LuisAntonRebollo
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29e2a481bb
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Merge pull request #936 from BeamNG/glew
GLEW library for OpenGL.
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2014-11-30 02:23:16 +01:00 |
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LuisAntonRebollo
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70a63dd9d2
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Merge pull request #935 from BeamNG/fix_imposter_capture
Fix imposter capture on OpenGL.
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2014-11-30 02:23:07 +01:00 |
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LuisAntonRebollo
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a4c8e1d881
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Merge pull request #934 from BeamNG/postfx_opengl
Changes on PostFX for OpenGL.
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2014-11-30 02:23:02 +01:00 |
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LuisAntonRebollo
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82315a9960
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Merge pull request #933 from BeamNG/shadergen_glsl
Changes on ShaderGen for generate GLSL shaders.
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2014-11-30 02:22:58 +01:00 |
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LuisAntonRebollo
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b731f3cbe5
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Merge pull request #932 from BeamNG/reduce_RT_changes
Reduce innecesary changes on Render Target textures.
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2014-11-30 02:22:52 +01:00 |
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LuisAntonRebollo
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9c66aa0681
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Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
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2014-11-30 02:22:39 +01:00 |
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LuisAntonRebollo
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b632d06c97
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Merge pull request #930 from BeamNG/separate_opengl_from_os
Separate OpenGL code from Linux or Mac.
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2014-11-30 02:22:28 +01:00 |
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LuisAntonRebollo
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2f8d18c0c0
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Merge pull request #929 from BeamNG/remove_old_opengl_code
Remove unnecesary code for handle OpenGL.
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2014-11-30 02:22:24 +01:00 |
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LuisAntonRebollo
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98926b1ae1
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Merge pull request #928 from BeamNG/renderparticlemanager_sampler_names
Change RenderParticleMgr for use sampler names
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2014-11-30 02:22:19 +01:00 |
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LuisAntonRebollo
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07b0ea9ca6
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Merge pull request #927 from BeamNG/setupgenericshader
Add GFXDevice::setupGenericShader for fix render on non FFP.
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2014-11-30 02:22:13 +01:00 |
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LuisAntonRebollo
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60f4d4f282
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Merge pull request #926 from BeamNG/primbuild_for_non_ffp
Fix PrimBuild with non Fixed Function Pipeline.
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2014-11-30 02:21:36 +01:00 |
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LuisAntonRebollo
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03ffa1ddd3
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Merge pull request #925 from BeamNG/shaderdata_samplernames
Add sampler names to ShaderData
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2014-11-30 02:21:30 +01:00 |
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LuisAntonRebollo
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3e7c7b3e49
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Merge pull request #622 from BeamNG/texel_pixel_offset
Handle texel-pixel offset with diferents graphics APIs.
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2014-11-30 02:20:45 +01:00 |
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LuisAntonRebollo
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15c3be683c
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Merge pull request #620 from BeamNG/add_RenderPassData_mSamplerNames
Add RenderPassData::mSamplerNames for OpenGL code. Not used on DX9.
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2014-11-30 02:20:37 +01:00 |
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LuisAntonRebollo
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8af6a16e3a
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Merge pull request #618 from BeamNG/clouds_shader_sampler_reg
Use shader data for get sampler register in CloudLayer and BasicClouds.
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2014-11-30 02:20:31 +01:00 |
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LuisAntonRebollo
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ac31cf18b7
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Merge pull request #611 from BeamNG/templates_shader_data_decl
Add sampler names to Templates ShaderData declarations necesary for OpenGL.
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2014-11-30 02:20:24 +01:00 |
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LuisAntonRebollo
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1c95ce21d6
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Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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2014-11-30 02:20:00 +01:00 |
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LuisAntonRebollo
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fab2bb46c5
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-30 02:18:28 +01:00 |
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Daniel Buckmaster
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244c2ec82b
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Merge pull request #977 from rextimmy/physx3_projects_xml
Support for physx3 in projects.xml
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2014-11-30 08:30:32 +11:00 |
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rextimmy
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1b65252539
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- Fixed typo in physx3 module
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2014-11-29 23:25:36 +10:00 |
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rextimmy
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fbdc385afd
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projects.xml fix for physx3
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2014-11-29 23:23:01 +10:00 |
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rextimmy
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e74a7025db
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Support for physx3 in projects.xml
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2014-11-29 22:46:17 +10:00 |
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Daniel Buckmaster
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a0e1fca057
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Merge pull request #685 from rextimmy/physx3_basic
Physx3 Physics Plugin
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2014-11-29 20:05:08 +11:00 |
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Daniel Buckmaster
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e47b95ee5d
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Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
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2014-11-29 14:00:04 +11:00 |
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LuisAntonRebollo
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823b413c1f
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Handle texel-pixel offset with diferents graphics APIs.
