mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
1200 lines
33 KiB
C++
1200 lines
33 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include <windows.h>
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#include <tchar.h>
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#include <winuser.h>
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#include "math/mMath.h"
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#include "gfx/gfxStructs.h"
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#include "windowManager/win32/win32Window.h"
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#include "windowManager/win32/win32WindowMgr.h"
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#include "windowManager/win32/win32CursorController.h"
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#include "windowManager/win32/winDispatch.h"
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#include "platform/menus/popupMenu.h"
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#include "platform/platformInput.h"
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// for winState structure
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#include "platformWin32/platformWin32.h"
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#include <d3d9types.h>
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#include "gfx/gfxDevice.h"
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#include <zmouse.h>
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const UTF16* _MainWindowClassName = L"TorqueJuggernaughtWindow";
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const UTF16* _CurtainWindowClassName = L"TorqueJuggernaughtCurtainWindow";
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#define SCREENSAVER_QUERY_DENY 0 // Disable screensaver
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#ifndef IDI_ICON1
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#define IDI_ICON1 107
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#endif
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static bool isScreenSaverRunning()
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{
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#ifndef SPI_GETSCREENSAVERRUNNING
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#define SPI_GETSCREENSAVERRUNNING 114
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#endif
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// Windows 2K, and higher. It might be better to hook into
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// the broadcast WM_SETTINGCHANGE message instead of polling for
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// the screen saver status.
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BOOL sreensaver = false;
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SystemParametersInfo(SPI_GETSCREENSAVERRUNNING,0,&sreensaver,0);
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return sreensaver;
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}
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void SetDisplayDefaults()
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{
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//changes the settings of the default display device
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//to the default mode
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ChangeDisplaySettings(NULL, 0);
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}
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Win32Window::Win32Window(): mMouseLockPosition(0,0),
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mShouldLockMouse(false),
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mMouseLocked(false),
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mOwningManager(NULL),
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mNextWindow(NULL),
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mWindowHandle(NULL),
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mOldParent(NULL),
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mTarget(NULL),
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mDevice(NULL),
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mAccelHandle(NULL),
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mSuppressReset(false),
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mMenuHandle(NULL),
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mWindowedWindowStyle(0),
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mPosition(0,0),
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mFullscreen(false)
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{
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mCursorController = new Win32CursorController( this );
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mVideoMode.bitDepth = 32;
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mVideoMode.fullScreen = false;
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mVideoMode.refreshRate = 60;
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mVideoMode.resolution.set(800,600);
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_registerWindowClass();
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}
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Win32Window::~Win32Window()
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{
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if(mAccelHandle)
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{
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DestroyAcceleratorTable(mAccelHandle);
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mAccelHandle = NULL;
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}
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// delete our win handle..
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DestroyWindow(mWindowHandle);
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// unlink ourselves from the window list...
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AssertFatal(mOwningManager, "Win32Window::~Win32Window - orphan window, cannot unlink!");
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mOwningManager->unlinkWindow(this);
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_unregisterWindowClass();
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}
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GFXDevice * Win32Window::getGFXDevice()
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{
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return mDevice;
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}
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GFXWindowTarget * Win32Window::getGFXTarget()
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{
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return mTarget;
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}
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const GFXVideoMode & Win32Window::getVideoMode()
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{
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return mVideoMode;
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}
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void Win32Window::setVideoMode( const GFXVideoMode &mode )
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{
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bool needCurtain = (mVideoMode.fullScreen != mode.fullScreen);
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if(needCurtain)
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{
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Con::errorf("Win32Window::setVideoMode - invoking curtain");
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mOwningManager->lowerCurtain();
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}
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mVideoMode = mode;
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mSuppressReset = true;
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// Can't switch to fullscreen while a child of another window
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if(mode.fullScreen && !Platform::getWebDeployment() && mOwningManager->getParentWindow())
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{
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mOldParent = (HWND)mOwningManager->getParentWindow();
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mOwningManager->setParentWindow(NULL);
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}
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else if(!mode.fullScreen && mOldParent)
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{
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mOwningManager->setParentWindow(mOldParent);
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mOldParent = NULL;
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}
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// Set our window to have the right style based on the mode
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if(mode.fullScreen && !Platform::getWebDeployment() && !mOffscreenRender)
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{
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WINDOWPLACEMENT wplacement = { sizeof(wplacement) };
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DWORD dwStyle = GetWindowLong(getHWND(), GWL_STYLE);
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MONITORINFO mi = { sizeof(mi) };
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if (GetWindowPlacement(getHWND(), &wplacement) && GetMonitorInfo(MonitorFromWindow(getHWND(), MONITOR_DEFAULTTOPRIMARY), &mi))
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{
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DISPLAY_DEVICE dd = GetPrimaryDevice();
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DEVMODE dv;
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ZeroMemory(&dv, sizeof(dv));
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dv.dmSize = sizeof(DEVMODE);
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EnumDisplaySettings(dd.DeviceName, ENUM_CURRENT_SETTINGS, &dv);
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dv.dmPelsWidth = mode.resolution.x;
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dv.dmPelsHeight = mode.resolution.y;
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dv.dmFields = (DM_PELSWIDTH | DM_PELSHEIGHT);
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ChangeDisplaySettings(&dv, CDS_FULLSCREEN);
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SetWindowLong(getHWND(), GWL_STYLE, dwStyle & ~WS_OVERLAPPEDWINDOW);
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SetWindowPos(getHWND(), HWND_TOP,
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mi.rcMonitor.left,
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mi.rcMonitor.top,
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mi.rcMonitor.right - mi.rcMonitor.left,
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mi.rcMonitor.bottom - mi.rcMonitor.top,
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SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
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}
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if(mDisplayWindow)
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ShowWindow(getHWND(), SW_SHOWNORMAL);
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// Clear the menu bar from the window for full screen
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HMENU menu = GetMenu(getHWND());
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if(menu)
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{
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SetMenu(getHWND(), NULL);
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}
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// When switching to Fullscreen, reset device after setting style
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if(mTarget.isValid())
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mTarget->resetMode();
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mFullscreen = true;
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}
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else
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{
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ChangeDisplaySettings(NULL, 0);
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// Reset device *first*, so that when we call setSize() and let it
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// access the monitor settings, it won't end up with our fullscreen
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// geometry that is just about to change.
