Merge pull request #1506 from marauder2k9-torque/SoundAsset_Refactor

Shape Asset Refactor and Image Asset fixes and tweaks
This commit is contained in:
Brian Roberts 2025-06-21 21:09:28 -05:00 committed by GitHub
commit f1cf4147a8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
78 changed files with 1472 additions and 1182 deletions

View file

@ -213,6 +213,8 @@ bool ImageAsset::onAdd()
void ImageAsset::onRemove()
{
Torque::FS::RemoveChangeNotification(mImageFile, this, &ImageAsset::_onResourceChanged);
// Call Parent.
Parent::onRemove();
}
@ -345,6 +347,11 @@ void ImageAsset::initializeAsset(void)
return;
mImageFile = expandAssetFilePath(mImageFile);
if (getOwned())
Torque::FS::AddChangeNotification(mImageFile, this, &ImageAsset::_onResourceChanged);
populateImage();
}
void ImageAsset::onAssetRefresh(void)
@ -356,6 +363,8 @@ void ImageAsset::onAssetRefresh(void)
// Call parent.
Parent::onAssetRefresh();
populateImage();
}
//------------------------------------------------------------------------------
@ -385,6 +394,8 @@ void ImageAsset::setImageFile(StringTableEntry pImageFile)
if (pImageFile == mImageFile)
return;
Torque::FS::RemoveChangeNotification(mImageFile, this, &ImageAsset::_onResourceChanged);
if (String(pImageFile).startsWith("#") || String(pImageFile).startsWith("$"))
{
mImageFile = StringTable->insert(pImageFile);
@ -395,46 +406,6 @@ void ImageAsset::setImageFile(StringTableEntry pImageFile)
mImageFile = getOwned() ? expandAssetFilePath(pImageFile) : StringTable->insert(pImageFile);
if (Torque::FS::IsFile(mImageFile))
{
if (dStrEndsWith(mImageFile, ".dds"))
{
DDSFile* tempFile = new DDSFile();
FileStream* ddsFs;
if ((ddsFs = FileStream::createAndOpen(mImageFile, Torque::FS::File::Read)) == NULL)
{
Con::errorf("ImageAsset::setImageFile Failed to open ddsfile: %s", mImageFile);
}
if (!tempFile->readHeader(*ddsFs))
{
Con::errorf("ImageAsset::setImageFile Failed to read header of ddsfile: %s", mImageFile);
}
else
{
mImageWidth = tempFile->mWidth;
mImageHeight = tempFile->mHeight;
}
ddsFs->close();
delete tempFile;
}
else
{
if (!stbi_info(mImageFile, &mImageWidth, &mImageHeight, &mImageChannels))
{
StringTableEntry stbErr = stbi_failure_reason();
if (stbErr == StringTable->EmptyString())
stbErr = "ImageAsset::Unkown Error!";
Con::errorf("ImageAsset::setImageFile STB Get file info failed: %s", stbErr);
}
}
// we only support 2d textures..... for no ;)
mImageDepth = 1;
}
refreshAsset();
}
@ -675,6 +646,49 @@ void ImageAsset::onTamlCustomRead(const TamlCustomNodes& customNodes)
}
}
void ImageAsset::populateImage(void)
{
if (Torque::FS::IsFile(mImageFile))
{
if (dStrEndsWith(mImageFile, ".dds"))
{
DDSFile* tempFile = new DDSFile();
FileStream* ddsFs;
if ((ddsFs = FileStream::createAndOpen(mImageFile, Torque::FS::File::Read)) == NULL)
{
Con::errorf("ImageAsset::setImageFile Failed to open ddsfile: %s", mImageFile);
}
if (!tempFile->readHeader(*ddsFs))
{
Con::errorf("ImageAsset::setImageFile Failed to read header of ddsfile: %s", mImageFile);
}
else
{
mImageWidth = tempFile->mWidth;
mImageHeight = tempFile->mHeight;
}
ddsFs->close();
delete tempFile;
}
else
{
if (!stbi_info(mImageFile, &mImageWidth, &mImageHeight, &mImageChannels))
{
StringTableEntry stbErr = stbi_failure_reason();
if (stbErr == StringTable->EmptyString())
stbErr = "ImageAsset::Unkown Error!";
Con::errorf("ImageAsset::setImageFile STB Get file info failed: %s", stbErr);
}
}
// we only support 2d textures..... for now ;)
mImageDepth = 1;
}
}
const char* ImageAsset::getImageInfo()
{
if (isAssetValid())

View file

@ -123,7 +123,7 @@ public:
};
static const String mErrCodeStrings[U32(ImageAssetErrCode::Extended) - U32(Parent::Extended) + 1];
static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset) return checkAsset->mLoadedState; else return 0; }
static U32 getAssetErrCode(ConcreteAssetPtr checkAsset) { if (checkAsset.notNull()) return checkAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
@ -196,7 +196,7 @@ public:
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetById(String assetId, AssetPtr<ImageAsset>* imageAsset) { return getAssetById(assetId.c_str(), imageAsset); };
void populateImage(void);
const char* getImageInfo();
protected:
@ -233,17 +233,20 @@ DefineEnumType(ImageAssetType);
#pragma region Refactor Asset Macros
#define DECLARE_IMAGEASSET(className, name, profile) \
#define DECLARE_IMAGEASSET(className, name, profile) \
private: \
AssetPtr<ImageAsset> m##name##Asset;\
String m##name##File;\
AssetPtr<ImageAsset> m##name##Asset; \
StringTableEntry m##name##File = StringTable->EmptyString(); \
public: \
void _set##name(StringTableEntry _in){ \
if(m##name##Asset.getAssetId() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString()) \
if(get##name##File() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString() || _in == "") \
{ \
m##name##Asset = NULL; \
m##name##File = ""; \
return; \
} \
if(!AssetDatabase.isDeclaredAsset(_in)) \
@ -271,10 +274,12 @@ public:
imageAssetId = ImageAsset::smNoImageAssetFallback; \
} \
m##name##Asset = imageAssetId; \
m##name##File = _in; \
} \
else \
{ \
m##name##Asset = _in; \
m##name##File = get##name##File(); \
} \
}; \
\
@ -285,17 +290,20 @@ public:
StringTableEntry get##name##File(){ return m##name##Asset.notNull() ? m##name##Asset->getImageFile() : ""; }
#define DECLARE_IMAGEASSET_NET(className, name, profile, mask) \
#define DECLARE_IMAGEASSET_NET(className, name, profile, mask) \
private: \
AssetPtr<ImageAsset> m##name##Asset; \
String m##name##File;\
StringTableEntry m##name##File = StringTable->EmptyString(); \
public: \
void _set##name(StringTableEntry _in){ \
if(m##name##Asset.getAssetId() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString()) \
if(get##name##File() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString() || _in == "") \
{ \
m##name##Asset = NULL; \
m##name##File = ""; \
setMaskBits(mask); \
return; \
} \
@ -324,10 +332,12 @@ public:
imageAssetId = ImageAsset::smNoImageAssetFallback; \
} \
m##name##Asset = imageAssetId; \
m##name##File = _in; \
} \
else \
{ \
m##name##Asset = _in; \
m##name##File = get##name##File(); \
} \
setMaskBits(mask); \
}; \
@ -339,22 +349,25 @@ public:
StringTableEntry get##name##File(){ return m##name##Asset.notNull() ? m##name##Asset->getImageFile() : ""; }
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeImageAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.));
#define DECLARE_IMAGEASSET_ARRAY(className, name, profile, max) \
#define DECLARE_IMAGEASSET_ARRAY(className, name, profile, max) \
private: \
AssetPtr<ImageAsset> m##name##Asset[max]; \
String m##name##File[max];\
StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
public: \
void _set##name(StringTableEntry _in, const U32& index){ \
if(m##name##Asset[index].getAssetId() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString()) \
if(get##name##File(index) == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString() || _in == "") \
{ \
m##name##Asset[index] = NULL; \
m##name##File[index] = ""; \
return; \
} \
if(!AssetDatabase.isDeclaredAsset(_in)) \
@ -382,10 +395,12 @@ public:
imageAssetId = ImageAsset::smNoImageAssetFallback; \
} \
m##name##Asset[index] = imageAssetId; \
m##name##File[index] = _in; \
} \
else \
{ \
m##name##Asset[index] = _in; \
m##name##File[index] = get##name##File(index); \
} \
}; \
\
@ -397,17 +412,20 @@ public:
StringTableEntry get##name##File(const U32& idx){ return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getImageFile() : ""; }
#define DECLARE_IMAGEASSET_ARRAY_NET(className, name, profile, max, mask) \
#define DECLARE_IMAGEASSET_ARRAY_NET(className, name, profile, max, mask) \
private: \
AssetPtr<ImageAsset> m##name##Asset[max]; \
String m##name##File[max];\
StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
public: \
void _set##name(StringTableEntry _in, const U32& index){ \
if(m##name##Asset[index].getAssetId() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString()) \
if(get##name##File(index) == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString() || _in == "") \
{ \
m##name##Asset[index] = NULL; \
m##name##File[index] = ""; \
setMaskBits(mask); \
return; \
} \
@ -436,10 +454,12 @@ public:
imageAssetId = ImageAsset::smNoImageAssetFallback; \
} \
m##name##Asset[index] = imageAssetId; \
m##name##File[index] = _in; \
} \
else \
{ \
m##name##Asset[index] = _in; \
m##name##File[index] = get##name##File(index); \
} \
setMaskBits(mask); \
}; \

View file

@ -60,12 +60,20 @@ StringTableEntry ShapeAsset::smNoShapeAssetFallback = NULL;
IMPLEMENT_CONOBJECT(ShapeAsset);
ConsoleType(assetIdString, TypeShapeAssetPtr, String, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
// REFACTOR
//-----------------------------------------------------------------------------
IMPLEMENT_STRUCT(AssetPtr<ShapeAsset>, AssetPtrShapeAsset, , "")
END_IMPLEMENT_STRUCT
ConsoleType(ShapeAssetPtr, TypeShapeAssetPtr, AssetPtr<ShapeAsset>, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeShapeAssetPtr)
{
// Fetch asset Id.
//return *((StringTableEntry*)dptr);
return (*((AssetPtr<ShapeAsset>*)dptr)).getAssetId();
}
@ -77,17 +85,24 @@ ConsoleSetType(TypeShapeAssetPtr)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Fetch asset pointer.
AssetPtr<ShapeAsset>* pAssetPtr = dynamic_cast<AssetPtr<ShapeAsset>*>((AssetPtrBase*)(dptr));
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
Con::warnf("(TypeShapeAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
Con::warnf("(TypeShapeAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
@ -115,6 +130,8 @@ ConsoleSetType(TypeShapeAssetId)
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
// REFACTOR END
//-----------------------------------------------------------------------------
const String ShapeAsset::mErrCodeStrings[] =
@ -128,15 +145,11 @@ const String ShapeAsset::mErrCodeStrings[] =
ShapeAsset::ShapeAsset()
{
mFileName = StringTable->EmptyString();
mShapeFile = StringTable->EmptyString();
mConstructorFileName = StringTable->EmptyString();
mFilePath = StringTable->EmptyString();
mConstructorFilePath = StringTable->EmptyString();
mDiffuseImposterFileName = StringTable->EmptyString();
mDiffuseImposterPath = StringTable->EmptyString();
mNormalImposterFileName = StringTable->EmptyString();
mNormalImposterPath = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
@ -169,7 +182,7 @@ void ShapeAsset::initPersistFields()
// Call parent.
Parent::initPersistFields();
addProtectedField("fileName", TypeAssetLooseFilePath, Offset(mFileName, ShapeAsset),
addProtectedField("fileName", TypeAssetLooseFilePath, Offset(mShapeFile, ShapeAsset),
&setShapeFile, &getShapeFile, "Path to the shape file we want to render");
addProtectedField("constuctorFileName", TypeAssetLooseFilePath, Offset(mConstructorFileName, ShapeAsset),
&setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
@ -200,29 +213,31 @@ void ShapeAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
if (mFileName == StringTable->EmptyString())
if (mShapeFile == StringTable->EmptyString())
return;
ResourceManager::get().getChangedSignal().notify(this, &ShapeAsset::_onResourceChanged);
//Ensure our path is expando'd if it isn't already
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
mShapeFile = getOwned() ? expandAssetFilePath(mShapeFile) : mShapeFile;
mConstructorFilePath = getOwned() ? expandAssetFilePath(mConstructorFileName) : mConstructorFilePath;
if (!Torque::FS::IsFile(mConstructorFilePath))
Con::errorf("ShapeAsset::initializeAsset (%s) could not find %s!", getAssetName(), mConstructorFilePath);
mDiffuseImposterPath = getOwned() ? expandAssetFilePath(mDiffuseImposterFileName) : mDiffuseImposterFileName;
if (mDiffuseImposterPath == StringTable->EmptyString())
mConstructorFileName = getOwned() ? expandAssetFilePath(mConstructorFileName) : mConstructorFileName;
if (!Torque::FS::IsFile(mConstructorFileName))
Con::errorf("ShapeAsset::initializeAsset (%s) could not find %s!", getAssetName(), mConstructorFileName);
mDiffuseImposterFileName = getOwned() ? expandAssetFilePath(mDiffuseImposterFileName) : mDiffuseImposterFileName;
if (mDiffuseImposterFileName == StringTable->EmptyString())
{
String diffusePath = String(mFilePath) + "_imposter.dds";
mDiffuseImposterPath = StringTable->insert(diffusePath.c_str());
String diffusePath = String(mShapeFile) + "_imposter.dds";
mDiffuseImposterFileName = StringTable->insert(diffusePath.c_str());
}
mNormalImposterPath = getOwned() ? expandAssetFilePath(mNormalImposterFileName) : mNormalImposterFileName;
if (mNormalImposterPath == StringTable->EmptyString())
mNormalImposterFileName = getOwned() ? expandAssetFilePath(mNormalImposterFileName) : mNormalImposterFileName;
if (mNormalImposterFileName == StringTable->EmptyString())
{
String normalPath = String(mFilePath) + "_imposter_normals.dds";
mNormalImposterPath = StringTable->insert(normalPath.c_str());
String normalPath = String(mShapeFile) + "_imposter_normals.dds";
mNormalImposterFileName = StringTable->insert(normalPath.c_str());
}
}
@ -235,10 +250,10 @@ void ShapeAsset::setShapeFile(const char* pShapeFile)
pShapeFile = StringTable->insert(pShapeFile, true);
// Ignore no change,
if (pShapeFile == mFileName)
if (pShapeFile == mShapeFile)
return;
mFileName = getOwned() ? expandAssetFilePath(pShapeFile) : pShapeFile;
mShapeFile = getOwned() ? expandAssetFilePath(pShapeFile) : pShapeFile;
// Refresh the asset.
refreshAsset();
@ -300,7 +315,7 @@ void ShapeAsset::setNormalImposterFile(const char* pImageFile)
void ShapeAsset::_onResourceChanged(const Torque::Path &path)
{
if (path != Torque::Path(mFilePath) )
if (path != Torque::Path(mShapeFile) )
return;
refreshAsset();
@ -349,17 +364,17 @@ U32 ShapeAsset::load()
}
}
mShape = ResourceManager::get().load(mFilePath);
mShape = ResourceManager::get().load(mShapeFile);
if (!mShape)
{
Con::errorf("ShapeAsset::loadShape : failed to load shape file %s (%s)!", getAssetName(), mFilePath);
Con::errorf("ShapeAsset::loadShape : failed to load shape file %s (%s)!", getAssetName(), mShapeFile);
mLoadedState = BadFileReference;
return mLoadedState; //if it failed to load, bail out
}
// Construct billboards if not done already
if (GFXDevice::devicePresent())
mShape->setupBillboardDetails(mFilePath, mDiffuseImposterPath, mNormalImposterPath);
mShape->setupBillboardDetails(mShapeFile, mDiffuseImposterFileName, mNormalImposterFileName);
//If they exist, grab our imposters here and bind them to our shapeAsset
@ -419,8 +434,6 @@ U32 ShapeAsset::load()
mLoadedState = Ok;
mChangeSignal.trigger();
return mLoadedState;
}
@ -478,7 +491,38 @@ StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
}
else
{
AssetPtr<ShapeAsset> shapeAsset = shapeAssetId; //ensures the fallback is loaded
foundAssetcount = AssetDatabase.findAssetType(&query, "ShapeAsset");
if (foundAssetcount != 0)
{
// loop all image assets and see if we can find one
// using the same image file/named target.
for (auto shapeAsset : query.mAssetList)
{
AssetPtr<ShapeAsset> temp = shapeAsset;
if (temp.notNull())
{
if (temp->getShapeFile() == fileName)
{
return shapeAsset;
}
else
{
Torque::Path temp1 = temp->getShapeFile();
Torque::Path temp2 = fileName;
if (temp1.getPath() == temp2.getPath() && temp1.getFileName() == temp2.getFileName())
{
return shapeAsset;
}
}
}
}
}
else
{
AssetPtr<ShapeAsset> shapeAsset = shapeAssetId; //ensures the fallback is loaded
}
}
return shapeAssetId;
@ -527,16 +571,43 @@ void ShapeAsset::copyTo(SimObject* object)
void ShapeAsset::onAssetRefresh(void)
{
if (mFileName == StringTable->EmptyString())
// Ignore if not yet added to the sim.
if (!isProperlyAdded())
return;
// Update.
if(!Platform::isFullPath(mFileName))
mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
if (mShapeFile == StringTable->EmptyString())
return;
// Call parent.
Parent::onAssetRefresh();
load();
}
void ShapeAsset::onTamlPreWrite(void)
{
// Call parent.
Parent::onTamlPreWrite();
// ensure paths are collapsed.
mShapeFile = collapseAssetFilePath(mShapeFile);
mConstructorFileName = collapseAssetFilePath(mConstructorFileName);
mDiffuseImposterFileName = collapseAssetFilePath(mDiffuseImposterFileName);
mNormalImposterFileName = collapseAssetFilePath(mNormalImposterFileName);
}
void ShapeAsset::onTamlPostWrite(void)
{
// Call parent.
Parent::onTamlPostWrite();
// ensure paths are expanded.
mShapeFile = expandAssetFilePath(mShapeFile);
mConstructorFileName = expandAssetFilePath(mConstructorFileName);
mDiffuseImposterFileName = expandAssetFilePath(mDiffuseImposterFileName);
mNormalImposterFileName = expandAssetFilePath(mNormalImposterFileName);
}
void ShapeAsset::SplitSequencePathAndName(String& srcPath, String& srcName)
{
srcName = "";
@ -626,7 +697,7 @@ const char* ShapeAsset::generateCachedPreviewImage(S32 resolution, String overri
delete imposterCap;
delete shape;
String dumpPath = String(mFilePath) + ".png";
String dumpPath = String(mShapeFile) + ".png";
char* returnBuffer = Con::getReturnBuffer(128);
dSprintf(returnBuffer, 128, "%s", dumpPath.c_str());
@ -670,14 +741,14 @@ DefineEngineMethod(ShapeAsset, getShapePath, const char*, (), ,
"Gets the shape's file path\n"
"@return The filename of the shape file")
{
return object->getShapeFilePath();
return object->getShapeFile();
}
DefineEngineMethod(ShapeAsset, getShapeConstructorFilePath, const char*, (), ,
"Gets the shape's constructor file.\n"
"@return The filename of the shape constructor file")
{
return object->getShapeConstructorFilePath();
return object->getShapeConstructorFile();
}
DefineEngineMethod(ShapeAsset, getStatusString, String, (), , "get status string")\
@ -913,5 +984,4 @@ void GuiInspectorTypeShapeAssetId::consoleInit()
ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
}
#endif

