Commit graph

7 commits

Author SHA1 Message Date
AzaezelX
7bca1dba53 options menu: rem keybind debug spam
damagemodel module: ensure it's got a dependency of the UI module so it's called after
switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
2025-12-25 16:04:53 -06:00
AzaezelX
d822ebb178 clean up polluted placeholder slots 2025-12-04 20:51:37 -06:00
AzaezelX
abe1bc6e1e use modal = false profiles for overlay guis not intended to capture clicks
minor layout adjustments
2025-12-04 10:35:00 -06:00
AzaezelX
14c8ea28c8 offload spawnControlObject on controllable death to gameplay modules 2025-06-09 17:13:57 -05:00
AzaezelX
860ac41181 handle enabled->disabled->destroyed filters properly 2025-04-10 13:08:43 -05:00
AzaezelX
9007aa9532 basic vehicle eject onDestroyed code
leverages Parent to also call the rest of the deletions
also fix setdamagedirection for players driving vehicles instead of either on thier own
2025-04-08 19:50:47 -05:00
AzaezelX
5cf54580e6 Generic Damagemodel
included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
2025-04-06 16:09:14 -05:00