mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 22:23:48 +00:00
strip out unused pixspecular to cut down on sources of confusion
This commit is contained in:
parent
8d2d357948
commit
54cf07fa94
22 changed files with 12 additions and 534 deletions
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@ -60,7 +60,6 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &deferredTarget
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FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond);
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FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatGLSL());
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FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatGLSL());
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FEATUREMGR->registerFeature(MFT_PixSpecular, new DeferredPixelSpecularGLSL());
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FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertGLSL());
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FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceGLSL());
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL);
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@ -73,7 +72,6 @@ void AdvancedLightingFeatures::registerFeatures( const GFXFormat &deferredTarget
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FEATUREMGR->registerFeature(MFT_DeferredConditioner, cond);
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FEATUREMGR->registerFeature(MFT_RTLighting, new DeferredRTLightingFeatHLSL());
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FEATUREMGR->registerFeature(MFT_NormalMap, new DeferredBumpFeatHLSL());
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FEATUREMGR->registerFeature(MFT_PixSpecular, new DeferredPixelSpecularHLSL());
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FEATUREMGR->registerFeature(MFT_MinnaertShading, new DeferredMinnaertHLSL());
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FEATUREMGR->registerFeature(MFT_SubSurface, new DeferredSubSurfaceHLSL());
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
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@ -96,7 +94,6 @@ void AdvancedLightingFeatures::unregisterFeatures()
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FEATUREMGR->unregisterFeature(MFT_DeferredConditioner);
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FEATUREMGR->unregisterFeature(MFT_RTLighting);
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FEATUREMGR->unregisterFeature(MFT_NormalMap);
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FEATUREMGR->unregisterFeature(MFT_PixSpecular);
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FEATUREMGR->unregisterFeature(MFT_MinnaertShading);
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FEATUREMGR->unregisterFeature(MFT_SubSurface);
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@ -388,7 +388,7 @@ void DeferredBumpFeatGLSL::processPix( Vector<ShaderComponent*> &componentList,
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Parent::processPix( componentList, fd );
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return;
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}
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else if ( fd.features[MFT_PixSpecular] && !fd.features[MFT_SpecularMap] )
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else if (!fd.features[MFT_SpecularMap] )
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{
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Var *bumpSample = (Var *)LangElement::find( "bumpSample" );
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if( bumpSample == NULL )
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@ -463,8 +463,7 @@ void DeferredBumpFeatGLSL::setTexData( Material::StageData &stageDat,
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}
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}
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else if (!fd.features[MFT_Parallax] && !fd.features[MFT_SpecularMap] &&
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( fd.features[MFT_DeferredConditioner] ||
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fd.features[MFT_PixSpecular] ) )
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( fd.features[MFT_DeferredConditioner]) )
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{
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passData.mTexType[ texIndex ] = Material::Bump;
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passData.mSamplerNames[ texIndex ] = "bumpMap";
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@ -481,112 +480,6 @@ void DeferredBumpFeatGLSL::setTexData( Material::StageData &stageDat,
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}
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void DeferredPixelSpecularGLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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if( !fd.features[MFT_isDeferred] || !fd.features[MFT_RTLighting] )
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{
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Parent::processVert( componentList, fd );
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return;
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}
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output = NULL;
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}
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void DeferredPixelSpecularGLSL::processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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if( !fd.features[MFT_isDeferred] || !fd.features[MFT_RTLighting] )
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{
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Parent::processPix( componentList, fd );
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return;
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}
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MultiLine *meta = new MultiLine;
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Var *specular = new Var;
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specular->setType( "float" );
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specular->setName( "specular" );
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LangElement * specDecl = new DecOp( specular );
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Var *pbrConfig = (Var*)LangElement::find( "pbrConfig" );
