AzaezelX
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98a079a797
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code duplication prune. should aid in stability
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2021-10-03 02:56:26 -05:00 |
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AzaezelX
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dba0899887
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soundasset augments: get<name>Profile methods, test for emptystring, initialize asset arrays
lightning provides a conversion sample (attempt. it's still yelling)
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2021-09-26 17:30:13 -05:00 |
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marauder2k7
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57aceb60fb
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QOC
Code cleaning of unnecessary else'
Remove unnecessary dynamic_casts
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2021-09-20 17:57:16 +01:00 |
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marauder2k7
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704eb27600
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More Implements
-Most Vehicles and FX classes
-Vehicle classes may need more preloads for assets.
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2021-09-20 13:07:50 +01:00 |
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marauder2k7
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1ea693fea6
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SoundAsset Array
Few fixes to soundasset array to stop it complaining
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2021-09-20 10:49:34 +01:00 |
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marauder2k7
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c92cfe3e81
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SoundAssetImplements
-Explosion
-Lightning
-Splash
-Other sound asset implementations will require soundasset array if possible.
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2021-09-20 09:37:31 +01:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Johxz
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3cd82d9229
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add strikeObject functionality feature
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2017-01-31 18:38:09 -06:00 |
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Areloch
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80a2a8c29a
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Fixed the fadeout coloration when using textures, as well as some cleanup for the code.
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2017-01-23 18:52:30 -06:00 |
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Areloch
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ec8b657b71
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Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
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2017-01-19 19:15:50 -06:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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