudioGui);
// Unless %doNotSave is set (by a batch/combo test)
// then go ahead and save now
if (!%doNotSave)
TestPManager.saveDirty();
}
function TestPManager::testNewObject(%doNotSave)
{
// Test adding a new named object
new SFXDescription(AudioNew)
{
volume = 0.5;
isLooping = true;
channel = $GuiAudioType;
foo = 2;
};
// Flag it as dirty
TestPManager.setDirty(AudioNew, "core/scripts/client/audio.cs");
// Test adding a new unnamed object
%obj = new SFXDescription()
{
volume = 0.75;
isLooping = true;
bar = 3;
};
// Flag it as dirty
TestPManager.setDirty(%obj, "core/scripts/client/audio.cs");
// Test adding an "empty" object
new SFXDescription(AudioEmpty);
TestPManager.setDirty(AudioEmpty, "core/scripts/client/audio.cs");
// Unless %doNotSave is set (by a batch/combo test)
// then go ahead and save now
if (!%doNotSave)
TestPManager.saveDirty();
}
function TestPManager::testNewGroup(%doNotSave)
{
// Test adding a new named SimGroup
new SimGroup(TestGroup)
{
foo = "bar";
new SFXDescription(TestObject)
{
volume = 0.5;
isLooping = true;
channel = $GuiAudioType;
foo = 1;
};
new SimGroup(SubGroup)
{
foo = 2;
new SFXDescription(SubObject)
{
volume = 0.5;
isLooping = true;
channel = $GuiAudioType;
foo = 3;
};
};
};
// Flag this as dirty
TestPManager.setDirty(TestGroup, "core/scripts/client/audio.cs");
// Test adding a new unnamed SimGroup
%group = new SimGroup()
{
foo = "bar";
new SFXDescription()
{
volume = 0.75;
channel = $GuiAudioType;
foo = 4;
};
new SimGroup()
{
foo = 5;
new SFXDescription()
{
volume = 0.75;
isLooping = true;
channel = $GuiAudioType;
foo = 6;
};
};
};
// Flag this as dirty
TestPManager.setDirty(%group, "core/scripts/client/audio.cs");
// Test adding a new unnamed SimSet
%set = new SimSet()
{
foo = "bar";
new SFXDescription()
{
volume = 0.75;
channel = $GuiAudioType;
foo = 7;
};
new SimGroup()
{
foo = 8;
new SFXDescription()
{
volume = 0.75;
isLooping = true;
channel = $GuiAudioType;
foo = 9;
};
};
};
// Flag this as dirty
TestPManager.setDirty(%set, "core/scripts/client/audio.cs");
// Unless %doNotSave is set (by a batch/combo test)
// then go ahead and save now
if (!%doNotSave)
TestPManager.saveDirty();
}
function TestPManager::testMoveObject(%doNotSave)
{
// First add a couple of groups to the file
new SimGroup(MoveGroup1)
{
foo = "bar";
new SFXDescription(MoveObject1)
{
volume = 0.5;
isLooping = true;
channel = $GuiAudioType;
foo = 1;
};
new SimSet(SubGroup1)
{
new SFXDescription(SubObject1)
{
volume = 0.75;
isLooping = true;
channel = $GuiAudioType;
foo = 2;
};
};
};
// Flag this as dirty
TestPManager.setDirty(MoveGroup1, "core/scripts/client/audio.cs");
new SimGroup(MoveGroup2)
{
foo = "bar";
new SFXDescription(MoveObject2)
{
volume = 0.5;
isLooping = true;
channel = $GuiAudioType;
foo = 3;
};
};
// Flag this as dirty
TestPManager.setDirty(MoveGroup2, "core/scripts/client/audio.cs");
// Unless %doNotSave is set (by a batch/combo test)
// then go ahead and save now
if (!%doNotSave)
TestPManager.saveDirty();
// Set them as dirty again
TestPManager.setDirty(MoveGroup1);
TestPManager.setDirty(MoveGroup2);
// Give the subobject an new value
MoveObject1.foo = 4;
// Move it into the other group
MoveGroup1.add(MoveObject2);
// Switch the other subobject
MoveGroup2.add(MoveObject1);
// Also add a new unnamed object to one of the groups
%obj = new SFXDescription()
{
volume = 0.75;
isLooping = true;
bar = 5;
};
MoveGroup1.add(%obj);
// Unless %doNotSave is set (by a batch/combo test)
// then go ahead and save now
if (!%doNotSave)
TestPManager.saveDirty();
}
function TestPManager::testObjectRemove(%doNotSave)
{
TestPManager.removeObjectFromFile(AudioSim);
}

View file

@ -86,5 +86,8 @@ exec("./gfxData/clouds.cs");
// Initialize all core post effects.
exec("./postFx.cs");
//VR stuff
exec("./oculusVR.cs");
// Seed the random number generator.
setRandomSeed();

View file

@ -0,0 +1,248 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Only load these functions if an Oculus VR device is present
if(!isFunction(isOculusVRDeviceActive))
return;
function setupOculusActionMaps()
{
if (isObject(OculusWarningMap))
return;
new ActionMap(OculusWarningMap);
new ActionMap(OculusCanvasMap);
OculusWarningMap.bind(keyboard, space, dismissOculusVRWarnings);
OculusCanvasMap.bind( mouse, xaxis, oculusYaw );
OculusCanvasMap.bind( mouse, yaxis, oculusPitch );
OculusCanvasMap.bind( mouse, button0, oculusClick );
}
function oculusYaw(%val)
{
OculusCanvas.cursorNudge(%val * 0.10, 0);
}
function oculusPitch(%val)
{
OculusCanvas.cursorNudge(0, %val * 0.10);
}
function oculusClick(%active)
{
OculusCanvas.cursorClick(0, %active);
}
function GuiOffscreenCanvas::checkCursor(%this)
{
%count = %this.getCount();
for(%i = 0; %i < %count; %i++)
{
%control = %this.getObject(%i);
if ((%control.noCursor $= "") || !%control.noCursor)
{
%this.cursorOn();
return true;
}
}
// If we get here, every control requested a hidden cursor, so we oblige.
%this.cursorOff();
return false;
}
function GuiOffscreenCanvas::pushDialog(%this, %ctrl, %layer, %center)
{
Parent::pushDialog(%this, %ctrl, %layer, %center);
%cursorVisible = %this.checkCursor();
if (%cursorVisible)
{
echo("OffscreenCanvas visible");
OculusCanvasMap.pop();
OculusCanvasMap.push();
}
else
{
echo("OffscreenCanvas not visible");
OculusCanvasMap.pop();
}
}
function GuiOffscreenCanvas::popDialog(%this, %ctrl)
{
Parent::popDialog(%this, %ctrl);
%cursorVisible = %this.checkCursor();
if (%cursorVisible)
{
echo("OffscreenCanvas visible");
OculusCanvasMap.pop();
OculusCanvasMap.push();
}
else
{
echo("OffscreenCanvas not visible");
OculusCanvasMap.pop();
}
}
//-----------------------------------------------------------------------------
function oculusSensorMetricsCallback()
{
return ovrDumpMetrics(0);
}
//-----------------------------------------------------------------------------
function onOculusStatusUpdate(%status)
{
$LastOculusTrackingState = %status;
}
//-----------------------------------------------------------------------------
// Call this function from createCanvas() to have the Canvas attach itself
// to the Rift's display. The Canvas' window will still open on the primary
// display if that is different from the Rift, but it will move to the Rift
// when it goes full screen. If the Rift is not connected then nothing
// will happen.
function pointCanvasToOculusVRDisplay()
{
$pref::Video::displayOutputDevice = getOVRHMDDisplayDeviceName(0);
}
//-----------------------------------------------------------------------------
// Call this function from GameConnection::initialControlSet() just before
// your "Canvas.setContent(PlayGui);" call, or at any time you wish to switch
// to a side-by-side rendering and the appropriate barrel distortion. This
// will turn on side-by-side rendering and tell the GameConnection to use the
// Rift as its display device.
// Parameters:
// %gameConnection - The client GameConnection instance
// %trueStereoRendering - If true will enable stereo rendering with an eye
// offset for each viewport. This will render each frame twice. If false
// then a pseudo stereo rendering is done with only a single render per frame.
function enableOculusVRDisplay(%gameConnection, %trueStereoRendering)
{
setOVRHMDAsGameConnectionDisplayDevice(%gameConnection);
PlayGui.renderStyle = "stereo side by side";
setOptimalOVRCanvasSize(Canvas);
if (!isObject(OculusCanvas))
{
new GuiOffscreenCanvas(OculusCanvas) {
targetSize = "512 512";
targetName = "oculusCanvas";
dynamicTarget = true;
};
}
if (!isObject(OculusVROverlay))
{
exec("./oculusVROverlay.gui");
}
OculusCanvas.setContent(OculusVROverlay);
OculusCanvas.setCursor(DefaultCursor);
PlayGui.setStereoGui(OculusCanvas);
OculusCanvas.setCursorPos("128 128");
OculusCanvas.cursorOff();
$GameCanvas = OculusCanvas;
%ext = Canvas.getExtent();
$OculusMouseScaleX = 512.0 / 1920.0;
$OculusMouseScaleY = 512.0 / 1060.0;
//$gfx::wireframe = true;
// Reset all sensors
ovrResetAllSensors();
}
// Call this function when ever you wish to turn off the stereo rendering
// and barrel distortion for the Rift.
function disableOculusVRDisplay(%gameConnection)
{
OculusCanvas.popDialog();
OculusWarningMap.pop();
$GameCanvas = Canvas;
if (isObject(gameConnection))
{
%gameConnection.clearDisplayDevice();
}
PlayGui.renderStyle = "standard";
}
// Helper function to set the standard Rift control scheme. You could place
// this function in GameConnection::initialControlSet() at the same time
// you call enableOculusVRDisplay().
function setStandardOculusVRControlScheme(%gameConnection)
{
if($OculusVR::SimulateInput)
{
// We are simulating a HMD so allow the mouse and gamepad to control
// both yaw and pitch.
%gameConnection.setControlSchemeParameters(true, true, true);
}
else
{
// A HMD is connected so have the mouse and gamepad only add to yaw
%gameConnection.setControlSchemeParameters(true, true, false);
}
}
//-----------------------------------------------------------------------------
// Helper function to set the resolution for the Rift.
// Parameters:
// %fullscreen - If true then the display will be forced to full screen. If
// pointCanvasToOculusVRDisplay() was called before the Canvas was created, then
// the full screen display will appear on the Rift.
function setVideoModeForOculusVRDisplay(%fullscreen)
{
%res = getOVRHMDResolution(0);
Canvas.setVideoMode(%res.x, %res.y, %fullscreen, 32, 4);
}
//-----------------------------------------------------------------------------
// Reset all Oculus Rift sensors. This will make the Rift's current heading
// be considered the origin.
function resetOculusVRSensors()
{
ovrResetAllSensors();
}
function dismissOculusVRWarnings(%value)
{
//if (%value)
//{
ovrDismissWarnings();
OculusWarningMap.pop();
//}
}

