Johan Mattsson
3c19b8c679
Fix operators
2023-03-04 21:42:41 +01:00
Brian Roberts
eeab0c1e06
Merge pull request #977 from Azaezel/alpha41/spawnSphereThisTracking
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spawnsphere %this tracking
2023-03-03 20:53:08 -06:00
AzaezelX
e944d117e1
spawnsphere %this tracking
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fill out a %this var for sawnobjects prior to running the spawnscript command to give it acess to the spawner instance in addition to the spawned instance
2023-03-01 17:49:10 -06:00
AzaezelX
c4ae6258cc
sound safeties and future notes
2023-02-26 17:26:43 -06:00
Brian Roberts
bae7166cc0
Merge pull request #971 from Azaezel/alpha41/isFileFix
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fix isFile detection, and aug for script extension searching
2023-02-23 21:53:19 -06:00
AzaezelX
f77fa1f286
fix isFile detection, and aug for script extension searching
2023-02-23 16:59:10 -06:00
JeffR
167f98b767
Expands ScriptAsset behavior to operate as a generic type-settable asset
2023-02-23 15:29:59 -06:00
Brian Roberts
b6f3c25fea
Merge pull request #968 from AtomicWalrus/TerrainMacroAndBlendHardness_PR
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Enables terrain macro maps, adds height blend "hardness" setting
2023-02-21 00:14:10 -06:00
Brian Roberts
ae72247be2
Merge pull request #967 from Azaezel/alpha41/audiopreloadFixes
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standardize soundasset preloading for datablocks
2023-02-20 22:15:50 -06:00
AtomicWalrus
13fec9bb80
Squashed commit of the following:
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commit 678d0ea2357915c6502af90083f1d34b6b21b7b4
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:46:15 2023 -0700
Removed some commented-out code
commit 4a149157f7a7b781e2246b1417b144625ff559cd
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 20:42:03 2023 -0700
Remove un-used instance of the blendHardness var
commit e5dc42adef00ed371cbc89b731ae16889ba68d9a
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:57:51 2023 -0700
Cleanup un-needed conditionals and other leftover code
commit dccd10010e058f00cd41f5c5c111443f9cb71721
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:05:31 2023 -0700
Use validator instead of protected field (2)
commit 4cc7f1d32fcc6ab788de54bb38763283fbd5533e
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 18:03:40 2023 -0700
Use validator instead of protected field
commit e8d7e1731e383a99e8a0539d23a3b04f9c252491
Author: AtomicWalrus <headlesschickens.inc@gmail.com>
Date: Mon Feb 20 15:34:48 2023 -0700
Terrain macro textures and blending hardness
2023-02-20 20:47:46 -07:00
AtomicWalrus
8c04446893
Fix height blending detail color doubling when no normal
2023-02-20 18:48:02 -07:00
AzaezelX
15f7f04bee
standardize soundasset preloading for datablocks
2023-02-19 05:19:51 -06:00
Brian Roberts
6c8dfdbe4c
Merge pull request #964 from Azaezel/alpha41/protoMethods
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new method, getMethodSigs. spits out callback proto-functions
2023-02-16 08:27:22 -06:00
AzaezelX
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
2023-02-15 17:38:45 -06:00
Brian Roberts
c1d417806a
Merge pull request #963 from Azaezel/alpha41/terrainNormSafety
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terrain safeties
2023-02-15 15:48:11 -06:00
AzaezelX
747dd3ecd4
terrain safeties
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ensure terrain normals don't nan
ensure the blend range for terrains is floored
2023-02-15 14:51:28 -06:00
Brian Roberts
36771d9f0b
Merge pull request #959 from Azaezel/alpha41/guiiconBorderfix
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fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-15 14:37:43 -06:00
Brian Roberts
6f2e9adc70
Merge pull request #960 from Azaezel/alpha41/audioGuiCtrl2
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audio gui control
2023-02-15 14:37:33 -06:00
AzaezelX
57037080b2
add an ignoreLighting entry to materials
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by request:, flag to utterly ignore lighting in favor of the base texture
2023-02-14 20:57:44 -06:00
AzaezelX
4543aaec26
audio gui control
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a gui element that plays a sound on loop, with minor configuration options and a logcal block for conditional plug in
2023-02-14 18:54:25 -06:00
AzaezelX
76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-14 17:32:31 -06:00
Areloch
29510c474b
Fixed logic in SFXEmitter so it wouldn't keep overriding local properties with the asset Description DB values any time a property was changed
2023-02-12 23:11:36 -06:00
Areloch
5599721a1e
Adds logic so the canvas keeps track of the last input device
2023-02-09 18:54:36 -06:00
Areloch
3d8220c413
Merge pull request #952 from Areloch/T3D403Version
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Update version string to 4.0.3
2023-02-04 00:44:56 -06:00
Areloch
727c5b1e59
Fix up handling of assets marked for UseForDependencies during import process
2023-02-01 23:54:11 -06:00
Areloch
622a9b1f6d
Missed the second var
2023-01-30 19:04:47 -06:00
Areloch
c45beb75c4
Update version string to 4.0.3
2023-01-30 19:01:38 -06:00
AzaezelX
0d35016795
fix needing to doubleclick to bring up a docs link
2023-01-28 16:15:59 -06:00
AzaezelX
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
2023-01-28 16:12:05 -06:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
AzaezelX
a0bbe0ec18
layout consistency pass pt 3 - some afx bits, correct malformed shapeimage grouping causing a crash.