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if(pbrConfig == NULL)
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{
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pbrConfig = new Var;
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pbrConfig->setType( "vec4" );
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pbrConfig->setName( "pbrConfig" );
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pbrConfig->uniform = true;
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pbrConfig->constSortPos = cspPotentialPrimitive;
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}
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Var *smoothness = (Var*)LangElement::find("smoothness");
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if (!smoothness)
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{
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smoothness = new Var("smoothness", "float");
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// If the gloss map flag is set, than the specular power is in the alpha
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// channel of the specular map
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if (fd.features[MFT_GlossMap])
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meta->addStatement(new GenOp(" @ = @.a;\r\n", new DecOp(smoothness), pbrConfig));
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else
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{
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smoothness->uniform = true;
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smoothness->constSortPos = cspPotentialPrimitive;
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}
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}
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Var *metalness = (Var*)LangElement::find("metalness");
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if (!metalness)
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{
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metalness = new Var("metalness", "float");
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metalness->uniform = true;
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metalness->constSortPos = cspPotentialPrimitive;
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}
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Var *lightInfoSamp = (Var *)LangElement::find( "lightInfoSample" );
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Var *d_specular = (Var*)LangElement::find( "d_specular" );
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Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
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AssertFatal( lightInfoSamp && d_specular && d_NL_Att,
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"DeferredPixelSpecularGLSL::processPix - Something hosed the deferred features!" );
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if (fd.features[MFT_AccuMap]) {
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// change specularity where the accu texture is applied
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Var *accuPlc = (Var*)LangElement::find("plc");
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Var *accuSpecular = (Var*)LangElement::find("accuSpecular");
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if (accuPlc != NULL && accuSpecular != NULL)
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//d_specular = clamp(lerp( d_specular, accuSpecular * d_specular, plc.a), 0, 1)
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meta->addStatement(new GenOp(" @ = clamp( lerp( @, @ * @, @.a), 0, 1);\r\n", d_specular, d_specular, accuSpecular, d_specular, accuPlc));
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}
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// (a^m)^n = a^(m*n)
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meta->addStatement( new GenOp( " @ = pow( abs(@), max((@ / AL_ConstantSpecularPower),1.0f)) * @;\r\n",
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specDecl, d_specular, smoothness, metalness));
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LangElement *specMul = new GenOp( "vec4( @.rgb, 0 ) * @", pbrConfig, specular );
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LangElement *final = specMul;
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// We we have a normal map then mask the specular
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if( !fd.features[MFT_SpecularMap] && fd.features[MFT_NormalMap] )
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{
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Var *bumpSample = (Var*)LangElement::find( "bumpSample" );
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final = new GenOp( "@ * @.a", final, bumpSample );
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}
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// add to color
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meta->addStatement( new GenOp( " @;\r\n", assignColor( final, Material::Add ) ) );
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output = meta;
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}
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ShaderFeature::Resources DeferredPixelSpecularGLSL::getResources( const MaterialFeatureData &fd )
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{
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if( !fd.features[MFT_isDeferred] || !fd.features[MFT_RTLighting] )
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return Parent::getResources( fd );
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Resources res;
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return res;
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}
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ShaderFeature::Resources DeferredMinnaertGLSL::getResources( const MaterialFeatureData &fd )
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{
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Resources res;
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@ -101,29 +101,6 @@ public:
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}
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};
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/// Generates specular highlights in the forward pass
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/// from the light deferred buffer.
