Commit graph

9 commits

Author SHA1 Message Date
marauder2k7
345ce3f1d3 fix a few issues and add more info
more info for the device is printed out, along with hrtf detection
fix levelinfo sending the distance model
2026-05-11 22:22:47 +01:00
marauder2k7
acda0354d6 Add reverb
Adds reverb functionality to sound system

TODO: Make a proper sfxMixer api that will route voices to channels that have the effects slots added to them. this is just a place holder for a more complete implementation
2026-05-11 22:22:47 +01:00
marauder2k7
d56bf257c7 SFX API Changes
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer
Load devices the same way we load in the gfx end
setup sfx provider
run sfx devices on startup
various fixes around sfx null device
added the bitrate and samplerate globals
added the hrtf global code is in to use this but not setup yet
Adds speed of sound to the sound system
SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
2026-05-11 22:22:46 +01:00
marauder2k7
2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
fe47048293 Mac OpenAL 1.1
Added compatibility function to return max sources the old way.

If openal 1.2 method returns 0 it will do it the old way.
2022-08-29 20:06:29 +01:00
marauder2k7
4006615723 OpenAL Initialization
-Device capabilities left until a device is actually selected and is loading
-ALDEVICEINFO possibly no longer needed.
-aldlist possibly no longer required as well.
2022-08-16 08:33:26 +01:00
Brian Roberts
518cd593b2 revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks 2019-05-24 11:11:09 -05:00
marauder2k7
ffa93fafa6 OpenALEffects
Ground work, this commit enables reverb zones and opens the slots for
other effects to be added later. Tested using the full template. Build
your openal dll and your full.exe use one of the environment presets and
it will work
2018-10-29 18:01:56 +00:00
DavidWyand-GG
7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00