AzaezelX
325b3a97c0
skip out on impulses that have no chance of moving the object
...
also, sRestTol already is a 0.5 multiplier
2025-03-09 18:40:49 -05:00
AzaezelX
43309fef2a
rigidshape pef tweaks
...
account for integration for atrest evaluation. if we're atrest, *don't* network momentums. just send the bool
2025-02-28 17:54:20 -06:00
AzaezelX
e7b3a95f89
restitution sumation review: average, don't multiply
2023-12-29 00:26:26 -06:00
Azaezel
691a08bb33
Backend correction for the rigid vs rigid collision resolver:
...
First line is to ensure similar behavior to current regarding pushback on the object doing the colliding.
Second line applies an impulse to the rigid that was collided with.
2015-10-06 15:34:26 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00