View file

@ -0,0 +1,19 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = singleton GuiControl(OculusVROverlay) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiContentProfile";
HorizSizing = "width";
VertSizing = "height";
Position = "0 0";
Extent = "512 512";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
useVariable = "0";
tile = "0";
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,41 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
function kick(%client)
{
messageAll( 'MsgAdminForce', '\c2The Admin has kicked %1.', %client.playerName);
if (!%client.isAIControlled())
BanList::add(%client.guid, %client.getAddress(), $Pref::Server::KickBanTime);
%client.delete("You have been kicked from this server");
}
function ban(%client)
{
messageAll('MsgAdminForce', '\c2The Admin has banned %1.', %client.playerName);
if (!%client.isAIControlled())
BanList::add(%client.guid, %client.getAddress(), $Pref::Server::BanTime);
%client.delete("You have been banned from this server");
}

View file

@ -33,6 +33,7 @@ function initServer()
exec( "data/clientServer/scripts/server/audio.cs" );
exec( "data/clientServer/scripts/server/commands.cs" );
exec( "data/clientServer/scripts/server/kickban.cs" );
exec( "data/clientServer/scripts/server/message.cs" );
exec( "data/clientServer/scripts/server/levelDownload.cs" );
exec( "data/clientServer/scripts/server/levelLoad.cs" );
@ -219,8 +220,11 @@ function destroyServer()
deleteDataBlocks();
// Save any server settings
%prefPath = getPrefpath();
echo( "Exporting server prefs..." );
export( "$Pref::Server::*", "data/clientServer/scripts/server/prefs.cs", false );
export( "$Pref::Server::*", %prefPath@"/serverPrefs.cs", false );
BanList::Export(%prefPath@"/banlist.cs");
// Increase the server session number. This is used to make sure we're
// working with the server session we think we are.

View file

@ -39,6 +39,9 @@ function UI::create( %this )
exec("./scripts/guis/profiler.gui");
exec("./scripts/guis/netGraphGui.gui");
exec("./scripts/guis/FileDialog.gui");
exec("./scripts/guis/guiMusicPlayer.gui");
exec("./scripts/guis/startupGui.gui");
//Load gui companion scripts
exec("./scripts/chooseLevelDlg.cs");
@ -51,10 +54,18 @@ function UI::create( %this )
exec("./scripts/joinServerMenu.cs");
exec("./scripts/pauseMenu.cs");
exec("./scripts/messageBoxes.cs");
exec("./scripts/help.cs");
exec("./scripts/cursors.cs");
exec("./scripts/profiler.cs");
exec("./scripts/FileDialog.cs");
exec("./scripts/GuiTreeViewCtrl.cs");
exec("./scripts/guiMusicPlayer.cs");
exec("./scripts/startupGui.cs");
%dbList = new ArrayObject(LevelFilesList);
Canvas.pushDialog(MainMenuGui);
loadStartup();
//Canvas.pushDialog(MainMenuGui);
}
function Game::destroy( %this )

View file

@ -0,0 +1,306 @@
function PlatformFileDialog::buildFilters(%this)
{
%str = strreplace( %this.data.filters, "|", "\t");
%this.filterCount = getFieldCount( %str ) / 2;
//echo( "Filter count: " @ %str );
for( %i = 0; %i < %this.filterCount; %i++ )
{
%this.filterName[%i] = GetField( %str, (%i*2) + 0 );
%this.filter[%i] = strreplace( GetField( %str, (%i*2) + 1 ), ";", "\t");
//echo( "Filter: " @ %this.filterName[%i] @ " - " @ %this.filter[%i]);
}
}
function PlatformFileDialog::handleFlags(%this, %flags)
{
%this.FDS_OPEN = false;
%this.FDS_SAVE = false;
%this.FDS_OVERWRITEPROMPT = false;
%this.FDS_MUSTEXIST = false;
%this.FDS_BROWSEFOLDER = false;
%flagCount = getFieldCount( %flags );
//echo( "flag count: " @ %flagCount );
for( %i = 0; %i < %flagCount; %i++ )
{
%flag = GetField( %flags, %i );
//echo(%flag);
if( %flag $= "FDS_OPEN" )
{
%this.FDS_OPEN = true;
%this-->Button.setText( "OPEN" );
%this-->Button.command = "PlatformFileDialog.tryFile();";
%this-->window.text = "Select file to OPEN";
}
else if( %flag $= "FDS_SAVE" )
{
%this.FDS_SAVE = true;
%this-->Button.setText( "SAVE" );
%this-->Button.command = "PlatformFileDialog.tryFile();";
%this-->window.text = "Select file to Save";
}
else if( %flag $= "FDS_OVERWRITEPROMPT" )
{
%this.FDS_OVERWRITEPROMPT = true;
}
else if( %flag $= "FDS_MUSTEXIST" )
{
%this.FDS_MUSTEXIST = true;
}
else if( %flag $= "FDS_BROWSEFOLDER" )
{
%this.FDS_BROWSEFOLDER = true;
%this-->window.text = "Select folder to OPEN";
}
}
}
function OpenPlatformFileDialog(%data, %flags)
{
PlatformFileDialog.searchDir = "";
PlatformFileDialog-->fileNameEdit.setText( "" );
PlatformFileDialog.data = %data;
PlatformFileDialog.data.finished = 0;
PlatformFileDialog.handleFlags( %flags );
if( !isObject(PlatformFileDialog.freeItemSet) )
{
PlatformFileDialog.freeItemSet = new SimGroup();
}
PlatformFileDialog.buildFilters();
Canvas.pushDialog(PlatformFileDialog);
}
function PlatformFileDialog::changeDir( %this, %newDir )
{
%this.searchDir = %newDir;
%this.update();
}
function PlatformFileDialog::navigateUp( %this )
{
//echo( "PlatformFileDialog::navigateUp " @ %this.searchDir );
if( %this.searchDir !$= "" )
{
%str = strreplace( %this.searchDir, "/", "\t");
%count = getFieldCount( %str );
if ( %count == 0 )
return;
if ( %count == 1 )
%address = "";
else
%address = getFields( %str, 0, %count - 2 );
%newDir = strreplace( %address, "\t", "/" );
if( %newDir !$= "" )
%newDir = %newDir @ "/";
%this.changeDir( %newDir );
}
}
function PlatformFileDialog::cancel( %this )
{
%this.data.files[0] = "";
%this.data.fileCount = 0;
%this.data.finished = 1;
Canvas.popDialog(%this);
}
function FileDialogItem::onClick( %this )
{
PlatformFileDialog-->fileNameEdit.setText( "" );
if( %this.isDir && %this.FDS_BROWSEFOLDER)
{
PlatformFileDialog-->fileNameEdit.setText( %this.text );
}
else if( !%this.isDir && !%this.FDS_BROWSEFOLDER )
{
PlatformFileDialog-->fileNameEdit.setText( %this.text );
}
}
function FileDialogItem::onDoubleClick( %this )
{
PlatformFileDialog-->fileNameEdit.setText( "" );
if( %this.isDir )
{
PlatformFileDialog.changeDir( PlatformFileDialog.searchDir @ %this.text @ "/" );
}
}
function PlatformFileDialog::tryFile( %this )
{
%file = %this-->fileNameEdit.getText();
if( %file $= "" )
return;
if( %this.FDS_OVERWRITEPROMPT )
{
%callback = "PlatformFileDialog.onFile( \"" @ %file @ "\" );";
MessageBoxOKCancel("Confirm overwrite", "Confirm overwrite", %callback, "");
return;
}
%this.onFile( %file );
}
function PlatformFileDialog::onFile( %this, %file )
{
%this.data.files[0] = "";
%this.data.fileCount = 0;
if( %file !$= "" )
{
%file = %this.searchDir @ %file;
%this.data.fileCount = 1;
}
if( %this.FDS_BROWSEFOLDER && !isDirectory( %file ) )
{
echo("Select a directory");
return;
}
else if( !%this.FDS_BROWSEFOLDER && !isFile( %file ) )
{
echo("Select a file");
return;
}
if( %this.FDS_MUSTEXIST )
{
if( !isFile( %file ) && !isDirectory( %file ) )
{
echo("Target must exist: " @ %file );
return;
}
}
%this.data.finished = 1;
%this.data.files[0] = %file;
Canvas.popDialog(%this);
%this-->fileNameEdit.setText( "" );
}
function PlatformFileDialog::clear( %this )
{
%itemArray = %this-->itemArray;
while( %itemArray.getCount() )
{
%item = %itemArray.getObject( 0 );
%this.freeItem( %item );
}
}
function PlatformFileDialog::getNewItem( %this )
{
if( %this.freeItemSet.getCount() )
%item = %this.freeItemSet.getObject( 0 );
if( isObject(%item) )
{
%this.freeItemSet.remove( %item );
}
else
{
//create new
%item = new GuiIconButtonCtrl();
%item.className = "FileDialogItem";
%item.profile = "ToolsGuiIconButtonProfile";
%item.textLocation = "left";
%item.iconLocation = "left";
%item.iconBitmap = "";
%item.text = "";
}
return %item;
}
function PlatformFileDialog::freeItem( %this, %item )
{
%this-->itemArray.remove( %item );
//clear
%item.setText( "" );
%item.iconBitmap = "";
%item.textMargin = 0;
%item.textLocation = "left";
%item.iconLocation = "left";
%item.resetState();
PlatformFileDialog.freeItemSet.add( %item );
}
function PlatformFileDialog::addDir( %this, %dir )
{
//echo( "Dir: " @ %dir );
%item = %this.getNewItem();
%item.setText( %dir );
%item.isDir = true;
%item.iconBitmap = "core/art/gui/images/folder";
%item.textLocation = "left";
%item.iconLocation = "left";
%item.textMargin = 24;
%this-->itemArray.add( %item );
}
function PlatformFileDialog::addFile( %this, %file )
{
//echo( "File: " @ %file );
%item = %this.getNewItem();
%item.text = strreplace( %file, %this.searchDir, "" );
%item.isDir = false;
%this-->itemArray.add( %item );
}
function PlatformFileDialog::onWake( %this )
{
%this.update();
}
function PlatformFileDialog::onSleep( %this )
{
%this.data.finished = 1;
}
function PlatformFileDialog::update( %this )
{
%this.clear();
%this-->popUpMenu.text = %this.searchDir;
// dirs
%dirList = getDirectoryList( %this.searchDir, 0 );
%wordCount = getFieldCount( %dirList );
for( %i = 0; %i < %wordCount; %i++ )
{
%dirItem = GetField( %dirList, %i );
%this.addDir( %dirItem );
}
//files
%pattern = %this.filter[0];
//echo( %pattern );
%file = findFirstFileMultiExpr( %this.searchDir @ %pattern, false);
while( %file !$= "" )
{
%this.addFile( %file );
%file = findNextFileMultiExpr( %pattern );
}
}

