Areloch
2f69ffd2d4
Fixes issue #1277
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Adds the file path to the saveDataFile call (missionpath\missionname.forest as the format)
This correctly utilizes the forest object's datafile field if it's set.
If not, it will create a new forest item with the missionPath\missionName.forest convention.
This also removes the checks for the hardcoded "theForest" forest object name, so that if it is renamed for some reason, it doesn't break.
Lastly, this corrects a minor semi-related bug, where if you are in the forest editor and have a brush selected, and then click to paint, but no forest object currently exists, it prompts to create one. Once the forest object is created, it would trigger the editor to inspect the newly made forest object. If you attempted to paint the currently selected brush, there was a mis-match in the inspector information, and it would trigger a crash.
This has been corrected by re-initializing the forest editor's selected tool mode so it can be utilized immediately after the forest object is created.
2015-04-27 21:45:57 +10:00
Daniel Buckmaster
2fbf6bdb9d
Removed a space.
2015-04-27 21:30:09 +10:00
Daniel Buckmaster
98fa3d02df
Merge remote-tracking branch 'Azaezel/decal_rot_mangle' into development
2015-04-27 21:28:42 +10:00
Azaezel
6201e48501
crash out on net stream leaks.
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causes a fatal assertion when bitstream is passed an int value it cannot transmit given the provided bit length, and reports what the value and count were, respectively
2015-04-26 20:25:40 -05:00
Azaezel
f8d41a2b96
Merge pull request #1283 from Azaezel/randiiiiiii
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corrects getrandom to behave as documented.
2015-04-26 11:27:03 +10:00
Daniel Buckmaster
656c04abc7
Merge pull request #1278 from eightyeight/tweak-vagrant
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Tweak Vagrant
2015-04-20 10:27:30 +10:00
Daniel Buckmaster
4a705c875c
Move the Vagrant config into a distro-specific folder.
2015-04-19 16:18:03 +10:00
Areloch
6e681dd82f
Merge pull request #1239 from bpay/asan-fixes
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Fix errors flagged by address sanitizer
2015-04-16 21:12:21 -05:00
Areloch
b50814df2a
Merge pull request #1263 from Azaezel/thatEscalatedQuickly
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fix for https://github.com/GarageGames/Torque3D/issues/1262
2015-04-16 21:07:52 -05:00
Areloch
c784cde9bf
Merge pull request #1264 from John3/development
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Two equal lines in init.cs
2015-04-16 21:02:18 -05:00
Daniel Buckmaster
fac856c053
Merge pull request #1269 from eightyeight/add-vs2012-to-empty
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Added missing VS2012 template files to Empty template
2015-04-08 12:23:08 +10:00
Daniel Buckmaster
21443df641
Added missing VS2012 template files to Empty template.
2015-04-07 18:15:47 +10:00
John3
3f191ede5f
Two equal lines in init.cs
2015-03-25 18:48:35 -06:00
Azaezel
1ce643cbc8
fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present.
2015-03-24 22:59:56 -05:00
Luis Anton Rebollo
8f94614a6e
Merge pull request #1169 from eightyeight/add-vagrant
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Add Vagrant config
2015-03-15 01:26:18 +01:00
Luis Anton Rebollo
19534b1312
Merge pull request #1255 from BeamNG/php_gen_vs2012
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Missing files for PHP genetator VS2012
2015-03-14 22:46:52 +01:00
LuisAntonRebollo
b5378d226d
Add VS2012 support. Missing files
2015-03-14 22:46:15 +01:00
Luis Anton Rebollo
c73355bcd6
Merge pull request #1049 from cornytrace/VS2012-Support
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Add VS2012 support to projectgenerator
2015-03-14 22:43:37 +01:00
Luis Anton Rebollo
68efa70d9c
Merge pull request #1245 from BeamNG/fix_glsl_include
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Fix GLSL include when file is empty.
2015-03-14 13:31:10 +01:00
Luis Anton Rebollo
24307947ef
Merge pull request #1252 from BeamNG/fix_alt_enter
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Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:03:41 +01:00
LuisAntonRebollo
17f08e9f86
Fix bug on DefineConsoleMethod GuiCanvas::setVideoMode.
2015-03-14 13:01:05 +01:00
Luis Anton Rebollo
3c12325e97
Merge pull request #1249 from Azaezel/shadow_safeties
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further insurance that shadow split stay within bounds.
2015-03-10 12:39:51 +01:00
Azaezel
6fa44a4e92
further insurance that shadow split stay within bounds.