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if(mTarget.isValid())
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mTarget->resetMode();
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if (!mOffscreenRender)
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{
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SetWindowLong( getHWND(), GWL_STYLE, mWindowedWindowStyle);
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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// Put back the menu bar, if any
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if(mMenuHandle)
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{
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SetMenu(getHWND(), mMenuHandle);
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}
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}
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// Make sure we're the correct resolution for web deployment
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if (!Platform::getWebDeployment() || !mOwningManager->getParentWindow() || mOffscreenRender)
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{
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setSize(mode.resolution);
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}
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else
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{
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HWND parentWin = (HWND)mOwningManager->getParentWindow();
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RECT windowRect;
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GetClientRect(parentWin, &windowRect);
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Point2I res(windowRect.right-windowRect.left, windowRect.bottom-windowRect.top);
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if (res.x == 0 || res.y == 0)
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{
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// Must be too early in the window set up to obtain the parent's size.
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setSize(mode.resolution);
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}
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else
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{
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setSize(res);
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}
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}
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if (!mOffscreenRender)
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{
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// We have to force Win32 to update the window frame and make the window
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// visible and no longer topmost - this code might be possible to simplify.
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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if(mDisplayWindow)
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ShowWindow( getHWND(), SW_SHOWNORMAL);
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}
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mFullscreen = false;
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}
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mSuppressReset = false;
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if(needCurtain)
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mOwningManager->raiseCurtain();
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SetForegroundWindow(getHWND());
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}
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bool Win32Window::clearFullscreen()
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{
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return true;
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}
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bool Win32Window::isFullscreen()
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{
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return mFullscreen;
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}
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void Win32Window::_setFullscreen(const bool fullscreen)
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{
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if (fullscreen == mFullscreen)
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return;
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mFullscreen = fullscreen;
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if(fullscreen && !mOffscreenRender)
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{
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Con::printf("Win32Window::setFullscreen (full) enter");
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SetWindowLong( getHWND(), GWL_STYLE, WS_POPUP|WS_SYSMENU );
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_FRAMECHANGED);
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}
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else
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{
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Con::printf("Win32Window::setFullscreen (windowed) enter");
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if (!mOffscreenRender)
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{
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SetWindowLong( getHWND(), GWL_STYLE, mWindowedWindowStyle);
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SetWindowPos( getHWND(), HWND_NOTOPMOST, 0, 0, mVideoMode.resolution.x, mVideoMode.resolution.y, SWP_FRAMECHANGED | SWP_SHOWWINDOW);
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}
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setSize(mVideoMode.resolution);
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}
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Con::printf("Win32Window::setFullscreen exit");
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}
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bool Win32Window::setCaption( const char *cap )
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{
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return SetWindowTextA(mWindowHandle, cap);
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}
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const char * Win32Window::getCaption()
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{
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char buff[512];
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S32 strLen = GetWindowTextA(mWindowHandle, buff, 512);
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if(strLen==0)
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return NULL;
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return StringTable->insert(buff);
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}
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void Win32Window::setFocus()
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{
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::SetFocus( mWindowHandle );
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}
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void Win32Window::setClientExtent( const Point2I newExtent )
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{
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Point2I oldExtent = getClientExtent();
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if (oldExtent == newExtent)
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return;
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RECT rtClient;
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DWORD Style, ExStyle;
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SetRect( &rtClient, 0, 0, newExtent.x, newExtent.y );
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Style = GetWindowLong( mWindowHandle, GWL_STYLE);
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ExStyle = GetWindowLong( mWindowHandle, GWL_EXSTYLE );
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AdjustWindowRectEx( &rtClient, Style, getMenuHandle() != NULL, ExStyle );
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if( Style & WS_VSCROLL )
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rtClient.right += GetSystemMetrics( SM_CXVSCROLL );
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if( Style & WS_HSCROLL )
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rtClient.bottom += GetSystemMetrics( SM_CYVSCROLL );
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SetWindowPos( mWindowHandle, NULL, 0, 0, rtClient.right - rtClient.left, rtClient.bottom - rtClient.top, SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOZORDER);
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}
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const Point2I Win32Window::getClientExtent()
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{
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// Fetch Client Rect from Windows
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RECT clientRect;
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::GetClientRect(mWindowHandle, &clientRect);
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// Return as a Torque Point2I - We don't care about origin as it's always 0,0
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return Point2I(clientRect.right - clientRect.left, clientRect.bottom - clientRect.top);
