Commit graph

5420 commits

Author SHA1 Message Date
AzaezelX
39fbd48d5a be more precice when it comes to templates on unix derivatives 2026-05-13 16:33:23 -05:00
AzaezelX
fb75d0fefb mac was somehow not already including "math/mMathFn.h" in the chain 2026-05-13 15:33:59 -05:00
AzaezelX
6fcb08bb86 use t3d methods, not raw std. shadowvar fix. 2026-05-13 14:53:39 -05:00
AzaezelX
cd8c944989 vector work to allow it to take an allocator, as well as a fixed count and skip the tracking vars. 2026-03-07 09:36:46 -06:00
AzaezelX
1715b65d39 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into TreeWork 2026-03-07 08:53:18 -06:00
AzaezelX
0418aaa9db from marauder: cover corrections 2026-03-04 10:15:46 -06:00
Brian Roberts
c56fcd8055
Merge pull request #1679 from Azaezel/alpha41/contextCrashes
context safties
2026-03-04 08:47:05 -06:00
AzaezelX
80f62573fe context safties
and from Marauder, hardened filename entry for con::evaluate/compileexec. if the string forwarded along is not a real filename, consider it an eval block
2026-03-02 11:38:20 -06:00
marauder2k7
6449d22d7f opengl debug
committing to test on windows with proper debug output
2026-03-01 13:15:42 +00:00
Brian Roberts
3e146f222a
Merge pull request #1674 from Azaezel/alpha41/nonInvertentialist
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don't flip invertroughness on by default
2026-02-24 17:51:14 -06:00
AzaezelX
2b6b56d0d9 don't flip invertroughness on by default 2026-02-24 17:03:12 -06:00
AzaezelX
627b9bc076 minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672
for context Strings, use c_str(),
for triggers, use Con::getCurrentScriptModulePath() as otherwise, the "%this =" and "%obj=" injections will be treated as within the global scope. which is not allowed.
2026-02-24 15:04:38 -06:00
Brian Roberts
5981154102
Merge pull request #1672 from Areloch/ExpandedAssertContext
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Expanded Script Assert Context
2026-02-23 22:47:16 -06:00
Brian Roberts
26638a95c5
Merge pull request #1671 from Azaezel/alpha41/forgetMeNot
don't spool up new helper proxies if the goals are unchanged
2026-02-23 20:06:06 -06:00
JeffR
9084e81bc1 Shifted CodeBlock::smCurrentLineText to be a const char* so it's use is clearer
Ensured CodeBlock::smCurrentLineText is cleared at the end of execution
Tweaked and cleaned up the context lines passed along for further debugging data in the event of a script assert
2026-02-22 18:18:42 -06:00
JeffR
171211c4e2 Caches the processed line in CodeBlock for better assert reporting
Adds additional context on eval and evaluate calls to better isolate script executions that are throwing errors, such as via command fields or eval() calls.
2026-02-21 11:03:07 -06:00
AzaezelX
8e7af0bf55 don't spool up new cover proxies if those are unchanged either 2026-02-21 09:59:15 -06:00
AzaezelX
57890a4327 don't spool up new helper proxies if the goals are unchanged 2026-02-21 09:29:33 -06:00
AzaezelX
01b10cfb89 make reflectors optional
don't waste memory per object-instance on non reflective objects
2026-02-19 14:46:19 -06:00
marauder2k7
562756a306 Update guiBitmapCtrl.cpp 2026-02-17 00:23:53 +00:00
marauder2k7
6f0c31468f various fixes
added fix for font cache (stb required size to be read switch back to libpng knocks the stream off)