View file

@ -67,33 +67,6 @@ class ShapeAsset : public AssetBase
typedef AssetBase Parent;
typedef AssetPtr<ShapeAsset> ConcreteAssetPtr;
protected:
StringTableEntry mFileName;
StringTableEntry mConstructorFileName;
StringTableEntry mFilePath;
StringTableEntry mConstructorFilePath;
Resource<TSShape> mShape;
StringTableEntry mDiffuseImposterFileName;
StringTableEntry mDiffuseImposterPath;
StringTableEntry mNormalImposterFileName;
StringTableEntry mNormalImposterPath;
//Material assets we're dependent on and use
Vector<StringTableEntry> mMaterialAssetIds;
Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
//Animation assets we're dependent on and use
Vector<StringTableEntry> mAnimationAssetIds;
Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
typedef Signal<void()> ShapeAssetChanged;
ShapeAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
ShapeAssetArrayChanged mChangeArraySignal;
public:
enum ShapeAssetErrCode
{
@ -115,6 +88,23 @@ public:
return mErrCodeStrings[errCode - Parent::Extended];
};
private:
StringTableEntry mShapeFile;
StringTableEntry mConstructorFileName;
StringTableEntry mDiffuseImposterFileName;
StringTableEntry mNormalImposterFileName;
//Material assets we're dependent on and use
Vector<StringTableEntry> mMaterialAssetIds;
Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
//Animation assets we're dependent on and use
Vector<StringTableEntry> mAnimationAssetIds;
Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
Resource<TSShape> mShape;
public:
ShapeAsset();
virtual ~ShapeAsset();
@ -127,8 +117,6 @@ public:
virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
void initializeAsset() override;
/// Declare Console Object.
DECLARE_CONOBJECT(ShapeAsset);
@ -139,10 +127,8 @@ public:
Resource<TSShape> getShapeResource() { load(); return mShape; }
void SplitSequencePathAndName(String& srcPath, String& srcName);
StringTableEntry getShapeFileName() { return mFileName; }
StringTableEntry getShapePath() { return mFilePath; }
U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
U32 getShapeFilenameHash() { return _StringTable::hashString(mShapeFile); }
Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
@ -164,26 +150,18 @@ public:
void _onResourceChanged(const Torque::Path& path);
ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setShapeFile(const char* pScriptFile);
inline StringTableEntry getShapeFile(void) const { return mFileName; };
inline StringTableEntry getShapeFile(void) const { return mShapeFile; };
void setShapeConstructorFile(const char* pScriptFile);
inline StringTableEntry getShapeConstructorFile(void) const { return mConstructorFileName; };
inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
//Imposter images
void setDiffuseImposterFile(const char* pImageFile);
inline StringTableEntry getDiffuseImposterFile(void) const { return mDiffuseImposterFileName; };
inline StringTableEntry getDiffuseImposterFilePath(void) const { return mDiffuseImposterPath; };
void setNormalImposterFile(const char* pImageFile);
inline StringTableEntry getNormalImposterFile(void) const { return mNormalImposterFileName; };
inline StringTableEntry getNormalImposterFilePath(void) const { return mNormalImposterPath; };
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
@ -195,23 +173,34 @@ public:
#endif
protected:
void onAssetRefresh(void) override;
// Asset Base callback
void initializeAsset(void) override;
void onAssetRefresh(void) override;
/// Taml callbacks.
void onTamlPreWrite(void) override;
void onTamlPostWrite(void) override;
protected:
static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
static bool writeShapeFile(void* obj, StringTableEntry pFieldName) { return static_cast<ShapeAsset*>(obj)->getShapeFile() != StringTable->EmptyString(); }
static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
static const char* getShapeConstructorFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeConstructorFile(); }
static bool setDiffuseImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setDiffuseImposterFile(data); return false; }
static const char* getDiffuseImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getDiffuseImposterFile(); }
static bool setNormalImposterFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setNormalImposterFile(data); return false; }
static const char* getNormalImposterFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getNormalImposterFile(); }
};
DefineConsoleType(TypeShapeAssetPtr, S32)
DefineConsoleType(TypeShapeAssetId, String)
DECLARE_STRUCT(AssetPtr<ShapeAsset>)
DefineConsoleType(TypeShapeAssetPtr, AssetPtr<ShapeAsset>)
#ifdef TORQUE_TOOLS
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
@ -246,251 +235,256 @@ public:
DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
static void consoleInit();
};
#endif
#pragma region Singular Asset Macros
//-----------------------------------------------------------------------------
// REFACTOR
//-----------------------------------------------------------------------------
#define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
Resource<TSShape>m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
public: \
const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getShapeResource();\
\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
{\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (!m##name)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset->getShapePath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource() \
{\
return m##name;\
}\
bool is##name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#pragma region Refactor Asset Macros
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define DECLARE_SHAPEASSET_REFACTOR(className, name) \
private: \
AssetPtr<ShapeAsset> m##name##Asset; \
StringTableEntry m##name##File = StringTable->EmptyString(); \
public: \
void _set##name(StringTableEntry _in) { \
if (m##name##Asset.getAssetId() == _in) \
return; \
if(get##name##File() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString() || _in == "") \
{ \
m##name##Asset = NULL; \
m##name##File = ""; \
return; \
} \
if (!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry shapeAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
shapeAssetId = query.mAssetList[0]; \
} \
else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
{ \
shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
{ \
ShapeAsset* privateShape = new ShapeAsset(); \
privateShape->setShapeFile(_in); \
shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
} \
m##name##Asset = shapeAssetId; \
m##name##File = _in; \
} \
else \
{ \
m##name##Asset = _in; \
m##name##File = get##name##File(); \
} \
}; \
\
inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return ResourceManager::get().load( "" ); } \
AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapeFile() : ""; }
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_SHAPEASSET_NET_REFACTOR(className, name, mask) \
private: \
AssetPtr<ShapeAsset> m##name##Asset; \
StringTableEntry m##name##File = StringTable->EmptyString(); \
public: \
void _set##name(StringTableEntry _in) { \
if (m##name##Asset.getAssetId() == _in) \
return; \
if(get##name##File() == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString() || _in == "") \
{ \
m##name##Asset = NULL; \
m##name##File = ""; \
setMaskBits(mask); \
return; \
} \
if (!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry shapeAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
shapeAssetId = query.mAssetList[0]; \
} \
else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
{ \
shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
{ \
ShapeAsset* privateShape = new ShapeAsset(); \
privateShape->setShapeFile(_in); \
shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
} \
m##name##Asset = shapeAssetId; \
m##name##File = _in; \
} \
else \
{ \
m##name##Asset = _in; \
m##name##File = get##name##File(); \
} \
setMaskBits(mask); \
}; \
\
inline StringTableEntry _get##name##AssetId(void) const { return m##name##Asset.getAssetId(); } \
Resource<TSShape> get##name() { if (m##name##Asset.notNull()) return m##name##Asset->getShapeResource(); else return ResourceManager::get().load( "" ); } \
AssetPtr<ShapeAsset> get##name##Asset(void) { return m##name##Asset; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data)); return false; } \
StringTableEntry get##name##File() { return m##name##Asset.notNull() ? m##name##Asset->getShapeFile() : ""; }
#else
#define INITPERSISTFIELD_SHAPEASSET_REFACTOR(name, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeShapeAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.)); \
addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, file docs.));
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define DECLARE_SHAPEASSET_ARRAY_REFACTOR(className, name, max) \
private: \
AssetPtr<ShapeAsset> m##name##Asset[max]; \
StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
public: \
void _set##name(StringTableEntry _in, const U32& index){ \
if (m##name##Asset[index].getAssetId() == _in) \
return; \
if(get##name##File(index) == _in) \
return; \
if(_in == NULL || _in == StringTable->EmptyString() || _in == "") \
{ \
m##name##Asset[index] = NULL; \
m##name##File[index] = ""; \
return; \
} \
if (!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry shapeAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
shapeAssetId = query.mAssetList[0]; \
} \
else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
{ \
shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
{ \
ShapeAsset* privateShape = new ShapeAsset(); \
privateShape->setShapeFile(_in); \
shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
} \
m##name##Asset[index] = shapeAssetId; \
m##name##File[index] = _in; \
} \
else \
{ \
m##name##Asset[index] = _in; \
m##name##File[index] = get##name##File(index); \
} \
}; \
\
inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return ResourceManager::get().load( "" ); } \
AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapeFile() : ""; }
#define DECLARE_SHAPEASSET_ARRAY_NET_REFACTOR(className, name, max, mask) \
private: \
AssetPtr<ShapeAsset> m##name##Asset[max]; \
StringTableEntry m##name##File[max] = {StringTable->EmptyString() }; \
public: \
void _set##name(StringTableEntry _in, const U32& index){ \
if (m##name##Asset[index].getAssetId() == _in) \
return; \
if(get##name##File(index) == _in) \
return; \
if (_in == NULL || _in == StringTable->EmptyString()) \
{ \
m##name##Asset[index] = NULL; \
m##name##File[index] = ""; \
setMaskBits(mask); \
return; \
} \
if (!AssetDatabase.isDeclaredAsset(_in)) \
{ \
StringTableEntry shapeAssetId = StringTable->EmptyString(); \
AssetQuery query; \
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); \
if (foundAssetcount != 0) \
{ \
shapeAssetId = query.mAssetList[0]; \
} \
else if (Torque::FS::IsFile(_in) || (_in[0] == '$' || _in[0] == '#')) \
{ \
shapeAssetId = ShapeAsset::getAssetIdByFilename(_in); \
if (shapeAssetId == ShapeAsset::smNoShapeAssetFallback) \
{ \
ShapeAsset* privateShape = new ShapeAsset(); \
privateShape->setShapeFile(_in); \
shapeAssetId = AssetDatabase.addPrivateAsset(privateShape); \
} \
} \
else \
{ \
Con::warnf("%s::%s: Could not find asset for: %s using fallback", #className, #name, _in); \
shapeAssetId = ShapeAsset::smNoShapeAssetFallback; \
} \
m##name##Asset[index] = shapeAssetId; \
m##name##File[index] = _in; \
} \
else \
{ \
m##name##Asset[index] = _in; \
m##name##File[index] = get##name##File(index); \
} \
setMaskBits(mask); \
}; \
\
inline StringTableEntry _get##name##AssetId(const U32& index) const { return m##name##Asset[index].getAssetId(); } \
Resource<TSShape> get##name(const U32& index) { if (m##name##Asset[index].notNull()) return m##name##Asset[index]->getShapeResource(); else return ResourceManager::get().load( "" ); } \
AssetPtr<ShapeAsset> get##name##Asset(const U32& index) { return m##name##Asset[index]; } \
static bool _set##name##Data(void* obj, const char* index, const char* data) { static_cast<className*>(obj)->_set##name(_getStringTable()->insert(data), dAtoi(index)); return false;}\
StringTableEntry get##name##File(const U32& idx) { return m##name##Asset[idx].notNull() ? m##name##Asset[idx]->getShapeFile() : ""; }
#define INITPERSISTFIELD_SHAPEASSET_ARRAY_REFACTOR(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, Asset), TypeShapeAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));\
addProtectedField(assetText(name, File), TypeFilename, Offset(m##name##File, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#pragma endregion
#pragma region Arrayed Asset Macros
#define DECLARE_SHAPEASSET_ARRAY(className,name,max,changeFunc) public: \
static const U32 sm##name##Count = max;\
Resource<TSShape>m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ShapeAsset> m##name##Asset[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if (m##name##Asset[index].notNull())\
{\
m##name##Asset[index]->getChangedSignal().remove(this, &className::changeFunc);\
}\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getShapeResource();\
\
m##name##Asset[index]->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
{\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (!m##name[index])\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getShapePath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return ResourceManager::get().load( "" );\
return m##name[index];\
}\
bool is##name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, arraySize,assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#pragma endregion
//-----------------------------------------------------------------------------
// REFACTOR END
//-----------------------------------------------------------------------------
#endif