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}
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void Win32Window::setBounds( const RectI &newBounds )
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{
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RECT newRect;
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newRect.left = newBounds.point.x;
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newRect.top = newBounds.point.y;
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newRect.bottom = newRect.top + newBounds.extent.y;
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newRect.right = newRect.left + newBounds.extent.x;
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MoveWindow(mWindowHandle, newRect.left, newRect.top, newRect.right - newRect.left, newRect.bottom - newRect.top, true);
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}
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const RectI Win32Window::getBounds() const
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{
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// Fetch Window Rect from OS
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RECT windowRect;
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::GetWindowRect(mWindowHandle, &windowRect);
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// Return as a Torque RectI
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return RectI(windowRect.left,windowRect.top,windowRect.right - windowRect.left, windowRect.bottom - windowRect.top);
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}
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void Win32Window::setPosition( const Point2I newPosition )
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{
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SetWindowPos( mWindowHandle, HWND_NOTOPMOST, newPosition.x, newPosition.y, 0, 0, SWP_NOSIZE | SWP_NOACTIVATE );
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}
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const Point2I Win32Window::getPosition()
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{
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RECT windowRect;
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GetWindowRect( mWindowHandle, &windowRect );
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// Return position
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return Point2I(windowRect.left,windowRect.top);
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}
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Point2I Win32Window::clientToScreen( const Point2I& pos )
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{
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POINT p = { pos.x, pos.y };
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ClientToScreen( mWindowHandle, &p );
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return Point2I( p.x, p.y );
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}
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Point2I Win32Window::screenToClient( const Point2I& pos )
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{
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POINT p = { pos.x, pos.y };
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ScreenToClient( mWindowHandle, &p );
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return Point2I( p.x, p.y );
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}
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void Win32Window::centerWindow()
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{
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RECT newRect;
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GetWindowRect(mWindowHandle,&newRect);
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newRect.bottom -= newRect.top;
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newRect.right -= newRect.left;
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newRect.top = 0;
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newRect.left = 0;
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HMONITOR hMon = MonitorFromWindow(mWindowHandle, MONITOR_DEFAULTTONEAREST);
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// Get the monitor's extents.
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MONITORINFO monInfo;
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dMemset(&monInfo, 0, sizeof MONITORINFO);
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monInfo.cbSize = sizeof MONITORINFO;
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GetMonitorInfo(hMon, &monInfo);
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// Calculate the offset to center the window in the working area
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S32 deltaX = ((monInfo.rcWork.right - monInfo.rcWork.left) / 2) - ((newRect.right - newRect.left) / 2);
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S32 deltaY = ((monInfo.rcWork.bottom - monInfo.rcWork.top) / 2) - ((newRect.bottom - newRect.top) / 2);
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// Calculate the new left and top position for the window
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S32 newLeft = newRect.left + deltaX;
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S32 newTop = newRect.top + deltaY;
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// Clamp these to be greater than 0 so that the top left corner is never offscreen
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newLeft = mClamp(newLeft, 0, newLeft);
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newTop = mClamp(newLeft, 0, newTop);
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// Calculate the new width and height
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S32 newWidth = newRect.right - newRect.left;
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S32 newHeight = newRect.bottom - newRect.top;
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// If the new width and height of the window is larger
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// than the working area of the monitor but is smaller
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// than the monitor size then have it max out at the
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// working area so that it will remain uncovered. We
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// leave it alone if it is bigger than the monitor size
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// (with a small fudge) to support multiple monitors.
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if (newLeft + newWidth > (monInfo.rcWork.right - monInfo.rcWork.left) &&
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newLeft + newWidth <= (monInfo.rcMonitor.right - monInfo.rcMonitor.left) + 4)
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newWidth = (monInfo.rcWork.right - monInfo.rcWork.left) - newLeft;
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if (newTop + newHeight > (monInfo.rcWork.bottom - monInfo.rcWork.top) &&
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newTop + newHeight <= (monInfo.rcMonitor.bottom - monInfo.rcMonitor.top) + 4)
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newHeight = (monInfo.rcWork.bottom - monInfo.rcWork.top) - newTop;
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MoveWindow( mWindowHandle, newLeft, newTop, newWidth, newHeight, true );
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// Make sure the resolution matches the client extent
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Point2I clientExt = getClientExtent();
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mVideoMode.resolution.set( clientExt.x, clientExt.y );
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// Let GFX get an update about the new resolution
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if (mTarget.isValid())
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mTarget->resetMode();
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}
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bool Win32Window::setSize( const Point2I &newSize )
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{
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// Create the window rect (screen centered if not owned by a parent)
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RECT newRect;
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newRect.left = 0;
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newRect.top = 0;
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newRect.bottom = newRect.top + newSize.y;
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newRect.right = newRect.left + newSize.x;
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// Adjust the window rect to ensure the client rectangle is the desired resolution
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AdjustWindowRect( &newRect, mWindowedWindowStyle, false);//(bool)(getMenuHandle() != NULL) );
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// Center the window on the screen if we're not a child
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if( !mOwningManager->mParentWindow )
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{
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HMONITOR hMon = MonitorFromWindow(mWindowHandle, MONITOR_DEFAULTTONEAREST);
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// Get the monitor's extents.
