AzaezelX
0e33b2c1d0
cleanps for generalized PlayerData::damage with quick docs line for clarity in the future
2026-05-15 21:51:57 -05:00
Sir-Skurpsalot
8c541f4c48
Merge branch 'development' into alpha41/damageModel-fix_followup
2026-05-13 10:56:55 -06:00
AzaezelX
a54695cfcc
filter directional damage display by %obj.healthFromMount
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also shift other contents from DamageModel::onCreateGameServer to DamageModel::initServer for consistency
2026-05-13 11:48:36 -05:00
Sir-Skurpsalot
093299bd83
Update player.tscript
2026-05-12 23:36:33 -06:00
Sir-Skurpsalot
a4760e33a1
Update DamageModel.tscript
2026-05-12 23:33:55 -06:00
Sir-Skurpsalot
dd438557d5
Update player.tscript
2026-05-12 23:22:30 -06:00
Sir-Skurpsalot
11fd008515
Update DamageModel.tscript
2026-05-12 23:20:43 -06:00
AzaezelX
235be5eccd
remove damagemodel from the game subgroup
2025-12-29 17:36:08 -06:00
AzaezelX
53ad8ccc6d
offload weapon/ammo counter update commands to the generic damagemodel
2025-12-28 14:19:17 -06:00
AzaezelX
7bca1dba53
options menu: rem keybind debug spam
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damagemodel module: ensure it's got a dependency of the UI module so it's called after
switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
2025-12-25 16:04:53 -06:00
AzaezelX
d822ebb178
clean up polluted placeholder slots
2025-12-04 20:51:37 -06:00
AzaezelX
abe1bc6e1e
use modal = false profiles for overlay guis not intended to capture clicks
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minor layout adjustments
2025-12-04 10:35:00 -06:00
AzaezelX
14c8ea28c8
offload spawnControlObject on controllable death to gameplay modules
2025-06-09 17:13:57 -05:00
AzaezelX
860ac41181
handle enabled->disabled->destroyed filters properly
2025-04-10 13:08:43 -05:00
AzaezelX
9007aa9532
basic vehicle eject onDestroyed code
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leverages Parent to also call the rest of the deletions
also fix setdamagedirection for players driving vehicles instead of either on thier own
2025-04-08 19:50:47 -05:00
AzaezelX
5cf54580e6
Generic Damagemodel
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included in root/data/ as a module so theres a generic folks can riff off of
additionally, includes a physcs based damage option inspector exposed augment for velicity based collisions, as well as utilities for applying damage to the object a given thing is mounted to
further. also fixes a lack of vehicles being able to use thier mvTriggerCount4 and 5 for the additional 2 mountpoints allowed
2025-04-06 16:09:14 -05:00