View file

@ -2805,6 +2805,7 @@ void AssetImporter::acquireAssets(AssetImportObject* assetItem)
if (AssetDatabase.isDeclaredAsset(assetId))
{
AssetDatabase.acquireAsset<AssetBase>(assetId);
AssetDatabase.refreshAsset(assetId);
AssetDatabase.releaseAsset(assetId);
}
}
@ -2825,29 +2826,18 @@ Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String imageFileName = assetItem->filePath.getFullFileName();
String assetPath = targetPath + "/" + imageFileName;
String assetPath = "@" + imageFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
#ifndef TORQUE_SECURE_VFS
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
#else
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
#endif
newAsset->setAssetName(assetName);
newAsset->setImageFile(assetPath.c_str());
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
if (!isReimport)
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, originalPath.c_str());
}
if (assetItem->typeHint != String::EmptyString)
@ -2870,18 +2860,6 @@ Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
return "";
}
if (!isReimport)
{
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", assetItem->filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
return "";
}
}
return tamlPath;
}
@ -3057,31 +3035,15 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String shapeFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String shapeFileName = "@" + assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String constructorFileName = assetItem->filePath.getFileName() + "." TORQUE_SCRIPT_EXTENSION;
String assetPath = targetPath + "/" + shapeFileName;
String constructorPath = targetPath + "/" + constructorFileName;
constructorFileName = "@" + constructorFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
String originalConstructorPath = assetItem->filePath.getPath() + "/" + constructorFileName;
char qualifiedFromFile[2048];
char qualifiedToFile[2048];
char qualifiedFromCSFile[2048];
char qualifiedToCSFile[2048];
#ifndef TORQUE_SECURE_VFS
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
Platform::makeFullPathName(assetPath.c_str(), qualifiedToFile, sizeof(qualifiedToFile));
Platform::makeFullPathName(originalConstructorPath.c_str(), qualifiedFromCSFile, sizeof(qualifiedFromCSFile));
Platform::makeFullPathName(constructorPath.c_str(), qualifiedToCSFile, sizeof(qualifiedToCSFile));
#else
dStrcpy(qualifiedFromFile, originalPath.c_str(), sizeof(qualifiedFromFile));
dStrcpy(qualifiedToFile, assetPath.c_str(), sizeof(qualifiedToFile));
dStrcpy(qualifiedFromCSFile, originalConstructorPath.c_str(), sizeof(qualifiedFromCSFile));
dStrcpy(qualifiedToCSFile, constructorPath.c_str(), sizeof(qualifiedToCSFile));
#endif
newAsset->setAssetName(assetName);
newAsset->setShapeFile(shapeFileName.c_str());
newAsset->setShapeConstructorFile(constructorFileName.c_str());
@ -3098,9 +3060,9 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later
if (!isReimport && String::compare(qualifiedFromFile, qualifiedToFile) && Torque::FS::IsFile(qualifiedFromFile))
if (!isReimport && Torque::FS::IsFile(originalPath))
{
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, originalPath.c_str());
}
//iterate through and write out the material maps dependencies
@ -3140,8 +3102,8 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
if (Con::getBoolVariable("$TSLastDetail::dumpImposters", false))
{
String imposterPath = assetItem->assetName + "_imposter.png";
String normalsPath = assetItem->assetName + "_imposter_normals.png";
String imposterPath = "@" + assetItem->assetName + "_imposter.png";
String normalsPath = "@" + assetItem->assetName + "_imposter_normals.png";
newAsset->setDiffuseImposterFile(imposterPath.c_str());
newAsset->setNormalImposterFile(normalsPath.c_str());
@ -3160,67 +3122,37 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
bool makeNewConstructor = true;
if (!isReimport)
{
bool isInPlace = !String::compare(qualifiedFromFile, qualifiedToFile);
if (!isInPlace && !Torque::FS::CopyFile(qualifiedFromFile, qualifiedToFile, !isReimport))
//We're doing an in-place import, so double check we've already got a constructor file in the expected spot
if (Torque::FS::IsFile(constructorPath))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromFile);
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
if (!isInPlace)
{
if (Torque::FS::IsFile(qualifiedFromCSFile))
{
if (!Torque::FS::CopyFile(qualifiedFromCSFile, qualifiedToCSFile, !isReimport))
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to copy file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
else
{
//We successfully copied the original constructor file, so no extra work required
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Successfully copied original TSShape Constructor file %s", qualifiedFromCSFile);
activityLog.push_back(importLogBuffer);
}
}
}
else
{
//We're doing an in-place import, so double check we've already got a constructor file in the expected spot
if (Torque::FS::IsFile(qualifiedFromCSFile))
//Didn't work, but it's possible it's using the old .cs extension when our extension variable is set to something else, so check that one as well just to be sure
Torque::Path constrFilePath = constructorPath;
constrFilePath.setExtension("cs");
if (Torque::FS::IsFile(constrFilePath.getFullPath().c_str()))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", qualifiedFromCSFile);
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constrFilePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
else
{
//Didn't work, but it's possible it's using the old .cs extension when our extension variable is set to something else, so check that one as well just to be sure
Torque::Path constrFilePath = qualifiedFromCSFile;
constrFilePath.setExtension("cs");
if (Torque::FS::IsFile(constrFilePath.getFullPath().c_str()))
{
//Yup, found it, we're good to go
makeNewConstructor = false;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Existing TSShape Constructor file %s found", constrFilePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
}
}
}
}
if (makeNewConstructor)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning creation of new TSShapeConstructor file: %s", qualifiedToCSFile);
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Beginning creation of new TSShapeConstructor file: %s", constructorPath.c_str());
activityLog.push_back(importLogBuffer);
//find/create shape constructor
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(constructorPath).getFullPath());
if (constructor == nullptr)
{
String fullAssetName = assetItem->moduleName + ":" + assetItem->assetName;
@ -3324,7 +3256,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
PersistenceManager* constructorPersist = new PersistenceManager();
constructorPersist->registerObject();
constructorPersist->setDirty(constructor, qualifiedToCSFile);
constructorPersist->setDirty(constructor, constructorPath);
if (!constructorPersist->saveDirtyObject(constructor))
{

View file

@ -116,7 +116,7 @@ DebrisData::DebrisData()
terminalVelocity = 0.0f;
ignoreWater = true;
INIT_ASSET(Shape);
mShapeAsset.registerRefreshNotify(this);
}
//#define TRACK_DEBRIS_DATA_CLONES
@ -152,7 +152,7 @@ DebrisData::DebrisData(const DebrisData& other, bool temp_clone) : GameBaseData(
terminalVelocity = other.terminalVelocity;
ignoreWater = other.ignoreWater;
CLONE_ASSET(Shape);
mShapeAsset = other.mShapeAsset;
textureName = other.textureName;
explosionId = other.explosionId; // -- for pack/unpack of explosion ptr
@ -191,7 +191,7 @@ DebrisData* DebrisData::cloneAndPerformSubstitutions(const SimObject* owner, S32
void DebrisData::onPerformSubstitutions()
{
_setShape(getShape());
_setShape(_getShapeAssetId());
}
bool DebrisData::onAdd()
@ -276,16 +276,16 @@ bool DebrisData::preload(bool server, String &errorStr)
if (mShapeAsset.notNull())
{
if (!mShape)
if (!getShape())
{
errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", mShapeAssetId);
errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", _getShapeAssetId());
return false;
}
else
{
TSShapeInstance* pDummy = new TSShapeInstance(mShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(getShape(), !server);
delete pDummy;
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
if (!server && !getShape()->preloadMaterialList(getShape().getPath()) && NetConnection::filesWereDownloaded())
return false;
}
}
@ -304,7 +304,7 @@ void DebrisData::initPersistFields()
addGroup("Shapes");
addField("texture", TypeString, Offset(textureName, DebrisData),
"@brief Texture imagemap to use for this debris object.\n\nNot used any more.\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET(Shape, DebrisData, "Shape to use for this debris object.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, DebrisData, "Shape to use for this debris object.");
endGroup("Shapes");
addGroup("Particle Effects");
@ -389,7 +389,7 @@ void DebrisData::packData(BitStream* stream)
stream->writeString( textureName );
PACKDATA_ASSET(Shape);
PACKDATA_ASSET_REFACTOR(Shape);
for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
{
@ -433,7 +433,7 @@ void DebrisData::unpackData(BitStream* stream)
textureName = stream->readSTString();
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET_REFACTOR(Shape);
for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
{
@ -676,18 +676,18 @@ bool Debris::onAdd()
mFriction = mDataBlock->friction;
// Setup our bounding box
if( mDataBlock->mShape )
if( mDataBlock->getShape())
{
mObjBox = mDataBlock->mShape->mBounds;
mObjBox = mDataBlock->getShape()->mBounds;
}
else
{
mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
}
if( mDataBlock->mShape)
if( mDataBlock->getShape())
{
mShape = new TSShapeInstance( mDataBlock->mShape, true);
mShape = new TSShapeInstance( mDataBlock->getShape(), true);
}
if( mPart )

View file

@ -47,7 +47,7 @@ class TSShape;
//**************************************************************************
// Debris Data
//**************************************************************************
struct DebrisData : public GameBaseData
struct DebrisData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
@ -83,8 +83,7 @@ struct DebrisData : public GameBaseData
F32 terminalVelocity; // max velocity magnitude
bool ignoreWater;
DECLARE_SHAPEASSET(DebrisData, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(DebrisData, Shape);
DECLARE_SHAPEASSET_REFACTOR(DebrisData, Shape)
StringTableEntry textureName;
@ -111,7 +110,8 @@ public:
void onPerformSubstitutions() override;
bool allowSubstitutions() const override { return true; }
void onShapeChanged()
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}

View file

@ -59,7 +59,6 @@ RenderShapeExample::RenderShapeExample()
mTypeMask |= StaticObjectType | StaticShapeObjectType;
// Make sure to initialize our TSShapeInstance to NULL
INIT_ASSET(Shape);
mShapeInstance = NULL;
}
@ -75,7 +74,7 @@ void RenderShapeExample::initPersistFields()
docsURL;
Parent::initPersistFields();
addGroup( "Shapes" );
INITPERSISTFIELD_SHAPEASSET(Shape, RenderShapeExample, "The path to the shape file.")
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, RenderShapeExample, "The path to the shape file.")
endGroup( "Shapes" );
// SceneObject already handles exposing the transform
@ -147,7 +146,7 @@ U32 RenderShapeExample::packUpdate( NetConnection *conn, U32 mask, BitStream *st
// Write out any of the updated editable properties
if ( stream->writeFlag( mask & UpdateMask ) )
{
PACK_ASSET(conn, Shape);
PACK_ASSET_REFACTOR(conn, Shape);
// Allow the server object a chance to handle a new shape
createShape();
@ -171,7 +170,7 @@ void RenderShapeExample::unpackUpdate(NetConnection *conn, BitStream *stream)
if ( stream->readFlag() ) // UpdateMask
{
UNPACK_ASSET(conn, Shape);
UNPACK_ASSET_REFACTOR(conn, Shape);
if ( isProperlyAdded() )
createShape();
@ -183,11 +182,7 @@ void RenderShapeExample::unpackUpdate(NetConnection *conn, BitStream *stream)
//-----------------------------------------------------------------------------
void RenderShapeExample::createShape()
{
if ( getShape() == StringTable->EmptyString() )
return;
// If this is the same shape then no reason to update it
if ( mShapeInstance && getShape() == StringTable->insert(mShape.getPath().getFullPath().c_str()) )
if ( mShapeAsset.isNull() )
return;
// Clean up our previous shape
@ -196,19 +191,19 @@ void RenderShapeExample::createShape()
// Attempt to preload the Materials for this shape
if ( isClientObject() &&
!mShape->preloadMaterialList( mShape.getPath() ) &&
!getShape()->preloadMaterialList(getShape().getPath() ) &&
NetConnection::filesWereDownloaded() )
{
return;
}
// Update the bounding box
mObjBox = mShape->mBounds;
mObjBox = getShape()->mBounds;
resetWorldBox();
setRenderTransform(mObjToWorld);
// Create the TSShapeInstance
mShapeInstance = new TSShapeInstance( mShape, isClientObject() );
mShapeInstance = new TSShapeInstance(getShape(), isClientObject() );
}
void RenderShapeExample::prepRenderImage( SceneRenderState *state )

View file

@ -61,14 +61,11 @@ class RenderShapeExample : public SceneObject
//--------------------------------------------------------------------------
// Rendering variables
//--------------------------------------------------------------------------
DECLARE_SHAPEASSET(RenderShapeExample, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(RenderShapeExample, Shape);
DECLARE_SHAPEASSET_REFACTOR(RenderShapeExample, Shape)
// The actual shape instance
TSShapeInstance* mShapeInstance;
void onShapeChanged() {}
public:
RenderShapeExample();
virtual ~RenderShapeExample();
@ -119,4 +116,4 @@ public:
void prepRenderImage( SceneRenderState *state ) override;
};
#endif // _RENDERSHAPEEXAMPLE_H_
#endif // _RENDERSHAPEEXAMPLE_H_

View file

@ -30,7 +30,11 @@
#include "T3D/shapeBase.h"
#include "gfx/gfxDrawUtil.h"
#include "console/engineAPI.h"
#include "gui/core/guiOffscreenCanvas.h"
#include "T3D/tsStatic.h"
#include "materials/baseMatInstance.h"
#include "materials/matInstance.h"
#include "materials/materialDefinition.h"
//-----------------------------------------------------------------------------
/// Vary basic cross hair hud.
@ -46,12 +50,14 @@ class GuiCrossHairHud : public GuiBitmapCtrl
LinearColorF mDamageFrameColor;
Point2I mDamageRectSize;
Point2I mDamageOffset;
PlatformTimer* mFrameTime;
protected:
void drawDamage(Point2I offset, F32 damage, F32 opacity);
public:
GuiCrossHairHud();
~GuiCrossHairHud();
void onRender( Point2I, const RectI &) override;
static void initPersistFields();
@ -95,6 +101,12 @@ GuiCrossHairHud::GuiCrossHairHud()
mDamageFrameColor.set( 1.0f, 0.6f, 0.0f, 1.0f );
mDamageRectSize.set(50, 4);
mDamageOffset.set(0,32);
mFrameTime = PlatformTimer::create();
}
GuiCrossHairHud::~GuiCrossHairHud()
{
SAFE_DELETE(mFrameTime);
}
void GuiCrossHairHud::initPersistFields()
@ -139,11 +151,61 @@ void GuiCrossHairHud::onRender(Point2I offset, const RectI &updateRect)
// Collision info. We're going to be running LOS tests and we
// don't want to collide with the control object.
static U32 losMask = TerrainObjectType | ShapeBaseObjectType;
static U32 losMask = TerrainObjectType | ShapeBaseObjectType | StaticShapeObjectType;
control->disableCollision();
RayInfo info;
if (gClientContainer.castRay(camPos, endPos, losMask, &info)) {
// is this a tsstatic? then it could be a offscreen canvas, check the list.
if (TSStatic* ts = dynamic_cast<TSStatic*>(info.object))
{
if (mFrameTime->getElapsedMs() > 32)
{
GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
mFrameTime->reset();
Point3F newStart, newEnd;
ts->getWorldTransform().mulP(camPos, &newStart);
ts->getWorldTransform().mulP(endPos, &newEnd);
newStart.convolveInverse(ts->getScale());
newEnd.convolveInverse(ts->getScale());
info.generateTexCoord = true;
if (ts->getShapeInstance()->castRayOpcode(0, newStart, newEnd, &info))
{
MatInstance* matInst = dynamic_cast<MatInstance*>(info.material);
if (matInst)
{
Material* mat = matInst->getMaterial();
if (mat && mat->getDiffuseMapAsset(0).notNull() && mat->getDiffuseMapAsset(0)->isNamedTarget())
{
String canvasName = String(mat->getDiffuseMapAsset(0)->getImageFile()).substr(1, (U32)strlen(mat->getDiffuseMapAsset(0)->getImageFile()) - 1);
for (GuiOffscreenCanvas* canvas : GuiOffscreenCanvas::sList)
{
if (canvas->getTarget()->getName() == canvasName)
{
if (!canvas->canInteract() || canvas->getMaxInteractDistance() < info.distance)
{
break;
}
Point2I canvasSize = canvas->getWindowSize();
Point2I newCursorPos(mRound(mClampF((info.texCoord.x * canvasSize.x), 0.0f, (F32)canvasSize.x)),
mRound(mClampF((info.texCoord.y * canvasSize.y), 0.0f, (F32)canvasSize.y)));
canvas->setCursorPos(newCursorPos);
canvas->markDirty();
GuiOffscreenCanvas::sActiveOffscreenCanvas = canvas;
break;
}
}
}
}
}
}
}
// Hit something... but we'll only display health for named
// ShapeBase objects. Could mask against the object type here
// and do a static cast if it's a ShapeBaseObjectType, but this

