Areloch
3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
Areloch
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
2019-05-11 21:53:08 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Areloch
74138342d1
Added support for uniforms, textures and samplers.
2017-10-09 17:15:57 -05:00
Areloch
dc5e502dec
Initial implementation of Custom Shader Features.
2017-10-05 17:04:51 -05:00
Areloch
5220032bd4
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
2017-09-11 23:48:49 -05:00
Areloch
f7688f8327
Removes the pointless getVariable call when doing the init on our smCommonShaderPath var.
2017-07-24 23:52:11 -05:00
Areloch
8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
2017-07-24 00:40:27 -05:00
Areloch
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
RexTimmy
7281c2ed18
64bit shadergen hash key support.
2016-09-28 11:13:55 +10:00
James Urquhart
3496c549b5
Hardware Skinning Support
...
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Azaezel
aa6d078c40
cuts the shadergen hashkey generator down from a 64 bit to a 32 bit key.
...
(MacOSX 32 bit compatibilty errors. was generating 2k+ shader files. may also address https://github.com/GarageGames/Torque3D/issues/1219 )
2015-09-30 22:51:59 -05:00
LuisAntonRebollo
82315a9960
Merge pull request #933 from BeamNG/shadergen_glsl
...
Changes on ShaderGen for generate GLSL shaders.
2014-11-30 02:22:58 +01:00
LuisAntonRebollo
61d3e52ad1
Changes on ShaderGen for generate GLSL shaders.
2014-11-08 18:40:33 +01:00
LuisAntonRebollo
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
2014-11-08 18:31:14 +01:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00