Commit graph

23 commits

Author SHA1 Message Date
AzaezelX
13f251e83c shifts glowmap out of the composite and to it's own texture, as well as featureset. (GL port pending design finalization) 2019-11-01 19:29:31 -05:00
AzaezelX
ab613187ed more misc cleanup, including cutting down on sampling the pbrconfigmap by filling that out first, and drawing the smooth and metal vars from it, and filling out an ao var in case folks wanna use that later, as well as a bit more doubled up functionality prune-down. still tracing why forward lit seems to have lost the map config feature 2019-10-23 20:38:13 -05:00
AzaezelX
fe335128c1 more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
AzaezelX
fe5a27906d backend specularMap to PBRConfigMap alts.
left:
     addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
2019-10-16 15:51:02 -05:00
Areloch
ae11d3548d Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00
Areloch
741fcaed5a Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 2019-05-11 21:53:08 -05:00
AzaezelX
54cf07fa94 strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
Tim Barnes
b0fff30d33 lighting single buffer 2018-11-21 15:53:02 +10:00
Azaezel
d4fa1a4da9 removed redundant cleartarget, added clearcolorattachment 4, tagged gbuffer slots 2018-10-25 20:03:28 -05:00
Azaezel
726c748578 Merge branch 'PBR_Bins_Reordered' of https://github.com/Areloch/Torque3D into PBR_PR
# Conflicts:
#	Engine/source/gfx/D3D11/gfxD3D11Device.cpp
#	Engine/source/renderInstance/renderDeferredMgr.h
2018-10-25 14:30:12 -05:00
Areloch
62a6a6a5f0 Adjusts the lightbin manager to be a regular bin, and shifts ownership of both lighting targets to the deferred manager. Probes now render ahead of lights to make the additive order jive.
Also reordered the probe targets used so they match lights for consistency.
2018-10-24 23:43:12 -05:00
Tim Barnes
b182b0cf3b clear gbuffer from code and not from a shader 2018-10-24 18:58:46 +10:00
Areloch
2be32ad737 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Areloch
ef5e3a5271 Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
Areloch
524e5aad2d asdasd 2017-10-26 17:06:27 -05:00
Areloch
86eb678f42 Handler binding on a scene level working 2017-10-19 15:34:57 -05:00
Areloch
0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Areloch
23fb9ba38b Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
2017-06-01 23:54:44 -05:00
Areloch
4b5fbc20cf Merge pull request #2009 from Areloch/Prepass_Deferred_Remainder
Catches the remaining prepass to deferred changes on the engine side.
2017-05-30 23:43:09 -05:00
Areloch
7e5e3b5105 Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
Areloch
f2c25162c4 Fixes a redundant flag test 2017-05-15 01:04:06 -05:00
Areloch
9ce521d95f Catches the remaining prepass to deferred changes on the engine side. 2017-05-14 18:28:17 -05:00
Areloch
1bfdb41694 Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
Renamed from Engine/source/renderInstance/renderPrePassMgr.cpp (Browse further)