View file

@ -239,7 +239,7 @@ ExplosionData::ExplosionData()
explosionScale.set(1.0f, 1.0f, 1.0f);
playSpeed = 1.0f;
INIT_ASSET(ExplosionShape);
mExplosionShapeAsset.registerRefreshNotify(this);
explosionAnimation = -1;
@ -315,7 +315,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
explosionScale = other.explosionScale;
playSpeed = other.playSpeed;
CLONE_ASSET(ExplosionShape);
mExplosionShapeAsset = other.mExplosionShapeAsset;
explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
@ -360,6 +360,8 @@ ExplosionData::~ExplosionData()
if (!isTempClone())
return;
mExplosionShapeAsset.unregisterRefreshNotify();
// particleEmitter, emitterList[*], debrisList[*], explosionList[*] will delete themselves
#ifdef TRACK_EXPLOSION_DATA_CLONES
@ -393,7 +395,7 @@ void ExplosionData::initPersistFields()
{
docsURL;
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
endGroup("Shapes");
@ -668,7 +670,7 @@ void ExplosionData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(ExplosionShape);
PACKDATA_ASSET_REFACTOR(ExplosionShape);
//PACKDATA_SOUNDASSET(Sound);
PACKDATA_ASSET(Sound);
@ -773,7 +775,7 @@ void ExplosionData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(ExplosionShape);
UNPACKDATA_ASSET_REFACTOR(ExplosionShape);
UNPACKDATA_ASSET(Sound);
@ -897,10 +899,10 @@ bool ExplosionData::preload(bool server, String &errorStr)
if (mExplosionShapeAsset.notNull()) {
// Resolve animations
explosionAnimation = mExplosionShape->findSequence("ambient");
explosionAnimation = getExplosionShape()->findSequence("ambient");
// Preload textures with a dummy instance...
TSShapeInstance* pDummy = new TSShapeInstance(mExplosionShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(getExplosionShape(), !server);
delete pDummy;
} else {
@ -1392,8 +1394,8 @@ bool Explosion::explode()
launchDebris( mInitialNormal );
spawnSubExplosions();
if (bool(mDataBlock->mExplosionShape) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(mDataBlock->mExplosionShape, true);
if (bool(mDataBlock->getExplosionShape()) && mDataBlock->explosionAnimation != -1) {
mExplosionInstance = new TSShapeInstance(mDataBlock->getExplosionShape(), true);
mExplosionThread = mExplosionInstance->addThread();
mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
@ -1403,7 +1405,7 @@ bool Explosion::explode()
mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
mObjScale.convolve(mDataBlock->explosionScale);
mObjBox = mDataBlock->mExplosionShape->mBounds;
mObjBox = mDataBlock->getExplosionShape()->mBounds;
resetWorldBox();
}

View file

@ -52,7 +52,7 @@ struct DebrisData;
class SFXProfile;
//--------------------------------------------------------------------------
class ExplosionData : public GameBaseData {
class ExplosionData : public GameBaseData, protected AssetPtrCallback {
public:
typedef GameBaseData Parent;
@ -79,8 +79,7 @@ class ExplosionData : public GameBaseData {
Point3F explosionScale;
F32 playSpeed;
DECLARE_SHAPEASSET(ExplosionData, ExplosionShape, onShapeChanged);
DECLARE_ASSET_SETGET(ExplosionData, ExplosionShape);
DECLARE_SHAPEASSET_REFACTOR(ExplosionData, ExplosionShape)
S32 explosionAnimation;
@ -143,7 +142,8 @@ public:
ExplosionData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
bool allowSubstitutions() const override { return true; }
void onShapeChanged()
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}

View file

@ -521,7 +521,7 @@ GroundCover::GroundCover()
mBillboardRects[i].point.set( 0.0f, 0.0f );
mBillboardRects[i].extent.set( 1.0f, 1.0f );
INIT_ASSET_ARRAY(Shape, i);
mShapeAsset[i].registerRefreshNotify(this);
mShapeInstances[i] = NULL;
@ -563,8 +563,7 @@ void GroundCover::initPersistFields()
addField( "billboardUVs", TypeRectUV, Offset( mBillboardRects, GroundCover ), MAX_COVERTYPES, "Subset material UV coordinates for this cover billboard." );
addField("shapeFilename", TypeFilename, Offset(mShapeName, GroundCover), MAX_COVERTYPES, "The cover shape filename. [Optional]", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MAX_COVERTYPES, GroundCover, "The cover shape. [Optional]");
INITPERSISTFIELD_SHAPEASSET_ARRAY_REFACTOR(Shape, MAX_COVERTYPES, GroundCover, "The cover shape. [Optional]");
addField( "layer", TypeTerrainMaterialAssetId, Offset( mLayer, GroundCover ), MAX_COVERTYPES, "Terrain material assetId to limit coverage to, or blank to not limit." );
@ -767,10 +766,10 @@ U32 GroundCover::packUpdate( NetConnection *connection, U32 mask, BitStream *str
stream->write( mBillboardRects[i].point.y );
stream->write( mBillboardRects[i].extent.x );
stream->write( mBillboardRects[i].extent.y );
PACK_ASSET_ARRAY(connection, Shape, i);
}
PACK_ASSET_ARRAY_REFACTOR(connection, Shape, MAX_COVERTYPES)
stream->writeFlag( mDebugRenderCells );
stream->writeFlag( mDebugNoBillboards );
stream->writeFlag( mDebugNoShapes );
@ -838,10 +837,10 @@ void GroundCover::unpackUpdate( NetConnection *connection, BitStream *stream )
stream->read( &mBillboardRects[i].point.y );
stream->read( &mBillboardRects[i].extent.x );
stream->read( &mBillboardRects[i].extent.y );
UNPACK_ASSET_ARRAY(connection, Shape, i);
}
UNPACK_ASSET_ARRAY_REFACTOR(connection, Shape, MAX_COVERTYPES)
mDebugRenderCells = stream->readFlag();
mDebugNoBillboards = stream->readFlag();
mDebugNoShapes = stream->readFlag();
@ -887,17 +886,17 @@ void GroundCover::_initShapes()
for ( S32 i=0; i < MAX_COVERTYPES; i++ )
{
if ( mShapeAsset[i].isNull() || mShape[i] == nullptr)
if ( mShapeAsset[i].isNull() || getShape(i) == nullptr)
continue;
if ( isClientObject() && !mShape[i]->preloadMaterialList(mShape[i].getPath()) && NetConnection::filesWereDownloaded() )
if ( isClientObject() && !getShape(i)->preloadMaterialList(getShape(i).getPath()) && NetConnection::filesWereDownloaded() )
{
Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", mShapeAssetId[i] );
Con::warnf( "GroundCover::_initShapes() material preload failed for shape: %s", _getShapeAssetId(i));
continue;
}
// Create the shape instance.
mShapeInstances[i] = new TSShapeInstance(mShape[i], isClientObject() );
mShapeInstances[i] = new TSShapeInstance(getShape(i), isClientObject() );
}
}

View file

@ -111,7 +111,7 @@ public:
};
class GroundCover : public SceneObject
class GroundCover : public SceneObject, protected AssetPtrCallback
{
friend class GroundCoverShaderConstHandles;
friend class GroundCoverCell;
@ -341,8 +341,7 @@ protected:
RectF mBillboardRects[MAX_COVERTYPES];
/// The cover shape filenames.
DECLARE_SHAPEASSET_ARRAY(GroundCover, Shape, MAX_COVERTYPES, onShapeChanged);
DECLARE_ASSET_ARRAY_NET_SETGET(GroundCover, Shape, -1);
DECLARE_SHAPEASSET_ARRAY_NET_REFACTOR(GroundCover, Shape, MAX_COVERTYPES, -1)
/// The cover shape instances.
TSShapeInstance* mShapeInstances[MAX_COVERTYPES];
@ -410,7 +409,8 @@ protected:
void _debugRender( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
void onShapeChanged()
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
_initShapes();
setMaskBits(U32(-1));

View file

@ -119,8 +119,6 @@ GuiObjectView::GuiObjectView()
// By default don't do dynamic reflection
// updates for this viewport.
mReflectPriority = 0.0f;
INIT_ASSET(Model);
INIT_ASSET(MountedModel);
}
//------------------------------------------------------------------------------
@ -137,7 +135,7 @@ void GuiObjectView::initPersistFields()
{
docsURL;
addGroup( "Model" );
INITPERSISTFIELD_SHAPEASSET(Model, GuiObjectView, "The source shape asset.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Model, GuiObjectView, "The source shape asset.");
addField( "skin", TypeRealString, Offset( mSkinName, GuiObjectView ),
"The skin to use on the object model." );
endGroup( "Model" );
@ -150,7 +148,7 @@ void GuiObjectView::initPersistFields()
endGroup( "Animation" );
addGroup( "Mounting" );
INITPERSISTFIELD_SHAPEASSET(MountedModel, GuiObjectView, "The mounted shape asset.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(MountedModel, GuiObjectView, "The mounted shape asset.");
addField( "mountedSkin", TypeRealString, Offset( mMountSkinName, GuiObjectView ),
"Skin name used on mounted shape file." );
addField( "mountedNode", TypeRealString, Offset( mMountNodeName, GuiObjectView ),
@ -335,19 +333,23 @@ bool GuiObjectView::setObjectModel( const String& modelName )
{
mRunThread = 0;
// Load the shape.
_setModel(modelName);
if( !getModelResource())
// Load the shape if its not the one already set.
if (modelName.c_str() != _getModelAssetId())
_setModel(modelName.c_str());
else
return true;
if( !getModel())
{
Con::warnf( "GuiObjectView::setObjectModel - Failed to load model '%s'", modelName.c_str() );
return false;
}
if (!getModelResource()->preloadMaterialList(getModelResource().getPath())) return false;
if (!getModel()->preloadMaterialList(getModel().getPath())) return false;
// Instantiate it.
mModelInstance = new TSShapeInstance(getModelResource(), true );
mModelInstance = new TSShapeInstance(getModel(), true );
mModelInstance->resetMaterialList();
mModelInstance->cloneMaterialList();
@ -355,12 +357,12 @@ bool GuiObjectView::setObjectModel( const String& modelName )
mModelInstance->reSkin( mSkinName );
TSMaterialList* pMatList = mModelInstance->getMaterialList();
pMatList->setTextureLookupPath(mModelAsset->getShapeFileName());
pMatList->setTextureLookupPath(mModelAsset->getShapeFile());
mModelInstance->initMaterialList();
// Initialize camera values.
mOrbitPos = getModelResource()->center;
mMinOrbitDist = getModelResource()->mRadius;
mOrbitPos = getModel()->center;
mMinOrbitDist = getModel()->mRadius;
// Initialize animation.
@ -369,11 +371,6 @@ bool GuiObjectView::setObjectModel( const String& modelName )
return true;
}
void GuiObjectView::onModelChanged()
{
}
//------------------------------------------------------------------------------
void GuiObjectView::setSkin( const String& name )
@ -389,17 +386,21 @@ void GuiObjectView::setSkin( const String& name )
bool GuiObjectView::setMountedObject( const String& modelName )
{
// Load the model.
_setMountedModel(modelName);
if (!getMountedModelResource())
// Load the model if it is not already the asset then set it..
if (modelName.c_str() != _getMountedModelAssetId())
_setMountedModel(modelName.c_str());
else
return true;
if (!getMountedModel())
{
Con::warnf("GuiObjectView::setMountedObject - Failed to load model '%s'", modelName.c_str());
return false;
}
if (!getMountedModelResource()->preloadMaterialList(getMountedModelResource().getPath())) return false;
if (!getMountedModel()->preloadMaterialList(getMountedModel().getPath())) return false;
mMountedModelInstance = new TSShapeInstance(getMountedModelResource(), true);
mMountedModelInstance = new TSShapeInstance(getMountedModel(), true);
mMountedModelInstance->resetMaterialList();
mMountedModelInstance->cloneMaterialList();
@ -413,11 +414,6 @@ bool GuiObjectView::setMountedObject( const String& modelName )
return true;
}
void GuiObjectView::onMountedModelChanged()
{
}
//------------------------------------------------------------------------------
void GuiObjectView::setMountSkin(const String& name)
@ -632,7 +628,7 @@ void GuiObjectView::setLightDirection( const Point3F& direction )
void GuiObjectView::_initAnimation()
{
AssertFatal(getModelResource(), "GuiObjectView::_initAnimation - No model loaded!" );
AssertFatal(getModel(), "GuiObjectView::_initAnimation - No model loaded!" );
if( mAnimationSeqName.isEmpty() && mAnimationSeq == -1 )
return;
@ -641,13 +637,13 @@ void GuiObjectView::_initAnimation()
if( !mAnimationSeqName.isEmpty() )
{
mAnimationSeq = getModelResource()->findSequence( mAnimationSeqName );
mAnimationSeq = getModel()->findSequence( mAnimationSeqName );
if( mAnimationSeq == -1 )
{
Con::errorf( "GuiObjectView::_initAnimation - Cannot find animation sequence '%s' on '%s'",
mAnimationSeqName.c_str(),
mModelName
_getModelAssetId()
);
return;
@ -658,11 +654,11 @@ void GuiObjectView::_initAnimation()
if( mAnimationSeq != -1 )
{
if( mAnimationSeq >= getModelResource()->sequences.size() )
if( mAnimationSeq >= getModel()->sequences.size() )
{
Con::errorf( "GuiObjectView::_initAnimation - Sequence '%i' out of range for model '%s'",
mAnimationSeq,
mModelName
_getModelAssetId()
);
mAnimationSeq = -1;
@ -693,12 +689,12 @@ void GuiObjectView::_initMount()
if( !mMountNodeName.isEmpty() )
{
mMountNode = getModelResource()->findNode( mMountNodeName );
mMountNode = getModel()->findNode( mMountNodeName );
if( mMountNode == -1 )
{
Con::errorf( "GuiObjectView::_initMount - No node '%s' on '%s'",
mMountNodeName.c_str(),
mModelName
_getModelAssetId()
);
return;
@ -707,11 +703,11 @@ void GuiObjectView::_initMount()
// Make sure mount node is valid.
if( mMountNode != -1 && mMountNode >= getModelResource()->nodes.size() )
if( mMountNode != -1 && mMountNode >= getModel()->nodes.size() )
{
Con::errorf( "GuiObjectView::_initMount - Mount node index '%i' out of range for '%s'",
mMountNode,
mModelName
_getModelAssetId()
);
mMountNode = -1;
@ -720,11 +716,11 @@ void GuiObjectView::_initMount()
// Look up node on the mounted model from
// which to mount to the primary model's node.
if (!getMountedModelResource()) return;
S32 mountPoint = getMountedModelResource()->findNode( "mountPoint" );
if (!getMountedModel()) return;
S32 mountPoint = getMountedModel()->findNode( "mountPoint" );
if( mountPoint != -1 )
{
getMountedModelResource()->getNodeWorldTransform(mountPoint, &mMountTransform),
getMountedModel()->getNodeWorldTransform(mountPoint, &mMountTransform),
mMountTransform.inverse();
}
}
@ -745,7 +741,7 @@ DefineEngineMethod( GuiObjectView, getModel, const char*, (),,
"@return Name of the displayed model.\n\n"
"@see GuiControl")
{
return Con::getReturnBuffer( object->getModel() );
return Con::getReturnBuffer( object->_getModelAssetId() );
}
//-----------------------------------------------------------------------------
@ -775,7 +771,7 @@ DefineEngineMethod( GuiObjectView, getMountedModel, const char*, (),,
"@return Name of the mounted model.\n\n"
"@see GuiControl")
{
return Con::getReturnBuffer( object->getMountedModel() );
return Con::getReturnBuffer( object->_getMountedModelAssetId() );
}
//-----------------------------------------------------------------------------

View file

@ -37,7 +37,7 @@ class LightInfo;
/// A control that displays a TSShape in its view.
class GuiObjectView : public GuiTSCtrl
class GuiObjectView : public GuiTSCtrl, protected AssetPtrCallback
{
public:
@ -70,15 +70,8 @@ class GuiObjectView : public GuiTSCtrl
/// @{
///Model loaded for display.
DECLARE_SHAPEASSET(GuiObjectView, Model, onModelChanged);
static bool _setModelData(void* obj, const char* index, const char* data)\
{
bool ret = false;
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
ret = object->setObjectModel(StringTable->insert(data));
return ret;
}
void onModelChanged();
DECLARE_SHAPEASSET_REFACTOR(GuiObjectView, Model)
TSShapeInstance* mModelInstance;
/// Name of skin to use on model.
String mSkinName;
@ -109,15 +102,7 @@ class GuiObjectView : public GuiTSCtrl
/// @{
///Model to mount to the primary model.
DECLARE_SHAPEASSET(GuiObjectView, MountedModel, onMountedModelChanged);
static bool _setMountedModelData(void* obj, const char* index, const char* data)\
{
bool ret = false;
GuiObjectView* object = static_cast<GuiObjectView*>(obj);
ret = object->setMountedObject(StringTable->insert(data));
return ret;
}
void onMountedModelChanged();
DECLARE_SHAPEASSET_REFACTOR(GuiObjectView, MountedModel)
TSShapeInstance* mMountedModelInstance;
///
@ -284,7 +269,17 @@ class GuiObjectView : public GuiTSCtrl
static void initPersistFields();
DECLARE_CONOBJECT( GuiObjectView );
DECLARE_DESCRIPTION( "A control that shows a TSShape model." );
DECLARE_DESCRIPTION( "A control that shows a TSShape model." );
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
if (mModelAsset.notNull())
setObjectModel(_getModelAssetId());
if (mMountedModelAsset.notNull())
setMountedObject(_getMountedModelAssetId());
}
};
#endif // !_GUIOBJECTVIEW_H_

