Commit graph

11 commits

Author SHA1 Message Date
AzaezelX eeb42632f5 Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
# Conflicts:
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp
#	Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h
#	Engine/source/scene/sceneContainer.h
2023-11-10 02:50:13 -06:00
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
James Urquhart 97d7d2e992 Alternate fix for castRay issue 2023-11-04 22:06:13 +00:00
James Urquhart d278aab929 Improve SceneContainer testing code 2023-09-26 12:03:51 -05:00
jamesu@gmail.com 32a5644d2e Add preliminary testing code for SceneContainer util classes 2023-09-26 12:03:51 -05:00
James Urquhart d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
James Urquhart 596d13f9a4 Optimize container bin lookups 2023-09-26 12:03:51 -05:00
Azaezel 9dd9d2f9b7 scenecontainer cleanup 2018-03-13 17:29:03 -05:00
Marc Chapman ae2bedccee radius-search -- Expose search-list used for determining area damage. 2017-07-27 00:16:13 +01:00
Daniel Buckmaster d9c731b73f Added PLC_Navigation hint for gathering navmesh polygon data. 2013-07-04 17:23:23 +10:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00