backend specularMap to PBRConfigMap alts.

left:
     addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
scripthook till last since that *will* break all current materials.
This commit is contained in:
AzaezelX 2019-10-16 15:51:02 -05:00
parent ec63be32e3
commit fe5a27906d
24 changed files with 95 additions and 100 deletions

View file

@ -390,7 +390,7 @@ void DeferredBumpFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
Parent::processPix( componentList, fd );
return;
}
else if (!fd.features[MFT_SpecularMap] )
else if (!fd.features[MFT_PBRConfigMap] )
{
Var *bumpSample = (Var *)LangElement::find( "bumpSample" );
if( bumpSample == NULL )
@ -421,7 +421,7 @@ ShaderFeature::Resources DeferredBumpFeatGLSL::getResources( const MaterialFeatu
return Parent::getResources( fd );
Resources res;
if(!fd.features[MFT_SpecularMap])
if(!fd.features[MFT_PBRConfigMap])
{
res.numTex = 1;
res.numTexReg = 1;
@ -464,7 +464,7 @@ void DeferredBumpFeatGLSL::setTexData( Material::StageData &stageDat,
passData.mTexSlot[texIndex++].texObject = stageDat.getTex(MFT_DetailNormalMap);
}
}
else if (!fd.features[MFT_Parallax] && !fd.features[MFT_SpecularMap] &&
else if (!fd.features[MFT_Parallax] && !fd.features[MFT_PBRConfigMap] &&
( fd.features[MFT_DeferredConditioner]) )
{
passData.mTexType[ texIndex ] = Material::Bump;

View file

@ -56,13 +56,13 @@ void DeferredSpecMapGLSL::processPix( Vector<ShaderComponent*> &componentList, c
}
// create texture var
Var *specularMap = new Var;
specularMap->setType( "sampler2D" );
specularMap->setName( "specularMap" );
specularMap->uniform = true;
specularMap->sampler = true;
specularMap->constNum = Var::getTexUnitNum();
LangElement *texOp = new GenOp( "tex2D(@, @)", specularMap, texCoord );
Var *pbrConfigMap = new Var;
pbrConfigMap->setType( "sampler2D" );
pbrConfigMap->setName( "PBRConfigMap" );
pbrConfigMap->uniform = true;
pbrConfigMap->sampler = true;
pbrConfigMap->constNum = Var::getTexUnitNum();
LangElement *texOp = new GenOp( "tex2D(@, @)", pbrConfigMap, texCoord );
Var *pbrConfig = (Var*)LangElement::find("PBRConfig");
if (!pbrConfig) pbrConfig = new Var("PBRConfig", "vec4");
@ -97,11 +97,11 @@ void DeferredSpecMapGLSL::setTexData( Material::StageData &stageDat,
RenderPassData &passData,
U32 &texIndex )
{
GFXTextureObject *tex = stageDat.getTex( MFT_SpecularMap );
GFXTextureObject *tex = stageDat.getTex(MFT_PBRConfigMap);
if ( tex )
{
passData.mTexType[ texIndex ] = Material::Standard;
passData.mSamplerNames[ texIndex ] = "specularMap";
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
passData.mTexSlot[ texIndex++ ].texObject = tex;
}
}

View file

@ -421,7 +421,7 @@ void DeferredBumpFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
Parent::processPix( componentList, fd );
return;
}
else if (!fd.features[MFT_SpecularMap] )
else if (!fd.features[MFT_PBRConfigMap] )
{
Var *bumpSample = (Var *)LangElement::find( "bumpSample" );
if( bumpSample == NULL )
@ -454,7 +454,7 @@ ShaderFeature::Resources DeferredBumpFeatHLSL::getResources( const MaterialFeatu
return Parent::getResources( fd );
Resources res;
if(!fd.features[MFT_SpecularMap])
if(!fd.features[MFT_PBRConfigMap])
{
res.numTex = 1;
res.numTexReg = 1;
@ -497,7 +497,7 @@ void DeferredBumpFeatHLSL::setTexData( Material::StageData &stageDat,
passData.mTexSlot[ texIndex++ ].texObject = stageDat.getTex( MFT_DetailNormalMap );
}
}
else if ( !fd.features[MFT_Parallax] && !fd.features[MFT_SpecularMap] &&
else if ( !fd.features[MFT_Parallax] && !fd.features[MFT_PBRConfigMap] &&
( fd.features[MFT_DeferredConditioner]) )
{
passData.mTexType[ texIndex ] = Material::Bump;