2015-03-10 06:03:40 -05:00
Daniel Buckmaster
67e9119101
Merge pull request #1246 from BeamNG/fix_obj_editor_lod
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Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-09 11:32:27 +11:00
LuisAntonRebollo
a5497e51a7
Fix GuiTreeViewCtrl::getParentItem incorrent use in ShapeEditor script files.
2015-03-08 23:51:13 +01:00
LuisAntonRebollo
e6b7cf108b
Fix GLSL include when file is empty.
2015-03-08 23:25:23 +01:00
Luis Anton Rebollo
f87b3f2da7
Merge pull request #1243 from eightyeight/simplify-readme
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Simplify readme
2015-03-08 22:55:48 +01:00
Luis Anton Rebollo
825912e800
Merge pull request #1223 from Azaezel/detailNormalOrderOfOperations
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DeferredBumpFeat order of operations corrections
2015-03-08 22:49:27 +01:00
LuisAntonRebollo
ae3128b28b
DeferredBumpFeat order of operations corrections. Clean.
2015-03-08 22:30:03 +01:00
Luis Anton Rebollo
7e7025d1ca
Merge pull request #1238 from Azaezel/defaultNormal
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https://github.com/GarageGames/Torque3D/issues/770 resolution
2015-03-08 22:12:24 +01:00
LuisAntonRebollo
1067da284f
Add error msg to Shadergen when GBufferConditioner?LSL::processVert don't have normals defined.
2015-03-08 22:10:22 +01:00
Daniel Buckmaster
338666a0a4
Fixed a link and removed link to GitHub releases.
2015-03-09 07:51:33 +11:00
Luis Anton Rebollo
946e74817e
Merge pull request #1242 from BeamNG/fix_rpath
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Fix Linux rpath.
2015-03-08 21:00:11 +01:00
LuisAntonRebollo
30bf15f4ee
Fix Linux rpath. Changed to use $ORIGIN.
2015-03-08 20:40:35 +01:00
Luis Anton Rebollo
0e346fed9f
Merge pull request #1241 from J0linar/Vignette_Final
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vignette_final
2015-03-08 18:43:10 +01:00
Luis Anton Rebollo
d9ebe10c90
Merge pull request #1244 from BeamNG/fix_water_hdr
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Fix waterBasicP.glsl for HDR.
2015-03-08 13:00:34 +01:00
LuisAntonRebollo
049de72cc5
Fix waterBasicP.glsl for HDR.
2015-03-08 12:56:24 +01:00
Daniel Buckmaster
8a3c299123
Format license.
2015-03-08 16:48:41 +11:00
Daniel Buckmaster
76d713f179
Shortened the readme and updated links.
2015-03-08 16:47:13 +11:00
LuisAntonRebollo
265d1a540a
Fix Linux rpath.
2015-03-07 22:41:00 +01:00
Miodrag Sejic
351d5f08e9
vignette_final
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+added: gui slider for maximum exposure of vignetting
+changed: shaders to logical min/max floats
this pr contains the glsl shaders as well and therefore makes the
https://github.com/GarageGames/Torque3D/pull/1225 Pull Request obsolete
2015-03-07 14:03:12 +01:00
Ben Payne
16af2a126e
Add a comment
2015-03-06 15:36:22 -05:00
Ben Payne
bd49fe3cb0
Don't call strncpy when src == dest
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This fixes an error flagged by address sanitizer
2015-03-04 19:13:53 -05:00
Ben Payne
eabff49a6a
Fix buffer underrun found with address sanitizer
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When subpath is the empty string, the code was reading from subPath[-1]
2015-03-04 19:13:49 -05:00
Daniel Buckmaster
74a05854d5
Merge pull request #1236 from eightyeight/revert-style-cleanup
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Revert recent style cleanup changes
2015-03-05 07:54:37 +11:00
Azaezel
bc32da74ca
https://github.com/GarageGames/Torque3D/issues/770 resolution suggested by @LuisAntonRebollo
2015-03-03 23:10:47 -06:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
a73850a4bb
Merge pull request #1234 from Azaezel/colladaCalamity
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typofix for void ColladaAppMesh::lockMesh
2015-03-02 19:35:53 +11:00
Azaezel
c84051fc60
typofix for void ColladaAppMesh::lockMesh(F32 t, const MatrixF& objOffset) which was preventing level load.
2015-03-02 00:25:40 -06:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00