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class DeferredPixelSpecularGLSL : public PixelSpecularGLSL
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{
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typedef PixelSpecularGLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual Resources getResources( const MaterialFeatureData &fd );
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virtual String getName()
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{
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return "Pixel Specular [Deferred]";
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}
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};
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///
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class DeferredMinnaertGLSL : public ShaderFeatureGLSL
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{
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@ -167,4 +144,4 @@ public:
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}
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};
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#endif // _DEFERREDFEATURESGLSL_H_
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#endif // _DEFERREDFEATURESGLSL_H_
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@ -419,7 +419,7 @@ void DeferredBumpFeatHLSL::processPix( Vector<ShaderComponent*> &componentList,
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Parent::processPix( componentList, fd );
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return;
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}
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else if ( fd.features[MFT_PixSpecular] && !fd.features[MFT_SpecularMap] )
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else if (!fd.features[MFT_SpecularMap] )
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{
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Var *bumpSample = (Var *)LangElement::find( "bumpSample" );
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if( bumpSample == NULL )
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@ -496,8 +496,7 @@ void DeferredBumpFeatHLSL::setTexData( Material::StageData &stageDat,
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}
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}
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else if ( !fd.features[MFT_Parallax] && !fd.features[MFT_SpecularMap] &&
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( fd.features[MFT_DeferredConditioner] ||
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fd.features[MFT_PixSpecular] ) )
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( fd.features[MFT_DeferredConditioner]) )
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{
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passData.mTexType[ texIndex ] = Material::Bump;
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passData.mSamplerNames[ texIndex ] = "bumpMap";
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@ -513,115 +512,6 @@ void DeferredBumpFeatHLSL::setTexData( Material::StageData &stageDat,
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}
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}
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void DeferredPixelSpecularHLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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if( !fd.features[MFT_isDeferred] || !fd.features[MFT_RTLighting] )
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{
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Parent::processVert( componentList, fd );
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return;
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}
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output = NULL;
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}
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void DeferredPixelSpecularHLSL::processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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if( !fd.features[MFT_isDeferred] || !fd.features[MFT_RTLighting] )
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{
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Parent::processPix( componentList, fd );
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return;
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}
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MultiLine *meta = new MultiLine;
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Var *specular = new Var;
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specular->setType( "float" );
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specular->setName( "specular" );
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LangElement * specDecl = new DecOp( specular );
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Var *pbrConfig = (Var*)LangElement::find( "pbrConfig" );
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if(pbrConfig == NULL)
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{
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pbrConfig = new Var;
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pbrConfig->setType( "float4" );
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pbrConfig->setName( "pbrConfig" );
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pbrConfig->uniform = true;
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pbrConfig->constSortPos = cspPotentialPrimitive;
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}
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Var *smoothness = (Var*)LangElement::find("smoothness");
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if (!smoothness)
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{
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smoothness = new Var("smoothness", "float");
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// If the gloss map flag is set, than the specular power is in the alpha
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// channel of the specular map
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if (fd.features[MFT_GlossMap])
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meta->addStatement(new GenOp(" @ = @.a;\r\n", new DecOp(smoothness), pbrConfig));
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else
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{
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smoothness->uniform = true;
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smoothness->constSortPos = cspPotentialPrimitive;
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}
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}
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Var *metalness = (Var*)LangElement::find("metalness");
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if (!metalness)
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{
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metalness = new Var("metalness", "float");
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metalness->uniform = true;
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metalness->constSortPos = cspPotentialPrimitive;
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}
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Var *lightInfoSamp = (Var *)LangElement::find( "lightInfoSample" );
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Var *d_specular = (Var*)LangElement::find( "d_specular" );
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Var *d_NL_Att = (Var*)LangElement::find( "d_NL_Att" );
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AssertFatal( lightInfoSamp && d_specular && d_NL_Att,
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"DeferredPixelSpecularHLSL::processPix - Something hosed the deferred features!" );
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if (fd.features[ MFT_AccuMap ])
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{
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// change specularity where the accu texture is applied
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Var *accuPlc = (Var*) LangElement::find( "plc" );
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Var *accuSpecular = (Var*)LangElement::find( "accuSpecular" );
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if(accuPlc != NULL && accuSpecular != NULL)
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//d_specular = clamp(lerp( d_specular, accuSpecular * d_specular, plc.a), 0, 1)
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meta->addStatement( new GenOp( " @ = clamp( lerp( @, @ * @, @.a), 0, 1);\r\n", d_specular, d_specular, accuSpecular, d_specular, accuPlc ) );
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}
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// (a^m)^n = a^(m*n)
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meta->addStatement( new GenOp( " @ = pow( abs(@), max((@ / AL_ConstantSpecularPower),1.0f)) * @;\r\n",
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specDecl, d_specular, smoothness, metalness));
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LangElement *specMul = new GenOp( "float4( @.rgb, 0 ) * @", pbrConfig, specular );
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LangElement *final = specMul;
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// We we have a normal map then mask the specular
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if( !fd.features[MFT_SpecularMap] && fd.features[MFT_NormalMap] )
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{
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Var *bumpSample = (Var*)LangElement::find( "bumpSample" );
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final = new GenOp( "@ * @.a", final, bumpSample );
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}
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// add to color
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meta->addStatement( new GenOp( " @;\r\n", assignColor( final, Material::Add ) ) );
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output = meta;
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}
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ShaderFeature::Resources DeferredPixelSpecularHLSL::getResources( const MaterialFeatureData &fd )
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{
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if( !fd.features[MFT_isDeferred] || !fd.features[MFT_RTLighting] )
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return Parent::getResources( fd );
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Resources res;
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return res;
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}
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ShaderFeature::Resources DeferredMinnaertHLSL::getResources( const MaterialFeatureData &fd )
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{
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Resources res;
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@ -102,28 +102,6 @@ public:
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};
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/// Generates specular highlights in the forward pass
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/// from the light deferred buffer.