View file

@ -444,14 +444,14 @@ void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
{
delete mShapeInstance;
ShapeBaseData *spawnedDatablock = dynamic_cast<ShapeBaseData *>(Sim::findObject(mSpawnDataBlock.c_str()));
if (spawnedDatablock && spawnedDatablock->mShape)
if (spawnedDatablock && spawnedDatablock->getShape())
{
mShapeInstance = new TSShapeInstance(spawnedDatablock->mShape);
mShapeInstance = new TSShapeInstance(spawnedDatablock->getShape());
}
else if (mDataBlock)
{
if (mDataBlock->mShape)
mShapeInstance = new TSShapeInstance(mDataBlock->mShape);
if (mDataBlock->getShape())
mShapeInstance = new TSShapeInstance(mDataBlock->getShape());
}
}
stream->read(&mSpawnName);

View file

@ -74,7 +74,12 @@ PhysicsDebrisData::PhysicsDebrisData()
lifetime = 5.0f;
lifetimeVariance = 0.0f;
INIT_ASSET(Shape);
mShapeAsset.registerRefreshNotify(this);
}
PhysicsDebrisData::~PhysicsDebrisData()
{
mShapeAsset.unregisterRefreshNotify();
}
bool PhysicsDebrisData::onAdd()
@ -96,12 +101,12 @@ bool PhysicsDebrisData::preload( bool server, String &errorStr )
{
// Create a dummy shape to force the generation of shaders and materials
// during the level load and not during gameplay.
TSShapeInstance *pDummy = new TSShapeInstance( mShape, !server );
TSShapeInstance *pDummy = new TSShapeInstance( getShape(), !server);
delete pDummy;
}
else
{
errorStr = String::ToString("PhysicsDebrisData::load: Couldn't load shape asset \"%s\"", mShapeAssetId);
errorStr = String::ToString("PhysicsDebrisData::load: Couldn't load shape asset \"%s\"", _getShapeAssetId());
return false;
}
@ -113,12 +118,9 @@ void PhysicsDebrisData::initPersistFields()
docsURL;
addGroup( "Shapes" );
addProtectedField( "shapeFile", TypeShapeFilename, Offset( mShapeName, PhysicsDebrisData ), &_setShapeData, &defaultProtectedGetFn,
"@brief Path to the .DAE or .DTS file to use for this shape.\n\n"
"Compatable with Live-Asset Reloading.", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, PhysicsDebrisData, "@brief Shape to use with this debris.\n\n"
"Compatable with Live-Asset Reloading.");
INITPERSISTFIELD_SHAPEASSET(Shape, PhysicsDebrisData, "@brief Shape to use with this debris.\n\n"
"Compatable with Live-Asset Reloading.");
endGroup( "Shapes" );
addGroup("Rendering");
@ -216,7 +218,7 @@ void PhysicsDebrisData::packData(BitStream* stream)
stream->write( waterDampingScale );
stream->write( buoyancyDensity );
PACKDATA_ASSET(Shape);
PACKDATA_ASSET_REFACTOR(Shape);
}
void PhysicsDebrisData::unpackData(BitStream* stream)
@ -237,7 +239,7 @@ void PhysicsDebrisData::unpackData(BitStream* stream)
stream->read( &waterDampingScale );
stream->read( &buoyancyDensity );
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET_REFACTOR(Shape);
}
DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
@ -248,7 +250,7 @@ DefineEngineMethod( PhysicsDebrisData, preload, void, (), ,
{
String errorStr;
object->_setShape(object->getShape());
object->_setShape(object->_getShapeAssetId());
if( !object->preload( false, errorStr ) )
Con::errorf( "PhsysicsDebrisData::preload - error: %s", errorStr.c_str() );
@ -362,7 +364,7 @@ bool PhysicsDebris::onAdd()
}
// Setup our bounding box
mObjBox = mDataBlock->mShape->mBounds;
mObjBox = mDataBlock->getShape()->mBounds;
resetWorldBox();
// Add it to the client scene.
@ -625,7 +627,7 @@ void PhysicsDebris::_createFragments()
if ( !mWorld )
return;
TSShape *shape = mDataBlock->mShape;
TSShape *shape = mDataBlock->getShape();
mShapeInstance = new TSShapeInstance( shape, true );
mShapeInstance->animate();
@ -699,7 +701,7 @@ void PhysicsDebris::_findNodes( U32 colNode, Vector<U32> &nodeIds )
// 1. Visible mesh nodes are siblings of the collision node under a common parent dummy node
// 2. Collision node is a child of its visible mesh node
TSShape *shape = mDataBlock->mShape;
TSShape *shape = mDataBlock->getShape();
S32 itr = shape->nodes[colNode].parentIndex;
itr = shape->nodes[itr].firstChild;

View file

@ -42,7 +42,7 @@ class TSShape;
//**************************************************************************
// Debris Data
//**************************************************************************
class PhysicsDebrisData : public GameBaseData
class PhysicsDebrisData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
@ -86,10 +86,10 @@ public:
/// Is rendererd during shadow passes.
bool castShadows;
DECLARE_SHAPEASSET(PhysicsDebrisData, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(PhysicsDebrisData, Shape);
DECLARE_SHAPEASSET_REFACTOR(PhysicsDebrisData, Shape)
PhysicsDebrisData();
virtual ~PhysicsDebrisData();
bool onAdd() override;
bool preload( bool server, String &errorStr ) override;
@ -97,13 +97,14 @@ public:
void packData( BitStream *stream ) override;
void unpackData( BitStream *stream ) override;
void onShapeChanged()
DECLARE_CONOBJECT( PhysicsDebrisData );
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
DECLARE_CONOBJECT( PhysicsDebrisData );
};

View file

@ -78,11 +78,12 @@ PhysicsShapeData::PhysicsShapeData()
buoyancyDensity( 0.0f ),
simType( SimType_ClientServer )
{
INIT_ASSET(Shape);
mShapeAsset.registerRefreshNotify(this);
}
PhysicsShapeData::~PhysicsShapeData()
{
mShapeAsset.unregisterRefreshNotify();
}
void PhysicsShapeData::initPersistFields()
@ -90,7 +91,7 @@ void PhysicsShapeData::initPersistFields()
docsURL;
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(Shape, PhysicsShapeData, "@brief Shape asset to be used with this physics object.\n\n"
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, PhysicsShapeData, "@brief Shape asset to be used with this physics object.\n\n"
"Compatable with Live-Asset Reloading. ")
addField( "debris", TYPEID< SimObjectRef<PhysicsDebrisData> >(), Offset( debris, PhysicsShapeData ),
@ -180,7 +181,7 @@ void PhysicsShapeData::packData( BitStream *stream )
{
Parent::packData( stream );
PACKDATA_ASSET(Shape);
PACKDATA_ASSET_REFACTOR(Shape);
stream->write( mass );
stream->write( dynamicFriction );
@ -204,7 +205,7 @@ void PhysicsShapeData::unpackData( BitStream *stream )
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET_REFACTOR(Shape);
stream->read( &mass );
stream->read( &dynamicFriction );
@ -246,22 +247,22 @@ void PhysicsShapeData::_onResourceChanged( const Torque::Path &path )
{
return;
}
if ( path != Path(mShapeAsset->getShapeFilePath()) )
if ( path != Path(mShapeAsset->getShapeFile()) )
return;
_setShape(getShape());
_setShape(_getShapeAssetId());
// Reload the changed shape.
PhysicsCollisionRef reloadcolShape;
if ( !mShape )
if ( !getShape())
{
Con::warnf( ConsoleLogEntry::General, "PhysicsShapeData::_onResourceChanged: Could not reload %s.", path.getFileName().c_str() );
return;
}
// Reload the collision shape.
reloadcolShape = mShape->buildColShape( false, Point3F::One );
reloadcolShape = getShape()->buildColShape( false, Point3F::One );
if ( bool(reloadcolShape))
colShape = reloadcolShape;
@ -286,31 +287,31 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
if (mShapeAsset.notNull())
{
if (bool(mShape) == false)
if (bool(getShape()) == false)
{
errorBuffer = String::ToString("PhysicsShapeData: Couldn't load shape \"%s\"", mShapeAssetId);
errorBuffer = String::ToString("PhysicsShapeData: Couldn't load shape \"%s\"", _getShapeAssetId());
return false;
}
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
if (!server && !getShape()->preloadMaterialList(getShape().getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
}
// Prepare the shared physics collision shape.
if ( !colShape && mShape)
if ( !colShape && getShape())
{
colShape = mShape->buildColShape( false, Point3F::One );
colShape = getShape()->buildColShape( false, Point3F::One );
// If we got here and didn't get a collision shape then
// we need to fail... can't have a shape without collision.
if ( !colShape )
{
//no collision so we create a simple box collision shape from the shapes bounds and alert the user
Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", mShapeAssetId);
Point3F halfWidth = mShape->mBounds.getExtents() * 0.5f;
Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", _getShapeAssetId());
Point3F halfWidth = getShape()->mBounds.getExtents() * 0.5f;
colShape = PHYSICSMGR->createCollision();
MatrixF centerXfm(true);
centerXfm.setPosition(mShape->mBounds.getCenter());
centerXfm.setPosition(getShape()->mBounds.getCenter());
colShape->addBox(halfWidth, centerXfm);
return true;
}
@ -703,11 +704,11 @@ bool PhysicsShape::_createShape()
mAmbientSeq = -1;
PhysicsShapeData *db = getDataBlock();
if ( !db || !db->mShape)
if ( !db || !db->getShape())
return false;
// Set the world box.
mObjBox = db->mShape->mBounds;
mObjBox = db->getShape()->mBounds;
resetWorldBox();
// If this is the server and its a client only simulation
@ -721,11 +722,11 @@ bool PhysicsShape::_createShape()
}
// Create the shape instance.
mShapeInst = new TSShapeInstance( db->mShape, isClientObject() );
mShapeInst = new TSShapeInstance( db->getShape(), isClientObject() );
if ( isClientObject() )
{
mAmbientSeq = db->mShape->findSequence( "ambient" );
mAmbientSeq = db->getShape()->findSequence( "ambient" );
_initAmbient();
}

View file

@ -51,7 +51,7 @@ class PhysicsDebrisData;
class ExplosionData;
class PhysicsShapeData : public GameBaseData
class PhysicsShapeData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
@ -74,8 +74,7 @@ public:
public:
DECLARE_SHAPEASSET(PhysicsShapeData, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(PhysicsShapeData, Shape);
DECLARE_SHAPEASSET_REFACTOR(PhysicsShapeData, Shape)
/// The shared unscaled collision shape.
PhysicsCollisionRef colShape;
@ -135,7 +134,8 @@ public:
SimObjectRef< ExplosionData > explosion;
SimObjectRef< PhysicsShapeData > destroyedShape;
void onShapeChanged()
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}

View file

@ -297,7 +297,7 @@ PlayerData::PlayerData()
imageAnimPrefixFP = StringTable->EmptyString();
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
INIT_ASSET_ARRAY(ShapeFP, i);
mShapeFPAsset[i].registerRefreshNotify(this);
mCRCFP[i] = 0;
mValidShapeFP[i] = false;
}
@ -502,10 +502,10 @@ bool PlayerData::preload(bool server, String &errorStr)
// If we don't have a shape don't crash out trying to
// setup animations and sequences.
if ( mShape )
if (getShape())
{
// Go ahead a pre-load the player shape
TSShapeInstance* si = new TSShapeInstance(mShape, false);
TSShapeInstance* si = new TSShapeInstance(getShape(), false);
TSThread* thread = si->addThread();
// Extract ground transform velocity from animations
@ -516,7 +516,7 @@ bool PlayerData::preload(bool server, String &errorStr)
ActionAnimationDef *sp = &ActionAnimationList[i];
dp->name = sp->name;
dp->dir.set(sp->dir.x,sp->dir.y,sp->dir.z);
dp->sequence = mShape->findSequence(sp->name);
dp->sequence = getShape()->findSequence(sp->name);
// If this is a sprint action and is missing a sequence, attempt to use
// the standard run ones.
@ -524,7 +524,7 @@ bool PlayerData::preload(bool server, String &errorStr)
{
S32 offset = i-SprintRootAnim;
ActionAnimationDef *standDef = &ActionAnimationList[RootAnim+offset];
dp->sequence = mShape->findSequence(standDef->name);
dp->sequence = getShape()->findSequence(standDef->name);
}
dp->velocityScale = true;
@ -532,12 +532,12 @@ bool PlayerData::preload(bool server, String &errorStr)
if (dp->sequence != -1)
getGroundInfo(si,thread,dp);
}
for (S32 b = 0; b < mShape->sequences.size(); b++)
for (S32 b = 0; b < getShape()->sequences.size(); b++)
{
if (!isTableSequence(b))
{
dp->sequence = b;
dp->name = mShape->getName(mShape->sequences[b].nameIndex);
dp->name = getShape()->getName(getShape()->sequences[b].nameIndex);
dp->velocityScale = false;
getGroundInfo(si,thread,dp++);
}
@ -554,17 +554,17 @@ bool PlayerData::preload(bool server, String &errorStr)
lookAction = c;
// Resolve spine
spineNode[0] = mShape->findNode("Bip01 Pelvis");
spineNode[1] = mShape->findNode("Bip01 Spine");
spineNode[2] = mShape->findNode("Bip01 Spine1");
spineNode[3] = mShape->findNode("Bip01 Spine2");
spineNode[4] = mShape->findNode("Bip01 Neck");
spineNode[5] = mShape->findNode("Bip01 Head");
spineNode[0] = getShape()->findNode("Bip01 Pelvis");
spineNode[1] = getShape()->findNode("Bip01 Spine");
spineNode[2] = getShape()->findNode("Bip01 Spine1");
spineNode[3] = getShape()->findNode("Bip01 Spine2");
spineNode[4] = getShape()->findNode("Bip01 Neck");
spineNode[5] = getShape()->findNode("Bip01 Head");
// Recoil animations
recoilSequence[0] = mShape->findSequence("light_recoil");
recoilSequence[1] = mShape->findSequence("medium_recoil");
recoilSequence[2] = mShape->findSequence("heavy_recoil");
recoilSequence[0] = getShape()->findSequence("light_recoil");
recoilSequence[1] = getShape()->findSequence("medium_recoil");
recoilSequence[2] = getShape()->findSequence("heavy_recoil");
}
// Convert pickupRadius to a delta of boundingBox
@ -607,26 +607,26 @@ bool PlayerData::preload(bool server, String &errorStr)
{
bool shapeError = false;
if (mShapeFPAssetId[i] != StringTable->EmptyString())
if (mShapeFPAsset[i].notNull())
{
if (!mShapeFP[i])
if (!getShapeFP(i))
{
errorStr = String::ToString("PlayerData: Couldn't load mounted image %d shape \"%s\"", i, mShapeFPAssetId[i]);
errorStr = String::ToString("PlayerData: Couldn't load mounted image %d shape \"%s\"", i, _getShapeFPAssetId(i));
return false;
}
if (!server && !mShapeFP[i]->preloadMaterialList(mShapeFP[i].getPath()) && NetConnection::filesWereDownloaded())
if (!server && !getShapeFP(i)->preloadMaterialList(getShapeFP(i).getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
if (computeCRC)
{
Con::printf("Validation required for mounted image %d shape: %s", i, mShapeFPAssetId[i]);
Con::printf("Validation required for mounted image %d shape: %s", i, _getShapeFPAssetId(i));
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeFP[i].getPath());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(getShapeFP(i).getPath());
if (!fileRef)
{
errorStr = String::ToString("PlayerData: Mounted image %d loading failed, shape \"%s\" is not found.", i, mShapeFP[i].getPath().getFullPath().c_str());
errorStr = String::ToString("PlayerData: Mounted image %d loading failed, shape \"%s\" is not found.", i, getShapeFP(i).getPath().getFullPath().c_str());
return false;
}
@ -634,7 +634,7 @@ bool PlayerData::preload(bool server, String &errorStr)
mCRCFP[i] = fileRef->getChecksum();
else if (mCRCFP[i] != fileRef->getChecksum())
{
errorStr = String::ToString("PlayerData: Mounted image %d shape \"%s\" does not match version on server.", i, mShapeFPAssetId[i]);
errorStr = String::ToString("PlayerData: Mounted image %d shape \"%s\" does not match version on server.", i, _getShapeFPAssetId(i));
return false;
}
}
@ -1134,13 +1134,8 @@ void PlayerData::initPersistFields()
// Mounted images arrays
addArray( "Mounted Images", ShapeBase::MaxMountedImages );
addProtectedField("shapeNameFP", TypeShapeFilename, Offset(mShapeFPName, PlayerData), &_setShapeFPData, &defaultProtectedGetFn, ShapeBase::MaxMountedImages,
"@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
"animated along with the mounted image's state animation sequences.\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_ARRAY(ShapeFP, ShapeBase::MaxMountedImages, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
INITPERSISTFIELD_SHAPEASSET_ARRAY_REFACTOR(ShapeFP, ShapeBase::MaxMountedImages, PlayerData, "@brief File name of this player's shape that will be used in conjunction with the corresponding mounted image.\n\n"
"These optional parameters correspond to each mounted image slot to indicate a shape that is rendered "
"in addition to the mounted image shape. Typically these are a player's arms (or arm) that is "
"animated along with the mounted image's state animation sequences.\n");
@ -1340,14 +1335,14 @@ void PlayerData::packData(BitStream* stream)
stream->writeString(imageAnimPrefixFP);
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
PACKDATA_ASSET_ARRAY(ShapeFP, i);
// computeCRC is handled in ShapeBaseData
if (computeCRC)
{
stream->write(mCRCFP[i]);
}
}
PACKDATA_ASSET_ARRAY_REFACTOR(ShapeFP, ShapeBase::MaxMountedImages)
}
void PlayerData::unpackData(BitStream* stream)
@ -1520,14 +1515,14 @@ void PlayerData::unpackData(BitStream* stream)
imageAnimPrefixFP = stream->readSTString();
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
UNPACKDATA_ASSET_ARRAY(ShapeFP, i);
// computeCRC is handled in ShapeBaseData
if (computeCRC)
{
stream->read(&(mCRCFP[i]));
}
}
UNPACKDATA_ASSET_ARRAY_REFACTOR(ShapeFP, ShapeBase::MaxMountedImages)
}
@ -1863,9 +1858,9 @@ bool Player::onNewDataBlock( GameBaseData *dptr, bool reload )
{
for (U32 i=0; i<ShapeBase::MaxMountedImages; ++i)
{
if (bool(mDataBlock->mShapeFP[i]))
if (bool(mDataBlock->getShapeFP(i)))
{
mShapeFPInstance[i] = new TSShapeInstance(mDataBlock->mShapeFP[i], isClientObject());
mShapeFPInstance[i] = new TSShapeInstance(mDataBlock->getShapeFP(i), isClientObject());
mShapeFPInstance[i]->cloneMaterialList();
@ -7511,8 +7506,8 @@ F32 Player::getAnimationDurationByID(U32 anim_id)
if (anim_id == BAD_ANIM_ID)
return 0.0f;
S32 seq_id = mDataBlock->actionList[anim_id].sequence;
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
return mDataBlock->mShape->sequences[seq_id].duration;
if (seq_id >= 0 && seq_id < mDataBlock->getShape()->sequences.size())
return mDataBlock->getShape()->sequences[seq_id].duration;
return 0.0f;
}
@ -7524,8 +7519,8 @@ bool Player::isBlendAnimation(const char* name)
return false;
S32 seq_id = mDataBlock->actionList[anim_id].sequence;
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
return mDataBlock->mShape->sequences[seq_id].isBlend();
if (seq_id >= 0 && seq_id < mDataBlock->getShape()->sequences.size())
return mDataBlock->getShape()->sequences[seq_id].isBlend();
return false;
}

