marauder2k7
3aef90a6bc
Update GFXTextureManager and GBitmap
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GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats
GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
2025-12-22 10:29:01 +00:00
marauder2k7
ce4d861658
Test PR for generating cubemap mips
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note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()
Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
marauder2k7
8dc3163fae
Update gfxNullDevice.cpp
2024-03-18 20:24:03 +00:00
marauder2k7
7c7e3c8bf8
Update gfxNullDevice.cpp
2024-03-18 19:58:02 +00:00
marauder2k7
155696ba76
Update gfxNullDevice.cpp
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ubuntu gcc crash on this function
2024-03-18 18:55:59 +00:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
AzaezelX
04f4a5fcf4
dedicated server nulltexturemanager work
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also supress warning for imageassets not loading a texture in nulldevice, and early out of _determineFeatures shadergen methods under the same conditions
2022-10-01 12:44:45 -05:00
rextimmy
5a933c00d3
Removed old fixed function code from GFX.
2021-01-05 12:57:17 +10:00
Lukas Aldershaab
e92e945912
Refactor GFXTextureArray
2021-01-01 21:06:08 +01:00
Lukas Aldershaab
87dd7ffc4a
Implement Singlepass Terrain Render
2021-01-01 21:06:01 +01:00
AzaezelX
b9c207765e
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
Areloch
26471aaa77
WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.
2019-03-24 18:18:44 -05:00
Tim Barnes
ab10cc0c87
timmy merge work
2018-11-28 17:51:52 +10:00
Areloch
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Areloch
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
Dušan Jocić
28d303c5ea
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
DavidWyand-GG
7dbfe6994d
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00