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class DeferredPixelSpecularHLSL : public PixelSpecularHLSL
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{
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typedef PixelSpecularHLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual Resources getResources( const MaterialFeatureData &fd );
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virtual String getName()
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{
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return "Pixel Specular [Deferred]";
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}
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};
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///
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class DeferredMinnaertHLSL : public ShaderFeatureHLSL
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{
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@ -167,4 +145,4 @@ public:
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}
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};
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#endif // _DEFERREDFEATURESHLSL_H_
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#endif // _DEFERREDFEATURESHLSL_H_
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@ -167,7 +167,6 @@ void BasicLightManager::activate( SceneManager *sceneManager )
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FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatGLSL );
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FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatGLSL );
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FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatGLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularGLSL );
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatGLSL);
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#endif
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}
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@ -178,7 +177,6 @@ void BasicLightManager::activate( SceneManager *sceneManager )
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FEATUREMGR->registerFeature( MFT_ToneMap, new TonemapFeatHLSL );
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FEATUREMGR->registerFeature( MFT_NormalMap, new BumpFeatHLSL );
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FEATUREMGR->registerFeature( MFT_RTLighting, new RTLightingFeatHLSL );
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FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularHLSL );
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FEATUREMGR->registerFeature(MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
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#endif
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}
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@ -583,6 +583,7 @@ void MatInstance::dumpShaderInfo() const
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Con::printf( "Material Info for object %s - %s", mMaterial->getName(), mMaterial->mMapTo.c_str() );
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if ( mProcessedMaterial == NULL )
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{
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Con::printf( " [no processed material!]" );
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@ -120,8 +120,7 @@ Material::Material()
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mSmoothness[i] = 0.0f;
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mMetalness[i] = 0.0f;
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mPixelSpecular[i] = false;
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mIsSRGb[i] = false;
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mIsSRGb[i] = false;
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mInvertSmoothness[i] = false;
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mSmoothnessChan[i] = 0;
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@ -237,9 +237,7 @@ public:
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F32 mSmoothness[MAX_STAGES];
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F32 mMetalness[MAX_STAGES];
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bool mPixelSpecular[MAX_STAGES];