View file

@ -58,7 +58,7 @@ class OpenVRTrackedObject;
//----------------------------------------------------------------------------
struct PlayerData: public ShapeBaseData {
struct PlayerData: public ShapeBaseData /*protected AssetPtrCallback < already in shapebasedata. */ {
typedef ShapeBaseData Parent;
enum Constants {
RecoverDelayBits = 7,
@ -82,8 +82,7 @@ struct PlayerData: public ShapeBaseData {
/// that we don't create a TSThread on the player if we don't
/// need to.
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages, onShapeChanged); ///< Used to render with mounted images in first person [optional]
DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
DECLARE_SHAPEASSET_ARRAY_REFACTOR(PlayerData, ShapeFP, ShapeBase::MaxMountedImages)
StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
/// animation sequences played in first person. [optional]
@ -391,6 +390,11 @@ struct PlayerData: public ShapeBaseData {
DECLARE_CALLBACK( void, onEnterMissionArea, ( Player* obj ) );
DECLARE_CALLBACK( void, onLeaveMissionArea, ( Player* obj ) );
/// @}
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
};

View file

@ -145,7 +145,7 @@ U32 Projectile::smProjectileWarpTicks = 5;
//
ProjectileData::ProjectileData()
{
INIT_ASSET(ProjectileShape);
mProjectileShapeAsset.registerRefreshNotify(this);
INIT_ASSET(ProjectileSound);
@ -223,7 +223,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
CLONE_ASSET(ProjectileSound);
lightDesc = other.lightDesc;
lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
CLONE_ASSET(ProjectileShape);// -- TSShape loads using mProjectileShapeName
mProjectileShapeAsset = other.mProjectileShapeAsset;// -- TSShape loads using mProjectileShapeName
activateSeq = other.activateSeq; // -- from projectileShape sequence "activate"
maintainSeq = other.maintainSeq; // -- from projectileShape sequence "maintain"
particleEmitter = other.particleEmitter;
@ -237,9 +237,7 @@ void ProjectileData::initPersistFields()
{
docsURL;
addGroup("Shapes");
addProtectedField("projectileShapeName", TypeShapeFilename, Offset(mProjectileShapeName, ProjectileData), &_setProjectileShapeData, &defaultProtectedGetFn,
"@brief File path to the model of the projectile.\n\n", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
addField("scale", TypePoint3F, Offset(scale, ProjectileData),
"@brief Scale to apply to the projectile's size.\n\n"
"@note This is applied after SceneObject::scale\n");
@ -383,20 +381,20 @@ bool ProjectileData::preload(bool server, String &errorStr)
Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
}
if (mProjectileShapeAssetId != StringTable->EmptyString())
if (mProjectileShapeAsset.notNull())
{
//If we've got a shapeAsset assigned for our projectile, but we failed to load the shape data itself, report the error
if (!mProjectileShape)
if (!getProjectileShape())
{
errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
return false;
}
else
{
activateSeq = mProjectileShape->findSequence("activate");
maintainSeq = mProjectileShape->findSequence("maintain");
activateSeq = getProjectileShape()->findSequence("activate");
maintainSeq = getProjectileShape()->findSequence("maintain");
TSShapeInstance* pDummy = new TSShapeInstance(mProjectileShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(getProjectileShape(), !server);
delete pDummy;
}
}
@ -409,7 +407,7 @@ void ProjectileData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(ProjectileShape);
PACKDATA_ASSET_REFACTOR(ProjectileShape);
stream->writeFlag(faceViewer);
if(stream->writeFlag(scale.x != 1 || scale.y != 1 || scale.z != 1))
@ -474,7 +472,7 @@ void ProjectileData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(ProjectileShape);
UNPACKDATA_ASSET_REFACTOR(ProjectileShape);
faceViewer = stream->readFlag();
if(stream->readFlag())
@ -800,9 +798,9 @@ bool Projectile::onAdd()
}
else
{
if (bool(mDataBlock->mProjectileShape))
if (bool(mDataBlock->getProjectileShape()))
{
mProjectileShape = new TSShapeInstance(mDataBlock->mProjectileShape, isClientObject());
mProjectileShape = new TSShapeInstance(mDataBlock->getProjectileShape(), isClientObject());
if (mDataBlock->activateSeq != -1)
{
@ -841,8 +839,8 @@ bool Projectile::onAdd()
processAfter(mSourceObject);
// Setup our bounding box
if (bool(mDataBlock->mProjectileShape) == true)
mObjBox = mDataBlock->mProjectileShape->mBounds;
if (bool(mDataBlock->getProjectileShape()) == true)
mObjBox = mDataBlock->getProjectileShape()->mBounds;
else
mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));

View file

@ -63,7 +63,7 @@ class Projectile;
//--------------------------------------------------------------------------
/// Datablock for projectiles. This class is the base class for all other projectiles.
class ProjectileData : public GameBaseData
class ProjectileData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
@ -71,8 +71,7 @@ protected:
bool onAdd() override;
public:
DECLARE_SHAPEASSET(ProjectileData, ProjectileShape, onShapeChanged);
DECLARE_ASSET_SETGET(ProjectileData, ProjectileShape);
DECLARE_SHAPEASSET_REFACTOR(ProjectileData, ProjectileShape)
/// Set to true if it is a billboard and want it to always face the viewer, false otherwise
bool faceViewer;
@ -154,7 +153,8 @@ public:
ProjectileData(const ProjectileData&, bool = false);
bool allowSubstitutions() const override { return true; }
void onShapeChanged()
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}

View file

@ -144,11 +144,11 @@ bool ProximityMineData::preload( bool server, String& errorStr )
}
}
if ( mShape )
if ( getShape() )
{
// Lookup animation sequences
armingSequence = mShape->findSequence( "armed" );
triggerSequence = mShape->findSequence( "triggered" );
armingSequence = getShape()->findSequence( "armed" );
triggerSequence = getShape()->findSequence( "triggered" );
}
return true;

View file

@ -310,7 +310,7 @@ bool RigidShapeData::preload(bool server, String &errorStr)
if (!collisionDetails.size() || collisionDetails[0] == -1)
{
Con::errorf("RigidShapeData::preload failed: Rigid shapes must define a collision-1 detail");
errorStr = String::ToString("RigidShapeData: Couldn't load shape asset \"%s\"", mShapeAsset.getAssetId());
errorStr = String::ToString("RigidShapeData: Couldn't load shape asset \"%s\"", getShapeAsset().getAssetId());
return false;
}

