Commit graph

2744 commits

Author SHA1 Message Date
chaigler
51a756dab6 Ensure file is closed before returning
Fix for #2012
2018-01-24 19:09:08 -05:00
chaigler
e67e87cfac Fix assert on exit when Basic Lighting is removed
Occurs because ShadowMapManager is destroyed before
AdvancedLightManager.
2018-01-24 16:30:34 -05:00
chaigler
59c81f9179 Fixes linker errors when Basic Lighting is removed 2018-01-24 16:27:29 -05:00
chaigler
dc254180b9 Removes dxerr libs from SDL2
SDL2 wa still linking against dxerr.lib and dxerr8.lib but not actually
using any code that requires them. Both libs are deprecated and no
longer included in the Windows SDKs.
2018-01-24 08:02:23 -05:00
Marc Chapman
af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
Marc Chapman
1c2effd7fa Phase 1: Add a #define test 2018-01-23 20:24:35 +00:00
rextimmy
3bbdd9b155 PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
Areloch
a3a877eaf2 Initial setup for shader connectors 2018-01-16 14:24:21 -06:00
Azaezel
1a89d95919 exposes getters for typevalidators.
example usage

FRangeValidator gravCoefFValidator(-10.f, 10.f);
   addFieldV( "gravityCoefficient", TYPEID< F32 >(), Offset(gravityCoefficient, ParticleData), &gravCoefFValidator,
      "Strength of gravity on the particles." ); <- clamps gravity within a -10 to 10 range when evaluating scriptt-set changes

mClamp(gravityCoefficient,gravCoefFValidator.getMin(),gravCoefFValidator.getMax()) for any calculations done on the source side would do the same at the point that is called, with a singularl lookup spot for the range.
2018-01-16 14:14:57 -06:00
Azaezel
cf98ef8350 adds an mWrap and mWrapF method for cycling values to within a given range.
examples of usage would be say, keeping a rotation within 360 degrees, or hitting a tile boundary and resetting the offset
2018-01-16 13:40:09 -06:00
Areloch
b0e8a1f032 Adds a new function for defining static console fields on NetObjects - addNetworkedField()
This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.

This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Areloch
463cd50d0a
Merge pull request #2133 from lukaspj/console-function-errors
Fix minor errors in console function definitions
2018-01-10 13:52:33 -06:00
Areloch
c4ded31d9a
Merge pull request #2131 from lukaspj/improve-console-dump
Improve console dump with additional information
2018-01-10 13:52:23 -06:00
Areloch
0cd17a049e
Merge pull request #2134 from lukaspj/console-cleanup
Cleanup of the elements exposed to the console
2018-01-10 13:52:02 -06:00
Areloch
7eb71b531e
Merge pull request #2126 from Areloch/FixComponentEditorDisplay
Fixes the inspector/component editor to display components
2018-01-10 13:12:35 -06:00
Areloch
7e623d7a26
Merge pull request #2156 from Areloch/RemoveOldBitmapLoaders
Remove MNG and GIF loaders
2018-01-10 09:50:56 -06:00
Areloch
86756bd929 Loader files didn't properly get deleted with the libmng and lungif library removal. 2018-01-10 09:49:28 -06:00
Areloch
936f468b5d
Merge pull request #2059 from Bloodknight/SaharaUndo
#define AUTOPAINT_UNDO
2018-01-10 09:47:24 -06:00
Areloch
94eb457be4
Merge pull request #2151 from Areloch/Library_Trimming
Removes the LibMNG and LunGIF libraries
2018-01-09 01:43:33 -06:00
Areloch
6dac17d9f6
Merge pull request #2128 from Areloch/NFD_Open_Folder_Fix
Updates Native File Dialogs lib to enable folder browsing.
2018-01-03 00:26:43 -06:00
Areloch
aeaf737999 Removes the LibMNG and LunGIF libraries, as they aren't actually utilized and just extend the build times. 2018-01-02 15:48:44 -06:00
Azaezel
491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
Richard Marrevee
0a407865ac
Update gfxD3D11Device.cpp 2017-12-22 17:11:31 +01:00
Marc Chapman
df4a275da2 Update libpng to 1.6.34 2017-12-12 14:00:27 +00:00
Lukas Joergensen
3bc46a8376 Cleanup of the elements exposed to the console 2017-12-10 19:02:20 +01:00
Lukas Joergensen
e7414e95a8 Fix minor errors in console function definitions 2017-12-08 21:08:35 +01:00
Lukas Joergensen
08144a1a55 Improve console dump with additional information, such as array sizes and variadic function 2017-12-08 20:50:44 +01:00
Areloch
2c1675992e Updates Native File Dialogs lib to enable browsing and selecting of folders, instead of just files. 2017-12-06 14:09:27 -06:00
Areloch
c74a7b1bc2 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 2017-12-03 01:21:30 -06:00
Azaezel
0079899281 new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
also by request, went ahead and killed case sensitivity for mapto string replacement when reskinning.
2017-11-12 23:58:34 -06:00
Jeff Hutchinson
449c4c4d1e fix arg corruption on functioncall compilation. 2017-11-12 14:21:49 -05:00
Jeff Hutchinson
b05691c6b5 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 2017-11-12 13:39:14 -05:00
Areloch
253dd02096 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 2017-11-11 01:21:48 -06:00
Areloch
407bbce509 Merging 2017-11-05 22:33:32 -06:00
Areloch
9fdc89a83e Corrects an include's case sensitivity being wrong, causing issues on linux. 2017-10-30 13:53:12 -05:00
Areloch
48f50d19c3
Merge pull request #2106 from block8437/development
Fixed a typo where the value of outBytesWritten was being clamped incorrectly.
2017-10-28 00:38:19 -05:00
Areloch
0e58300de8 Makes it properly force an update of the filter via a dirty flag. 2017-10-26 20:11:35 -05:00
Areloch
524e5aad2d asdasd 2017-10-26 17:06:27 -05:00
Areloch
caa1aa67b6 Merge pull request #2096 from Areloch/GetCursorPosLocal
Adds a function to get the cursor position in local coords
2017-10-26 02:42:03 -05:00
Areloch
aa77d49e26 Merge pull request #2095 from Areloch/SetForwardVector
Enables setting the forward vector of a Scene Object
2017-10-26 02:41:52 -05:00
Areloch
6bdbac6e38 Merge pull request #2097 from Areloch/Entity_Component_Improvements
Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
920a8d2edb Merge pull request #2099 from Areloch/RemoveECExperimentalFlag
Removes Entity/Component stuff from being behind an experimental flag.
2017-10-26 02:41:31 -05:00
Areloch
793bc84698 Merge pull request #2101 from Areloch/Autoloaded_Assets
Adds the ability to define types of assets to be auto-loaded
2017-10-26 02:41:20 -05:00
Areloch
7ea80fc6d3 Merge pull request #2102 from Areloch/updateLibPNG
Update libPNG to latest build.
2017-10-26 02:41:05 -05:00
Azaezel
5408a5eade allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material 2017-10-24 19:15:54 -05:00
Brian Smith
0c604eaf87 Fixed a typo where the value of outBytesWritten was being clamped incorrectly. 2017-10-23 17:00:16 -04:00
Areloch
86eb678f42 Handler binding on a scene level working 2017-10-19 15:34:57 -05:00
OTHGMars
c61d71a17c Sets scale for collision primitives created in the shape editor. 2017-10-18 03:25:05 -04:00
Areloch
6805b5567e Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 2017-10-18 00:35:37 -05:00
Areloch
6ce53c45f0 Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller. 2017-10-18 00:26:57 -05:00