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bool mVertLit[MAX_STAGES];
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/// If true for a stage, vertex colors are multiplied
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@ -56,7 +56,6 @@ ImplementFeatureType( MFT_RTLighting, MFG_Lighting, 2.0f, true );
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ImplementFeatureType( MFT_LightMap, MFG_Lighting, 3.0f, true );
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ImplementFeatureType( MFT_ToneMap, MFG_Lighting, 4.0f, true );
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ImplementFeatureType( MFT_VertLitTone, MFG_Lighting, 5.0f, false );
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ImplementFeatureType( MFT_PixSpecular, MFG_Lighting, 6.0f, true );
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ImplementFeatureType( MFT_StaticCubemap, U32(-1), -1.0, true );
|
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ImplementFeatureType( MFT_CubeMap, MFG_Lighting, 7.0f, true );
|
||||
ImplementFeatureType( MFT_SubSurface, MFG_Lighting, 8.0f, true );
|
||||
|
|
|
|||
|
|
@ -124,7 +124,6 @@ DeclareFeatureType( MFT_VertLitTone );
|
|||
|
||||
DeclareFeatureType( MFT_StaticCubemap );
|
||||
DeclareFeatureType( MFT_CubeMap );
|
||||
DeclareFeatureType( MFT_PixSpecular );
|
||||
DeclareFeatureType( MFT_InvertSmoothness );
|
||||
DeclareFeatureType( MFT_SpecularMap );
|
||||
DeclareFeatureType( MFT_GlossMap );
|
||||
|
|
|
|||
|
|
@ -84,8 +84,6 @@ MaterialManager::MaterialManager()
|
|||
Con::NotifyDelegate callabck2( this, &MaterialManager::_onDisableMaterialFeature );
|
||||
Con::setVariable( "$pref::Video::disableNormalMapping", "false" );
|
||||
Con::addVariableNotify( "$pref::Video::disableNormalMapping", callabck2 );
|
||||
Con::setVariable( "$pref::Video::disablePixSpecular", "false" );
|
||||
Con::addVariableNotify( "$pref::Video::disablePixSpecular", callabck2 );
|
||||
Con::setVariable( "$pref::Video::disableCubemapping", "false" );
|
||||
Con::addVariableNotify( "$pref::Video::disableCubemapping", callabck2 );
|
||||
Con::setVariable( "$pref::Video::disableParallaxMapping", "false" );
|
||||
|
|
@ -417,12 +415,6 @@ void MaterialManager::recalcFeaturesFromPrefs()
|
|||
mExclusionFeatures.setFeature( MFT_NormalMap,
|
||||
Con::getBoolVariable( "$pref::Video::disableNormalMapping", false ) );
|
||||
|
||||
mExclusionFeatures.setFeature( MFT_SpecularMap,
|
||||
Con::getBoolVariable( "$pref::Video::disablePixSpecular", false ) );
|
||||
|
||||
mExclusionFeatures.setFeature( MFT_PixSpecular,
|
||||
Con::getBoolVariable( "$pref::Video::disablePixSpecular", false ) );
|
||||
|
||||
mExclusionFeatures.setFeature( MFT_CubeMap,
|
||||
Con::getBoolVariable( "$pref::Video::disableCubemapping", false ) );
|
||||
|
||||
|
|
|
|||
|
|
@ -136,11 +136,7 @@ U32 ProcessedFFMaterial::getNumStages()
|
|||
// stage is active.
|
||||
if ( mStages[i].hasValidTex() )
|
||||
stageActive = true;
|
||||
|
||||
// If this stage has specular lighting, it's active
|
||||
if ( mMaterial->mPixelSpecular[i] )
|
||||
stageActive = true;
|
||||
|
||||
|
||||
// If we have a Material that is vertex lit
|
||||
// then it may not have a texture
|
||||
if( mMaterial->mVertLit[i] )
|
||||
|
|
|
|||
|
|
@ -267,11 +267,7 @@ U32 ProcessedShaderMaterial::getNumStages()
|
|||
// stage is active.
|
||||
if ( mStages[i].hasValidTex() )
|
||||
stageActive = true;
|
||||
|
||||
// If this stage has specular lighting, it's active
|
||||
if ( mMaterial->mPixelSpecular[i] )
|
||||
stageActive = true;
|
||||
|
||||
|
||||
// If this stage has diffuse color, it's active
|
||||
if ( mMaterial->mDiffuse[i].alpha > 0 &&
|
||||
mMaterial->mDiffuse[i] != LinearColorF::WHITE )
|
||||
|
|
@ -424,12 +420,6 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
if ( mMaterial->mParallaxScale[stageNum] > 0.0f &&
|
||||
fd.features[ MFT_NormalMap ] )
|
||||
fd.features.addFeature( MFT_Parallax );
|
||||
|
||||
// If not parallax then allow per-pixel specular if
|
||||
// we have real time lighting enabled.
|
||||
else if ( fd.features[MFT_RTLighting] &&
|
||||
mMaterial->mPixelSpecular[stageNum] )
|
||||
fd.features.addFeature( MFT_PixSpecular );
|
||||
}
|
||||
|
||||
// Without realtime lighting and on lower end
|
||||
|
|
@ -441,8 +431,6 @@ void ProcessedShaderMaterial::_determineFeatures( U32 stageNum,
|
|||
// have per-pixel specular enabled.
