rextimmy
41e5caf22b
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
Anis
7aeec65a3b
Update win32Window.cpp
2016-02-13 20:27:30 +01:00
Areloch
a90eb9762b
Re-submission of the Volumetric Fog PR, with cleanup.
2015-12-01 00:10:13 -06:00
Areloch
6a418d4d7f
Merge pull request #1037 from Lopuska/patch-9
...
Black screen fix
2015-07-22 11:54:35 -05:00
Ben Payne
7d809a0d28
Fix ill-formed sizeof's
2015-03-04 19:25:08 -05:00
LuisAntonRebollo
475f218bcd
Modified files for SDL2.
2015-01-18 22:52:29 +01:00
Anis
1131bdd5ab
Black screen fix
...
black screen wasn't properly fixed in certain situation.
Now it's fixed!
2014-12-12 15:27:49 +01:00
Anis
72c06401c0
black screen bug fix
2014-11-27 20:26:50 +01:00
Anis
7a8719dfbc
Update win32Window.cpp
2014-11-27 20:26:49 +01:00
Anis
3495bd56ca
Update win32Window.cpp
2014-11-27 20:26:48 +01:00
Anis
f1fa36fe60
no need SetDisplayDefaults
2014-11-27 20:26:47 +01:00
Anis
971a354ebe
forgot void SetDisplayDefaults() to make it compile!
2014-11-27 20:26:46 +01:00
Anis
6a89b2ab65
Update win32Window.cpp
2014-11-27 20:26:45 +01:00
Anis
2eb1238648
added fullscreen support for opengl (win32)
2014-11-27 20:26:44 +01:00
LuisAntonRebollo
fcf7bee64a
Fix x64 problems for WIN64.
2014-09-14 21:42:51 +02:00
LuisAntonRebollo
8ed0f508ca
Minimal changes to compile T3D on WIN64.
2014-09-14 21:39:56 +02:00
Areloch
2864edf291
Fixed spacing
2014-07-15 17:52:27 -05:00
Areloch
c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
cpusci
4c35fd37af
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
DavidWyand-GG
0d77cdc270
GFX now handles non-default adapters
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The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one. Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.
The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager. These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00