AzaezelX
eeb42632f5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/clusterCluck
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# Conflicts:
# Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.cpp
# Engine/source/gui/worldEditor/guiConvexShapeEditorCtrl.h
# Engine/source/scene/sceneContainer.h
2023-11-10 02:50:13 -06:00
AzaezelX
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
...
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
James Urquhart
97d7d2e992
Alternate fix for castRay issue
2023-11-04 22:06:13 +00:00
James Urquhart
d278aab929
Improve SceneContainer testing code
2023-09-26 12:03:51 -05:00
jamesu@gmail.com
32a5644d2e
Add preliminary testing code for SceneContainer util classes
2023-09-26 12:03:51 -05:00
James Urquhart
d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
2023-09-26 12:03:51 -05:00
James Urquhart
596d13f9a4
Optimize container bin lookups
2023-09-26 12:03:51 -05:00
Azaezel
9dd9d2f9b7
scenecontainer cleanup
2018-03-13 17:29:03 -05:00
Marc Chapman
ae2bedccee
radius-search -- Expose search-list used for determining area damage.
2017-07-27 00:16:13 +01:00
Daniel Buckmaster
d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00