Commit graph

128 commits

Author SHA1 Message Date
Areloch
b01d53a825 Merge branch 'alph40_pbrConfig_BREAKINGWip' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-11-22 21:24:59 -06:00
Areloch
6882d863ab Adds isSRGB and invertSmoothness checkboxes to terrain material editor
Added ability for assimp loader to ignore cached DTS shapes on demand when building shape data
Added assimp importer options to asset import config settings set
Moved variableInspector field types folder from tools/assetBrowser/scripts to tools/guis
2019-11-11 01:40:55 -06:00
AzaezelX
8f5b99112c fix terrain default values when not applying a pbrConfigMap 2019-11-07 03:27:44 -06:00
Areloch
32c70c5763 Added utility methods to AssetBase:
getAssetDependencyFieldCount
clearAssetDependencyFields
addAssetDependencyField
saveAsset

Updated the saveAsset function for terrain block to utilize utility methods to ensure the terrain asset's material dependencies, so they will load properly.
2019-11-07 00:42:55 -06:00
Areloch
fa9f920755 WIP of updating terrain editor to work with assets
Fix minor UI issues for asset browser
included folder 'asset type' script
2019-11-06 00:23:07 -06:00
AzaezelX
3b01edf3c7 leftovers from when we added explicit 16 bit greyscale texture support 2019-08-22 04:33:38 -05:00
Areloch
741fcaed5a Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 2019-05-11 21:53:08 -05:00
AzaezelX
97ec99f704 Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/lighting/lightManager.cpp
#	Templates/Full/game/levels/Empty Room.mis
#	Templates/Full/game/levels/Empty Terrain.mis
2019-05-01 23:18:31 -05:00
Areloch
1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
Azaezel
8e534dd0c9 Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
Areloch
3a71c75596
Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
Azaezel
15b7bf39fc debug spew cleanup 2018-11-08 01:27:42 -06:00
Azaezel
06c894a670 Merge branch 'terrainNormalNeener' into PBR_PR 2018-11-01 14:06:00 -05:00
Brian Roberts
e434d61de3
Update terrFeatureHLSL.cpp 2018-10-29 13:22:16 -05:00
Brian Roberts
fb25d9c5a1
Update terrFeatureGLSL.cpp 2018-10-29 13:21:42 -05:00
Azaezel
fe2b3aef1a filter out pixel shader normalmap calcs when not in deferred mode. 2018-09-26 06:49:36 -05:00
Areloch
2be32ad737 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch
ef5e3a5271 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Azaezel
59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/sfx/sfxSystem.cpp
2018-04-23 10:08:14 -05:00
Lukas Joergensen
323206a796 Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00
Lukas Joergensen
3c99ef73a9 Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
Lukas Joergensen
5bde18143f Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
Areloch
037d089c4d
Merge pull request #2146 from Azaezel/specializationShenanigans
changes find, swap, for_each, and delete_pointer from global to t3d namespace
2018-04-17 03:02:03 -05:00
Azaezel
28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
1fc7192018 terrain file I/O and opengl rendering cleanup 2018-03-13 17:33:13 -05:00
Glenn Smith
a94587af43 Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
Glenn Smith
1728fe39ad Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
Marc Chapman
af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
Marc Chapman
1c2effd7fa Phase 1: Add a #define test 2018-01-23 20:24:35 +00:00
Azaezel
491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
Areloch
35d649b57e Merge pull request #2056 from Bloodknight/afx_merge_main
Afx merge main
2017-10-11 08:47:47 -05:00
Areloch
0e2ef6a889 Initial implementation of Custom Shader Features. 2017-10-05 17:04:51 -05:00
Areloch
e15c4a7e62 Merge pull request #2051 from lukaspj/correct-terrain-colors-linear
Fix for terrain detail color blending post-linearization
2017-08-08 23:35:24 -05:00
Marc Chapman
8a6ac1fb0f terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. 2017-07-26 22:10:56 +01:00
Areloch
7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
Lukas Jørgensen
f3fc5b1fc0 Fix for terrain detail color blending post-linearization 2017-07-20 11:32:17 +02:00
Areloch
0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch
23fb9ba38b Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
7e5e3b5105 Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
Areloch
9ce521d95f Catches the remaining prepass to deferred changes on the engine side. 2017-05-14 18:28:17 -05:00
Areloch
1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
Areloch
d680dc9934 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
RexTimmy
d46f82ef1d re-enable face culling for the terrain 2016-12-01 11:03:32 +10:00
Areloch
6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight
clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Areloch
121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
Azaezel
fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
598fb758f3 embeds blendtotal into the low bit for the normal|depth buffer for terrains to support multi-pass blending. 2016-09-14 15:35:35 -05:00
Azaezel
a0c0f5766f adresses #1704: partial reversion to 3.8 specs regarding layer blending. 2016-07-29 11:26:44 -05:00
rextimmy
41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
Anis
7bba3ee2de pushed a forgotten feature on OpenGL terrrain.
added this: 69f2efab8f on OpenGL
2016-03-04 22:51:09 +01:00