|
||||
if( fd.features[ MFT_SpecularMap ] )
|
||||
{
|
||||
fd.features.addFeature( MFT_PixSpecular );
|
||||
|
||||
// Check for an alpha channel on the specular map. If it has one (and it
|
||||
// has values less than 255) than the artist has put the gloss map into
|
||||
// the alpha channel.
|
||||
|
|
|
|||
|
|
@ -794,11 +794,7 @@ U32 ProcessedDeferredMaterial::getNumStages()
|
|||
// stage is active.
|
||||
if ( mStages[i].hasValidTex() )
|
||||
stageActive = true;
|
||||
|
||||
// If this stage has specular lighting, it's active
|
||||
if ( mMaterial->mPixelSpecular[i] )
|
||||
stageActive = true;
|
||||
|
||||
|
||||
// If this stage has diffuse color, it's active
|
||||
if ( mMaterial->mDiffuse[i].alpha > 0 &&
|
||||
mMaterial->mDiffuse[i] != LinearColorF::WHITE )
|
||||
|
|
|
|||
|
|
@ -29,88 +29,6 @@
|
|||
#include "gfx/gfxStructs.h"
|
||||
#include "shaderGen/shaderGen.h"
|
||||
|
||||
PixelSpecularGLSL::PixelSpecularGLSL()
|
||||
: mDep(ShaderGen::smCommonShaderPath + String("/gl/lighting.glsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
||||
void PixelSpecularGLSL::processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd )
|
||||
{
|
||||
AssertFatal( fd.features[MFT_RTLighting],
|
||||
"PixelSpecularHLSL requires RTLighting to be enabled!" );
|
||||
|
||||
// Nothing to do here... MFT_RTLighting should have
|
||||
// taken care of passing everything to the pixel shader.
|
||||
}
|
||||
|
||||
void PixelSpecularGLSL::processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd )
|
||||
{
|
||||
AssertFatal( fd.features[MFT_RTLighting],
|
||||
"PixelSpecularHLSL requires RTLighting to be enabled!" );
|
||||
|
||||
// RTLighting should have spit out the 4 specular
|
||||
// powers for the 4 potential lights on this pass.
|
||||
//
|
||||
// This can sometimes be NULL if RTLighting skips out
|
||||
// on us for lightmaps or missing normals.
|
||||
Var *specular = (Var*)LangElement::find( "specular" );
|
||||
if ( !specular )
|
||||
return;
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
LangElement *specMul = new GenOp( "@", specular );
|
||||
LangElement *final = specMul;
|
||||
|
||||
// mask out with lightmap if present
|
||||
if ( fd.features[MFT_LightMap] )
|
||||
{
|
||||
LangElement *lmColor = NULL;
|
||||
|
||||
// find lightmap color
|
||||
lmColor = LangElement::find( "lmColor" );
|
||||
|
||||
if ( !lmColor )
|
||||
{
|
||||
LangElement * lightMap = LangElement::find( "lightMap" );
|
||||
LangElement * lmCoord = LangElement::find( "texCoord2" );
|
||||
|
||||
lmColor = new GenOp( "texture(@, @)", lightMap, lmCoord );
|
||||
}
|
||||
|
||||
final = new GenOp( "@ * vec4(@.rgb,0)", specMul, lmColor );
|
||||
}
|
||||
|
||||
// If we have a normal map then mask the specular
|
||||
if ( fd.features[MFT_SpecularMap] )
|
||||
{
|
||||
Var *pbrConfig = (Var*)LangElement::find( "PBRConfig" );
|
||||
if (pbrConfig)
|
||||
final = new GenOp( "@ * @", final, pbrConfig);
|
||||
}
|
||||
else if ( fd.features[MFT_NormalMap] && !fd.features[MFT_IsBC3nm] && !fd.features[MFT_IsBC5nm])
|
||||
{
|
||||
Var *bumpColor = (Var*)LangElement::find( "bumpNormal" );
|
||||
final = new GenOp( "@ * @.a", final, bumpColor );
|
||||
}
|
||||
|
||||
// Add the specular to the final color.
