Areloch
4d6938d0ca
Merge pull request #1970 from Azaezel/soSquishy
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squish update (primarily to add additional formats for later usage)
2017-04-05 09:19:30 -05:00
Azaezel
ac37547d4f
squish update (primarily to add additional formats for later usage)
2017-03-30 20:44:35 -05:00
Areloch
9c7b5eec73
Merge pull request #1949 from Areloch/getSignedAngleFunc
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Adds the getSignedAngleBetweenVectors function
2017-03-05 02:08:02 -06:00
Areloch
22fdf566fe
Merge pull request #1959 from Areloch/SDLSplashScreenCleanupSanity
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Does better sanity checking on cleanup for the splash screen closing in SDL
2017-03-05 02:06:22 -06:00
Areloch
48673e6b22
Merge pull request #1953 from Areloch/NewBaseGameTemplateFinal
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Initial implementation of the new Base Game Template
2017-03-05 02:05:39 -06:00
Areloch
26281194d8
Added the data/shaderCache dir for procedural shader files to generate into as well.
2017-03-05 01:26:33 -06:00
Areloch
3d97684fca
Fixed up the GL side, and tweaked some shader pathing to not cause issues with the new common shader placement.
2017-03-05 01:19:21 -06:00
Areloch
bf6add9b33
Adds the ability for modules to flag if they override existing objects during their creation.
2017-03-02 00:18:24 -06:00
Areloch
c91c900e19
Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
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This fixes that.
2017-03-02 00:02:28 -06:00
Areloch
cb472bd51d
Tweaked the no-levels-found popup messagebox to properly call the returnTo functionality to bump back to the appropriate originator gui.
2017-03-01 00:46:39 -06:00
Areloch
bdc034f0b8
Missed adding the postFXInit call to the main.cs.in file.
2017-02-27 23:02:33 -06:00
Areloch
28ad18def9
Merge branch 'NewBaseGameTemplateFinal' of https://github.com/Areloch/Torque3D into NewBaseGameTemplateFinal
2017-02-27 22:48:02 -06:00
Areloch
e94287f1a2
Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
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Added a check so if no levels are found from other modules, the default ui module will prompt the user to launch the editor to the base editor level and begin editing or return to main menu if tools are present, or inform them to double-check that there are modules with gameplay/levels and return them to the main menu in no tools available.
Also set it up so if the editor is launched while a mission isn't running, it'll automatically load to the base editor level and set up a default camera object. This way editing can be done even if no level is currently loaded.
2017-02-27 22:46:17 -06:00
Areloch
885bbf52e4
Corrects an issue where a change to the target template may not generate the appropriate main.cs for that template after the initial build configure.
2017-02-27 17:10:08 -06:00
Areloch
6f09e8e3e7
Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used.
2017-02-27 15:29:35 -06:00
Areloch
d680dc9934
Initial implementation of the new Base Game Template and some starting modules.
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This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.
Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.
This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
Areloch
c2c34cdd5d
Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
2017-02-19 23:00:54 -06:00
Areloch
5c8a82180b
Merge pull request #1938 from John3/add_strikeObject
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added strikeObject lightning feature
2017-02-04 23:10:12 -06:00
Areloch
b6cbac0a08
Merge pull request #1942 from Areloch/forestEditingFixes
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Fixes some issues with forest editor.
2017-02-04 22:50:09 -06:00
Areloch
2db03e47e9
Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
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Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
Johxz
84f610f2f2
fix tabs vs space, fix net strikepoints
2017-02-03 18:23:34 -06:00
Areloch
3717e3b670
Merge pull request #1937 from John3/fixLightningWarningFlashes
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fix warningFlashes() of lightning class
2017-01-31 20:02:17 -06:00
Areloch
a987bb9523
Merge pull request #1939 from Areloch/StaticNetFuncFix
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Hotfix to re-add the prior static function fix in platformNet
2017-01-31 19:18:32 -06:00
Areloch
73752ff061
Hotfix to re-add the prior static function fix for these functions that was accidentally removed.
