fix terrain default values when not applying a pbrConfigMap

This commit is contained in:
AzaezelX 2019-11-07 03:27:44 -06:00
parent ba69f2fe2b
commit 8f5b99112c
2 changed files with 4 additions and 8 deletions

View file

@ -1298,14 +1298,12 @@ ShaderFeature::Resources TerrainCompositeMapFeatGLSL::getResources(const Materia
}
//here, it's merely a cutout for now, so that lightmapping (target3) doesn't get mangled.
//we'll most likely revisit that later. possibly several ways...
U32 TerrainBlankInfoMapFeatGLSL::getOutputTargets(const MaterialFeatureData &fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::RenderTarget1;
}
// reminder, the matinfo buffer is flags, smooth, ao, metal
void TerrainBlankInfoMapFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd)
{
@ -1328,7 +1326,7 @@ void TerrainBlankInfoMapFeatGLSL::processPix(Vector<ShaderComponent*> &component
material->setStructName("OUT");
}
meta->addStatement(new GenOp(" @ = vec4(0.0,1.0,0.0,0.0001);\r\n", material));
meta->addStatement(new GenOp(" @ = vec4(0.0,0.0,1.0,0);\r\n", material));
output = meta;
}

View file

@ -1315,9 +1315,7 @@ ShaderFeature::Resources TerrainCompositeMapFeatHLSL::getResources(const Materia
return res;
}
//here, it's merely a cutout for now, so that lightmapping (target3) doesn't get mangled.
//we'll most likely revisit that later. possibly several ways...
// reminder, the matinfo buffer is flags, smooth, ao, metal
U32 TerrainBlankInfoMapFeatHLSL::getOutputTargets(const MaterialFeatureData &fd) const
{
return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::RenderTarget1;
@ -1345,7 +1343,7 @@ void TerrainBlankInfoMapFeatHLSL::processPix(Vector<ShaderComponent*> &component
material->setStructName("OUT");
}
meta->addStatement(new GenOp(" @ = float4(0.0,1.0,0.0,0.0001);\r\n", material));
meta->addStatement(new GenOp(" @ = float4(0.0,0.0,1.0,0);\r\n", material));
output = meta;
}