View file

@ -0,0 +1,40 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
if($platform $= "macos")
{
new GuiCursor(DefaultCursor)
{
hotSpot = "4 4";
renderOffset = "0 0";
bitmapName = "~/art/gui/images/macCursor";
};
}
else
{
new GuiCursor(DefaultCursor)
{
hotSpot = "1 1";
renderOffset = "0 0";
bitmapName = "~/art/gui/images/defaultCursor";
};
}

View file

@ -0,0 +1,244 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// A very simple music player.
//---------------------------------------------------------------------------------------------
// Prerequisites.
if( !isObject( GuiMusicPlayer ) )
exec( "./guiMusicPlayer.gui" );
//---------------------------------------------------------------------------------------------
// Preferences.
$pref::GuiMusicPlayer::filePattern = "*.ogg\t*.wav";
$pref::GuiMusicPlayer::filePatternFMOD = "*.aiff\t*.asf\t*.flac\t*.it\t*.mid\t*.mod\t*.mp2\t*.mp3\t*.ogg\t*.s3m\t*.vag\t*.wav\t*.wma\t*.xm";
$pref::GuiMusicPlayer::fadeTime = "3.0";
//---------------------------------------------------------------------------------------------
// Datablocks.
singleton SFXDescription( GuiMusicPlayerStream : AudioMusic2D )
{
volume = 1.0;
isLooping = false;
isStreaming = true;
is3D = false;
};
singleton SFXDescription( GuiMusicPlayerLoopingStream : AudioMusic2D )
{
volume = 1.0;
isLooping = true;
isStreaming = true;
is3D = false;
};
//---------------------------------------------------------------------------------------------
// Functions.
function toggleMusicPlayer()
{
if( !GuiMusicPlayer.isAwake() )
{
GuiMusicPlayer.setExtent( Canvas.getExtent() );
GuiMusicPlayer.setPosition( 0, 0 );
Canvas.pushDialog( GuiMusicPlayer );
}
else
Canvas.popDialog( GuiMusicPlayer );
}
//---------------------------------------------------------------------------------------------
// Methods.
function GuiMusicPlayer_onSFXSourceStatusChange( %id, %status )
{
if( %status $= "Stopped" )
GuiMusicPlayer.onStop();
}
function GuiMusicPlayerClass::play( %this )
{
if( %this.status $= "Stopped"
|| %this.status $= "Paused"
|| %this.status $= "" )
{
%isPlaying = true;
if( %this.status $= "Paused" && isObject( %this.sfxSource ) )
%this.sfxSource.play();
else
{
%sel = GuiMusicPlayerMusicList.getSelectedItem();
if( %sel == -1 )
%isPlaying = false;
else
{
%desc = GuiMusicPlayerStream;
if( GuiMusicPlayerLoopCheckBox.getValue() )
%desc = GuiMusicPlayerLoopingStream;
if( GuiMusicPlayerFadeCheckBox.getValue() )
{
%desc.fadeInTime = $pref::GuiMusicPlayer::fadeTime;
%desc.fadeOutTime = $pref::GuiMusicPlayer::fadeTime;
}
else
{
%desc.fadeInTime = 0;
%desc.fadeOutTime = 0;
}
%file = GuiMusicPlayerMusicList.getItemText( %sel );
%this.sfxSource = sfxPlayOnce( %desc, %file );
if( !%this.sfxSource )
%isPlaying = false;
else
{
%this.sfxSource.statusCallback = "GuiMusicPlayer_onSFXSourceStatusChange";
GuiMusicPlayer.status = "Playing";
GuiMusicPlayerScrubber.setActive( true );
GuiMusicPlayerScrubber.setup( %this.sfxSource.getDuration() );
}
}
}
if( %isPlaying )
{
GuiMusicPlayerPlayButton.setText( "Pause" );
GuiMusicPlayerPlayButton.command = "GuiMusicPlayer.pause();";
GuiMusicPlayerLoopCheckBox.setActive( false );
GuiMusicPlayerFadeCheckBox.setActive( false );
%this.status = "Playing";
}
}
}
function GuiMusicPlayerClass::stop( %this )
{
if( %this.status $= "Playing"
|| %this.status $= "Paused" )
{
if( isObject( %this.sfxSource ) )
%this.sfxSource.stop( 0 ); // Stop immediately.
}
}
function GuiMusicPlayerClass::onStop( %this )
{
%this.sfxSource = 0;
GuiMusicPlayerLoopCheckBox.setActive( true );
GuiMusicPlayerFadeCheckBox.setActive( true );
GuiMusicPlayerScrubber.setActive( false );
GuiMusicPlayerPlayButton.setText( "Play" );
GuiMusicPlayerPlayButton.Command = "GuiMusicPlayer.play();";
%this.status = "Stopped";
GuiMusicPlayerScrubber.setValue( 0 );
}
function GuiMusicPlayerClass::pause( %this )
{
if( %this.status $= "Playing" )
{
if( isObject( %this.sfxSource ) )
%this.sfxSource.pause( 0 );
GuiMusicPlayerPlayButton.setText( "Play" );
GuiMusicPlayerPlayButton.command = "GuiMusicPlayer.play();";
%this.status = "Paused";
}
}
function GuiMusicPlayerClass::seek( %this, %playtime )
{
if( ( %this.status $= "Playing"
|| %this.status $= "Paused" )
&& isObject( %this.sfxSource ) )
%this.sfxSource.setPosition( %playtime );
}
function GuiMusicPlayer::onWake( %this )
{
GuiMusicPlayerMusicList.load();
}
function GuiMusicPlayerMusicListClass::load( %this )
{
// Remove all the files currently in the list.
%this.clearItems();
// Find the file matching pattern we should use.
%filePattern = $pref::GuiMusicPlayer::filePattern;
%sfxProvider = getWord( sfxGetDeviceInfo(), 0 );
%filePatternVarName = "$pref::GuiMusicPlayer::filePattern" @ %sfxProvider;
if( isDefined( %filePatternVarName ) )
eval( "%filePattern = " @ %filePatternVarName @ ";" );
// Find all files matching the pattern.
for( %file = findFirstFileMultiExpr( %filePattern );
%file !$= "";
%file = findNextFileMultiExpr( %filePattern ) )
%this.addItem( makeRelativePath( %file, getMainDotCsDir() ) );
}
function GuiMusicPlayerMusicList::onDoubleClick( %this )
{
GuiMusicPlayer.stop();
GuiMusicPlayer.play();
}
function GuiMusicPlayerScrubber::onMouseDragged( %this )
{
%this.isBeingDragged = true;
}
function GuiMusicPlayerScrubberClass::setup( %this, %totalPlaytime )
{
%this.range = "0 " @ %totalPlaytime;
%this.ticks = %totalPlaytime / 5; // One tick per five seconds.
%this.update();
}
function GuiMusicPlayerScrubberClass::update( %this )
{
if( GuiMusicPlayer.status $= "Playing"
&& !%this.isBeingDragged )
%this.setValue( GuiMusicPlayer.sfxSource.getPosition() );
if( GuiMusicPlayer.status $= "Playing"
|| GuiMusicPlayer.status $= "Paused" )
%this.schedule( 5, "update" );
}
function GuiMusicPlayerScrubberClass::onDragComplete( %this )
{
GuiMusicPlayer.seek( %this.getValue() );
%this.isBeingDragged = false;
}

View file

@ -0,0 +1,50 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function GuiTreeViewCtrl::onDefineIcons( %this )
{
%icons = "core/art/gui/images/treeview/default:" @
"core/art/gui/images/treeview/simgroup:" @
"core/art/gui/images/treeview/simgroup_closed:" @
"core/art/gui/images/treeview/simgroup_selected:" @
"core/art/gui/images/treeview/simgroup_selected_closed:" @
"core/art/gui/images/treeview/hidden:" @
"core/art/gui/images/treeview/shll_icon_passworded_hi:" @
"core/art/gui/images/treeview/shll_icon_passworded:" @
"core/art/gui/images/treeview/default";
%this.buildIconTable(%icons);
}
function GuiTreeViewCtrl::handleRenameObject( %this, %name, %obj )
{
%inspector = GuiInspector::findByObject( %obj );
if( isObject( %inspector ) )
{
%field = ( %this.renameInternal ) ? "internalName" : "name";
%inspector.setObjectField( %field, %name );
return true;
}
return false;
}