View file

@ -56,20 +56,20 @@ void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, c
}
// create texture var
Var *specularMap = new Var;
specularMap->setType( "SamplerState" );
specularMap->setName( "specularMap" );
specularMap->uniform = true;
specularMap->sampler = true;
specularMap->constNum = Var::getTexUnitNum();
Var * pbrConfigMap = new Var;
pbrConfigMap->setType( "SamplerState" );
pbrConfigMap->setName( "PBRConfigMap" );
pbrConfigMap->uniform = true;
pbrConfigMap->sampler = true;
pbrConfigMap->constNum = Var::getTexUnitNum();
Var* specularMapTex = new Var;
specularMapTex->setName("specularMapTex");
specularMapTex->setType("Texture2D");
specularMapTex->uniform = true;
specularMapTex->texture = true;
specularMapTex->constNum = specularMap->constNum;
LangElement *texOp = new GenOp(" @.Sample(@, @)", specularMapTex, specularMap, texCoord);
Var* pbrConfigMapTex = new Var;
pbrConfigMapTex->setName("PBRConfigMapTex");
pbrConfigMapTex->setType("Texture2D");
pbrConfigMapTex->uniform = true;
pbrConfigMapTex->texture = true;
pbrConfigMapTex->constNum = pbrConfigMap->constNum;
LangElement *texOp = new GenOp(" @.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
Var * pbrConfig = (Var*)LangElement::find("pbrConfig");
if (!pbrConfig) pbrConfig = new Var("pbrConfig", "float4");
@ -103,11 +103,11 @@ void DeferredSpecMapHLSL::setTexData( Material::StageData &stageDat,
RenderPassData &passData,
U32 &texIndex )
{
GFXTextureObject *tex = stageDat.getTex( MFT_SpecularMap );
GFXTextureObject *tex = stageDat.getTex(MFT_PBRConfigMap);
if ( tex )
{
passData.mTexType[ texIndex ] = Material::Standard;
passData.mSamplerNames[ texIndex ] = "specularMap";
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
passData.mTexSlot[ texIndex++ ].texObject = tex;
}
}
@ -200,4 +200,4 @@ void DeferredEmissiveHLSL::processPix(Vector<ShaderComponent*> &componentList, c
}
output = new GenOp("@ = float4(@.rgb,0);", sceneColorVar, diffuseTargetVar);
}
}

View file

@ -272,10 +272,10 @@ void Material::initPersistFields()
"Used to scale the strength of the detail normal map when blended with the base normal map." );
addField("smoothness", TypeF32, Offset(mSmoothness, Material), MAX_STAGES,
"The degree of smoothness when not using a specularMap." );
"The degree of smoothness when not using a PBRConfigMap." );
addField("metalness", TypeF32, Offset(mMetalness, Material), MAX_STAGES,
"The degree of Metalness when not using a specularMap." );
"The degree of Metalness when not using a PBRConfigMap." );
addProtectedField( "accuEnabled", TYPEID< bool >(), Offset( mAccuEnabled, Material ),
&_setAccuEnabled, &defaultProtectedGetFn, MAX_STAGES, "Accumulation texture." );
@ -301,7 +301,7 @@ void Material::initPersistFields()
addField("invertSmoothness", TypeBool, Offset(mInvertSmoothness, Material), MAX_STAGES,
"Treat Smoothness as Roughness");
addField( "specularMap", TypeImageFilename, Offset(mSpecularMapFilename, Material), MAX_STAGES,
addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
"Prepacked specular map texture. The RGB channels of this texture provide per-pixel reference values for: "
"smoothness (R), Ambient Occlusion (G), and metalness(B)");