View file

@ -201,13 +201,12 @@ ShapeBaseData::ShapeBaseData()
inheritEnergyFromMount( false ),
mAIControllData(NULL)
{
INIT_ASSET(Shape);
INIT_ASSET(DebrisShape);
dMemset( mountPointNode, -1, sizeof( S32 ) * SceneObject::NumMountPoints );
remap_txr_tags = NULL;
remap_buffer = NULL;
silent_bbox_check = false;
mShapeAsset.registerRefreshNotify(this);
mDebrisShapeAsset.registerRefreshNotify(this);
}
ShapeBaseData::ShapeBaseData(const ShapeBaseData& other, bool temp_clone) : GameBaseData(other, temp_clone)
@ -217,13 +216,13 @@ ShapeBaseData::ShapeBaseData(const ShapeBaseData& other, bool temp_clone) : Game
shadowProjectionDistance = other.shadowProjectionDistance;
shadowSphereAdjust = other.shadowSphereAdjust;
cloakTexName = other.cloakTexName;
CLONE_ASSET(Shape);
mShapeAsset = other.mShapeAsset;
cubeDescName = other.cubeDescName;
cubeDescId = other.cubeDescId;
reflectorDesc = other.reflectorDesc;
debris = other.debris;
debrisID = other.debrisID; // -- for pack/unpack of debris ptr
CLONE_ASSET(DebrisShape);
mDebrisShapeAsset = other.mDebrisShapeAsset;
explosion = other.explosion;
explosionID = other.explosionID; // -- for pack/unpack of explosion ptr
underwaterExplosion = other.underwaterExplosion;
@ -245,7 +244,6 @@ ShapeBaseData::ShapeBaseData(const ShapeBaseData& other, bool temp_clone) : Game
cameraMaxFov = other.cameraMaxFov;
cameraCanBank = other.cameraCanBank;
mountedImagesBank = other.mountedImagesBank;
mShape = other.mShape; // -- TSShape loaded using shapeName
mCRC = other.mCRC; // -- from shape, used to verify client shape
computeCRC = other.computeCRC;
eyeNode = other.eyeNode; // -- from shape node "eye"
@ -304,6 +302,9 @@ ShapeBaseData::~ShapeBaseData()
if (remap_buffer && !isTempClone())
dFree(remap_buffer);
mShapeAsset.unregisterRefreshNotify();
mDebrisShapeAsset.unregisterRefreshNotify();
}
bool ShapeBaseData::preload(bool server, String &errorStr)
@ -342,156 +343,159 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
"ShapeBaseData::preload: invalid debris data");
}
if( bool(mDebrisShape))
if(mDebrisShapeAsset.notNull())
{
TSShapeInstance* pDummy = new TSShapeInstance(mDebrisShape, !server);
TSShapeInstance* pDummy = new TSShapeInstance(getDebrisShape(), !server);
delete pDummy;
}
}
S32 i;
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
if (mShapeAsset.notNull())
{
if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
if(computeCRC)
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
{
Con::printf("Validation required for shape asset: %s", mShapeAsset.getAssetId());
if (!server && !getShape()->preloadMaterialList(getShape().getPath()) && NetConnection::filesWereDownloaded())
shapeError = true;
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeAsset->getShapePath());
if (!fileRef)
if (computeCRC)
{
errorStr = String::ToString("ShapeBaseData: Couldn't load shape asset \"%s\"", mShapeAsset.getAssetId());
return false;
}
Con::printf("Validation required for shape asset: %s", mShapeAsset.getAssetId());
if(server)
mCRC = fileRef->getChecksum();
else if(mCRC != fileRef->getChecksum())
{
errorStr = String::ToString("Shape asset \"%s\" does not match version on server.", mShapeAsset.getAssetId());
return false;
}
}
// Resolve details and camera node indexes.
static const String sCollisionStr( "collision-" );
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShapeAsset->getShapeFile());
for (i = 0; i < mShape->details.size(); i++)
{
const String &name = mShape->names[mShape->details[i].nameIndex];
if (name.compare( sCollisionStr, sCollisionStr.length(), String::NoCase ) == 0)
{
collisionDetails.push_back(i);
collisionBounds.increment();
mShape->computeBounds(collisionDetails.last(), collisionBounds.last());
mShape->getAccelerator(collisionDetails.last());
if (!mShape->mBounds.isContained(collisionBounds.last()))
if (!fileRef)
{
if (!silent_bbox_check)
Con::warnf("Warning: shape asset %s collision detail %d (Collision-%d) bounds exceed that of shape.", mShapeAsset.getAssetId(), collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = mShape->mBounds;
}
else if (collisionBounds.last().isValidBox() == false)
{
if (!silent_bbox_check)
Con::errorf("Error: shape asset %s-collision detail %d (Collision-%d) bounds box invalid!", mShapeAsset.getAssetId(), collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = mShape->mBounds;
errorStr = String::ToString("ShapeBaseData: Couldn't load shape asset \"%s\"", mShapeAsset.getAssetId());
return false;
}
// The way LOS works is that it will check to see if there is a LOS detail that matches
// the the collision detail + 1 + MaxCollisionShapes (this variable name should change in
// the future). If it can't find a matching LOS it will simply use the collision instead.
// We check for any "unmatched" LOS's further down
LOSDetails.increment();
String buff = String::ToString("LOS-%d", i + 1 + MaxCollisionShapes);
U32 los = mShape->findDetail(buff);
if (los == -1)
LOSDetails.last() = i;
else
LOSDetails.last() = los;
}
}
// Snag any "unmatched" LOS details
static const String sLOSStr( "LOS-" );
for (i = 0; i < mShape->details.size(); i++)
{
const String &name = mShape->names[mShape->details[i].nameIndex];
if (name.compare( sLOSStr, sLOSStr.length(), String::NoCase ) == 0)
{
// See if we already have this LOS
bool found = false;
for (U32 j = 0; j < LOSDetails.size(); j++)
if (server)
mCRC = fileRef->getChecksum();
else if (mCRC != fileRef->getChecksum())
{
if (LOSDetails[j] == i)
errorStr = String::ToString("Shape asset \"%s\" does not match version on server.", mShapeAsset.getAssetId());
return false;
}
}
// Resolve details and camera node indexes.
static const String sCollisionStr("collision-");
for (i = 0; i < getShape()->details.size(); i++)
{
const String& name = getShape()->names[getShape()->details[i].nameIndex];
if (name.compare(sCollisionStr, sCollisionStr.length(), String::NoCase) == 0)
{
collisionDetails.push_back(i);
collisionBounds.increment();
getShape()->computeBounds(collisionDetails.last(), collisionBounds.last());
getShape()->getAccelerator(collisionDetails.last());
if (!getShape()->mBounds.isContained(collisionBounds.last()))
{
if (!silent_bbox_check)
Con::warnf("Warning: shape asset %s collision detail %d (Collision-%d) bounds exceed that of shape.", mShapeAsset.getAssetId(), collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = getShape()->mBounds;
}
else if (collisionBounds.last().isValidBox() == false)
{
if (!silent_bbox_check)
Con::errorf("Error: shape asset %s-collision detail %d (Collision-%d) bounds box invalid!", mShapeAsset.getAssetId(), collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = getShape()->mBounds;
}
// The way LOS works is that it will check to see if there is a LOS detail that matches
// the the collision detail + 1 + MaxCollisionShapes (this variable name should change in
// the future). If it can't find a matching LOS it will simply use the collision instead.
// We check for any "unmatched" LOS's further down
LOSDetails.increment();
String buff = String::ToString("LOS-%d", i + 1 + MaxCollisionShapes);
U32 los = getShape()->findDetail(buff);
if (los == -1)
LOSDetails.last() = i;
else
LOSDetails.last() = los;
}
}
// Snag any "unmatched" LOS details
static const String sLOSStr("LOS-");
for (i = 0; i < getShape()->details.size(); i++)
{
const String& name = getShape()->names[getShape()->details[i].nameIndex];
if (name.compare(sLOSStr, sLOSStr.length(), String::NoCase) == 0)
{
// See if we already have this LOS
bool found = false;
for (U32 j = 0; j < LOSDetails.size(); j++)
{
if (LOSDetails[j] == i)
{
found = true;
break;
}
}
}
if (!found)
LOSDetails.push_back(i);
if (!found)
LOSDetails.push_back(i);
}
}
}
debrisDetail = mShape->findDetail("Debris-17");
eyeNode = mShape->findNode("eye");
earNode = mShape->findNode( "ear" );
if( earNode == -1 )
earNode = eyeNode;
cameraNode = mShape->findNode("cam");
if (cameraNode == -1)
cameraNode = eyeNode;
debrisDetail = getShape()->findDetail("Debris-17");
eyeNode = getShape()->findNode("eye");
earNode = getShape()->findNode("ear");
if (earNode == -1)
earNode = eyeNode;
cameraNode = getShape()->findNode("cam");
if (cameraNode == -1)
cameraNode = eyeNode;
// Resolve mount point node indexes
for (i = 0; i < SceneObject::NumMountPoints; i++) {
char fullName[256];
dSprintf(fullName,sizeof(fullName),"mount%d",i);
mountPointNode[i] = mShape->findNode(fullName);
}
// Resolve mount point node indexes
for (i = 0; i < SceneObject::NumMountPoints; i++) {
char fullName[256];
dSprintf(fullName, sizeof(fullName), "mount%d", i);
mountPointNode[i] = getShape()->findNode(fullName);
}
// find the AIRepairNode - hardcoded to be the last node in the array...
mountPointNode[AIRepairNode] = mShape->findNode("AIRepairNode");
// find the AIRepairNode - hardcoded to be the last node in the array...
mountPointNode[AIRepairNode] = getShape()->findNode("AIRepairNode");
//
hulkSequence = mShape->findSequence("Visibility");
damageSequence = mShape->findSequence("Damage");
//
hulkSequence = getShape()->findSequence("Visibility");
damageSequence = getShape()->findSequence("Damage");
//
F32 w = mShape->mBounds.len_y() / 2;
if (cameraMaxDist < w)
cameraMaxDist = w;
// just parse up the string and collect the remappings in txr_tag_remappings.
if (!server && remap_txr_tags != NULL && remap_txr_tags != StringTable->insert(""))
{
txr_tag_remappings.clear();
if (remap_buffer)
dFree(remap_buffer);
remap_buffer = dStrdup(remap_txr_tags);
char* remap_token = dStrtok(remap_buffer, " \t");
while (remap_token != NULL)
//
F32 w = getShape()->mBounds.len_y() / 2;
if (cameraMaxDist < w)
cameraMaxDist = w;
// just parse up the string and collect the remappings in txr_tag_remappings.
if (!server && remap_txr_tags != NULL && remap_txr_tags != StringTable->insert(""))
{
char* colon = dStrchr(remap_token, ':');
if (colon)
txr_tag_remappings.clear();
if (remap_buffer)
dFree(remap_buffer);
remap_buffer = dStrdup(remap_txr_tags);
char* remap_token = dStrtok(remap_buffer, " \t");
while (remap_token != NULL)
{
*colon = '\0';
txr_tag_remappings.increment();
txr_tag_remappings.last().old_tag = remap_token;
txr_tag_remappings.last().new_tag = colon+1;
char* colon = dStrchr(remap_token, ':');
if (colon)
{
*colon = '\0';
txr_tag_remappings.increment();
txr_tag_remappings.last().old_tag = remap_token;
txr_tag_remappings.last().new_tag = colon + 1;
}
remap_token = dStrtok(NULL, " \t");
}
remap_token = dStrtok(NULL, " \t");
}
}
}
@ -543,12 +547,12 @@ void ShapeBaseData::initPersistFields()
{
docsURL;
addGroup( "Shapes" );
INITPERSISTFIELD_SHAPEASSET(Shape, ShapeBaseData, "The source shape asset.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, ShapeBaseData, "The source shape asset.");
addField("computeCRC", TypeBool, Offset(computeCRC, ShapeBaseData),
"If true, verify that the CRC of the client's shape model matches the "
"server's CRC for the shape model when loaded by the client.");
addField("silentBBoxValidation", TypeBool, Offset(silent_bbox_check, ShapeBaseData));
INITPERSISTFIELD_SHAPEASSET(DebrisShape, ShapeBaseData, "The shape asset to use for auto-generated breakups via blowup(). @note may not be functional.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(DebrisShape, ShapeBaseData, "The shape asset to use for auto-generated breakups via blowup(). @note may not be functional.");
endGroup( "Shapes" );
addGroup("Movement");
addField("aiControllerData", TYPEID< AIControllerData >(), Offset(mAIControllData, ShapeBaseData),
@ -677,12 +681,12 @@ DefineEngineMethod( ShapeBaseData, checkDeployPos, bool, ( TransformF txfm ),,
"@note This is a server side only check, and is not actually limited to spawning.\n")
{
if (bool(object->mShape) == false)
if (bool(object->getShape()) == false)
return false;
MatrixF mat = txfm.getMatrix();
Box3F objBox = object->mShape->mBounds;
Box3F objBox = object->getShape()->mBounds;
Point3F boxCenter = (objBox.minExtents + objBox.maxExtents) * 0.5f;
objBox.minExtents = boxCenter + (objBox.minExtents - boxCenter) * 0.9f;
objBox.maxExtents = boxCenter + (objBox.maxExtents - boxCenter) * 0.9f;
@ -752,8 +756,8 @@ void ShapeBaseData::packData(BitStream* stream)
stream->write(shadowProjectionDistance);
stream->write(shadowSphereAdjust);
PACKDATA_ASSET(Shape);
PACKDATA_ASSET(DebrisShape);
PACKDATA_ASSET_REFACTOR(Shape);
PACKDATA_ASSET_REFACTOR(DebrisShape);
stream->writeString(cloakTexName);
if(stream->writeFlag(mass != gShapeBaseDataProto.mass))
@ -829,8 +833,8 @@ void ShapeBaseData::unpackData(BitStream* stream)
stream->read(&shadowProjectionDistance);
stream->read(&shadowSphereAdjust);
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET(DebrisShape);
UNPACKDATA_ASSET_REFACTOR(Shape);
UNPACKDATA_ASSET_REFACTOR(DebrisShape);
cloakTexName = stream->readSTString();
if(stream->readFlag())
@ -918,17 +922,6 @@ void ShapeBaseData::unpackData(BitStream* stream)
silent_bbox_check = stream->readFlag();
}
//
//
void ShapeBaseData::onShapeChanged()
{
reloadOnLocalClient();
}
void ShapeBaseData::onDebrisChanged()
{
reloadOnLocalClient();
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
@ -1210,12 +1203,12 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
// Even if loadShape succeeds, there may not actually be
// a shape assigned to this object.
if (bool(mDataBlock->mShape)) {
if (bool(mDataBlock->getShape())) {
delete mShapeInstance;
if (isClientObject() && mDataBlock->txr_tag_remappings.size() > 0)
{
// temporarily substitute material tags with alternates
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
TSMaterialList* mat_list = mDataBlock->getShape()->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -1235,7 +1228,7 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
}
}
}
mShapeInstance = new TSShapeInstance(mDataBlock->mShape, isClientObject());
mShapeInstance = new TSShapeInstance(mDataBlock->getShape(), isClientObject());
if (isClientObject())
{
mShapeInstance->cloneMaterialList();
@ -1243,7 +1236,7 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
// restore the material tags to original form
if (mDataBlock->txr_tag_remappings.size() > 0)
{
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
TSMaterialList* mat_list = mDataBlock->getShape()->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -1269,11 +1262,11 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
}
}
mObjBox = mDataBlock->mShape->mBounds;
mObjBox = mDataBlock->getShape()->mBounds;
resetWorldBox();
// Set the initial mesh hidden state.
mMeshHidden.setSize(mDataBlock->mShape->objects.size());
mMeshHidden.setSize(mDataBlock->getShape()->objects.size());
mMeshHidden.clear();
// Initialize the threads
@ -1297,11 +1290,11 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
AssertFatal(prevDB != NULL, "ShapeBase::onNewDataBlock - how did you have a sequence playing without a prior datablock?");
const TSShape* prevShape = prevDB->mShape;
const TSShape* prevShape = prevDB->getShape();
const TSShape::Sequence& prevSeq = prevShape->sequences[st.sequence];
const String& prevSeqName = prevShape->names[prevSeq.nameIndex];
st.sequence = mDataBlock->mShape->findSequence(prevSeqName);
st.sequence = mDataBlock->getShape()->findSequence(prevSeqName);
if (st.sequence != -1)
{
@ -1971,13 +1964,13 @@ void ShapeBase::blowUp()
TSShapeInstance *debShape = NULL;
if( mDataBlock->mDebrisShape == NULL )
if( mDataBlock->getDebrisShape() == NULL)
{
return;
}
else
{
debShape = new TSShapeInstance( mDataBlock->mDebrisShape, true);
debShape = new TSShapeInstance( mDataBlock->getDebrisShape(), true);
}
@ -2049,7 +2042,7 @@ Point3F ShapeBase::getAIRepairPoint()
//----------------------------------------------------------------------------
void ShapeBase::getNodeTransform(const char* nodeName, MatrixF* outMat)
{
S32 nodeIDx = mDataBlock->getShapeResource()->findNode(nodeName);
S32 nodeIDx = mDataBlock->getShape()->findNode(nodeName);
const MatrixF& xfm = isMounted() ? mMount.xfm : MatrixF::Identity;
MatrixF nodeTransform(xfm);
@ -2216,7 +2209,7 @@ void ShapeBase::getNodeTransform(const char* nodeName, const MatrixF& xfm, Matri
if (!mShapeInstance)
return;
S32 nodeIDx = mDataBlock->getShapeResource()->findNode(nodeName);
S32 nodeIDx = mDataBlock->getShape()->findNode(nodeName);
MatrixF nodeTransform(xfm);
const Point3F& scale = getScale();
@ -5027,7 +5020,7 @@ void ShapeBase::_updateHiddenMeshes()
void ShapeBase::setMeshHidden( const char *meshName, bool forceHidden )
{
setMeshHidden( mDataBlock->mShape->findObject( meshName ), forceHidden );
setMeshHidden( mDataBlock->getShape()->findObject(meshName), forceHidden);
}
void ShapeBase::setMeshHidden( S32 meshIndex, bool forceHidden )
@ -5096,7 +5089,7 @@ void ShapeBase::dumpMeshVisibility()
{
const TSShapeInstance::MeshObjectInstance &mesh = meshes[i];
const String &meshName = mDataBlock->mShape->getMeshName( i );
const String &meshName = mDataBlock->getShape()->getMeshName( i );
Con::printf( "%d - %s - forceHidden = %s, visibility = %f",
i,
@ -5378,8 +5371,8 @@ F32 ShapeBase::getAnimationDurationByID(U32 anim_id)
return 0.0f;
S32 seq_id = (S32) anim_id;
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
return mDataBlock->mShape->sequences[seq_id].duration;
if (seq_id >= 0 && seq_id < mDataBlock->getShape()->sequences.size())
return mDataBlock->getShape()->sequences[seq_id].duration;
return 0.0f;
}
@ -5391,8 +5384,8 @@ bool ShapeBase::isBlendAnimation(const char* name)
return false;
S32 seq_id = (S32) anim_id;
if (seq_id >= 0 && seq_id < mDataBlock->mShape->sequences.size())
return mDataBlock->mShape->sequences[seq_id].isBlend();
if (seq_id >= 0 && seq_id < mDataBlock->getShape()->sequences.size())
return mDataBlock->getShape()->sequences[seq_id].isBlend();
return false;
}
@ -5404,11 +5397,11 @@ const char* ShapeBase::getLastClipName(U32 clip_tag)
S32 seq_id = (S32) last_anim_id;
S32 idx = mDataBlock->mShape->sequences[seq_id].nameIndex;
if (idx < 0 || idx >= mDataBlock->mShape->names.size())
S32 idx = mDataBlock->getShape()->sequences[seq_id].nameIndex;
if (idx < 0 || idx >= mDataBlock->getShape()->names.size())
return 0;
return mDataBlock->mShape->names[idx];
return mDataBlock->getShape()->names[idx];
}
//

View file

@ -140,7 +140,8 @@ class ShapeBaseConvex : public Convex
//--------------------------------------------------------------------------
struct ShapeBaseImageData: public GameBaseData {
struct ShapeBaseImageData: public GameBaseData, protected AssetPtrCallback
{
private:
typedef GameBaseData Parent;
@ -380,11 +381,7 @@ struct ShapeBaseImageData: public GameBaseData {
F32 scriptAnimTransitionTime; ///< The amount of time to transition between the previous sequence and new sequence
///< when the script prefix has changed.
DECLARE_SHAPEASSET_ARRAY(ShapeBaseImageData, Shape, MaxShapes, onShapeChanged); ///< Name of shape to render.
DECLARE_ASSET_ARRAY_SETGET(ShapeBaseImageData, Shape);
//DECLARE_SHAPEASSET(ShapeBaseImageData, ShapeFP); ///< Name of shape to render in first person (optional).
//DECLARE_ASSET_SETGET(ShapeBaseImageData, ShapeFP);
DECLARE_SHAPEASSET_ARRAY_REFACTOR(ShapeBaseImageData, Shape, MaxShapes) ///< Name of shape to render.
StringTableEntry imageAnimPrefix; ///< Passed along to the mounting shape to modify
/// animation sequences played in 3rd person. [optional]
@ -519,6 +516,12 @@ struct ShapeBaseImageData: public GameBaseData {
DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, S32 slot, F32 dt ) );
DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, S32 slot, F32 dt ) );
/// @}
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
};
typedef ShapeBaseImageData::LightType ShapeBaseImageLightType;
@ -533,7 +536,7 @@ DefineEnumType( ShapeBaseImageRecoilState );
//--------------------------------------------------------------------------
/// @nosubgrouping
struct ShapeBaseData : public GameBaseData {
struct ShapeBaseData : public GameBaseData, protected AssetPtrCallback {
private:
typedef GameBaseData Parent;
@ -553,8 +556,7 @@ public:
F32 shadowProjectionDistance;
F32 shadowSphereAdjust;
DECLARE_SHAPEASSET(ShapeBaseData, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(ShapeBaseData, Shape);
DECLARE_SHAPEASSET_REFACTOR(ShapeBaseData, Shape)
StringTableEntry cloakTexName;
@ -570,8 +572,7 @@ public:
DebrisData * debris;
S32 debrisID;
DECLARE_SHAPEASSET(ShapeBaseData, DebrisShape, onDebrisChanged);
DECLARE_ASSET_SETGET(ShapeBaseData, DebrisShape);
DECLARE_SHAPEASSET_REFACTOR(ShapeBaseData, DebrisShape)
ExplosionData* explosion;
S32 explosionID;
@ -691,10 +692,14 @@ public:
Vector<TextureTagRemapping> txr_tag_remappings;
bool silent_bbox_check;
void onShapeChanged();
void onDebrisChanged();
public:
ShapeBaseData(const ShapeBaseData&, bool = false);
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
};

