AzaezelX
|
f633ef3a3d
|
fill in the validated variables
|
2025-03-09 11:53:23 -05:00 |
|
marauder2k7
|
efbe5e90f5
|
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
|
2024-03-18 18:13:00 +00:00 |
|
AzaezelX
|
f5a34308f9
|
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2023-01-27 01:13:15 -06:00 |
|
rextimmy
|
5a933c00d3
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
Lukas Joergensen
|
5a994bdddc
|
Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent
|
2020-11-15 21:30:45 +01:00 |
|
Areloch
|
25686ed4be
|
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
2017-06-23 11:36:20 -05:00 |
|
Thomas "elfprince13" Dickerson
|
ad4a5e5a88
|
reindented
|
2017-01-11 17:11:37 -05:00 |
|
yourarcade
|
8d610787a2
|
Fix push/pop mismatch bug;add code to properly rotate, translate and render needle.
|
2016-09-25 17:48:27 -07:00 |
|
yourarcade
|
213b7020a3
|
Allow the gui to render for both vehicles and vehicle-mounted players.
|
2016-09-25 16:53:00 -07:00 |
|
DavidWyand-GG
|
7dbfe6994d
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|