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-must have addgroup and endgroup
2023-01-26 20:01:10 -06:00
AzaezelX
41cb2e63cf
remove auto-documentation experiment
2023-01-24 19:43:07 -06:00
AzaezelX
ace18d0246
layout consistency pass pt 2 -place shapebase inheriting initpersistfields up top so the child layout appends to the parent
2023-01-24 19:30:09 -06:00
AzaezelX
f07c8745b2
inspector cleanups
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clustering work for datablocks for both consistent scanning for object parameters, as well as an eye towards orgainizing things to make reviewing what variations of components we'll be needing down the line clearer
2023-01-24 17:12:23 -06:00
Brian Roberts
23895e365a
Merge pull request #947 from Azaezel/alpha403/atlasSizeAug
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bump up max allowable texture dimensions
2023-01-11 15:49:00 -06:00
AzaezelX
7284d44833
bump up max allowable texture dimensions
2023-01-10 17:44:17 -06:00
Brian Roberts
95b8028e5a
Merge pull request #943 from Azaezel/alpha403/emissiveToReciveShadows
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emissive to recivesShadows
2023-01-09 15:28:30 -06:00
Brian Roberts
cff90549b6
Merge pull request #946 from Azaezel/alpha403/pokeProbes
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probe code review
2023-01-09 15:28:15 -06:00
AzaezelX
5f319e50ed
ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders
2023-01-03 06:53:59 -06:00
Glenn Smith
3bdbe5965e
Fix some compiler warnings on macos
2023-01-01 22:56:56 -05:00
Areloch
6fa57362b3
Rollback of this change because GCC is weird
2023-01-01 16:56:59 -06:00
AzaezelX
4203c4d064
since the baseline assumptions now recievesshadows defaults to on, set it so for terrains
2022-12-29 15:10:41 -06:00
AzaezelX
712e7c67ff
remove lighting, visibility, and probe polling features from sky objects. ensure all use isBackground
2022-12-29 14:34:10 -06:00
AzaezelX
645f88d4af
emissive to recivesShadows
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now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
2022-12-29 13:38:30 -06:00
AzaezelX
8821f62b0c
misc fixes
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utilize specialty case soundarray macros.
slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
2022-12-27 21:10:15 -06:00
Areloch
00c27095f7
Establishes a common namespace for Module ScopeSet objects to make it easier to work with function calls out of module namespaces
2022-12-22 00:02:34 -06:00
Brian Roberts
6f0a93bdcc
Merge pull request #935 from Azaezel/alpha402/versionLock
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lock 4.0.2 version in
2022-12-18 13:54:29 -06:00
Areloch
f2585fea4d
Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
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Adjust the scaling of the options rows to be a consistent 50/50 divide between the options name and the actual options values to make the layout and scaling consistent
Fixes key remapping behavior to work properly
Added SubHeader text gui profile that is centered
Made the remapping gui control be stylistically consistent to messageboxes
2022-12-16 00:35:16 -06:00
Brian Roberts
abbfb634f3
Merge pull request #936 from Azaezel/alpha402/vehicleCleanups
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rigidshape and wheeledvehicle perf work
2022-12-10 19:26:31 -06:00
AzaezelX
01ba573543
rigidshape and wheeledvehicle perf work
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a) add more profiling for analysis
b)don't bother trying to update collision if we're set to imobility or not moving fast eough for even the contact velocity tolerance threshold to trip
c) updateforces and updateWheelParticles already trigger extendWheels(); . no need to do it a third time
2022-12-10 17:07:28 -06:00