Commit graph

20 commits

Author SHA1 Message Date
rextimmy f2dc291cf5 PhysX 3.4 implementation 2018-01-19 22:34:26 +10:00
Thomas "elfprince13" Dickerson ce51070fc4 whitespace updates 2017-01-06 23:04:49 -05:00
Areloch ca2d2651b8 Merge pull request #1901 from rextimmy/physics_timing
Physics timing
2017-01-06 18:52:41 -06:00
Areloch aa121c50b7 Merge pull request #1903 from rextimmy/physics_applyforce
PhysicsShape applyForce function
2017-01-06 18:51:42 -06:00
Areloch 83d4493f53 Merge pull request #1897 from rextimmy/physx3_3
Physx3.3 updates
2017-01-06 18:50:16 -06:00
rextimmy 1559e7a3d3 PhysicsShape applyForce function 2017-01-05 10:38:05 +10:00
rextimmy 714362fc60 Physics timing 2017-01-04 19:40:22 +10:00
rextimmy 55e9af9786 PhysicsShape applyTorque function 2017-01-04 13:23:36 +10:00
rextimmy e896ce0e4e Cache PxRenderBuffer 2017-01-04 01:47:43 +10:00
Areloch 34ad0c39d5 Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
2016-07-04 16:19:08 -05:00
Areloch 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 2016-06-05 19:17:34 -05:00
Areloch 37e030f8f4 Makes vehicles work with the physics plugins.
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.

Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch b64123a452 Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players. 2016-05-13 23:57:48 -05:00
OTHGMars 47b68f482e This commits adds the testSpacials() and setSpacials() functions to test for overlaps and update the controllers capsule dimensions when the player pose changes. 2016-03-18 00:35:37 -04:00
rextimmy 880642060e Fixed issue where physx3 cpu dispatcher was created multiple times 2014-12-01 12:39:46 +10:00
rextimmy 664595ef9e - Fixed memory leak when creating terrain with physx 3
- Fixed terrain tessellation with physx 3
2014-11-08 14:08:59 +10:00
rextimmy 1ca3190994 Removed old px3Cast 2014-06-07 12:23:12 +10:00
rextimmy 87ba9a7084 code cleanup 2014-06-07 12:11:44 +10:00
rextimmy d58a69e76c Merge remote-tracking branch 'GarageGames/development' into physx3_basic 2014-06-06 22:40:14 +10:00
rextimmy d4b189e175 PhysX3 basic plugin. 2014-02-28 12:11:26 +10:00