|
||||
// search for color var
|
||||
Var *color = (Var*)LangElement::find( "col" );
|
||||
meta->addStatement( new GenOp( " @.rgb += ( @ ).rgb;\r\n", color, final ) );
|
||||
|
||||
output = meta;
|
||||
}
|
||||
|
||||
ShaderFeature::Resources PixelSpecularGLSL::getResources( const MaterialFeatureData &fd )
|
||||
{
|
||||
Resources res;
|
||||
return res;
|
||||
}
|
||||
|
||||
void SpecularMapGLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
|
||||
{
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
|
|
|||
|
|
@ -27,32 +27,6 @@
|
|||
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
|
||||
#endif
|
||||
|
||||
|
||||
/// A per-pixel specular feature.
|
||||
class PixelSpecularGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
protected:
|
||||
|
||||
ShaderIncludeDependency mDep;
|
||||
|
||||
public:
|
||||
|
||||
PixelSpecularGLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
|
||||
virtual String getName()
|
||||
{
|
||||
return "Pixel Specular";
|
||||
}
|
||||
};
|
||||
|
||||
/// A texture source for the PixSpecular feature
|
||||
class SpecularMapGLSL : public ShaderFeatureGLSL
|
||||
{
|
||||
|
|
|
|||
|
|
@ -65,7 +65,6 @@ void _initShaderGenGLSL( ShaderGen *shaderGen )
|
|||
FEATUREMGR->registerFeature( MFT_DetailMap, new DetailFeatGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureGLSL( "Static Cubemap" ) );
|
||||
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureGLSL("Roughest = 1.0"));
|
||||
FEATUREMGR->registerFeature( MFT_SpecularMap, new SpecularMapGLSL );
|
||||
FEATUREMGR->registerFeature( MFT_AccuMap, new AccuTexFeatGLSL );
|
||||
|
|
|
|||
|
|
@ -29,92 +29,6 @@
|
|||
#include "gfx/gfxStructs.h"
|
||||
#include "shaderGen/shaderGen.h"
|
||||
|
||||
PixelSpecularHLSL::PixelSpecularHLSL()
|
||||
: mDep(ShaderGen::smCommonShaderPath + String("/lighting.hlsl" ))
|
||||
{
|
||||
addDependency( &mDep );
|
||||
}
|
||||
|
||||
void PixelSpecularHLSL::processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd )
|
||||
{
|
||||
AssertFatal( fd.features[MFT_RTLighting],
|
||||
"PixelSpecularHLSL requires RTLighting to be enabled!" );
|
||||
|
||||
// Nothing to do here... MFT_RTLighting should have
|
||||
// taken care of passing everything to the pixel shader.
|
||||
}
|
||||
|
||||
void PixelSpecularHLSL::processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd )
|
||||
{
|
||||
AssertFatal( fd.features[MFT_RTLighting],
|
||||
"PixelSpecularHLSL requires RTLighting to be enabled!" );
|
||||
|
||||
// RTLighting should have spit out the 4 specular
|
||||
// powers for the 4 potential lights on this pass.
|
||||
//
|
||||
// This can sometimes be NULL if RTLighting skips out
|
||||
// on us for lightmaps or missing normals.
