marauder2k7
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1918ecfdd6
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feedback from az
fixes for interaction from az
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2025-06-18 20:44:37 +01:00 |
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marauder2k7
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b5cd9d0c73
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Update guiCrossHairHud.cpp
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2025-06-18 17:08:40 +01:00 |
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marauder2k7
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6f9c4158d8
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gui offscreen material test
added interaction static guioffscreencanvas to capture mouse events
added test shape
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2025-06-18 17:05:35 +01:00 |
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marauder2k7
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efbe5e90f5
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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2024-03-18 18:13:00 +00:00 |
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AzaezelX
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f5a34308f9
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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Areloch
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25686ed4be
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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Areloch
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553cf260f1
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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thecelloman
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b4ea1123dc
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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DavidWyand-GG
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7dbfe6994d
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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