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MONITORINFO monInfo;
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dMemset(&monInfo, 0, sizeof MONITORINFO);
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monInfo.cbSize = sizeof MONITORINFO;
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GetMonitorInfo(hMon, &monInfo);
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// Calculate the offset to center the window in the working area
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S32 deltaX = ((monInfo.rcWork.right - monInfo.rcWork.left) / 2) - ((newRect.right - newRect.left) / 2);
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S32 deltaY = ((monInfo.rcWork.bottom - monInfo.rcWork.top) / 2) - ((newRect.bottom - newRect.top) / 2);
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// Calculate the new left and top position for the window
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S32 newLeft = newRect.left + deltaX;
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S32 newTop = newRect.top + deltaY;
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// Clamp these to be greater than 0 so that the top left corner is never offscreen
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newLeft = mClamp(newLeft, 0, newLeft);
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newTop = mClamp(newLeft, 0, newTop);
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// Calculate the new width and height
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S32 newWidth = newRect.right - newRect.left;
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S32 newHeight = newRect.bottom - newRect.top;
|
|
|
|
// If the new width and height of the window is larger
|
|
// than the working area of the monitor but is smaller
|
|
// than the monitor size then have it max out at the
|
|
// working area so that it will remain uncovered. We
|
|
// leave it alone if it is bigger than the monitor size
|
|
// (with a small fudge) to support multiple monitors.
|
|
if (newLeft + newWidth > (monInfo.rcWork.right - monInfo.rcWork.left) &&
|
|
newLeft + newWidth <= (monInfo.rcMonitor.right - monInfo.rcMonitor.left) + 4)
|
|
newWidth = (monInfo.rcWork.right - monInfo.rcWork.left) - newLeft;
|
|
if (newTop + newHeight > (monInfo.rcWork.bottom - monInfo.rcWork.top) &&
|
|
newTop + newHeight <= (monInfo.rcMonitor.bottom - monInfo.rcMonitor.top) + 4)
|
|
newHeight = (monInfo.rcWork.bottom - monInfo.rcWork.top) - newTop;
|
|
|
|
MoveWindow( mWindowHandle, newLeft, newTop, newWidth, newHeight, true );
|
|
}
|
|
else // Just position it according to the mPosition plus new extent
|
|
MoveWindow(mWindowHandle, newRect.left, newRect.top, newRect.right - newRect.left, newRect.bottom - newRect.top, true);
|
|
|
|
// Make sure the resolution matches the client extent
|
|
Point2I clientExt = getClientExtent();
|
|
mVideoMode.resolution.set( clientExt.x, clientExt.y );
|
|
|
|
// Let GFX get an update about the new resolution
|
|
if (mTarget.isValid())
|
|
mTarget->resetMode();
|
|
|
|
InvalidateRect( NULL, NULL, true );
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Win32Window::isOpen()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
bool Win32Window::isVisible()
|
|
{
|
|
// Is the window open and visible, ie. not minimized?
|
|
|
|
if(!mWindowHandle)
|
|
return false;
|
|
|
|
if (mOffscreenRender)
|
|
return true;
|
|
|
|
return IsWindowVisible(mWindowHandle)
|
|
&& !IsIconic(mWindowHandle)
|
|
&& !isScreenSaverRunning();
|
|
}
|
|
|
|
bool Win32Window::isFocused()
|
|
{
|
|
|
|
if (mOffscreenRender)
|
|
return true;
|
|
|
|
// CodeReview This is enough to make the plugin and normal/editor scenarios
|
|
// coexist but it seems brittle. I think we need a better way to detect
|
|
// if we're the foreground window, maybe taking into account if any of our
|
|
// window's parents are foreground? [bjg 4/30/07]
|
|
if(mOwningManager->mParentWindow)
|
|
return (GetFocus() == mWindowHandle || IsChild(mWindowHandle, GetFocus()));
|
|
else
|
|
return ((GetFocus() == mWindowHandle || IsChild(mWindowHandle, GetFocus())) && GetForegroundWindow() == mWindowHandle);
|
|
}
|
|
|
|
bool Win32Window::isMinimized()
|
|
{
|
|
if (mOffscreenRender)
|
|
return false;
|
|
|
|
WINDOWPLACEMENT wd;
|
|
if ( GetWindowPlacement( mWindowHandle, &wd ) )
|
|
{
|
|
return ( wd.showCmd == SW_SHOWMINIMIZED );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Win32Window::isMaximized()
|
|
{
|
|
if (mOffscreenRender)
|
|
return true;
|
|
|
|
WINDOWPLACEMENT wd;
|
|
if ( GetWindowPlacement( mWindowHandle, &wd ) )
|
|
{
|
|
return ( wd.showCmd == SW_SHOWMAXIMIZED );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
WindowId Win32Window::getWindowId()
|
|
{
|
|
return mWindowId;
|
|
}
|
|
|
|
void Win32Window::minimize()
|
|
{
|
|
if (mOffscreenRender)
|
|
return;
|
|
|
|
ShowWindow( mWindowHandle, SW_MINIMIZE );
|
|
}
|
|
|
|
void Win32Window::maximize()
|
|
{
|
|
if (mOffscreenRender)
|
|
return;
|
|
|
|
ShowWindow( mWindowHandle, SW_MAXIMIZE );
|
|
}
|
|
|
|
void Win32Window::restore()
|
|
{
|
|
if (mOffscreenRender)
|
|
return;
|
|
|
|
ShowWindow( mWindowHandle, SW_RESTORE );
|
|
}
|
|
|
|
void Win32Window::hide()
|
|
{
|
|
if (mOffscreenRender)
|
|
return;
|
|
|
|
ShowWindow( mWindowHandle, SW_HIDE );
|
|
}
|
|
|
|
void Win32Window::show()
|
|
{
|
|
if (mOffscreenRender)
|
|
return;
|
|
|
|
ShowWindow( mWindowHandle, SW_SHOWNORMAL );
|
|
}
|
|
|
|
void Win32Window::close()
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
void Win32Window::_registerWindowClass()
|
|
{
|
|
// Check to see if it exists already.