|
||||
Var *specular = (Var*)LangElement::find( "specular" );
|
||||
if ( !specular )
|
||||
return;
|
||||
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
||||
LangElement *specMul = new GenOp( "@", specular );
|
||||
LangElement *final = specMul;
|
||||
|
||||
// mask out with lightmap if present
|
||||
if ( fd.features[MFT_LightMap] )
|
||||
{
|
||||
LangElement *lmColor = NULL;
|
||||
|
||||
// find lightmap color
|
||||
lmColor = LangElement::find( "lmColor" );
|
||||
|
||||
if ( !lmColor )
|
||||
{
|
||||
LangElement * lightMap = LangElement::find( "lightMap" );
|
||||
LangElement * lmCoord = LangElement::find( "texCoord2" );
|
||||
LangElement * lightMapTex = LangElement::find("lightMapTex"); //used only DX11 shaders
|
||||
|
||||
if (lightMapTex)
|
||||
lmColor = new GenOp("@.Sample(@, @)", lightMapTex, lightMap, lmCoord);
|
||||
else
|
||||
lmColor = new GenOp("tex2D(@, @)", lightMap, lmCoord);
|
||||
}
|
||||
|
||||
final = new GenOp( "@ * float4(@.rgb,0)", specMul, lmColor );
|
||||
}
|
||||
|
||||
// If we have a normal map then mask the specular
|
||||
if ( fd.features[MFT_SpecularMap] )
|
||||
{
|
||||
Var *pbrConfig = (Var*)LangElement::find( "PBRConfig" );
|
||||
if (pbrConfig)
|
||||
final = new GenOp( "@ * @", final, pbrConfig);
|
||||
}
|
||||
else if ( fd.features[MFT_NormalMap] && !fd.features[MFT_IsBC3nm] && !fd.features[MFT_IsBC5nm])
|
||||
{
|
||||
Var *bumpColor = (Var*)LangElement::find( "bumpNormal" );
|
||||
final = new GenOp( "@ * @.a", final, bumpColor );
|
||||
}
|
||||
|
||||
// Add the specular to the final color.
|
||||
// search for color var
|
||||
Var *color = (Var*)LangElement::find( "col" );
|
||||
meta->addStatement( new GenOp( " @.rgb += ( @ ).rgb;\r\n", color, final ) );
|
||||
|
||||
output = meta;
|
||||
}
|
||||
|
||||
ShaderFeature::Resources PixelSpecularHLSL::getResources( const MaterialFeatureData &fd )
|
||||
{
|
||||
Resources res;
|
||||
return res;
|
||||
}
|
||||
|
||||
void SpecularMapHLSL::processVert(Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd)
|
||||
{
|
||||
MultiLine *meta = new MultiLine;
|
||||
|
|
|
|||
|
|
@ -27,32 +27,6 @@
|
|||
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
|
||||
#endif
|
||||
|
||||
|
||||
/// A per-pixel specular feature.
|
||||
class PixelSpecularHLSL : public ShaderFeatureHLSL
|
||||
{
|
||||
protected:
|
||||
|
||||
ShaderIncludeDependency mDep;
|
||||
|
||||
public:
|
||||
|
||||
PixelSpecularHLSL();
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList,
|
||||
const MaterialFeatureData &fd );
|
||||
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
|
||||
virtual String getName()
|
||||
{
|
||||
return "Pixel Specular";
|
||||
}
|
||||
};
|
||||
|
||||
/// A texture source for the PixSpecular feature
|
||||
class SpecularMapHLSL : public ShaderFeatureHLSL
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2952,7 +2952,6 @@ void ReflectionProbeFeatHLSL::processVert(Vector<ShaderComponent*>& componentLis
|
|||
{
|
||||
MultiLine* meta = new MultiLine;
|
||||
output = meta;
|
||||
|
||||
// Also output the worldToTanget transform which
|
||||
// we use to create the world space normal.
|
||||
getOutWorldToTangent(componentList, meta, fd);
|
||||
|
|
|
|||
|
|
@ -65,7 +65,6 @@ void _initShaderGenHLSL( ShaderGen *shaderGen )
|
|||
FEATUREMGR->registerFeature( MFT_StaticCubemap, new NamedFeatureHLSL( "Static Cubemap" ) );
|
||||
FEATUREMGR->registerFeature( MFT_CubeMap, new ReflectCubeFeatHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_ReflectionProbes, new ReflectionProbeFeatHLSL);
|
||||
FEATUREMGR->registerFeature( MFT_PixSpecular, new PixelSpecularHLSL );
|
||||
FEATUREMGR->registerFeature( MFT_InvertSmoothness, new NamedFeatureHLSL( "Roughest = 1.0" ) );
|
||||
FEATUREMGR->registerFeature( MFT_IsTranslucent, new NamedFeatureHLSL( "Translucent" ) );
|
||||
FEATUREMGR->registerFeature( MFT_IsTranslucentZWrite, new NamedFeatureHLSL( "Translucent ZWrite" ) );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue