Areloch
1dca9958a1
Updates
2017-10-06 16:49:50 -05:00
Areloch
0e2ef6a889
Initial implementation of Custom Shader Features.
2017-10-05 17:04:51 -05:00
Areloch
5c1d764956
Merge pull request #2089 from Areloch/VariableInspectorRefactor
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Updates the VariableInspector, VariableGroup and VariableField objects
2017-09-27 15:31:26 -05:00
Areloch
d7361f85a8
Merge pull request #2091 from Areloch/DragNDrop
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Enables SDL's ability to drag and drop files onto the game window
2017-09-27 14:01:48 -05:00
Areloch
49d109aa6b
Enables SDL's ability to drag and drop files onto the game window and have it call back into script for handling.
2017-09-23 15:43:09 -05:00
Areloch
4509d14df3
Merge pull request #2057 from OTHGMars/GFXFormatStrs
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Adds missing GFX Texture format strings
2017-09-21 16:56:15 -05:00
Areloch
877022ed81
Merge pull request #2087 from Areloch/GridSnapDefaultSizeFix
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Sets the default grid snap size to 1 rather than 10.
2017-09-21 02:56:22 -05:00
Areloch
79081c6474
Updates the VariableInspector, VariableGroup and VariableField objects to actually be useful. In addition to the original functionality of being able to have a var name passed in and search for all vars with that in it, it also lets you build out a completely custom Inspector.
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Unlike the regular Inspector, which requires a specific object or objects, from which the fields are pulled from, this lets you manually create fields, which can tie into any given object and their fields, global vars, and also not only supports the engine types for fields, but also triggers a callback to script if a field type is not found allowing fully custom fields to be handled as needed.
2017-09-21 02:49:36 -05:00
Areloch
b7870c33f8
Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well.
2017-09-17 18:24:44 -05:00
Areloch
78107ed546
Merge pull request #2083 from Azaezel/loopyLODs
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Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-17 04:52:14 -05:00
Areloch
620cbfcda4
Merge pull request #2080 from Areloch/ShaderCommonPathOrderFix
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Fixes smCommonShaderPath init order
2017-09-17 04:20:29 -05:00
Areloch
6ca8ca4d83
Merge pull request #2086 from Azaezel/ProfileProblemPing
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textureProfile conflict reporting
2017-09-14 22:19:01 -05:00
Azaezel
ee14bb923e
from@rextimmy: reports the same texture used with 2 conflicting textureProfiles (flipping back and forth causes duplicates)
2017-09-14 13:28:13 -05:00
Azaezel
aa31f862cd
Sanity check to ensure detail levels shift in tandem for skinned meshes
2017-09-13 14:58:54 -05:00
Areloch
62c406cf84
Merge pull request #2078 from rextimmy/zbias_fixes
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Corrects OpenGL projection matrix
2017-09-12 22:49:12 -05:00
Areloch
cb4989fb0b
Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
2017-09-11 23:48:49 -05:00
Areloch
13efa540b8
Merge pull request #2075 from rextimmy/sqlite_fixes
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sqlite fixes
2017-09-10 03:43:38 -05:00
rextimmy
a7045c1790
Disable sqlite support by default
2017-09-10 09:56:09 +10:00
rextimmy
47da7f8bc8
Mac compile fix for SQLiteObject
2017-09-10 09:52:25 +10:00
Areloch
2c7636fda8
Merge pull request #2077 from John3/brokenDocLink
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update broken documentation link
2017-09-07 00:54:38 -05:00
Johxz
006ccfaad3
update documentation link
2017-09-02 08:06:10 -05:00
rextimmy
e82b9fbb2f
sqlite fixes
2017-08-31 21:07:23 +10:00
rextimmy
505b9fbd12
Corrects OpenGL projection matrix
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Corrects OpenGL glPolygonOffset values
Corrects Direct3D11 DepthBias values
2017-08-25 13:13:47 +10:00
Areloch
a45a55ad6e
Merge pull request #2060 from Bloodknight/add_sqlite
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SQLite Integration
2017-08-24 21:58:54 -05:00
Areloch
010fa23f00
Merge pull request #2068 from John3/navPath
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add navPath from inside of WEditor
2017-08-24 21:54:15 -05:00
Areloch
6d4a620f33
Merge pull request #2070 from Azaezel/OVRoops
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fix for overdark VR scene rendering
2017-08-24 00:06:35 -05:00
Areloch
d97155a398
Merge pull request #2074 from OTHGMars/ovr_srgb_no_dx9
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from @Azaezel: fixes flaws found with openvr in production
2017-08-24 00:02:36 -05:00
OTHGMars
f23ddadc2a
Fixed ovr compiling with srgb and DX9 removed.
2017-08-20 06:06:40 -04:00
Areloch
dc004f48ef
Merge pull request #2072 from Areloch/VS2017_153_offsetof_patch
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Hotfix to make VS2017 15.3 play nice.
2017-08-19 00:09:07 -05:00
Areloch
2ec57a9281
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
2017-08-18 23:28:25 -05:00
Azaezel
99703e7889
fix for overdark VR scene rendering
2017-08-18 15:42:30 -05:00
Johxz
db41c6ef2e
add nav path from inside of editor
2017-08-15 22:41:36 -05:00
Areloch
478c8fcd0f
Merge pull request #2067 from rextimmy/vs2017_3_fix
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Support for VS 15.3 update
2017-08-15 08:32:22 -05:00
rextimmy
3f3bbf770d
Support for VS 15.3 update
2017-08-15 21:39:22 +10:00
Areloch
9886f1d988
Merge pull request #2065 from rextimmy/d3d11_crash_fix
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Fix potential crash with D3D11
2017-08-14 02:04:10 -05:00
Areloch
d1738071ff
Merge pull request #2066 from rextimmy/color_fix
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ColorI::fromLinear fix
2017-08-14 01:57:34 -05:00
rextimmy
3cb5f6ca21
ColorI::fromLinear fix
2017-08-13 19:39:44 +10:00
rextimmy
56ba98ac12
Fix potential crash with D3D11
2017-08-12 19:24:09 +10:00
Marc Chapman
9562414216
Removal of extraneous code
2017-08-11 22:27:18 +01:00
Areloch
d939a4440d
Merge pull request #2062 from Bloodknight/xorswap
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OPCODE lib - rewrite swap, add xorswap
2017-08-10 19:48:52 -05:00
Marc Chapman
4466b9ef33
change int to udword
2017-08-10 18:00:13 +01:00
Areloch
fb081992f9
Merge pull request #2063 from Azaezel/DirectXSoundSurpress
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adress #1329 -flips off direc6tx sound by default
2017-08-09 22:53:20 -05:00
Azaezel
b3c945b971
adress #1329 -flips off direc6tx sound by default
2017-08-09 02:53:27 -05:00
Areloch
e15c4a7e62
Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
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Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Marc Chapman
f992b65b7c
rewrite swap, add xorswap
2017-08-08 01:39:01 +01:00
Areloch
e2d3eeffaf
Merge pull request #2055 from Areloch/CommonShaderPath_Improvement
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Reworks the $Core::commonShaderPath variable usage
2017-08-04 00:58:34 -05:00
Areloch
9831dc947d
Merge pull request #2041 from Azaezel/clearTextureStateImmediate
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method to make sure we're not getting pixel shader inputs mixed with …
2017-08-04 00:58:13 -05:00
Areloch
6206816ee1
Merge pull request #2045 from OTHGMars/PhysShapeChange
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PhysicsShapeData collision fix
2017-08-04 00:33:26 -05:00
Areloch
da10594d72
Merge pull request #2036 from Areloch/LightReflectionFix
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Fix light rendering in reflections.
2017-08-04 00:28:32 -05:00
Marc Chapman
44d6bf79b9
Add SQLite files + cmake file
2017-07-30 16:26:46 +01:00