View file

@ -237,9 +237,9 @@ public:
bool mIsSRGb[MAX_STAGES];
bool mInvertSmoothness[MAX_STAGES];
FileName mSpecularMapFilename[MAX_STAGES];
StringTableEntry mSpecularMapAssetId[MAX_STAGES];
AssetPtr<ImageAsset> mSpecularMapAsset[MAX_STAGES];
FileName mPBRConfigMapFilename[MAX_STAGES];
StringTableEntry mPBRConfigMapAssetId[MAX_STAGES];
AssetPtr<ImageAsset> mPBRConfigMapAsset[MAX_STAGES];
FileName mRoughMapFilename[MAX_STAGES];
StringTableEntry mRoughMapAssetId[MAX_STAGES];
AssetPtr<ImageAsset> mRoughMapAsset[MAX_STAGES];

View file

@ -44,7 +44,7 @@ ImplementFeatureType( MFT_DiffuseColor, MFG_Texture, 5.0f, true );
ImplementFeatureType( MFT_DiffuseVertColor, MFG_Texture, 6.0f, true );
ImplementFeatureType( MFT_AlphaTest, MFG_Texture, 7.0f, true );
ImplementFeatureType(MFT_InvertSmoothness, U32(-1), -1, true);
ImplementFeatureType( MFT_SpecularMap, MFG_Texture, 8.0f, true );
ImplementFeatureType( MFT_PBRConfigMap, MFG_Texture, 8.0f, true );
ImplementFeatureType( MFT_NormalMap, MFG_Texture, 9.0f, true );
ImplementFeatureType( MFT_DetailNormalMap, MFG_Texture, 10.0f, true );
ImplementFeatureType( MFT_Imposter, U32(-1), -1, true );

View file

@ -125,7 +125,7 @@ DeclareFeatureType( MFT_VertLitTone );
DeclareFeatureType( MFT_StaticCubemap );
DeclareFeatureType( MFT_CubeMap );
DeclareFeatureType( MFT_InvertSmoothness );
DeclareFeatureType( MFT_SpecularMap );
DeclareFeatureType( MFT_PBRConfigMap );
DeclareFeatureType( MFT_GlossMap );
DeclareFeatureType( MFT_ReflectionProbes );

View file

@ -472,12 +472,12 @@ void ProcessedMaterial::_setStageData()
if (mMaterial->mIsSRGb[i])
profile = &GFXStaticTextureSRGBProfile;
// SpecularMap
if (mMaterial->mSpecularMapFilename[i].isNotEmpty())
// PBRConfig
if (mMaterial->mPBRConfigMapFilename[i].isNotEmpty())
{
mStages[i].setTex(MFT_SpecularMap, _createTexture(mMaterial->mSpecularMapFilename[i], profile));
if (!mStages[i].getTex(MFT_SpecularMap))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mSpecularMapFilename[i]).c_str(), i);
mStages[i].setTex(MFT_PBRConfigMap, _createTexture(mMaterial->mPBRConfigMapFilename[i], profile));
if (!mStages[i].getTex(MFT_PBRConfigMap))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);
}
else
{
@ -488,11 +488,11 @@ void ProcessedMaterial::_setStageData()
inputKey[1] = mMaterial->mAOChan[i];
inputKey[2] = mMaterial->mMetalChan[i];
inputKey[3] = NULL;
mStages[i].setTex(MFT_SpecularMap, _createCompositeTexture(mMaterial->mRoughMapFilename[i], mMaterial->mAOMapFilename[i],
mStages[i].setTex(MFT_PBRConfigMap, _createCompositeTexture(mMaterial->mRoughMapFilename[i], mMaterial->mAOMapFilename[i],
mMaterial->mMetalMapFilename[i], "",
inputKey, profile));
if (!mStages[i].getTex(MFT_SpecularMap))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mSpecularMapFilename[i]).c_str(), i);
if (!mStages[i].getTex(MFT_PBRConfigMap))
mMaterial->logError("Failed to load specular map %s for stage %i", _getTexturePath(mMaterial->mPBRConfigMapFilename[i]).c_str(), i);
}
}
}