View file

@ -0,0 +1,293 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(PlatformFileDialog) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
new GuiWindowCtrl() {
text = "";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "1";
canMaximize = "1";
canCollapse = "0";
closeCommand = "PlatformFileDialog.cancel();";
edgeSnap = "1";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "135 113";
extent = "727 623";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiWindowProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "window";
canSave = "1";
canSaveDynamicFields = "0";
new GuiControl() {
position = "2 16";
extent = "717 37";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiBitmapButtonCtrl() {
bitmap = "tools/gui/images/folderUp";
bitmapMode = "Stretched";
autoFitExtents = "0";
useModifiers = "0";
useStates = "1";
groupNum = "0";
buttonType = "PushButton";
useMouseEvents = "0";
position = "9 9";
extent = "20 19";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiButtonProfile";
visible = "1";
active = "1";
command = "PlatformFileDialog.navigateUp();";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "folderUpButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiPopUpMenuCtrl() {
maxPopupHeight = "200";
sbUsesNAColor = "0";
reverseTextList = "0";
bitmapBounds = "16 16";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "36 9";
extent = "666 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiPopUpMenuProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "PopupMenu";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "alwaysOff";
lockHorizScroll = "0";
lockVertScroll = "1";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
docking = "None";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "1";
anchorLeft = "1";
anchorRight = "0";
position = "7 64";
extent = "712 509";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiDynamicCtrlArrayControl() {
colCount = "1";
colSize = "64";
rowCount = "1";
rowSize = "258";
rowSpacing = "4";
colSpacing = "4";
frozen = "0";
autoCellSize = "1";
fillRowFirst = "0";
dynamicSize = "1";
padding = "0 0 0 0";
position = "1 1";
extent = "666 507";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "ToolsGuiTransparentProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "itemArray";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiContainer() {
docking = "Bottom";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "1";
anchorLeft = "1";
anchorRight = "1";
position = "1 583";
extent = "725 37";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl() {
text = "File Name";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "10 -1";
extent = "51 30";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl() {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "58 5";
extent = "561 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiTextEditProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "fileNameEdit";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiContainer() {
docking = "Right";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "0";
anchorBottom = "0";
anchorLeft = "0";
anchorRight = "0";
position = "630 0";
extent = "95 37";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiButtonCtrl() {
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "1";
position = "6 1";
extent = "81 24";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiButtonProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "Button";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
};
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,159 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(IODropdownDlg) {
profile = "GuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiWindowCtrl(IODropdownFrame) {
canSaveDynamicFields = "0";
Profile = "GuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "272 77";
extent = "256 117";
minExtent = "256 8";
canSave = "1";
Visible = "1";
hovertime = "1000";
maxLength = "255";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
text = "";
closeCommand="IOCallback(IODropdownDlg,IODropdownDlg.cancelCallback);";
new GuiMLTextCtrl(IODropdownText) {
text = "";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
isContainer = "0";
profile = "GuiMLTextProfile";
horizSizing = "center";
vertSizing = "bottom";
position = "9 26";
extent = "237 16";
minExtent = "8 8";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiBitmapBorderCtrl() {
isContainer = "0";
profile = "GuiGroupBorderProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "7 51";
extent = "243 28";
minExtent = "0 0";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
new GuiTextCtrl(IOInputText) {
text = "Decal Datablock";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
isContainer = "0";
profile = "GuiTextRightProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 5";
extent = "105 18";
minExtent = "8 2";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiPopUpMenuCtrl(IODropdownMenu) {
maxPopupHeight = "200";
sbUsesNAColor = "0";
reverseTextList = "0";
bitmapBounds = "16 16";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
isContainer = "0";
profile = "GuiPopUpMenuProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "115 5";
extent = "122 18";
minExtent = "8 2";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
};
new GuiButtonCtrl() {
text = "OK";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
isContainer = "0";
profile = "GuiButtonProfile";
horizSizing = "width";
vertSizing = "top";
position = "7 85";
extent = "156 24";
minExtent = "8 8";
canSave = "1";
visible = "1";
accelerator = "return";
command = "IOCallback(IODropdownDlg,IODropdownDlg.callback);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl() {
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
isContainer = "0";
profile = "GuiButtonProfile";
horizSizing = "left";
vertSizing = "top";
position = "170 85";
extent = "80 24";
minExtent = "8 8";
canSave = "1";
visible = "1";
accelerator = "escape";
command = "IOCallback(IODropdownDlg,IODropdownDlg.cancelCallback);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
};
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,192 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(GuiMusicPlayer) {
isContainer = "1";
Profile = "GuiWindowProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "1024 768";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "1";
superClass = "GuiMusicPlayerClass";
new GuiWindowCtrl() {
resizeWidth = "0";
resizeHeight = "0";
canMove = "1";
canClose = "1";
canMinimize = "1";
canMaximize = "1";
minSize = "50 50";
EdgeSnap = "1";
text = "Torque Music Player";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
isContainer = "1";
Profile = "GuiWindowProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "29 35";
Extent = "518 377";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
closeCommand = "toggleMusicPlayer();";
new GuiCheckBoxCtrl(GuiMusicPlayerFadeCheckBox) {
useInactiveState = "0";
text = "Fade";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
isContainer = "0";
Profile = "GuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "457 347";
Extent = "53 30";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiCheckBoxCtrl(GuiMusicPlayerLoopCheckBox) {
useInactiveState = "0";
text = "Loop";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
isContainer = "0";
Profile = "GuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "457 330";
Extent = "44 30";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "alwaysOn";
lockHorizScroll = "0";
lockVertScroll = "0";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
isContainer = "1";
Profile = "GuiScrollProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "9 31";
Extent = "500 298";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
new GuiListBoxCtrl(GuiMusicPlayerMusicList) {
AllowMultipleSelections = "1";
fitParentWidth = "1";
isContainer = "0";
Profile = "GuiListBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "1 1";
Extent = "485 2";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
superClass = "GuiMusicPlayerMusicListClass";
};
};
new GuiSliderCtrl(GuiMusicPlayerScrubber) {
range = "0 1";
ticks = "10";
value = "0";
snap = "false";
isContainer = "0";
Profile = "GuiSliderProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "114 343";
Extent = "331 23";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "$thisControl.onDragComplete();";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
class = "GuiMusicPlayerScrubberClass";
className = "GuiMusicPlayerScrubberClass";
};
new GuiButtonCtrl(GuiMusicPlayerStopButton) {
text = "Stop";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
isContainer = "0";
Profile = "GuiButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "57 338";
Extent = "40 30";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "GuiMusicPlayer.stop();";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(GuiMusicPlayerPlayButton) {
text = "Play";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
isContainer = "0";
Profile = "GuiButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "13 338";
Extent = "40 30";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
Command = "GuiMusicPlayer.play();";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
};
};
//--- OBJECT WRITE END ---

View file

@ -322,340 +322,3 @@
};
};
//--- OBJECT WRITE END ---
$MetricsParamArray[0] = "fps ";
$MetricsParamArray[1] = "shadow ";
$MetricsParamArray[2] = "gfx ";
$MetricsParamArray[3] = "sfx ";
$MetricsParamArray[4] = "terrain ";
$MetricsParamArray[5] = "groundcover ";
$MetricsParamArray[6] = "forest ";
$MetricsParamArray[7] = "net ";
$EnableProfiler = false;
$string = ""; //string used to collet the parameters for metrics function
function showMetrics(%var)
{
$string = "";
if(ppShowFps.getValue())
{
$string = $string @ $MetricsParamArray[0];
}
if(ppShowShadow.getValue())
{
$string = $string @ $MetricsParamArray[1];
}
if(ppShowGfx.getValue())
{
$string = $string @ $MetricsParamArray[2];
}
if(ppShowSfx.getValue())
{
$string = $string @ $MetricsParamArray[3];
}
if(ppShowTerrain.getValue())
{
$string = $string @ $MetricsParamArray[4];
}
if(ppShowForest.getValue())
{
$string = $string @ $MetricsParamArray[5];
}
if(ppShowGroundcover.getValue())
{
$string = $string @ $MetricsParamArray[6];
}
if(ppShowNet.getValue())
{
$string = $string @ $MetricsParamArray[7];
}
if(%var)
{
$EnableProfiler = !($EnableProfiler);
if($EnableProfiler)
{
metrics($string);
}
else if((false == $EnableProfiler))
{
metrics();
}
}
else if($EnableProfiler) //will enter only when the enable/disable button was pressed
{
metrics($string);
}
}
function showMetics(%var)
{
if(%var)
{
metrics($string);
}
else if(true == $EnableProfiler)
{
$EnableProfiler = false;
metrics();
}
}
GlobalActionMap.bind(keyboard, "ctrl F2", showMetics);
%guiContent = new GuiControl(FrameOverlayGui) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "True";
setFirstResponder = "True";
modal = "false";
helpTag = "0";
noCursor = true;
new GuiConsoleTextCtrl(TextOverlayControl) {
profile = "GuiConsoleTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 5";
extent = "130 18";
minExtent = "4 4";
visible = "True";
setFirstResponder = "True";
modal = "True";
helpTag = "0";
expression = "10";
command = "Canvas.popDialog(FrameOverlayGui);";
accelerator = "escape";
};
};
// Note: To implement your own metrics overlay
// just add a function with a name in the form
// XXXXMetricsCallback which can be enabled via
// metrics( XXXX )
function fpsMetricsCallback()
{
return " | FPS |" @
" " @ $fps::real @
" max: " @ $fps::realMax @
" min: " @ $fps::realMin @
" mspf: " @ 1000 / $fps::real;
}
function gfxMetricsCallback()
{
return " | GFX |" @
" PolyCount: " @ $GFXDeviceStatistics::polyCount @
" DrawCalls: " @ $GFXDeviceStatistics::drawCalls @
" RTChanges: " @ $GFXDeviceStatistics::renderTargetChanges;
}
function terrainMetricsCallback()
{
return " | Terrain |" @
" Cells: " @ $TerrainBlock::cellsRendered @
" Override Cells: " @ $TerrainBlock::overrideCells @
" DrawCalls: " @ $TerrainBlock::drawCalls;
}
function netMetricsCallback()
{
return " | Net |" @
" BitsSent: " @ $Stats::netBitsSent @
" BitsRcvd: " @ $Stats::netBitsReceived @
" GhostUpd: " @ $Stats::netGhostUpdates;
}
function groundCoverMetricsCallback()
{
return " | GroundCover |" @
" Cells: " @ $GroundCover::renderedCells @
" Billboards: " @ $GroundCover::renderedBillboards @
" Batches: " @ $GroundCover::renderedBatches @
" Shapes: " @ $GroundCover::renderedShapes;
}
function forestMetricsCallback()
{
return " | Forest |" @
" Cells: " @ $Forest::totalCells @
" Cells Meshed: " @ $Forest::cellsRendered @
" Cells Billboarded: " @ $Forest::cellsBatched @
" Meshes: " @ $Forest::cellItemsRendered @
" Billboards: " @ $Forest::cellItemsBatched;
}
function sfxMetricsCallback()
{
return " | SFX |" @
" Sounds: " @ $SFX::numSounds @
" Lists: " @ ( $SFX::numSources - $SFX::numSounds - $SFX::Device::fmodNumEventSource ) @
" Events: " @ $SFX::fmodNumEventSources @
" Playing: " @ $SFX::numPlaying @
" Culled: " @ $SFX::numCulled @
" Voices: " @ $SFX::numVoices @
" Buffers: " @ $SFX::Device::numBuffers @
" Memory: " @ ( $SFX::Device::numBufferBytes / 1024.0 / 1024.0 ) @ " MB" @
" Time/S: " @ $SFX::sourceUpdateTime @
" Time/P: " @ $SFX::parameterUpdateTime @
" Time/A: " @ $SFX::ambientUpdateTime;
}
function sfxSourcesMetricsCallback()
{
return sfxDumpSourcesToString();
}
function sfxStatesMetricsCallback()
{
return " | SFXStates |" @ sfxGetActiveStates();
}
function timeMetricsCallback()
{
return " | Time |" @
" Sim Time: " @ getSimTime() @
" Mod: " @ getSimTime() % 32;
}
function reflectMetricsCallback()
{
return " | REFLECT |" @
" Objects: " @ $Reflect::numObjects @
" Visible: " @ $Reflect::numVisible @
" Occluded: " @ $Reflect::numOccluded @
" Updated: " @ $Reflect::numUpdated @
" Elapsed: " @ $Reflect::elapsed NL
" Allocated: " @ $Reflect::renderTargetsAllocated @
" Pooled: " @ $Reflect::poolSize NL
" " @ getWord( $Reflect::textureStats, 1 ) TAB
" " @ getWord( $Reflect::textureStats, 2 ) @ "MB" TAB
" " @ getWord( $Reflect::textureStats, 0 );
}
function decalMetricsCallback()
{
return " | DECAL |" @
" Batches: " @ $Decal::Batches @
" Buffers: " @ $Decal::Buffers @
" DecalsRendered: " @ $Decal::DecalsRendered;
}
function renderMetricsCallback()
{
return " | Render |" @
" Mesh: " @ $RenderMetrics::RIT_Mesh @
" MeshDL: " @ $RenderMetrics::RIT_MeshDynamicLighting @
" Shadow: " @ $RenderMetrics::RIT_Shadow @
" Sky: " @ $RenderMetrics::RIT_Sky @
" Obj: " @ $RenderMetrics::RIT_Object @
" ObjT: " @ $RenderMetrics::RIT_ObjectTranslucent @
" Decal: " @ $RenderMetrics::RIT_Decal @
" Water: " @ $RenderMetrics::RIT_Water @
" Foliage: " @ $RenderMetrics::RIT_Foliage @
" Trans: " @ $RenderMetris::RIT_Translucent @
" Custom: " @ $RenderMetrics::RIT_Custom;
}
function shadowMetricsCallback()
{
return " | Shadow |" @
" Active: " @ $ShadowStats::activeMaps @
" Updated: " @ $ShadowStats::updatedMaps @
" PolyCount: " @ $ShadowStats::polyCount @
" DrawCalls: " @ $ShadowStats::drawCalls @
" RTChanges: " @ $ShadowStats::rtChanges @
" PoolTexCount: " @ $ShadowStats::poolTexCount @
" PoolTexMB: " @ $ShadowStats::poolTexMemory @ "MB";
}
function basicShadowMetricsCallback()
{
return " | Shadow |" @
" Active: " @ $BasicLightManagerStats::activePlugins @
" Updated: " @ $BasicLightManagerStats::shadowsUpdated @
" Elapsed Ms: " @ $BasicLightManagerStats::elapsedUpdateMs;
}
function lightMetricsCallback()
{
return " | Deferred Lights |" @
" Active: " @ $lightMetrics::activeLights @
" Culled: " @ $lightMetrics::culledLights;
}
function particleMetricsCallback()
{
return " | Particles |" @
" # Simulated " @ $particle::numSimulated;
}
function partMetricsCallback()
{
return particleMetricsCallback();
}
// alias
function audioMetricsCallback()
{
return sfxMetricsCallback();
}
// alias
function videoMetricsCallback()
{
return gfxMetricsCallback();
}
// Add a metrics HUD. %expr can be a vector of names where each element
// must have a corresponding '<name>MetricsCallback()' function defined
// that will be called on each update of the GUI control. The results
// of each function are stringed together.
//
// Example: metrics( "fps gfx" );
function metrics( %expr )
{
%metricsExpr = "";
if( %expr !$= "" )
{
for( %i = 0;; %i ++ )
{
%name = getWord( %expr, %i );
if( %name $= "" )
break;
else
{
%cb = %name @ "MetricsCallback";
if( !isFunction( %cb ) )
error( "metrics - undefined callback: " @ %cb );
else
{
%cb = %cb @ "()";
if( %i > 0 )
%metricsExpr = %metricsExpr @ " NL ";
%metricsExpr = %metricsExpr @ %cb;
}
}
}
if( %metricsExpr !$= "" )
%metricsExpr = %metricsExpr @ " @ \" \"";
}
if( %metricsExpr !$= "" )
{
$GameCanvas.pushDialog( FrameOverlayGui, 1000 );
TextOverlayControl.setValue( %metricsExpr );
}
else
$GameCanvas.popDialog(FrameOverlayGui);
}