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2014-11-27 00:59:17 +01:00 |
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Daniel Buckmaster
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c08413ffde
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Merge pull request #919 from lukaspj/Network-BaseTexFormat-Fix
BaseTexFormat was not networked properly.
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2014-11-26 10:30:20 +11:00 |
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LuisAntonRebollo
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a7434635cb
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Fix TAB vs Spaces on Engine/source/gfx/primBuilder.cpp
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2014-11-25 22:43:22 +01:00 |
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Daniel Buckmaster
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9150afe81a
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Merge pull request #902 from Winterleaf/Types.h
Cleaning up and streamlining Types.h,
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2014-11-24 11:09:02 +11:00 |
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Daniel Buckmaster
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2546eec014
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Merge pull request #877 from GarageGames/revert-794-euler_to_quat_revert
Revert "Euler to quat reversion"
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2014-11-24 11:02:00 +11:00 |
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Daniel Buckmaster
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ae00e3046f
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Merge pull request #955 from Azaezel/EvalReturn_issue_953
Eval return issue 953 and trace buffer 952
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2014-11-24 10:57:14 +11:00 |
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Daniel Buckmaster
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826b81fc20
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Merge pull request #889 from Winterleaf/mEase-Improvements
Improvements to the math in mEase
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2014-11-22 18:21:01 +11:00 |
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Azaezel
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4ea051a939
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tabs
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2014-11-20 14:38:17 -06:00 |
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Azaezel
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1c4cc888f8
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fix for issue #953, courtesy of @jamesu. trace buffer was truncating values.
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2014-11-20 14:20:54 -06:00 |
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Azaezel
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3039f4399d
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eval(methodWithReturnValue) wasn't passing along it's return value though the stringstack.fix courtessy of @jamesu
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2014-11-20 14:17:59 -06:00 |
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Vincent Gee
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98f718552d
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Fixed mAsin back to mSin
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2014-11-17 21:18:52 -05:00 |
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Thomas Fischer
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e7a4d61772
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Merge pull request #894 from Winterleaf/Dev---Volume.cpp
Added Sanity Check for out of memory
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2014-11-17 18:03:21 +01:00 |
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Thomas Fischer
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469fe3afa7
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Merge pull request #758 from eightyeight/meshroad_physics_collision
Implemented physics collision for MeshRoad
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2014-11-17 17:45:00 +01:00 |
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Areloch
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b5ce3fa8ad
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Merge pull request #903 from Winterleaf/MissionMarker
Looks good, don't see any problems. Merged.
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2014-11-13 21:48:58 -06:00 |
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Daniel Buckmaster
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895cf59500
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Merge pull request #890 from Winterleaf/Dev-depthSortList.cpp
Minor Improvement to depthSortList.cpp
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2014-11-12 09:52:50 +11:00 |
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Daniel Buckmaster
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1f0209db78
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Merge pull request #917 from jamesu/fix_audio_print
Fix bug where console stack was incorrectly used to print audio devices
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2014-11-12 09:37:16 +11:00 |
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LuisAntonRebollo
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54c0ef9821
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GLEW library for OpenGL.
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2014-11-08 19:00:32 +01:00 |
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LuisAntonRebollo
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259030de47
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Fix imposter capture on OpenGL.
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2014-11-08 18:57:45 +01:00 |
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LuisAntonRebollo
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eb200c988c
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Changes on PostFX for OpenGL.
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2014-11-08 18:56:39 +01:00 |
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LuisAntonRebollo
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61d3e52ad1
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Changes on ShaderGen for generate GLSL shaders.
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2014-11-08 18:40:33 +01:00 |
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LuisAntonRebollo
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c0b2e6536b
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Reduce innecesary changes on Render Target textures.
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2014-11-08 18:34:21 +01:00 |
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LuisAntonRebollo
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1ac8fab884
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Changes for get necesary sampler names for OpenGL shaders.
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2014-11-08 18:31:14 +01:00 |
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LuisAntonRebollo
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b81ebaa386
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Set correct terrain layer texture format.
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2014-11-08 18:19:14 +01:00 |
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LuisAntonRebollo
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7f183ef9e5
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Separate OpenGL code from Linux or Mac.
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2014-11-08 18:15:49 +01:00 |
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LuisAntonRebollo
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f101fbe820
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Remove unnecesary code for handle OpenGL.
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2014-11-08 18:11:35 +01:00 |
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LuisAntonRebollo
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53ac49ee91
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Change RenderParticleMgr for use sampler names instead of harcoded locations for allow OpenGL.
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2014-11-08 18:03:49 +01:00 |
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