View file

@ -59,7 +59,7 @@ void ShaderConstHandles::init( GFXShader *shader, Vector<CustomShaderFeatureData
mDiffuseColorSC = shader->getShaderConstHandle("$diffuseMaterialColor");
mTexMatSC = shader->getShaderConstHandle(ShaderGenVars::texMat);
mToneMapTexSC = shader->getShaderConstHandle(ShaderGenVars::toneMap);
mSpecularColorSC = shader->getShaderConstHandle(ShaderGenVars::specularColor);
mPBRConfigSC = shader->getShaderConstHandle(ShaderGenVars::pbrConfig);
mSmoothnessSC = shader->getShaderConstHandle(ShaderGenVars::smoothness);
mMetalnessSC = shader->getShaderConstHandle(ShaderGenVars::metalness);
mAccuScaleSC = shader->getShaderConstHandle("$accuScale");
@ -443,16 +443,16 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
// Without realtime lighting and on lower end
// shader models disable the specular map.
if ( !fd.features[ MFT_RTLighting ] || shaderVersion == 2.0 )
fd.features.removeFeature( MFT_SpecularMap );
fd.features.removeFeature( MFT_PBRConfigMap );
// If we have a specular map then make sure we
// have per-pixel specular enabled.
if( fd.features[ MFT_SpecularMap ] )
if( fd.features[ MFT_PBRConfigMap ] )
{
// Check for an alpha channel on the specular map. If it has one (and it
// has values less than 255) than the artist has put the gloss map into
// the alpha channel.
if( mStages[stageNum].getTex( MFT_SpecularMap )->mHasTransparency )
if( mStages[stageNum].getTex( MFT_PBRConfigMap )->mHasTransparency )
fd.features.addFeature( MFT_GlossMap );
}

View file

@ -46,7 +46,7 @@ public:
GFXShaderConstHandle* mDiffuseColorSC;
GFXShaderConstHandle* mToneMapTexSC;
GFXShaderConstHandle* mTexMatSC;
GFXShaderConstHandle* mSpecularColorSC;
GFXShaderConstHandle* mPBRConfigSC;
GFXShaderConstHandle* mSmoothnessSC;
GFXShaderConstHandle* mMetalnessSC;
GFXShaderConstHandle* mParallaxInfoSC;

View file

@ -635,7 +635,7 @@ void ProcessedDeferredMaterial::_determineFeatures( U32 stageNum,
newFeatures.addFeature(MFT_InvertSmoothness);
// Deferred Shading : Specular
if( mStages[stageNum].getTex( MFT_SpecularMap ) )
if( mStages[stageNum].getTex( MFT_PBRConfigMap ) )
{
newFeatures.addFeature( MFT_DeferredSpecMap );
}

View file

@ -29,7 +29,7 @@
#include "gfx/gfxStructs.h"
#include "shaderGen/shaderGen.h"
void SpecularMapGLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
void PBRConfigMapGLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
{
MultiLine *meta = new MultiLine;
@ -43,19 +43,19 @@ void SpecularMapGLSL::processVert(Vector<ShaderComponent*> &componentList, const
output = meta;
}
void SpecularMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// Get the texture coord.
Var *texCoord = getInTexCoord( "texCoord", "vec2", componentList );
// create texture var
Var *specularMap = new Var;
specularMap->setType( "sampler2D" );
specularMap->setName( "specularMap" );
specularMap->uniform = true;
specularMap->sampler = true;
specularMap->constNum = Var::getTexUnitNum();
LangElement *texOp = new GenOp( "texture(@, @)", specularMap, texCoord );
Var *pbrConfigMap = new Var;
pbrConfigMap->setType( "sampler2D" );
pbrConfigMap->setName( "PBRConfigMap" );
pbrConfigMap->uniform = true;
pbrConfigMap->sampler = true;
pbrConfigMap->constNum = Var::getTexUnitNum();
LangElement *texOp = new GenOp( "texture(@, @)", pbrConfigMap, texCoord );
Var * pbrConfig = new Var( "PBRConfig", "vec4" );
Var *metalness = (Var*)LangElement::find("metalness");
@ -74,23 +74,23 @@ void SpecularMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const
output = meta;
}
ShaderFeature::Resources SpecularMapGLSL::getResources( const MaterialFeatureData &fd )
ShaderFeature::Resources PBRConfigMapGLSL::getResources( const MaterialFeatureData &fd )
{
Resources res;
res.numTex = 1;
return res;
}
void SpecularMapGLSL::setTexData( Material::StageData &stageDat,
void PBRConfigMapGLSL::setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex )
{
GFXTextureObject *tex = stageDat.getTex( MFT_SpecularMap );
GFXTextureObject *tex = stageDat.getTex( MFT_PBRConfigMap );
if ( tex )
{
passData.mTexType[ texIndex ] = Material::Standard;
passData.mSamplerNames[ texIndex ] = "specularMap";
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
passData.mTexSlot[ texIndex++ ].texObject = tex;
}
}