|
|
WNDCLASSEX classInfo;
|
|
if (GetClassInfoEx(GetModuleHandle(NULL),_MainWindowClassName,&classInfo))
|
|
return;
|
|
|
|
HMODULE appInstance = GetModuleHandle(NULL);
|
|
HICON appIcon = LoadIcon(appInstance, MAKEINTRESOURCE(IDI_ICON1));
|
|
|
|
// Window class shared by all MainWindow objects
|
|
classInfo.lpszClassName = _MainWindowClassName;
|
|
classInfo.cbSize = sizeof(WNDCLASSEX);
|
|
classInfo.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
classInfo.lpfnWndProc = (WNDPROC)WindowProc;
|
|
classInfo.hInstance = appInstance; // Owner of this class
|
|
classInfo.hIcon = appIcon; // Icon name
|
|
classInfo.hIconSm = appIcon; // Icon name
|
|
classInfo.hCursor = LoadCursor(NULL, IDC_ARROW); // Cursor
|
|
classInfo.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); // Default color
|
|
classInfo.lpszMenuName = NULL;
|
|
classInfo.cbClsExtra = 0;
|
|
classInfo.cbWndExtra = 0;
|
|
if (!RegisterClassEx(&classInfo))
|
|
AssertISV(false,"Window class initialization failed");
|
|
|
|
classInfo.lpfnWndProc = DefWindowProc;
|
|
classInfo.hCursor = NULL;
|
|
classInfo.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
|
|
classInfo.lpszClassName = _CurtainWindowClassName;
|
|
if (!RegisterClassEx(&classInfo))
|
|
AssertISV(false,"Curtain window class initialization failed");
|
|
}
|
|
|
|
void Win32Window::_unregisterWindowClass()
|
|
{
|
|
WNDCLASSEX classInfo;
|
|
if (GetClassInfoEx(GetModuleHandle(NULL),_MainWindowClassName,&classInfo))
|
|
UnregisterClass(_MainWindowClassName,GetModuleHandle(NULL));
|
|
if (GetClassInfoEx(GetModuleHandle(NULL),_CurtainWindowClassName,&classInfo))
|
|
UnregisterClass(_CurtainWindowClassName,GetModuleHandle(NULL));
|
|
}
|
|
|
|
LRESULT PASCAL Win32Window::WindowProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
|
|
{
|
|
// CodeReview [tom, 4/30/2007] The two casts here seem somewhat silly and redundant ?
|
|
Win32Window* window = (Win32Window*)((PlatformWindow*)GetWindowLongPtr(hWnd, GWLP_USERDATA));
|
|
const WindowId devId = window ? window->getWindowId() : 0;
|
|
|
|
if (window && window->getOffscreenRender())
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
|
|
switch (message)
|
|
{
|
|
|
|
case WM_DISPLAYCHANGE:
|
|
// Update the monitor list
|
|
PlatformWindowManager::get()->buildMonitorsList();
|
|
|
|
if(window && window->isVisible() && !window->mSuppressReset && window->getVideoMode().bitDepth != wParam)
|
|
{
|
|
Con::warnf("Win32Window::WindowProc - resetting device due to display mode BPP change.");
|
|
window->getGFXTarget()->resetMode();
|
|
}
|
|
break;
|
|
|
|
case WM_MOUSEACTIVATE:
|
|
SetFocus(hWnd);
|
|
return MA_ACTIVATE;
|
|
|
|
case WM_MOUSEMOVE:
|
|
if (window && GetFocus() != hWnd && IsChild(hWnd, GetFocus()))
|
|
{
|
|
SetFocus(hWnd);
|
|
break;
|
|
}
|
|
|
|
// If our foreground window is the browser and we don't have focus grab it
|
|
if (Platform::getWebDeployment() && GetFocus() != hWnd)
|
|
{
|
|
HWND phwnd = GetParent(hWnd);
|
|
while (phwnd)
|
|
{
|
|
if (GetForegroundWindow() == phwnd)
|
|
{
|
|
SetFocus(hWnd);
|
|
break;
|
|
}
|
|
phwnd = GetParent(phwnd);
|
|
}
|
|
}
|
|
break;
|
|
|
|
// Associate the window pointer with this window
|
|
case WM_CREATE:
|
|
// CodeReview [tom, 4/30/2007] Why don't we just cast this to a LONG
|
|
// instead of having a ton of essentially pointless casts ?