View file

@ -0,0 +1,79 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiFadeinBitmapCtrl(StartupGui) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiInputCtrlProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "800 600";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "";
wrap = "0";
fadeinTime = "1000";
waitTime = "4000";
fadeoutTime = "1000";
done = "1";
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "1";
internalName = "StartupLogo";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "center";
VertSizing = "center";
position = "399 302";
Extent = "253 253";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "";
wrap = "0";
command = "StartupGui.click();";
};
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "1";
internalName = "StartupLogoSecondary";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "left";
VertSizing = "top";
position = "275 440";
Extent = "530 171";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "";
wrap = "0";
command = "StartupGui.click();";
};
};
//--- OBJECT WRITE END ---
//--- OBJECT WRITE BEGIN ---
new GuiFadeinBitmapCtrl(BlankGui) {
profile = "GuiInputCtrlProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "800 600";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "";
wrap = "0";
fadeinTime = "100";
waitTime = "2000";
fadeoutTime = "100";
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,90 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function HelpDlg::onWake(%this)
{
HelpFileList.entryCount = 0;
HelpFileList.clear();
for(%file = findFirstFile("*.hfl"); %file !$= ""; %file = findNextFile("*.hfl"))
{
HelpFileList.fileName[HelpFileList.entryCount] = %file;
HelpFileList.addRow(HelpFileList.entryCount, fileBase(%file));
HelpFileList.entryCount++;
}
HelpFileList.sortNumerical(0);
for(%i = 0; %i < HelpFileList.entryCount; %i++)
{
%rowId = HelpFileList.getRowId(%i);
%text = HelpFileList.getRowTextById(%rowId);
%text = %i + 1 @ ". " @ restWords(%text);
HelpFileList.setRowById(%rowId, %text);
}
HelpFileList.setSelectedRow(0);
}
function HelpFileList::onSelect(%this, %row)
{
%fo = new FileObject();
%fo.openForRead(%this.fileName[%row]);
%text = "";
while(!%fo.isEOF())
%text = %text @ %fo.readLine() @ "\n";
%fo.delete();
HelpText.setText(%text);
}
function getHelp(%helpName)
{
Canvas.pushDialog(HelpDlg);
if(%helpName !$= "")
{
%index = HelpFileList.findTextIndex(%helpName);
HelpFileList.setSelectedRow(%index);
}
}
function contextHelp()
{
for(%i = 0; %i < Canvas.getCount(); %i++)
{
if(Canvas.getObject(%i).getName() $= HelpDlg)
{
Canvas.popDialog(HelpDlg);
return;
}
}
%content = Canvas.getContent();
%helpPage = %content.getHelpPage();
getHelp(%helpPage);
}
function GuiControl::getHelpPage(%this)
{
return %this.helpPage;
}
function GuiMLTextCtrl::onURL(%this, %url)
{
gotoWebPage( %url );
}