View file

@ -28,7 +28,7 @@
#endif
/// A texture source for the PixSpecular feature
class SpecularMapGLSL : public ShaderFeatureGLSL
class PBRConfigMapGLSL : public ShaderFeatureGLSL
{
public:
@ -47,7 +47,7 @@ public:
virtual String getName()
{
return "Specular Map";
return "PBRConfig Map";
}
};

View file

@ -66,7 +66,7 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureGLSL( "Static Cubemap" ) );
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapGLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapGLSL );
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureGLSL( "Gloss Map" ) );
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureGLSL( "Translucent" ) );

View file

@ -29,7 +29,7 @@
#include "gfx/gfxStructs.h"
#include "shaderGen/shaderGen.h"
void SpecularMapHLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
void PBRConfigMapHLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
{
MultiLine *meta = new MultiLine;
@ -43,26 +43,26 @@ void SpecularMapHLSL::processVert(Vector<ShaderComponent*> &componentList, const
output = meta;
}
void SpecularMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
{
// Get the texture coord.
Var *texCoord = getInTexCoord("texCoord", "float2", componentList);
// create texture var
Var *specularMap = new Var;
specularMap->setType( "SamplerState" );
specularMap->setName( "specularMap" );
specularMap->uniform = true;
specularMap->sampler = true;
specularMap->constNum = Var::getTexUnitNum();
Var *pbrConfigMap = new Var;
pbrConfigMap->setType( "SamplerState" );
pbrConfigMap->setName( "PBRConfigMap" );
pbrConfigMap->uniform = true;
pbrConfigMap->sampler = true;
pbrConfigMap->constNum = Var::getTexUnitNum();
Var *specularMapTex = new Var;
specularMapTex->setName("specularMapTex");
specularMapTex->setType("Texture2D");
specularMapTex->uniform = true;
specularMapTex->texture = true;
specularMapTex->constNum = specularMap->constNum;
LangElement *texOp = new GenOp("@.Sample(@, @)", specularMapTex, specularMap, texCoord);
Var *pbrConfigMapTex = new Var;
pbrConfigMapTex->setName("PBRConfigMapTex");
pbrConfigMapTex->setType("Texture2D");
pbrConfigMapTex->uniform = true;
pbrConfigMapTex->texture = true;
pbrConfigMapTex->constNum = pbrConfigMap->constNum;
LangElement *texOp = new GenOp("@.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
Var * pbrConfig = new Var( "PBRConfig", "float4" );
@ -81,23 +81,23 @@ void SpecularMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const
output = meta;
}
ShaderFeature::Resources SpecularMapHLSL::getResources( const MaterialFeatureData &fd )
ShaderFeature::Resources PBRConfigMapHLSL::getResources( const MaterialFeatureData &fd )
{
Resources res;
res.numTex = 1;
return res;
}
void SpecularMapHLSL::setTexData( Material::StageData &stageDat,
void PBRConfigMapHLSL::setTexData( Material::StageData &stageDat,
const MaterialFeatureData &fd,
RenderPassData &passData,
U32 &texIndex )
{
GFXTextureObject *tex = stageDat.getTex( MFT_SpecularMap );
GFXTextureObject *tex = stageDat.getTex( MFT_PBRConfigMap );
if ( tex )
{
passData.mTexType[ texIndex ] = Material::Standard;
passData.mSamplerNames[ texIndex ] = "specularMap";
passData.mSamplerNames[ texIndex ] = "PBRConfigMap";
passData.mTexSlot[ texIndex++ ].texObject = tex;
}
}

