Robert MacGregor
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2ee56751dd
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* BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
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2022-05-30 14:22:59 -04:00 |
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Robert MacGregor
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49204fa88d
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* Feature: Dynamic library checker and installer.
* BugFix: Minor fixes for compilation.
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2022-05-27 20:14:17 -04:00 |
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Robert MacGregor
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74faab3fb4
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* Feature: Implement scanning for sub projects.
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2022-05-21 20:01:23 -04:00 |
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Robert MacGregor
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b23554295c
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* BugFix: Correct some errors in the module scripts.
* BugFix: Fixes for compiling on Windows.
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2022-05-21 18:07:14 -04:00 |
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Robert MacGregor
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dfc03da9d9
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* Feature: Begin working the new engine module system.
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2022-05-17 20:42:35 -04:00 |
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Robert MacGregor
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9901fa76b4
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* Feature: Initial testing with module (file) searches.
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2022-05-17 18:04:19 -04:00 |
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Robert MacGregor
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c3540acf94
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* Feature: Remove the intermediate libraries and simply collate the sources into one target. This is necessary for eg. console function registration to work properly.
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2022-05-17 15:42:30 -04:00 |
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Robert MacGregor
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786dac7419
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* Feature: Obtain a building executable on MacOS, but need to resolve the crashing issues and multi-configuration settings.
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2022-05-17 13:14:00 -04:00 |
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Robert MacGregor
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d7cdf54661
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* Adjustment: Initial CMake reworking.
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2022-05-13 23:42:41 -04:00 |
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