|
|
SetWindowLongPtr(hWnd, GWLP_USERDATA,
|
|
(LONG_PTR)((PlatformWindow*)((CREATESTRUCT*)lParam)->lpCreateParams));
|
|
break;
|
|
|
|
case WM_SETFOCUS:
|
|
// NOTE: if wParam is NOT equal to our window handle then we are GAINING focus
|
|
Dispatch(DelayedDispatch, hWnd, message, wParam, lParam);
|
|
return 0;
|
|
|
|
case WM_KILLFOCUS:
|
|
// NOTE: if wParam is NOT equal to our window handle then we are LOSING focus
|
|
Dispatch(DelayedDispatch, hWnd, message, wParam, lParam);
|
|
return 0;
|
|
|
|
// The window is being dragged
|
|
case WM_MOVE:
|
|
if(!window)
|
|
break;
|
|
|
|
window->mPosition.x = (int)LOWORD(lParam);
|
|
window->mPosition.y = (int)HIWORD(lParam);
|
|
return 0;
|
|
|
|
// Update viewport when the window moves
|
|
case WM_SIZE:
|
|
if(window && window->mSuppressReset)
|
|
break;
|
|
|
|
// This is dispatched immediately to prevent a race condition with journaling and window minimizing
|
|
if (wParam != SIZE_MINIMIZED && !Journal::IsPlaying())
|
|
Dispatch( ImmediateDispatch, hWnd,message,wParam,lParam );
|
|
|
|
if(wParam != SIZE_MINIMIZED && window != NULL )
|
|
{
|
|
if(!window->mVideoMode.fullScreen)
|
|
{
|
|
U32 width = LOWORD( lParam );
|
|
U32 height = HIWORD( lParam );
|
|
|
|
window->mVideoMode.resolution.set( width, height );
|
|
}
|
|
|
|
if(window->getGFXTarget())
|
|
{
|
|
Con::warnf("Win32Window::WindowProc - resetting device due to window size change.");
|
|
window->getGFXTarget()->resetMode();
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
// Limit resize to a safe minimum
|
|
case WM_GETMINMAXINFO:
|
|
MINMAXINFO *winfo;
|
|
winfo = (MINMAXINFO*)(lParam);
|
|
|
|
if(window && window->mMinimumSize.lenSquared() > 0)
|
|
{
|
|
winfo->ptMinTrackSize.x = window->mMinimumSize.x;
|
|
winfo->ptMinTrackSize.y = window->mMinimumSize.y;
|
|
}
|
|
|
|
//Is the window size locked?
|
|
if (window && window->isSizeLocked())
|
|
{
|
|
Point2I lockedSize = window->getLockedSize();
|
|
|
|
winfo->ptMinTrackSize.x = lockedSize.x;
|
|
winfo->ptMinTrackSize.y = lockedSize.y;
|
|
winfo->ptMaxTrackSize.x = lockedSize.x;
|
|
winfo->ptMaxTrackSize.y = lockedSize.y;
|
|
}
|
|
|
|
break;
|
|
|
|
// Override background erase so window doesn't get cleared
|
|
case WM_ERASEBKGND:
|
|
return 1;
|
|
|
|
case WM_MENUSELECT:
|
|
winState.renderThreadBlocked = true;
|
|
break;
|
|
|
|
// Refresh the window
|
|
case WM_PAINT:
|
|
// Use validate instead of begin/end paint, which seem to installs
|
|
// some Dx clipping state that isn't getting restored properly
|
|
ValidateRect(hWnd,0);
|
|
|
|
// Skip it if we're dispatching.
|
|
if(Journal::IsDispatching())
|
|
break;
|
|
|
|
if( window == NULL )
|
|
break;
|
|
|
|
//// Default render if..
|
|
//// 1. We have no device
|
|
//// 2. We have a device but it's not allowing rendering
|
|
if( !window->getGFXDevice() || !window->getGFXDevice()->allowRender() )
|
|
window->defaultRender();
|
|
if( winState.renderThreadBlocked )
|
|
window->displayEvent.trigger(devId);
|
|
break;
|
|
|
|
// Power shutdown query
|
|
case WM_POWERBROADCAST: {
|
|
if (wParam == PBT_APMQUERYSUSPEND)
|
|
if (GetForegroundWindow() == hWnd)
|
|
return BROADCAST_QUERY_DENY;
|
|
break;
|
|
}
|
|
|
|
// Screensaver activation and monitor power requests
|
|
case WM_SYSCOMMAND:
|
|
switch (wParam) {
|
|
case SC_SCREENSAVE:
|
|
case SC_MONITORPOWER:
|
|
if (GetForegroundWindow() == hWnd)
|
|
return SCREENSAVER_QUERY_DENY;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
// Menus
|
|
case WM_COMMAND:
|
|
{
|
|
winState.renderThreadBlocked = false;
|
|
|
|
if( window == NULL )
|
|
break;
|
|
|
|
// [tom, 8/21/2006] Pass off to the relevant PopupMenu if it's a menu
|
|
// or accelerator command. PopupMenu will in turn hand off to script.
|
|
//
|
|
// Note: PopupMenu::handleSelect() will not do anything if the menu
|
|
// item is disabled, so we don't need to deal with that here.
|
|
|
|
S32 numItems = GetMenuItemCount(window->getMenuHandle());
|
|
for(S32 i = 0;i < numItems;i++)
|
|
{
|
|
MENUITEMINFOA mi;
|
|
mi.cbSize = sizeof(mi);
|
|
mi.fMask = MIIM_DATA;
|
|
if(GetMenuItemInfoA(window->getMenuHandle(), i, TRUE, &mi))
|
|
{
|
|
if(mi.fMask & MIIM_DATA && mi.dwItemData != 0)
|
|
{
|
|
PopupMenu *mnu = (PopupMenu *)mi.dwItemData;
|
|
|
|
PopupMenu::smSelectionEventHandled = false;
|
|
PopupMenu::smPopupMenuEvent.trigger(mnu->getPopupGUID(), LOWORD(wParam));
|
|
if (PopupMenu::smSelectionEventHandled)
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WM_INITMENUPOPUP:
|
|
{
|
|
HMENU menu = (HMENU)wParam;
|
|
MENUINFO mi;
|
|
mi.cbSize = sizeof(mi);
|
|
mi.fMask = MIM_MENUDATA;
|
|
if(GetMenuInfo(menu, &mi) && mi.dwMenuData != 0)
|
|
{
|
|
PopupMenu *pm = (PopupMenu *)mi.dwMenuData;
|
|
if(pm != NULL)
|
|
pm->onMenuSelect();
|
|
}
|
|
}
|
|
break;
|
|
// Some events need to be consumed as well as queued up
|
|
// for later dispatch.