2017-01-31 19:16:34 -06:00
Johxz
3cd82d9229
add strikeObject functionality feature
2017-01-31 18:38:09 -06:00
Johxz
381169c3c2
fix warningFlashes() of lighting
2017-01-31 15:25:50 -06:00
Areloch
8b4b467bff
Merge pull request #1932 from Areloch/cmake_cleanse
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Cleans up a few cmake options and flags
2017-01-31 09:47:08 -06:00
Areloch
87c9fce380
Merge pull request #1907 from elfprince13/osxDedeprecation
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OSX de-deprecation (profiler and macFileIO)
2017-01-31 09:46:44 -06:00
Areloch
8f420893eb
Merge branch 'development' into osxDedeprecation
2017-01-31 09:44:52 -06:00
Areloch
15ef6bda92
Merge pull request #1935 from Areloch/RecordingSafetyCheck
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Adds a check to the record movie call
2017-01-30 20:41:07 -06:00
Areloch
501b55d939
Adds a check to the record movie call so that it only happens in Release mode, to avoid crash issues with theora and debug mode.
2017-01-30 20:36:48 -06:00
Areloch
8985cbb0d3
Merge pull request #1894 from John3/enableVideoRecording
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enable video recording
2017-01-30 18:26:50 -06:00
Areloch
ca4204be14
Merge pull request #1933 from Areloch/SDLMenubarFixins
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Fixes editor handling of menubars when opening/closing.
2017-01-30 13:31:46 -06:00
Areloch
810117bb66
Merge pull request #1934 from Areloch/menubaracceleratorfix
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SDL Menubar accelerator fix
2017-01-30 01:29:36 -06:00
Areloch
48bd911dcb
Made sure the old code was still there for non-SDL usage.
2017-01-29 04:12:32 -06:00
Areloch
a8f2fc567b
Fixes up the handling of accelerator keybinds for SDL - specifically compound ones with several modifier keys, ie ctrl-alt-shift-up.
2017-01-29 03:22:25 -06:00
Areloch
ac19e0e84c
Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
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Cleanup when deactivating light manager instead of reinitializing
2017-01-25 21:23:36 -06:00
Areloch
7185d9664d
Merge pull request #1923 from elfprince13/stringTableEmptyString
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String table empty string
2017-01-25 21:06:44 -06:00
Areloch
08432978bf
Merge pull request #1922 from elfprince13/perProjectCmakes
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Optionally include a CMake configurations file from the project directory
2017-01-25 21:06:05 -06:00
Areloch
1523fe55de
Merge pull request #1931 from Areloch/LightingFix
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Fixes some issues with lightning
2017-01-24 23:43:19 -06:00
Thomas Dickerson
6963d35145
Merge branch 'development' into stringTableEmptyString
2017-01-24 12:35:34 -05:00
Areloch
80a2a8c29a
Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
2017-01-23 18:52:30 -06:00
Areloch
f8b650f7a1
Reworks the open/close functions of the gui and world editors so they will properly toggle between and clean up when closed.
2017-01-21 17:11:54 -06:00
Areloch
ec8b657b71
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
2017-01-19 19:15:50 -06:00
Areloch
18f77a240d
Merge pull request #1925 from elfprince13/sdlUpdateFix
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Sdl update fix
2017-01-17 21:13:52 -06:00
Areloch
f43bfd6ca2
Cleans up a few cmake options and flags a most of the alsoft and sdl options as advanced so they're not cluttering up the regular view for no reason
2017-01-17 01:10:24 -06:00
Areloch
c7b041f545
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
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Also add a checker for if there is a texture or not set for the lighting bolt. If it use, set the stateblock description to support it and set the texture, if not, only utilize the color blend.
2017-01-16 22:11:32 -06:00
Anis
16baa4d51a
Merge pull request #1929 from lukaspj/renderpasmanager-initpersistfields
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Make RenderPassManager call Parent::InitPersistFields
2017-01-16 15:56:41 +01:00
Anis
0911311e98
Merge pull request #1930 from rextimmy/texture_crash
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Texture crash
2017-01-16 15:55:34 +01:00
Areloch
0aea1d5c33
Merge pull request #1878 from Areloch/splashAndWindowIcons
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Fixes window icons with SDL
2017-01-16 00:18:31 -06:00