Commit graph

18 commits

Author SHA1 Message Date
Azaezel
348a0f20d9 Looks like according to reports, they also weren't checking for physicsshapes. 2015-10-18 23:48:29 -05:00
Azaezel
2da94ed4ee explosion cover miscalc
%distscale can actually end up negative. causes miscalculations for applyimpulse and the like (or even healing if you've hacked in the capacity for negative damage)
2015-10-09 17:43:00 -05:00
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Daniel Buckmaster
ac58fa96b0 Look for datablock property, and provide a default. 2014-12-06 12:03:32 +11:00
LukasPJ
35f88a77b1 Script integration for Ribbons 2014-09-23 15:44:55 +02:00
Azaezel
c4e9e5db99 fix for issue 484 2013-10-03 03:24:49 -05:00
cpusci
140892e032 Updates AIPlayer script class to account for looping paths and slows the aiplayer down on the lastnode if it's not a looping path. 2013-08-05 09:28:58 -05:00
thecelloman
48942d8dd0 Remove unused weapon scripts in Full Template
soldiergun.cs
grenadeLauncher.cs
rocketLauncher.cs

These scripts defined functionality that is not implemented for any of the current weapons.
2013-04-11 11:53:18 -04:00
thecelloman
281897c41e Removing the Armor script class.
Using PlayerData as the generic namespace.  This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
thecelloman
1452c407d9 Set the Ryder as the default starting weapon instead of the Lurker. 2013-03-27 22:49:58 -04:00
thecelloman
07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
DavidWyand-GG
fa1a0124a9 Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud 2012-11-15 11:04:09 -05:00
thecelloman
3f9faad881 Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
2012-10-04 18:53:46 -04:00
thecelloman
00f72f1325 Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
TwistedJenius
e82b7b96b5 Changed function name to fit standards. 2012-10-04 02:27:55 -05:00
TwistedJenius
50edf31992 Got rid of AIManager related comments. 2012-09-21 07:10:36 -05:00
TwistedJenius
f922bc4fd0 AI related bug fixes and improvements.
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00