View file

@ -0,0 +1,367 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
$MetricsParamArray[0] = "fps ";
$MetricsParamArray[1] = "shadow ";
$MetricsParamArray[2] = "gfx ";
$MetricsParamArray[3] = "sfx ";
$MetricsParamArray[4] = "terrain ";
$MetricsParamArray[5] = "groundcover ";
$MetricsParamArray[6] = "forest ";
$MetricsParamArray[7] = "net ";
$EnableProfiler = false;
$string = ""; //string used to collet the parameters for metrics function
function showMetrics(%var)
{
$string = "";
if(ppShowFps.getValue())
{
$string = $string @ $MetricsParamArray[0];
}
if(ppShowShadow.getValue())
{
$string = $string @ $MetricsParamArray[1];
}
if(ppShowGfx.getValue())
{
$string = $string @ $MetricsParamArray[2];
}
if(ppShowSfx.getValue())
{
$string = $string @ $MetricsParamArray[3];
}
if(ppShowTerrain.getValue())
{
$string = $string @ $MetricsParamArray[4];
}
if(ppShowForest.getValue())
{
$string = $string @ $MetricsParamArray[5];
}
if(ppShowGroundcover.getValue())
{
$string = $string @ $MetricsParamArray[6];
}
if(ppShowNet.getValue())
{
$string = $string @ $MetricsParamArray[7];
}
if(%var)
{
$EnableProfiler = !($EnableProfiler);
if($EnableProfiler)
{
metrics($string);
}
else if((false == $EnableProfiler))
{
metrics();
}
}
else if($EnableProfiler) //will enter only when the enable/disable button was pressed
{
metrics($string);
}
}
function showMetics(%var)
{
if(%var)
{
metrics($string);
}
else if(true == $EnableProfiler)
{
$EnableProfiler = false;
metrics();
}
}
GlobalActionMap.bind(keyboard, "ctrl F2", showMetics);
%guiContent = new GuiControl(FrameOverlayGui) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "True";
setFirstResponder = "True";
modal = "false";
helpTag = "0";
noCursor = true;
new GuiConsoleTextCtrl(TextOverlayControl) {
profile = "GuiConsoleTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 5";
extent = "130 18";
minExtent = "4 4";
visible = "True";
setFirstResponder = "True";
modal = "True";
helpTag = "0";
expression = "10";
command = "Canvas.popDialog(FrameOverlayGui);";
accelerator = "escape";
};
};
// Note: To implement your own metrics overlay
// just add a function with a name in the form
// XXXXMetricsCallback which can be enabled via
// metrics( XXXX )
function fpsMetricsCallback()
{
return " | FPS |" @
" " @ $fps::real @
" max: " @ $fps::realMax @
" min: " @ $fps::realMin @
" mspf: " @ 1000 / $fps::real;
}
function gfxMetricsCallback()
{
return " | GFX |" @
" PolyCount: " @ $GFXDeviceStatistics::polyCount @
" DrawCalls: " @ $GFXDeviceStatistics::drawCalls @
" RTChanges: " @ $GFXDeviceStatistics::renderTargetChanges;
}
function terrainMetricsCallback()
{
return " | Terrain |" @
" Cells: " @ $TerrainBlock::cellsRendered @
" Override Cells: " @ $TerrainBlock::overrideCells @
" DrawCalls: " @ $TerrainBlock::drawCalls;
}
function netMetricsCallback()
{
return " | Net |" @
" BitsSent: " @ $Stats::netBitsSent @
" BitsRcvd: " @ $Stats::netBitsReceived @
" GhostUpd: " @ $Stats::netGhostUpdates;
}
function groundCoverMetricsCallback()
{
return " | GroundCover |" @
" Cells: " @ $GroundCover::renderedCells @
" Billboards: " @ $GroundCover::renderedBillboards @
" Batches: " @ $GroundCover::renderedBatches @
" Shapes: " @ $GroundCover::renderedShapes;
}
function forestMetricsCallback()
{
return " | Forest |" @
" Cells: " @ $Forest::totalCells @
" Cells Meshed: " @ $Forest::cellsRendered @
" Cells Billboarded: " @ $Forest::cellsBatched @
" Meshes: " @ $Forest::cellItemsRendered @
" Billboards: " @ $Forest::cellItemsBatched;
}
function sfxMetricsCallback()
{
return " | SFX |" @
" Sounds: " @ $SFX::numSounds @
" Lists: " @ ( $SFX::numSources - $SFX::numSounds - $SFX::Device::fmodNumEventSource ) @
" Events: " @ $SFX::fmodNumEventSources @
" Playing: " @ $SFX::numPlaying @
" Culled: " @ $SFX::numCulled @
" Voices: " @ $SFX::numVoices @
" Buffers: " @ $SFX::Device::numBuffers @
" Memory: " @ ( $SFX::Device::numBufferBytes / 1024.0 / 1024.0 ) @ " MB" @
" Time/S: " @ $SFX::sourceUpdateTime @
" Time/P: " @ $SFX::parameterUpdateTime @
" Time/A: " @ $SFX::ambientUpdateTime;
}
function sfxSourcesMetricsCallback()
{
return sfxDumpSourcesToString();
}
function sfxStatesMetricsCallback()
{
return " | SFXStates |" @ sfxGetActiveStates();
}
function timeMetricsCallback()
{
return " | Time |" @
" Sim Time: " @ getSimTime() @
" Mod: " @ getSimTime() % 32;
}
function reflectMetricsCallback()
{
return " | REFLECT |" @
" Objects: " @ $Reflect::numObjects @
" Visible: " @ $Reflect::numVisible @
" Occluded: " @ $Reflect::numOccluded @
" Updated: " @ $Reflect::numUpdated @
" Elapsed: " @ $Reflect::elapsed NL
" Allocated: " @ $Reflect::renderTargetsAllocated @
" Pooled: " @ $Reflect::poolSize NL
" " @ getWord( $Reflect::textureStats, 1 ) TAB
" " @ getWord( $Reflect::textureStats, 2 ) @ "MB" TAB
" " @ getWord( $Reflect::textureStats, 0 );
}
function decalMetricsCallback()
{
return " | DECAL |" @
" Batches: " @ $Decal::Batches @
" Buffers: " @ $Decal::Buffers @
" DecalsRendered: " @ $Decal::DecalsRendered;
}
function renderMetricsCallback()
{
return " | Render |" @
" Mesh: " @ $RenderMetrics::RIT_Mesh @
" MeshDL: " @ $RenderMetrics::RIT_MeshDynamicLighting @
" Shadow: " @ $RenderMetrics::RIT_Shadow @
" Sky: " @ $RenderMetrics::RIT_Sky @
" Obj: " @ $RenderMetrics::RIT_Object @
" ObjT: " @ $RenderMetrics::RIT_ObjectTranslucent @
" Decal: " @ $RenderMetrics::RIT_Decal @
" Water: " @ $RenderMetrics::RIT_Water @
" Foliage: " @ $RenderMetrics::RIT_Foliage @
" Trans: " @ $RenderMetris::RIT_Translucent @
" Custom: " @ $RenderMetrics::RIT_Custom;
}
function shadowMetricsCallback()
{
return " | Shadow |" @
" Active: " @ $ShadowStats::activeMaps @
" Updated: " @ $ShadowStats::updatedMaps @
" PolyCount: " @ $ShadowStats::polyCount @
" DrawCalls: " @ $ShadowStats::drawCalls @
" RTChanges: " @ $ShadowStats::rtChanges @
" PoolTexCount: " @ $ShadowStats::poolTexCount @
" PoolTexMB: " @ $ShadowStats::poolTexMemory @ "MB";
}
function basicShadowMetricsCallback()
{
return " | Shadow |" @
" Active: " @ $BasicLightManagerStats::activePlugins @
" Updated: " @ $BasicLightManagerStats::shadowsUpdated @
" Elapsed Ms: " @ $BasicLightManagerStats::elapsedUpdateMs;
}
function lightMetricsCallback()
{
return " | Deferred Lights |" @
" Active: " @ $lightMetrics::activeLights @
" Culled: " @ $lightMetrics::culledLights;
}
function particleMetricsCallback()
{
return " | Particles |" @
" # Simulated " @ $particle::numSimulated;
}
function partMetricsCallback()
{
return particleMetricsCallback();
}
function imposterMetricsCallback()
{
return " | IMPOSTER |" @
" Rendered: " @ $ImposterStats::rendered @
" Batches: " @ $ImposterStats::batches @
" DrawCalls: " @ $ImposterStats::drawCalls @
" Polys: " @ $ImposterStats::polyCount @
" RtChanges: " @ $ImposterStats::rtChanges;
}
// alias
function audioMetricsCallback()
{
return sfxMetricsCallback();
}
// alias
function videoMetricsCallback()
{
return gfxMetricsCallback();
}
// Add a metrics HUD. %expr can be a vector of names where each element
// must have a corresponding '<name>MetricsCallback()' function defined
// that will be called on each update of the GUI control. The results
// of each function are stringed together.
//
// Example: metrics( "fps gfx" );
function metrics( %expr )
{
%metricsExpr = "";
if( %expr !$= "" )
{
for( %i = 0;; %i ++ )
{
%name = getWord( %expr, %i );
if( %name $= "" )
break;
else
{
%cb = %name @ "MetricsCallback";
if( !isFunction( %cb ) )
error( "metrics - undefined callback: " @ %cb );
else
{
%cb = %cb @ "()";
if( %i > 0 )
%metricsExpr = %metricsExpr @ " NL ";
%metricsExpr = %metricsExpr @ %cb;
}
}
}
if( %metricsExpr !$= "" )
%metricsExpr = %metricsExpr @ " @ \" \"";
}
if( %metricsExpr !$= "" )
{
$GameCanvas.pushDialog( FrameOverlayGui, 1000 );
TextOverlayControl.setValue( %metricsExpr );
}
else
$GameCanvas.popDialog(FrameOverlayGui);
}

View file

@ -0,0 +1,155 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// StartupGui is the splash screen that initially shows when the game is loaded
//-----------------------------------------------------------------------------
function loadStartup()
{
// The index of the current splash screen
$StartupIdx = 0;
// A list of the splash screens and logos
// to cycle through. Note that they have to
// be in consecutive numerical order
StartupGui.bitmap[0] = "data/ui/art/background-dark";
StartupGui.logo[0] = "data/ui/art/Torque-3D-logo";
StartupGui.logoPos[0] = "178 251";
StartupGui.logoExtent[0] = "443 139";
// Call the next() function to set our firt
// splash screen
StartupGui.next();
// Play our startup sound
//SFXPlayOnce(AudioGui, "art/sound/gui/startup");//SFXPlay(startsnd);
}
function StartupGui::onWake(%this)
{
$enableDirectInput = "1";
activateDirectInput();
}
function StartupGui::click(%this)
{
%this.done = true;
%this.onDone();
}
function StartupGui::next(%this)
{
// Set us to a blank screen while we load the next one
Canvas.setContent(BlankGui);
// Set our bitmap and reset the done variable
%this.setBitmap(%this.bitmap[$StartupIdx]);
%this.done = false;
// If we have a logo then set it
if (isObject(%this->StartupLogo))
{
if (%this.logo[$StartupIdx] !$= "")
{
%this->StartupLogo.setBitmap(%this.logo[$StartupIdx]);
if (%this.logoPos[$StartupIdx] !$= "")
{
%logoPosX = getWord(%this.logoPos[$StartupIdx], 0);
%logoPosY = getWord(%this.logoPos[$StartupIdx], 1);
%this->StartupLogo.setPosition(%logoPosX, %logoPosY);
}
if (%this.logoExtent[$StartupIdx] !$= "")
%this->StartupLogo.setExtent(%this.logoExtent[$StartupIdx]);
%this->StartupLogo.setVisible(true);
}
else
%this->StartupLogo.setVisible(false);
}
// If we have a secondary logo then set it
if (isObject(%this->StartupLogoSecondary))
{
if (%this.seclogo[$StartupIdx] !$= "")
{
%this->StartupLogoSecondary.setBitmap(%this.seclogo[$StartupIdx]);
if (%this.seclogoPos[$StartupIdx] !$= "")
{
%logoPosX = getWord(%this.seclogoPos[$StartupIdx], 0);
%logoPosY = getWord(%this.seclogoPos[$StartupIdx], 1);
%this->StartupLogoSecondary.setPosition(%logoPosX, %logoPosY);
}
if (%this.seclogoExtent[$StartupIdx] !$= "")
%this->StartupLogoSecondary.setExtent(%this.seclogoExtent[$StartupIdx]);
%this->StartupLogoSecondary.setVisible(true);
}
else
%this->StartupLogoSecondary.setVisible(false);
}
// Increment our screen index for the next screen
$StartupIdx++;
// Set the Canvas to our newly updated GuiFadeinBitmapCtrl
Canvas.setContent(%this);
}
function StartupGui::onDone(%this)
{
// If we have been tagged as done decide if we need
// to end or cycle to the next one
if (%this.done)
{
// See if we have a valid bitmap for the next screen
if (%this.bitmap[$StartupIdx] $= "")
{
// Clear our data and load the main menu
%this.done = true;
// NOTE: Don't ever ever delete yourself during a callback from C++.
//
// Deleting the whole gui itself seems a bit excessive, what if we want
// to return to the startup gui at a later time? Any bitmaps set on
// the controls should be unloaded automatically if the control is not
// awake, if this is not the case then that's what needs to be fixed.
//%this.delete();
//BlankGui.delete();
//flushTextureCache();
Canvas.setContent(MainMenuGui);
}
else
{
// We do have a bitmap so cycle to it
%this.next();
}
}
}

