Areloch
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c337649019
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Some code cleanup, tweak and optimizations for assets, entities and components.
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2018-02-04 16:21:07 -06:00 |
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Areloch
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8eb442490a
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Updates to component classes -
Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
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2018-01-28 14:57:02 -06:00 |
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Lukas Joergensen
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3bc46a8376
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Cleanup of the elements exposed to the console
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2017-12-10 19:02:20 +01:00 |
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Areloch
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3e26684202
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Fixes up various parts of the entity and component classes.
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2017-10-15 04:42:30 -05:00 |
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Areloch
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89672ea0ab
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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Areloch
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2464b620ba
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
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2016-05-31 12:51:23 -05:00 |
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Areloch
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18184747e3
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Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
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2016-05-29 11:54:50 -05:00 |
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Areloch
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ec8882c3c8
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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