|
|
case WM_CLOSE:
|
|
case WM_MOUSEWHEEL:
|
|
#ifdef WM_MOUSEHWHEEL // Vista
|
|
case WM_MOUSEHWHEEL:
|
|
#endif
|
|
|
|
// CodeReview This fixes some issues with inappropriate event handling
|
|
// around device resets and in full-screen mode but feels
|
|
// heavy-handed. Is it clobbering something important?
|
|
// [bjg 6/13/07]
|
|
case WM_KEYUP:
|
|
case WM_KEYDOWN:
|
|
case WM_SYSKEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
Dispatch(DelayedDispatch,hWnd,message,wParam,lParam);
|
|
return 0;
|
|
}
|
|
|
|
// Queue up for later and invoke the Windows default handler.
|
|
Dispatch(DelayedDispatch,hWnd,message,wParam,lParam);
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
|
|
|
|
void Win32Window::defaultRender()
|
|
{
|
|
// Get Window Device Context
|
|
HDC logoDC = GetDC(mWindowHandle);
|
|
|
|
// Get Window Rectangle
|
|
RECT lRect;
|
|
GetClientRect(mWindowHandle,&lRect);
|
|
|
|
// Fill with AppWorkspace color
|
|
FillRect( logoDC, &lRect, (HBRUSH)GetSysColorBrush(COLOR_APPWORKSPACE) );
|
|
|
|
// Release Device Context
|
|
ReleaseDC(mWindowHandle,logoDC);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Accelerators
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void Win32Window::addAccelerator(Accelerator &accel)
|
|
{
|
|
ACCEL winAccel;
|
|
winAccel.fVirt = FVIRTKEY;
|
|
winAccel.cmd = accel.mID;
|
|
|
|
if(accel.mDescriptor.flags & SI_SHIFT)
|
|
winAccel.fVirt |= FSHIFT;
|
|
if(accel.mDescriptor.flags & SI_CTRL)
|
|
winAccel.fVirt |= FCONTROL;
|
|
if(accel.mDescriptor.flags & SI_ALT)
|
|
winAccel.fVirt |= FALT;
|
|
|
|
winAccel.key = TranslateKeyCodeToOS(accel.mDescriptor.eventCode);
|
|
|
|
for(WinAccelList::iterator i = mWinAccelList.begin();i != mWinAccelList.end();++i)
|
|
{
|
|
if(i->cmd == winAccel.cmd)
|
|
{
|
|
// Already in list, just update it
|
|
i->fVirt = winAccel.fVirt;
|
|
i->key = winAccel.key;
|
|
return;
|
|
}
|
|
|
|
if(i->fVirt == winAccel.fVirt && i->key == winAccel.key)
|
|
{
|
|
// Existing accelerator in list, don't add this one
|
|
return;
|
|
}
|
|
}
|
|
|
|
mWinAccelList.push_back(winAccel);
|
|
}
|
|
|
|
void Win32Window::removeAccelerator(Accelerator &accel)
|
|
{
|
|
for(WinAccelList::iterator i = mWinAccelList.begin();i != mWinAccelList.end();++i)
|
|
{
|
|
if(i->cmd == accel.mID)
|
|
{
|
|
mWinAccelList.erase(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static bool isMenuItemIDEnabled(HMENU menu, U32 id)
|
|
{
|
|
S32 numItems = GetMenuItemCount(menu);
|
|
for(S32 i = 0;i < numItems;i++)
|
|
{
|
|
MENUITEMINFOA mi;
|
|
mi.cbSize = sizeof(mi);
|
|
mi.fMask = MIIM_ID|MIIM_STATE|MIIM_SUBMENU|MIIM_DATA;
|
|
if(GetMenuItemInfoA(menu, i, TRUE, &mi))
|
|
{
|
|
if(mi.fMask & MIIM_ID && mi.wID == id)
|
|
{
|
|
// This is an item on this menu
|
|
return (mi.fMask & MIIM_STATE) && ! (mi.fState & MFS_DISABLED);
|
|
}
|
|
|
|
if((mi.fMask & MIIM_SUBMENU) && mi.hSubMenu != 0 && (mi.fMask & MIIM_DATA) && mi.dwItemData != 0)
|
|
{
|
|
// This is a submenu, if it can handle this ID then recurse to find correct state
|
|
PopupMenu *mnu = (PopupMenu *)mi.dwItemData;
|
|
if(mnu->canHandleID(id))
|
|
return isMenuItemIDEnabled(mi.hSubMenu, id);
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Win32Window::isAccelerator(const InputEventInfo &info)
|
|
{
|
|
U32 virt;
|
|
virt = FVIRTKEY;
|
|
if(info.modifier & SI_SHIFT)
|
|
virt |= FSHIFT;
|
|
if(info.modifier & SI_CTRL)
|
|
virt |= FCONTROL;
|
|
if(info.modifier & SI_ALT)
|
|
virt |= FALT;
|
|
|
|
U8 keyCode = TranslateKeyCodeToOS(info.objInst);
|
|
|
|
for(S32 i = 0;i < mWinAccelList.size();++i)
|
|
{
|
|
const ACCEL &accel = mWinAccelList[i];
|
|