View file

@ -0,0 +1,159 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(IODropdownDlg) {
profile = "GuiDefaultProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiWindowCtrl(IODropdownFrame) {
canSaveDynamicFields = "0";
Profile = "GuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "272 77";
extent = "256 117";
minExtent = "256 8";
canSave = "1";
Visible = "1";
hovertime = "1000";
maxLength = "255";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
text = "";
closeCommand="IOCallback(IODropdownDlg,IODropdownDlg.cancelCallback);";
new GuiMLTextCtrl(IODropdownText) {
text = "";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
isContainer = "0";
profile = "GuiMLTextProfile";
horizSizing = "center";
vertSizing = "bottom";
position = "9 26";
extent = "237 16";
minExtent = "8 8";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiBitmapBorderCtrl() {
isContainer = "0";
profile = "GuiGroupBorderProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "7 51";
extent = "243 28";
minExtent = "0 0";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
new GuiTextCtrl(IOInputText) {
text = "Decal Datablock";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
isContainer = "0";
profile = "GuiTextRightProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 5";
extent = "105 18";
minExtent = "8 2";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiPopUpMenuCtrl(IODropdownMenu) {
maxPopupHeight = "200";
sbUsesNAColor = "0";
reverseTextList = "0";
bitmapBounds = "16 16";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
isContainer = "0";
profile = "GuiPopUpMenuProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "115 5";
extent = "122 18";
minExtent = "8 2";
canSave = "1";
visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
};
new GuiButtonCtrl() {
text = "OK";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
isContainer = "0";
profile = "GuiButtonProfile";
horizSizing = "width";
vertSizing = "top";
position = "7 85";
extent = "156 24";
minExtent = "8 8";
canSave = "1";
visible = "1";
accelerator = "return";
command = "IOCallback(IODropdownDlg,IODropdownDlg.callback);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl() {
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
isContainer = "0";
profile = "GuiButtonProfile";
horizSizing = "left";
vertSizing = "top";
position = "170 85";
extent = "80 24";
minExtent = "8 8";
canSave = "1";
visible = "1";
accelerator = "escape";
command = "IOCallback(IODropdownDlg,IODropdownDlg.cancelCallback);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "0";
};
};
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,90 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<EditorSettings>
<Group name="AxisGizmo">
<Setting name="axisGizmoMaxScreenLen">100</Setting>
<Setting name="snapRotations">0</Setting>
<Setting name="mouseScaleScalar">0.8</Setting>
<Setting name="renderInfoText">1</Setting>
<Setting name="rotationSnap">15</Setting>
<Setting name="mouseRotateScalar">0.8</Setting>
<Setting name="renderWhenUsed">0</Setting>
<Group name="Grid">
<Setting name="planeDim">500</Setting>
<Setting name="gridColor">255 255 255 20</Setting>
<Setting name="snapToGrid">0</Setting>
<Setting name="renderPlaneHashes">0</Setting>
<Setting name="gridSize">10 10 10</Setting>
<Setting name="renderPlane">0</Setting>
</Group>
</Group>
<Group name="WorldEditor">
<Setting name="dropType">screenCenter</Setting>
<Setting name="forceLoadDAE">0</Setting>
<Setting name="orthoFOV">50</Setting>
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
<Setting name="undoLimit">40</Setting>
<Setting name="displayType">6</Setting>
<Setting name="orthoShowGrid">1</Setting>
<Group name="Tools">
<Setting name="snapSoft">0</Setting>
<Setting name="boundingBoxCollision">0</Setting>
<Setting name="snapGround">0</Setting>
<Setting name="dropAtScreenCenterMax">100</Setting>
<Setting name="snapSoftSize">2</Setting>
<Setting name="dropAtScreenCenterScalar">1</Setting>
<Setting name="objectsUseBoxCenter">1</Setting>
</Group>
<Group name="Docs">
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
</Group>
<Group name="Grid">
<Setting name="gridOriginColor">255 255 255 100</Setting>
<Setting name="gridSize">1</Setting>
<Setting name="gridColor">102 102 102 100</Setting>
<Setting name="gridMinorColor">51 51 51 100</Setting>
<Setting name="gridSnap">0</Setting>
</Group>
<Group name="Images">
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
</Group>
<Group name="Render">
<Setting name="showMousePopupInfo">1</Setting>
<Setting name="renderObjHandle">1</Setting>
<Setting name="renderSelectionBox">1</Setting>
<Setting name="renderPopupBackground">1</Setting>
<Setting name="renderObjText">1</Setting>
</Group>
<Group name="Color">
<Setting name="objMouseOverColor">0 255 0 255</Setting>
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
<Setting name="objectTextColor">255 255 255 255</Setting>
<Setting name="objSelectColor">255 0 0 255</Setting>
<Setting name="selectionBoxColor">255 255 0 255</Setting>
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
<Setting name="dragRectColor">255 255 0 255</Setting>
</Group>
<Group name="ObjectIcons">
<Setting name="fadeIconsStartDist">8</Setting>
<Setting name="fadeIcons">1</Setting>
<Setting name="fadeIconsEndAlpha">0</Setting>
<Setting name="fadeIconsStartAlpha">255</Setting>
<Setting name="fadeIconsEndDist">20</Setting>
</Group>
</Group>
<Group name="LevelInformation">
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
<Group name="levels">
<Group name="BlankRoom.mis">
<Setting name="cameraSpeed">25</Setting>
</Group>
</Group>
</Group>
<Group name="NavEditor">
<Setting name="SpawnClass">AIPlayer</Setting>
</Group>
</EditorSettings>

View file

@ -20,6 +20,7 @@ function FPSGameplay::create( %this )
exec("./scripts/server/chat.cs");
exec("./scripts/server/cheetah.cs");
exec("./scripts/server/commands.cs");
exec("./scripts/server/centerPrint.cs");
exec("./scripts/server/deathMatchGame.cs");
exec("./scripts/server/health.cs");
exec("./scripts/server/inventory.cs");
@ -37,6 +38,7 @@ function FPSGameplay::create( %this )
exec("./scripts/server/vehicleWheeled.cs");
exec("./scripts/server/VolumetricFog.cs");
exec("./scripts/server/weapon.cs");
exec("./scripts/server/physicsShape.cs");
//add DBs
if(isObject(DatablockFilesList))
@ -88,14 +90,20 @@ function FPSGameplay::create( %this )
exec("./scripts/gui/chatHud.gui");
exec("./scripts/gui/playerList.gui");
exec("./scripts/gui/playGui.gui");
exec("./scripts/gui/hudlessGui.gui");
exec("./scripts/gui/playGui.cs");
exec("data/FPSGameplay/scripts/client/playGui.cs");
exec("data/FPSGameplay/scripts/client/hudlessGui.cs");
exec("data/FPSGameplay/scripts/client/message.cs");
exec("data/FPSGameplay/scripts/client/chatHud.cs");
exec("data/FPSGameplay/scripts/client/clientCommands.cs");
exec("data/FPSGameplay/scripts/client/messageHud.cs");
exec("data/FPSGameplay/scripts/client/playerList.cs");
exec("data/FPSGameplay/scripts/client/centerPrint.cs");
exec("data/FPSGameplay/scripts/client/recordings.cs");
exec("data/FPSGameplay/scripts/client/screenshot.cs");
}
}

View file

@ -0,0 +1,95 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
$centerPrintActive = 0;
$bottomPrintActive = 0;
// Selectable window sizes
$CenterPrintSizes[1] = 20;
$CenterPrintSizes[2] = 36;
$CenterPrintSizes[3] = 56;
// time is specified in seconds
function clientCmdCenterPrint( %message, %time, %size )
{
// if centerprint already visible, reset text and time.
if ($centerPrintActive) {
if (centerPrintDlg.removePrint !$= "")
cancel(centerPrintDlg.removePrint);
}
else {
CenterPrintDlg.visible = 1;
$centerPrintActive = 1;
}
CenterPrintText.setText( "<just:center>" @ %message );
CenterPrintDlg.extent = firstWord(CenterPrintDlg.extent) @ " " @ $CenterPrintSizes[%size];
if (%time > 0)
centerPrintDlg.removePrint = schedule( ( %time * 1000 ), 0, "clientCmdClearCenterPrint" );
}
// time is specified in seconds
function clientCmdBottomPrint( %message, %time, %size )
{
// if bottomprint already visible, reset text and time.
if ($bottomPrintActive) {
if( bottomPrintDlg.removePrint !$= "")
cancel(bottomPrintDlg.removePrint);
}
else {
bottomPrintDlg.setVisible(true);
$bottomPrintActive = 1;
}
bottomPrintText.setText( "<just:center>" @ %message );
bottomPrintDlg.extent = firstWord(bottomPrintDlg.extent) @ " " @ $CenterPrintSizes[%size];
if (%time > 0)
bottomPrintDlg.removePrint = schedule( ( %time * 1000 ), 0, "clientCmdClearbottomPrint" );
}
function BottomPrintText::onResize(%this, %width, %height)
{
%this.position = "0 0";
}
function CenterPrintText::onResize(%this, %width, %height)
{
%this.position = "0 0";
}
//-------------------------------------------------------------------------------------------------------
function clientCmdClearCenterPrint()
{
$centerPrintActive = 0;
CenterPrintDlg.visible = 0;
CenterPrintDlg.removePrint = "";
}
function clientCmdClearBottomPrint()
{
$bottomPrintActive = 0;
BottomPrintDlg.visible = 0;
BottomPrintDlg.removePrint = "";
}

View file

@ -0,0 +1,42 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function HudlessPlayGui::onWake(%this)
{
// just update the action map here
moveMap.push();
}
function HudlessPlayGui::onSleep(%this)
{
// pop the keymaps
moveMap.pop();
}
function HudlessPlayGui::toggle(%this)
{
if (%this.isAwake())
Canvas.setContent(PlayGui);
else
Canvas.setContent(HudlessPlayGui);
}