View file

@ -27,8 +27,8 @@
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#endif
/// A texture source for the PixSpecular feature
class SpecularMapHLSL : public ShaderFeatureHLSL
/// A texture source for the PBRConfigMap feature
class PBRConfigMapHLSL : public ShaderFeatureHLSL
{
public:
@ -47,7 +47,7 @@ public:
virtual String getName()
{
return "Specular Map";
return "PBRConfig Map";
}
};

View file

@ -1304,7 +1304,7 @@ void LightmapFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
lightMapTex->texture = true;
lightMapTex->constNum = lightMap->constNum;
// argh, pixel specular should prob use this too
// argh, PBRConfigMap should prob use this too
if( fd.features[MFT_NormalMap] )
{
Var *lmColor = new Var;

View file

@ -70,7 +70,7 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
FEATUREMGR->registerFeature( MFT_Visibility, new VisibilityFeatHLSL );
FEATUREMGR->registerFeature( MFT_Fog, new FogFeatHLSL );
FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapHLSL );
FEATUREMGR->registerFeature( MFT_PBRConfigMap, new PBRConfigMapHLSL );
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatHLSL );
FEATUREMGR->registerFeature( MFT_GlossMap, new NamedFeatureHLSL( "Gloss Map" ) );
FEATUREMGR->registerFeature( MFT_LightbufferMRT, new NamedFeatureHLSL( "Lightbuffer MRT" ) );

View file

@ -73,7 +73,7 @@ const String ShaderGenVars::vectorLightDirection("$vectorLightDirection");
const String ShaderGenVars::vectorLightColor("$vectorLightColor");
const String ShaderGenVars::vectorLightBrightness("$vectorLightBrightness");
const String ShaderGenVars::specularColor("$specularColor");
const String ShaderGenVars::pbrConfig("$pbrConfig");
const String ShaderGenVars::smoothness("$smoothness");
const String ShaderGenVars::metalness("$metalness");

View file

@ -85,7 +85,7 @@ struct ShaderGenVars
const static String vectorLightColor;
const static String vectorLightBrightness;
const static String specularColor;
const static String pbrConfig;
const static String smoothness;
const static String metalness;

View file

@ -86,7 +86,6 @@ ColladaAppMaterial::ColladaAppMaterial(const domMaterial *pMat)
// Get the <profile_COMMON>, <diffuse> and <specular> elements
const domProfile_COMMON* commonProfile = ColladaUtils::findEffectCommonProfile(effect);
const domCommon_color_or_texture_type_complexType* domDiffuse = findEffectDiffuse(effect);
const domCommon_color_or_texture_type_complexType* domSpecular = findEffectSpecular(effect);
// Wrap flags
if (effectExt->wrapU)
@ -158,7 +157,6 @@ ColladaAppMaterial::ColladaAppMaterial(const domMaterial *pMat)
// Get the paths for the various textures => Collada indirection at its finest!
// <texture>.<newparam>.<sampler2D>.<source>.<newparam>.<surface>.<init_from>.<image>.<init_from>
diffuseMap = getSamplerImagePath(effect, getTextureSampler(effect, domDiffuse));
specularMap = getSamplerImagePath(effect, getTextureSampler(effect, domSpecular));
normalMap = getSamplerImagePath(effect, effectExt->bumpSampler);
// Set the material name
@ -218,7 +216,6 @@ Material *ColladaAppMaterial::createMaterial(const Torque::Path& path) const
newMat->mDiffuseMapFilename[0] = diffuseMap;
newMat->mNormalMapFilename[0] = normalMap;
newMat->mSpecularMapFilename[0] = specularMap;
newMat->mDiffuse[0] = diffuseColor;
newMat->mSmoothness[0] = smoothness;

View file

@ -43,7 +43,6 @@ public:
// Settings extracted from the Collada file, and optionally saved to materials.cs
String diffuseMap;
String normalMap;
String specularMap;
LinearColorF diffuseColor;
LinearColorF specularColor;

View file

@ -499,7 +499,6 @@ void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
copySketchupTexture(path, mat->mDiffuseMapFilename[0]);
copySketchupTexture(path, mat->mNormalMapFilename[0]);
copySketchupTexture(path, mat->mSpecularMapFilename[0]);
}
}