Areloch
26ef40950b
Updated version of OTHGMars' updated window and resolution options modes.
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Additional changes include disabling certain options when they are not valid(ie, resolution is disabled when in borderless mode)
2020-09-20 02:06:15 -05:00
Areloch
7d0831143c
Captures secondary window close events so secondary windows can be closed via hitting the x on the window itself.
2020-07-26 15:58:53 -05:00
AzaezelX
a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
_setVideoMode(mode);
getScreenResChangeSignal().trigger(this, true);
}
allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
2019-11-06 22:24:12 -06:00
AzaezelX
dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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# Conflicts:
# Engine/source/gfx/D3D11/gfxD3D11Device.cpp
# Engine/source/lighting/lightManager.cpp
# Templates/Full/game/levels/Empty Room.mis
# Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
2019-01-26 02:05:18 -06:00
Areloch
d74a25540f
Merge pull request #2282 from OTHGMars/CanvasResize
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Fixes CanvasSizeChangeSignal and Canvas::onResize() under SDL
2019-01-06 04:51:18 -06:00
OTHGMars
af24739137
Adds handlers for sdl focus events.
2018-11-23 16:03:00 -05:00
OTHGMars
4c96c8cea7
Fix CanvasSizeChangeSignal and Canvas::onResize() callback for SDL Window.
2018-11-17 05:51:47 -05:00
Areloch
2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
2017-11-11 01:21:48 -06:00
Thomas "elfprince13" Dickerson
849a1c1eb1
merged numerous changes from upstream
2017-03-03 21:17:07 -05:00
Areloch
a8f2fc567b
Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up.
2017-01-29 03:22:25 -06:00
Jeff Hutchinson
3ecbb4b7e5
fix bug with SDL text input that occurs when multiple responders occur on the screen. (Tested with 2 responders.)
2016-12-11 19:11:32 -05:00
Jeff Hutchinson
f6b8ef126d
fix SDL text events from generating a ~ key when opening the console
2016-12-11 13:53:11 -05:00
Glenn Smith
ad30641499
SDL/Mac report going into the background
2016-12-04 17:24:27 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Areloch
c0a46ec1f1
Makes sure the key modifiers are passed along with mouse move and wheel inputs when using SDL.
2016-09-14 02:18:21 -05:00
Areloch
4c13906865
Corrects input issues when typing into text fields and it bleeding through to player inputs.
2015-09-21 00:14:16 -05:00
Areloch
5efc04dd47
Also apply scroll strength to horizontal scrolling.
2015-08-06 22:18:10 -05:00
Areloch
68a2c9fa89
Added a default value just in case the pref is not defined.
2015-08-06 18:29:01 -05:00
Areloch
8248ecdeac
Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it.
2015-08-05 17:44:55 -05:00
Areloch
3aba4a7259
SDL mouse wheel speed fix.
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Default scroll speed wasn't delta-modified, so scroll gui controls were very slow when scrolled via mouse wheel.. This corrects the issue.
2015-08-04 23:01:59 -05:00
Areloch
2695a2aeae
Merge pull request #1383 from Azaezel/MangledMouse
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sdl2 mouse wheel scrolling
2015-07-30 09:24:38 -05:00
Azaezel
4a8f6737b6
Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline.
2015-07-29 20:36:33 -05:00
Azaezel
98d48b6011
Fatality Fix: need to account for 64 bit windows as well.
2015-07-29 11:50:47 -05:00
Azaezel
06f6819d63
sdl2 mouse wheel scrolling rev1
2015-07-29 11:24:48 -05:00
LuisAntonRebollo
aa35157eef
PlatformSDL implementation.
2015-01-19 01:17:37 +01:00