Azaezel
1ee127b753
more unused variable cleanups
2016-10-16 14:41:34 -05:00
OTHGMars
8c2d5ee82c
RigidShape Mounting
2016-06-17 10:41:04 -05:00
James Urquhart
f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
Daniel Buckmaster
4fb820c3ef
New Physics doc group.
2014-10-24 09:17:48 +11:00
Daniel Buckmaster
439192f88d
Merge pull request #645 from Azaezel/ridgidshape_updateForces
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Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Thomas Fischer
cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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Various engine fixes
2014-05-23 14:09:00 +02:00
Azaezel
a73a4a84f1
followup to https://github.com/GarageGames/Torque3D/issues/393
2014-05-13 17:24:28 -05:00
bank
b2e6895554
Fix: preload() method on datablocks should always set errorStr when returning false.
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Otherwise it will dump the previous error message (content of the errorStr).
2014-05-06 12:40:40 +04:00
Daniel Buckmaster
87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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Conflicts:
Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Azaezel
fed7966dda
fix for issue #393
2013-10-03 14:33:45 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
thecelloman
b4ea1123dc
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
DavidWyand-GG
0e87a8b6b7
New RigidShape method to force client
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New forceClientTransform() console method to force a RigidShape's
transform on the client. This is used when you transform a RigidShape
on the server and want the client to immediately transform rather than
interpolate to the transform.
2013-01-22 18:44:42 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00