View file

@ -0,0 +1,151 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// RecordingsGui is the main TSControl through which the a demo game recording
// is viewed.
//-----------------------------------------------------------------------------
function recordingsDlg::onWake()
{
RecordingsDlgList.clear();
%i = 0;
%filespec = $currentMod @ "/recordings/*.rec";
echo(%filespec);
for(%file = findFirstFile(%filespec); %file !$= ""; %file = findNextFile(%filespec))
RecordingsDlgList.addRow(%i++, fileBase(%file));
RecordingsDlgList.sort(0);
RecordingsDlgList.setSelectedRow(0);
RecordingsDlgList.scrollVisible(0);
}
function StartSelectedDemo()
{
// first unit is filename
%sel = RecordingsDlgList.getSelectedId();
%rowText = RecordingsDlgList.getRowTextById(%sel);
%file = $currentMod @ "/recordings/" @ getField(%rowText, 0) @ ".rec";
new GameConnection(ServerConnection);
RootGroup.add(ServerConnection);
// Start up important client-side stuff, such as the group
// for particle emitters. This doesn't get launched during a demo
// as we short circuit the whole mission loading sequence.
clientStartMission();
if(ServerConnection.playDemo(%file))
{
Canvas.setContent(PlayGui);
Canvas.popDialog(RecordingsDlg);
ServerConnection.prepDemoPlayback();
}
else
{
MessageBoxOK("Playback Failed", "Demo playback failed for file '" @ %file @ "'.");
if (isObject(ServerConnection)) {
ServerConnection.delete();
}
}
}
function startDemoRecord()
{
// make sure that current recording stream is stopped
ServerConnection.stopRecording();
// make sure we aren't playing a demo
if(ServerConnection.isDemoPlaying())
return;
for(%i = 0; %i < 1000; %i++)
{
%num = %i;
if(%num < 10)
%num = "0" @ %num;
if(%num < 100)
%num = "0" @ %num;
%file = $currentMod @ "/recordings/demo" @ %num @ ".rec";
if(!isfile(%file))
break;
}
if(%i == 1000)
return;
$DemoFileName = %file;
ChatHud.AddLine( "\c4Recording to file [\c2" @ $DemoFileName @ "\cr].");
ServerConnection.startRecording($DemoFileName);
// make sure start worked
if(!ServerConnection.isDemoRecording())
{
deleteFile($DemoFileName);
ChatHud.AddLine( "\c3 *** Failed to record to file [\c2" @ $DemoFileName @ "\cr].");
$DemoFileName = "";
}
}
function stopDemoRecord()
{
// make sure we are recording
if(ServerConnection.isDemoRecording())
{
ChatHud.AddLine( "\c4Recording file [\c2" @ $DemoFileName @ "\cr] finished.");
ServerConnection.stopRecording();
}
}
function demoPlaybackComplete()
{
disconnect();
// Clean up important client-side stuff, such as the group
// for particle emitters and the decal manager. This doesn't get
// launched during a demo as we short circuit the whole mission
// handling functionality.
clientEndMission();
if (isObject( MainMenuGui ))
Canvas.setContent( MainMenuGui );
Canvas.pushDialog(RecordingsDlg);
}
function deleteDemoRecord()
{
%sel = RecordingsDlgList.getSelectedId();
%rowText = RecordingsDlgList.getRowTextById(%sel);
%file = $currentMod @ "/recordings/" @ getField(%rowText, 0) @ ".rec";
if(!isfile(%file))
{
RecordingsDlgList.removeRowById(%sel);
return;
}
RecordingsDlgList.removeRowById(%sel);
fileDelete(%file);
}

View file

@ -0,0 +1,143 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
// formatImageNumber
// Preceeds a number with zeros to make it 6 digits long.
//---------------------------------------------------------------------------------------------
function formatImageNumber(%number)
{
if(%number < 10)
%number = "0" @ %number;
if(%number < 100)
%number = "0" @ %number;
if(%number < 1000)
%number = "0" @ %number;
if(%number < 10000)
%number = "0" @ %number;
return %number;
}
//---------------------------------------------------------------------------------------------
// formatSessionNumber
// Preceeds a number with zeros to make it 4 digits long.
//---------------------------------------------------------------------------------------------
function formatSessionNumber(%number)
{
if(%number < 10)
%number = "0" @ %number;
if(%number < 100)
%number = "0" @ %number;
return %number;
}
//---------------------------------------------------------------------------------------------
// recordMovie
// Records a movie file from the Canvas content using the specified fps.
// Possible encoder values are "PNG" and "THEORA" (default).
//---------------------------------------------------------------------------------------------
$RecordingMovie = false;
function recordMovie(%movieName, %fps, %encoder)
{
// If the canvas doesn't exist yet, setup a flag so it'll
// start capturing as soon as it's created
if (!isObject(Canvas))
return;
if (%encoder $= "")
%encoder = "THEORA";
%resolution = Canvas.getVideoMode();
// Start the movie recording
ChatHud.AddLine( "\c4Recording movie file to [\c2" @ %movieName @ "\cr].ogv.");
echo("Recording movie to: " @ %movieName);
startVideoCapture(Canvas, %movieName, %encoder, %fps);
$RecordingMovie = true;
}
function stopMovie()
{
// Stop the current recording
ChatHud.AddLine( "\c4Recording movie file finished.");
echo("Stopped movie recording");
stopVideoCapture();
$RecordingMovie = false;
}
/// This is bound in initializeCommon() to take
/// a screenshot on a keypress.
function doScreenShot( %val )
{
// This can be bound, so skip key up events.
if ( %val == 0 )
return;
_screenShot( 1 );
}
/// A counter for screen shots used by _screenShot().
$screenshotNumber = 0;
/// Internal function which generates unique filename
/// and triggers a screenshot capture.
function _screenShot( %tiles, %overlap )
{
if ( $pref::Video::screenShotSession $= "" )
$pref::Video::screenShotSession = 0;
if ( $screenshotNumber == 0 )
$pref::Video::screenShotSession++;
if ( $pref::Video::screenShotSession > 999 )
$pref::Video::screenShotSession = 1;
%name = "screenshot_" @ formatSessionNumber($pref::Video::screenShotSession) @ "-" @
formatImageNumber($screenshotNumber);
%name = expandFileName( %name );
$screenshotNumber++;
if ( ( $pref::Video::screenShotFormat $= "JPEG" ) ||
( $pref::video::screenShotFormat $= "JPG" ) )
screenShot( %name, "JPEG", %tiles, %overlap );
else
screenShot( %name, "PNG", %tiles, %overlap );
}
/// This will close the console and take a large format
/// screenshot by tiling the current backbuffer and save
/// it to the root game folder.
///
/// For instance a tile setting of 4 with a window set to
/// 800x600 will output a 3200x2400 screenshot.
function tiledScreenShot( %tiles, %overlap )
{
// Pop the console off before we take the shot.
Canvas.popDialog( ConsoleDlg );
_screenShot( %tiles, %overlap );
}

View file

@ -0,0 +1,27 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GameTSCtrl(HudlessPlayGui) {
canSaveDynamicFields = "1";
isContainer = "1";
Profile = "GuiContentProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "1024 768";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
cameraZRot = "0";
forceFOV = "0";
Enabled = "1";
helpTag = "0";
noCursor = "1";
};
//--- OBJECT WRITE END ---

View file

@ -0,0 +1,104 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function centerPrintAll( %message, %time, %lines )
{
if( %lines $= "" || ((%lines > 3) || (%lines < 1)) )
%lines = 1;
%count = ClientGroup.getCount();
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if( !%cl.isAIControlled() )
commandToClient( %cl, 'centerPrint', %message, %time, %lines );
}
}
function bottomPrintAll( %message, %time, %lines )
{
if( %lines $= "" || ((%lines > 3) || (%lines < 1)) )
%lines = 1;
%count = ClientGroup.getCount();
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if( !%cl.isAIControlled() )
commandToClient( %cl, 'bottomPrint', %message, %time, %lines );
}
}
//-------------------------------------------------------------------------------------------------------
function centerPrint( %client, %message, %time, %lines )
{
if( %lines $= "" || ((%lines > 3) || (%lines < 1)) )
%lines = 1;
commandToClient( %client, 'CenterPrint', %message, %time, %lines );
}
function bottomPrint( %client, %message, %time, %lines )
{
if( %lines $= "" || ((%lines > 3) || (%lines < 1)) )
%lines = 1;
commandToClient( %client, 'BottomPrint', %message, %time, %lines );
}
//-------------------------------------------------------------------------------------------------------
function clearCenterPrint( %client )
{
commandToClient( %client, 'ClearCenterPrint');
}
function clearBottomPrint( %client )
{
commandToClient( %client, 'ClearBottomPrint');
}
//-------------------------------------------------------------------------------------------------------
function clearCenterPrintAll()
{
%count = ClientGroup.getCount();
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if( !%cl.isAIControlled() )
commandToClient( %cl, 'ClearCenterPrint');
}
}
function clearBottomPrintAll()
{
%count = ClientGroup.getCount();
for (%i = 0; %i < %count; %i++)
{
%cl = ClientGroup.getObject(%i);
if( !%cl.isAIControlled() )
commandToClient( %cl, 'ClearBottomPrint');
}
}

View file

@ -0,0 +1,68 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function PhysicsShapeData::damage(%this, %obj, %sourceObject, %position, %amount, %damageType)
{
// Order of operations is extremely important here!
// Verify that any changes will not cause this method to overflow the stack
// recursively calling itself.
// Note that invulerable, damageRadius, areaImpulse, radiusDamage, and damageType
// are only dynamic fields... This is fine so long as you are only calling
// this method server-side, just keep in mind these fields are NOT networked.
if ( %this.invulnerable ||
%amount < 0 ||
( %this.minDamageAmount != 0 && %amount < %this.minDamageAmount ) )
return;
// We cannot destroy things twice.
if ( %obj.isDestroyed() )
return;
// This sets a maskbit on the server PhysicsShape which will cause the
// client object to destroy ( spawn debris ) during the next ghost update.
%obj.destroy();
// Single-player hack...
// In a single-player situation the radial impulse NetEvent will
// be applied client-side immediately when we call it, which means it will
// happen before the next ghost update and the debris won't even exist yet!
//
// So we are explicitly calling destroy on the client-side object first,
// before sending the event.
//
if ( %obj.getClientObject() )
%obj.getClientObject().destroy();
if ( %this.damageRadius > 0 )
{
// Send impulse event to affect objects from the explosion of this object.
// Happens server-side and client-side.
if ( %this.areaImpulse > 0 )
RadialImpulseEvent::send( %position, %this.damageRadius, %this.areaImpulse );
// Apply damage to objects from the explosion of this object.
if ( %this.radiusDamage > 0 )
radiusDamage( %obj, %position, %this.damageRadius, %this.radiusDamage, %this.damageType );
}
}