Commit graph

9 commits

Author SHA1 Message Date
marauder2k7
efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
AzaezelX
a46bf3d7e5 uninitialized variables-navigation 2020-05-11 15:08:57 -05:00
Azaezel
d0e47ee1ee davmesh debug draw membervar cleanup 2018-03-14 15:13:44 -05:00
Azaezel
b0b39b5f83 mDirtyTiles changed from std::queue to a vector
allows us to leverage  .push_back_unique(&foo); and .clear();
2015-11-27 16:17:30 -06:00
Areloch
11398bb04e Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Daniel Buckmaster
f42e12940c Navmesh load/save now uses builtin file abstraction. 2014-11-28 20:24:11 +11:00
Daniel Buckmaster
f4c940f4fe Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
Daniel Buckmaster
df2abed2c4 Added navmesh wrapper code and module. 2013-07-04 17:27:48 +10:00