Added extra control over the rendering of guibtimaps
If guibitmaps are a child of buttons the profile colors now affect how to the button is rendered.
2026-02-17 00:13:10 +00:00
AzaezelX
a0a22178c3 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into TreeWork 2026-02-10 20:45:42 -06:00
AzaezelX
c4e973c6e9 while modern compilers *should* already treat template methods as inherently inline, never hurst to spell it out 2026-02-03 21:21:24 -06:00
AzaezelX
39124f6408 sorted methods into aspects for ease of lookup, , const correctness handling, more utility methods, mostly focused on extracting vectors, plugging in callback enabled functions, and the ability to add safety checks like circular dependency detection (also tree stitching) 2026-02-03 18:41:19 -06:00
AzaezelX
1df49dc6f7 general cleanups, hardening.
added new methods
inline void nullChild(U32 i)
   static void safeDetachFromParent(TreeNode<T, nullClears>* node)
   inline void forEachLeafAs(Func callback)
2026-02-02 22:11:23 -06:00
AzaezelX
8874c250da folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
if onImage (the up/down arrow, not to be confused with the class icon) go ahead and open/close the tree view wether we're selected or not
2026-01-30 10:34:19 -06:00
AzaezelX
8ec65267ea cleanups, utility methods
extended template to use a compiletime nullClears (defaults to true) to clear nodes if they would be set to NULL entries
cleanups and refactors
yet more utility methods
2026-01-30 00:52:33 -06:00
AzaezelX
09f0fa2861 cleanups and a few more utility methods 2026-01-27 17:47:19 -06:00
AzaezelX
0175c109ac safety 2026-01-27 00:32:12 -06:00
AzaezelX
afb3ed0f27 more straightforward (and corrected) texcoord assignment 2026-01-26 12:45:57 -06:00
AzaezelX
b56867be55 clean up straight downward facing convexshape normals 2026-01-26 12:12:23 -06:00
AzaezelX
6d708af9ba destructor work, set/get child by ID work 2026-01-26 01:44:05 -06:00
AzaezelX
c72d8a1f9b baseline node augs
tree->treenode for clarity, foreshorted a few method names, added a few inline utility methods
2026-01-25 13:18:01 -06:00
AzaezelX
b692aa14c2 vectorobject for vector script exposure similar to the treeobject class.
todo: see about using the former in the latter
2026-01-24 16:00:50 -06:00
Areloch
5db8c75083
Merge pull request #1655 from Azaezel/alpha41/exposedBone
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provide a global scriped variable for TSShape::smMaxSkinBones
2026-01-21 19:35:14 -06:00
Brian Roberts
84b2405efb
Merge pull request #1656 from Azaezel/alpha41/aiAugs
expanded movement state data for aicontrollers
2026-01-21 18:59:16 -06:00
AzaezelX
89fb2990df fix clicking a treeview element tripping expand/collapse
set the wasselected check earlier in the test chain, and test against it  so just selecting it doesn't automatically also trip expand/collapse
2026-01-20 11:56:44 -06:00
marauder2k7
3a4e2f8a7e Update astNodes.cpp
strings that are arguments for a function need to be put into the global string table. PrecompileIdent does this for the function name etc so it pulls from that during compiled eval
2026-01-20 08:26:51 +00:00
AzaezelX
8411ae3c4b kill pointless line 2026-01-18 17:51:33 -06:00
AzaezelX
311c3f224d expanded movement state data for aitonrollers
status tracking and scipt tests for stopped, inair (above a minum) and inwater
2026-01-18 17:43:25 -06:00
AzaezelX
ae9ae1db44 provide a global scriped variable for TSShape::smMaxSkinBones
allows per project to either expand or educe the cap depending on needs
2026-01-17 13:17:02 -06:00
Brian Roberts
a80502d50d
Merge pull request #1654 from Azaezel/typofix
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typofix
2026-01-17 12:45:08 -06:00
AzaezelX
7d020b9379 typofix 2026-01-17 12:44:41 -06:00
AzaezelX
b8f7d186d3 default controlables and items to mPathfindingIgnore = true; 2026-01-14 09:21:57 -06:00
AzaezelX
4481bdc726 don't use MarkerObjectTypes for navmesh generation
do use a minium radius for clicking on a link to select it in the tooling
2026-01-13 20:02:37 -06:00
AzaezelX
4c73e381c3 tree template
variation on vector
2026-01-08 11:53:12 -06:00
JeffR
322d3bb093 Allows setBitmap calls on IconButtons to set the bitmap data even if the control isn't awake to avoid issues of a set call being 'skipped' 2026-01-07 17:57:53 -06:00
marauder2k7
1b528b818e Update bitmapUtils.h
the conversion functions were making assumptions that were wrong based on mant being 0 and the out being 0 completely on small numbers also if the sign was flipped it rounded to 0. Also simplified
2026-01-02 11:37:36 +00:00
marauder2k7
848219e226 Update bitmapUtils.cpp
add conversions for packed texture formats
2026-01-01 15:07:33 +00:00
Brian Roberts
1c92b5b138
Merge pull request #1649 from marauder2k9-torque/Restore_LibPNG
Restore lib png
2026-01-01 08:37:59 -06:00