Areloch
e18661d861
Merge pull request #2190 from Areloch/AssetCodeCleanupRoundOne
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Some code cleanup on assets, entities and components, round 1
2018-02-13 14:54:50 -06:00
Areloch
c337649019
Some code cleanup, tweak and optimizations for assets, entities and components.
2018-02-04 16:21:07 -06:00
Areloch
5ad9ae30bb
Bugfixes and improvements for the animation component and related asset behavior.
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Adds in ability to establish a shape animation asset as being cyclic or blended.
Adds functionality for blended animations to integrated into shapeAssets.
2018-02-04 14:31:28 -06:00
rextimmy
032a801a99
gcc/clang build fix
2018-02-04 09:32:39 +10:00
Areloch
6eec7aae2f
Added Sound Component
2018-01-28 15:17:14 -06:00
Areloch
8eb442490a
Updates to component classes -
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Shift from ghosted components to entity-managed for networking
Initial implementation of Systems through the Mesh Component
2018-01-28 14:57:02 -06:00
Areloch
6bdbac6e38
Merge pull request #2097 from Areloch/Entity_Component_Improvements
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Fixes up various parts of the entity and component classes.
2017-10-26 02:41:42 -05:00
Areloch
6ce53c45f0
Removes EXTENDED_MOVE block because that's mostly for VR and we'll be implementing a separate VR controller.
2017-10-18 00:26:57 -05:00
Areloch
3e26684202
Fixes up various parts of the entity and component classes.
2017-10-15 04:42:30 -05:00
Areloch
0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00
Areloch
89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
2016-06-02 22:40:29 -05:00
Areloch
2464b620ba
Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch
510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
2016-05-29 00:58:02 -05:00
Areloch
f5e86a83b5
Other renames to ensure linux case-sensitivity compliance and casing format consistency.
2016-05-26 13:56:19 -05:00
Areloch
93e767f0c5
Additional casing fixes.
2016-05-26 01:39:06 -05:00
Areloch
ec8882c3c8
Ensuring all names are the correct casing for Linux
2016-05-26 01:37:14 -05:00
Areloch
fa78a2f354
Adds Component, the various main component classes and their interfaces.
2016-05-14 00:00:02 -05:00