Marc Chapman
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af62b5c0a9
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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Marc Chapman
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1c2effd7fa
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Phase 1: Add a #define test
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2018-01-23 20:24:35 +00:00 |
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Marc Chapman
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8a6ac1fb0f
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terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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2017-07-26 22:10:56 +01:00 |
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Areloch
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0801a3cca8
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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rextimmy
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41e5caf22b
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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Areloch
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e18312b950
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Fixed a issue with the terrain blending having hard-edges.
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2015-06-08 00:11:48 -05:00 |
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Daniel Buckmaster
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69f2efab8f
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Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7
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2015-05-09 14:29:30 +10:00 |
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LukasPJ
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a3f08df9e3
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Fix for fuzzy borders
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2015-01-12 17:03:52 +01:00 |
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LuisAntonRebollo
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9c66aa0681
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Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
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2014-11-30 02:22:39 +01:00 |
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LuisAntonRebollo
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b81ebaa386
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Set correct terrain layer texture format.
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2014-11-08 18:19:14 +01:00 |
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LuisAntonRebollo
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f101fbe820
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Remove unnecesary code for handle OpenGL.
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2014-11-08 18:11:35 +01:00 |
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Daniel Buckmaster
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9e4446046f
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Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
3 textures blending fix
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2014-11-04 17:06:04 +11:00 |
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LukasPJ
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431d8a9b66
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Terrain baseTex support multiple formats
DDS, PNG, JPG or NONE
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2014-09-23 15:22:57 +02:00 |
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Lukas Joergensen
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ea4a8bb361
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Proper rendering of basetexture
Now terrain basetexture is properly cleared and never transparent.
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2014-09-10 17:33:09 +02:00 |
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LuisAntonRebollo
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7f46383eb5
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-04-07 00:03:52 +02:00 |
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Thomas Fischer
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53abbe066d
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added checks for valid pointers after locking
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2013-06-30 17:51:38 +02:00 |
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xoltan
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add2f8cb47
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Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
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2013-03-27 18:58:37 -06:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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