if(accel.key == keyCode && accel.fVirt == virt && isMenuItemIDEnabled(getMenuHandle(), accel.cmd))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void Win32Window::addAccelerators(AcceleratorList &list)
|
|
{
|
|
if(mAccelHandle)
|
|
{
|
|
DestroyAcceleratorTable(mAccelHandle);
|
|
mAccelHandle = NULL;
|
|
}
|
|
|
|
for(AcceleratorList::iterator i = list.begin();i != list.end();++i)
|
|
{
|
|
addAccelerator(*i);
|
|
}
|
|
|
|
if(mWinAccelList.size() > 0)
|
|
mAccelHandle = CreateAcceleratorTable(&mWinAccelList[0], mWinAccelList.size());
|
|
}
|
|
|
|
void Win32Window::removeAccelerators(AcceleratorList &list)
|
|
{
|
|
if(mAccelHandle)
|
|
{
|
|
DestroyAcceleratorTable(mAccelHandle);
|
|
mAccelHandle = NULL;
|
|
}
|
|
|
|
for(AcceleratorList::iterator i = list.begin();i != list.end();++i)
|
|
{
|
|
removeAccelerator(*i);
|
|
}
|
|
|
|
if(mWinAccelList.size() > 0)
|
|
mAccelHandle = CreateAcceleratorTable(mWinAccelList.address(), mWinAccelList.size());
|
|
}
|
|
|
|
bool Win32Window::translateMessage(MSG &msg)
|
|
{
|
|
if(mAccelHandle == NULL || mWindowHandle == NULL || !mEnableAccelerators)
|
|
return false;
|
|
|
|
S32 ret = TranslateAccelerator(mWindowHandle, mAccelHandle, &msg);
|
|
return ret != 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Mouse Locking
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void Win32Window::setMouseLocked( bool enable )
|
|
{
|
|
|
|
if (mOffscreenRender)
|
|
return;
|
|
|
|
// Maintain a good state without unnecessary
|
|
// cursor hides/modifications
|
|
if( enable && mMouseLocked && mShouldLockMouse )
|
|
return;
|
|
else if(!enable && !mMouseLocked && !mShouldLockMouse )
|
|
return;
|
|
|
|
// Need to be focused to enable mouse lock
|
|
// but we can disable it no problem if we're
|
|
// not focused
|
|
if( !isFocused() && enable )
|
|
{
|
|
mShouldLockMouse = enable;
|
|
return;
|
|
}
|
|
|
|
// Set Flag
|
|
mMouseLocked = enable;
|
|
|
|
if( enable )
|
|
{
|
|
getCursorPosition( mMouseLockPosition );
|
|
|
|
RECT r;
|
|
GetWindowRect(getHWND(), &r);
|
|
|
|
// Hide the cursor before it's moved
|
|
setCursorVisible( false );
|
|
|
|
// We have to nudge the cursor clip rect in a bit so we don't go out
|
|
// side the bounds of the window... We'll just do it by 32 in all
|
|
// directions, which will break for very small windows (< 200x200 or so)
|
|
// but otherwise won't matter.
|
|
RECT rCopy = r;
|
|
rCopy.top += 32; rCopy.bottom -= 64;
|
|
rCopy.left += 32; rCopy.right -= 64;
|
|
ClipCursor(&rCopy);
|
|
|
|
S32 centerX = (r.right + r.left) >> 1;
|
|
S32 centerY = ((r.bottom + r.top) >> 1);
|
|
|
|
|
|
// Consume all existing mouse events and those posted to our own dispatch queue
|
|
MSG msg;
|
|
PeekMessage( &msg, 0,WM_MOUSEFIRST,WM_MOUSELAST , PM_QS_POSTMESSAGE | PM_NOYIELD | PM_REMOVE );
|
|
RemoveMessages( NULL, WM_MOUSEMOVE, WM_MOUSEMOVE );
|
|
|
|
// Set the CursorPos
|
|
SetCursorPos(centerX, centerY);
|
|
|
|
// reset should lock flag
|
|
mShouldLockMouse = true;
|
|
}
|
|
else
|
|
{
|
|
// This belongs before the unlock code
|
|
mShouldLockMouse = false;
|
|
|
|
ClipCursor(NULL);
|
|
setCursorPosition( mMouseLockPosition.x,mMouseLockPosition.y );
|
|
|
|
// Consume all existing mouse events and those posted to our own dispatch queue
|
|
MSG msg;
|
|
PeekMessage( &msg, NULL,WM_MOUSEFIRST,WM_MOUSELAST , PM_QS_POSTMESSAGE | PM_NOYIELD | PM_REMOVE );
|
|
RemoveMessages( NULL, WM_MOUSEMOVE, WM_MOUSEMOVE );
|
|
|
|
// Show the Cursor
|
|
setCursorVisible( true );
|
|
|
|
}
|
|
}
|
|
|
|
const UTF16 *Win32Window::getWindowClassName()
|
|
{
|
|
return _MainWindowClassName;
|
|
}
|
|
|
|
const UTF16 *Win32Window::getCurtainWindowClassName()
|
|
{
|
|
return _CurtainWindowClassName;
|
|
}
|