View file

@ -293,8 +293,7 @@ ShapeBaseImageData::ShapeBaseImageData()
isAnimated[i] = false;
hasFlash[i] = false;
shapeIsValid[i] = false;
INIT_ASSET_ARRAY(Shape, i);
mShapeAsset[i].registerRefreshNotify(this);
}
shakeCamera = false;
@ -454,10 +453,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
if (!mShapeAsset[i].isNull())
{
// Resolve shapename
mShape[i] = mShapeAsset[i]->getShapeResource();
if (!bool(mShape[i])) {
if (!bool(getShape(i))) {
errorStr = String::ToString("Unable to load shape asset: %s", mShapeAsset[i]->getAssetId());
return false;
}
@ -465,7 +461,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
{
Con::printf("Validation required for shape asset: %s", mShapeAsset[i]->getAssetId());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShape[i].getPath());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(getShape(i).getPath());
if (!fileRef)
{
@ -485,23 +481,23 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
}
// Resolve nodes & build mount transform
eyeMountNode[i] = mShape[i]->findNode("eyeMount");
eyeNode[i] = mShape[i]->findNode("eye");
eyeMountNode[i] = getShape(i)->findNode("eyeMount");
eyeNode[i] = getShape(i)->findNode("eye");
if (eyeNode[i] == -1)
eyeNode[i] = eyeMountNode[i];
ejectNode[i] = mShape[i]->findNode("ejectPoint");
muzzleNode[i] = mShape[i]->findNode("muzzlePoint");
retractNode[i] = mShape[i]->findNode("retractionPoint");
ejectNode[i] = getShape(i)->findNode("ejectPoint");
muzzleNode[i] = getShape(i)->findNode("muzzlePoint");
retractNode[i] = getShape(i)->findNode("retractionPoint");
mountTransform[i] = mountOffset;
S32 node = mShape[i]->findNode("mountPoint");
S32 node = getShape(i)->findNode("mountPoint");
if (node != -1) {
MatrixF total(1);
do {
MatrixF nmat;
QuatF q;
TSTransform::setMatrix(mShape[i]->defaultRotations[node].getQuatF(&q), mShape[i]->defaultTranslations[node],&nmat);
TSTransform::setMatrix(getShape(i)->defaultRotations[node].getQuatF(&q), getShape(i)->defaultTranslations[node],&nmat);
total.mul(nmat);
node = mShape[i]->nodes[node].parentIndex;
node = getShape(i)->nodes[node].parentIndex;
}
while(node != -1);
total.inverse();
@ -514,7 +510,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
for (U32 j = 0; j < MaxStates; j++) {
StateData& s = state[j];
if (stateSequence[j] && stateSequence[j][0])
s.sequence[i] = mShape[i]->findSequence(stateSequence[j]);
s.sequence[i] = getShape(i)->findSequence(stateSequence[j]);
if (s.sequence[i] != -1)
{
// This state has an animation sequence
@ -525,7 +521,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
char bufferVis[128];
dStrncpy(bufferVis, stateSequence[j], 100);
dStrcat(bufferVis, "_vis", 128);
s.sequenceVis[i] = mShape[i]->findSequence(bufferVis);
s.sequenceVis[i] = getShape(i)->findSequence(bufferVis);
}
if (s.sequenceVis[i] != -1)
{
@ -537,13 +533,13 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
s.ignoreLoadedForReady = stateIgnoreLoadedForReady[j];
if (stateEmitterNode[j] && stateEmitterNode[j][0])
s.emitterNode[i] = mShape[i]->findNode(stateEmitterNode[j]);
s.emitterNode[i] = getShape(i)->findNode(stateEmitterNode[j]);
if (s.emitterNode[i] == -1)
s.emitterNode[i] = muzzleNode[i];
}
ambientSequence[i] = mShape[i]->findSequence("ambient");
spinSequence[i] = mShape[i]->findSequence("spin");
ambientSequence[i] = getShape(i)->findSequence("ambient");
spinSequence[i] = getShape(i)->findSequence("spin");
shapeIsValid[i] = true;
}
@ -567,7 +563,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
{
if( shapeIsValid[i] )
{
TSShapeInstance* pDummy = new TSShapeInstance(mShape[i], !server);
TSShapeInstance* pDummy = new TSShapeInstance(getShape(i), !server);
delete pDummy;
}
}
@ -628,8 +624,8 @@ void ShapeBaseImageData::initPersistFields()
{
docsURL;
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, MaxShapes, ShapeBaseImageData, "The shape asset to use for this image in the third person")
//addProtectedField("shapeFileFP", TypeShapeFilename, Offset(mShapeName[1], ShapeBaseImageData), _setShapeData, defaultProtectedGetFn, "deprecated alias for ShapeFPFile/Asset", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_ARRAY_REFACTOR(Shape, MaxShapes, ShapeBaseImageData, "The shape assets for this shape image")
addField("casing", TYPEID< DebrisData >(), Offset(casing, ShapeBaseImageData),
"@brief DebrisData datablock to use for ejected casings.\n\n"
"@see stateEjectShell");
@ -1002,10 +998,7 @@ void ShapeBaseImageData::packData(BitStream* stream)
}
}
for (U32 j = 0; j < MaxShapes; ++j)
{
PACKDATA_ASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
}
PACKDATA_ASSET_ARRAY_REFACTOR(Shape, MaxShapes); // shape 0 for normal use, shape 1 for first person use (optional)
stream->writeString(imageAnimPrefix);
stream->writeString(imageAnimPrefixFP);
@ -1186,10 +1179,7 @@ void ShapeBaseImageData::unpackData(BitStream* stream)
}
}
for (U32 j = 0; j < MaxShapes; ++j)
{
UNPACKDATA_ASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
}
UNPACKDATA_ASSET_ARRAY_REFACTOR(Shape, MaxShapes); // shape 0 for normal use, shape 1 for first person use (optional)
imageAnimPrefix = stream->readSTString();
imageAnimPrefixFP = stream->readSTString();
@ -2148,7 +2138,7 @@ S32 ShapeBase::getNodeIndex(U32 imageSlot,StringTableEntry nodeName)
{
MountedImage& image = mMountedImageList[imageSlot];
if (image.dataBlock)
return image.dataBlock->mShape[getImageShapeIndex(image)]->findNode(nodeName);
return image.dataBlock->getShape(getImageShapeIndex(image))->findNode(nodeName);
else
return -1;
}
@ -2338,7 +2328,7 @@ void ShapeBase::setImage( U32 imageSlot,
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (image.dataBlock->shapeIsValid[i])
image.shapeInstance[i] = new TSShapeInstance(image.dataBlock->mShape[i], isClientObject());
image.shapeInstance[i] = new TSShapeInstance(image.dataBlock->getShape(i), isClientObject());
}
if (isClientObject())

View file

@ -151,13 +151,14 @@ TSStatic::TSStatic()
mAnimOffset = 0.0f;
mAnimSpeed = 1.0f;
INIT_ASSET(Shape);
mShapeAsset.registerRefreshNotify(this);
}
TSStatic::~TSStatic()
{
delete mConvexList;
mConvexList = NULL;
mShapeAsset.unregisterRefreshNotify();
}
ImplementEnumType(TSMeshType,
@ -180,11 +181,7 @@ void TSStatic::initPersistFields()
docsURL;
addGroup("Shape");
INITPERSISTFIELD_SHAPEASSET(Shape, TSStatic, "Model to use for this TSStatic");
addProtectedField("shapeName", TypeShapeFilename, Offset(mShapeName, TSStatic),
&TSStatic::_setShapeData, &defaultProtectedGetFn,
"%Path and filename of the model file (.DTS, .DAE) to use for this TSStatic. Legacy field. Any loose files assigned here will attempt to be auto-imported in as an asset.", AbstractClassRep::FIELD_HideInInspectors);
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, TSStatic, "Model to use for this TSStatic");
endGroup("Shape");
@ -393,59 +390,55 @@ bool TSStatic::_createShape()
mAmbientThread = NULL;
//mShape = NULL;
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
if (mShapeAsset.notNull())
{
//Special-case handling, usually because we set noShape
mShape = mShapeAsset->getShapeResource();
}
if (!getShape())
{
Con::errorf("TSStatic::_createShape() - Shape Asset %s had no valid shape!", mShapeAsset.getAssetId());
return false;
}
if (!mShape)
{
Con::errorf("TSStatic::_createShape() - Shape Asset %s had no valid shape!", mShapeAsset.getAssetId());
return false;
}
if (isClientObject() &&
!getShape()->preloadMaterialList(getShape().getPath()) &&
NetConnection::filesWereDownloaded())
return false;
if (isClientObject() &&
!mShape->preloadMaterialList(mShape.getPath()) &&
NetConnection::filesWereDownloaded())
return false;
mObjBox = getShape()->mBounds;
resetWorldBox();
mObjBox = mShape->mBounds;
resetWorldBox();
mShapeInstance = new TSShapeInstance(getShape(), isClientObject());
mShapeInstance->resetMaterialList();
mShapeInstance->cloneMaterialList();
mShapeInstance = new TSShapeInstance(mShape, isClientObject());
mShapeInstance->resetMaterialList();
mShapeInstance->cloneMaterialList();
if (isGhost())
{
// Reapply the current skin
mAppliedSkinName = "";
reSkin();
if (isGhost())
{
// Reapply the current skin
mAppliedSkinName = "";
reSkin();
updateMaterials();
}
updateMaterials();
}
prepCollision();
prepCollision();
// Find the "ambient" animation if it exists
S32 ambientSeq = getShape()->findSequence("ambient");
// Find the "ambient" animation if it exists
S32 ambientSeq = mShape->findSequence("ambient");
if (ambientSeq > -1 && !mAmbientThread)
mAmbientThread = mShapeInstance->addThread();
if (ambientSeq > -1 && !mAmbientThread)
mAmbientThread = mShapeInstance->addThread();
if ( mAmbientThread )
mShapeInstance->setSequence(mAmbientThread, ambientSeq, mAnimOffset);
if ( mAmbientThread )
mShapeInstance->setSequence(mAmbientThread, ambientSeq, mAnimOffset);
// Resolve CubeReflectorDesc.
if (cubeDescName.isNotEmpty())
{
Sim::findObject(cubeDescName, reflectorDesc);
}
else if (cubeDescId > 0)
{
Sim::findObject(cubeDescId, reflectorDesc);
// Resolve CubeReflectorDesc.
if (cubeDescName.isNotEmpty())
{
Sim::findObject(cubeDescName, reflectorDesc);
}
else if (cubeDescId > 0)
{
Sim::findObject(cubeDescId, reflectorDesc);
}
}
//Set up the material slot vars for easy manipulation
@ -533,20 +526,20 @@ void TSStatic::prepCollision()
if (mCollisionType == CollisionMesh || mCollisionType == VisibleMesh)
{
mShape->findColDetails(mCollisionType == VisibleMesh, &mCollisionDetails, &mLOSDetails, mCollisionLOD);
getShape()->findColDetails(mCollisionType == VisibleMesh, &mCollisionDetails, &mLOSDetails, mCollisionLOD);
if (mDecalType == mCollisionType)
{
mDecalDetailsPtr = &mCollisionDetails;
}
else if (mDecalType == CollisionMesh || mDecalType == VisibleMesh)
{
mShape->findColDetails(mDecalType == VisibleMesh, &mDecalDetails, 0, mCollisionLOD);
getShape()->findColDetails(mDecalType == VisibleMesh, &mDecalDetails, 0, mCollisionLOD);
mDecalDetailsPtr = &mDecalDetails;
}
}
else if (mDecalType == CollisionMesh || mDecalType == VisibleMesh)
{
mShape->findColDetails(mDecalType == VisibleMesh, &mDecalDetails, 0, mCollisionLOD);
getShape()->findColDetails(mDecalType == VisibleMesh, &mDecalDetails, 0, mCollisionLOD);
mDecalDetailsPtr = &mDecalDetails;
}
@ -564,12 +557,12 @@ void TSStatic::_updatePhysics()
if (mCollisionType == Bounds)
{
MatrixF offset(true);
offset.setPosition(mShape->center);
offset.setPosition(getShape()->center);
colShape = PHYSICSMGR->createCollision();
colShape->addBox(getObjBox().getExtents() * 0.5f * mObjScale, offset);
}
else
colShape = mShape->buildColShape(mCollisionType == VisibleMesh, getScale());
colShape = getShape()->buildColShape(mCollisionType == VisibleMesh, getScale());
if (colShape)
{
@ -958,7 +951,7 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
if (stream->writeFlag(mask & AdvancedStaticOptionsMask))
{
PACK_ASSET(con, Shape);
PACK_ASSET_REFACTOR(con, Shape);
stream->write((U32)mDecalType);
@ -1075,7 +1068,7 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
if (stream->readFlag()) // AdvancedStaticOptionsMask
{
UNPACK_ASSET(con, Shape);
UNPACK_ASSET_REFACTOR(con, Shape);
stream->read((U32*)&mDecalType);
@ -1597,9 +1590,9 @@ void TSStatic::updateMaterials()
String path;
if (mShapeAsset->isAssetValid())
path = mShapeAsset->getShapeFileName();
path = mShapeAsset->getShapeFile();
else
path = mShapeName;
path = mShapeFile;
pMatList->setTextureLookupPath(path);
@ -1781,7 +1774,7 @@ DefineEngineMethod(TSStatic, changeMaterial, void, (const char* mapTo, Material*
return;
}
TSMaterialList* shapeMaterialList = object->getShapeResource()->materialList;
TSMaterialList* shapeMaterialList = object->getShape()->materialList;
// Check the mapTo name exists for this shape
S32 matIndex = shapeMaterialList->getMaterialNameList().find_next(String(mapTo));
@ -1821,7 +1814,7 @@ DefineEngineMethod(TSStatic, getModelFile, const char*, (), ,
"@endtsexample\n"
)
{
return object->getShape();
return object->getShapeFile();
}
void TSStatic::set_special_typing()
@ -1866,14 +1859,14 @@ void TSStatic::setSelectionFlags(U8 flags)
bool TSStatic::hasNode(const char* nodeName)
{
S32 nodeIDx = getShapeResource()->findNode(nodeName);
S32 nodeIDx = getShape()->findNode(nodeName);
return nodeIDx >= 0;
}
void TSStatic::getNodeTransform(const char *nodeName, const MatrixF &xfm, MatrixF *outMat)
{
S32 nodeIDx = getShapeResource()->findNode(nodeName);
S32 nodeIDx = getShape()->findNode(nodeName);
MatrixF nodeTransform(xfm);
const Point3F& scale = getScale();

View file

@ -101,7 +101,7 @@ public:
/// A simple mesh shape with optional ambient animation.
class TSStatic : public SceneObject
class TSStatic : public SceneObject, protected AssetPtrCallback
{
typedef SceneObject Parent;
@ -186,12 +186,17 @@ protected:
ReflectorDesc* reflectorDesc;
CubeReflector mCubeReflector;
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
_createShape();
_updateShouldTick();
}
protected:
Convex* mConvexList;
DECLARE_SHAPEASSET(TSStatic, Shape, onShapeChanged);
DECLARE_ASSET_NET_SETGET(TSStatic, Shape, AdvancedStaticOptionsMask);
DECLARE_SHAPEASSET_NET_REFACTOR(TSStatic, Shape, AdvancedStaticOptionsMask)
U32 mShapeHash;
Vector<S32> mCollisionDetails;
@ -239,7 +244,7 @@ public:
DECLARE_CATEGORY("Object \t Simple");
static void initPersistFields();
/// returns the shape asset used for this object
StringTableEntry getTypeHint() const override { return (getShapeAsset()) ? getShapeAsset()->getAssetName(): StringTable->EmptyString(); }
StringTableEntry getTypeHint() const override { return (mShapeAsset.notNull()) ? mShapeAsset->getAssetName(): StringTable->EmptyString(); }
static void consoleInit();
static bool _setFieldSkin(void* object, const char* index, const char* data);
static const char* _getFieldSkin(void* object, const char* data);

View file

@ -246,8 +246,8 @@ bool AITurretShapeData::preload(bool server, String &errorStr)
return false;
// We have mShape at this point. Resolve nodes.
scanNode = mShape->findNode("scanPoint");
aimNode = mShape->findNode("aimPoint");
scanNode = getShape()->findNode("scanPoint");
aimNode = getShape()->findNode("aimPoint");
if (scanNode == -1) scanNode = pitchNode;
if (scanNode == -1) scanNode = headingNode;
@ -259,7 +259,7 @@ bool AITurretShapeData::preload(bool server, String &errorStr)
for (U32 j = 0; j < MaxStates; j++) {
StateData& s = state[j];
if (stateSequence[j] && stateSequence[j][0])
s.sequence = mShape->findSequence(stateSequence[j]);
s.sequence = getShape()->findSequence(stateSequence[j]);
if (s.sequence != -1)
{
// This state has an animation sequence

View file

@ -217,35 +217,35 @@ bool TurretShapeData::preload(bool server, String &errorStr)
return false;
// We have mShape at this point. Resolve nodes.
headingNode = mShape->findNode("heading");
pitchNode = mShape->findNode("pitch");
headingNode = getShape()->findNode("heading");
pitchNode = getShape()->findNode("pitch");
// Find any mirror pitch nodes
for (U32 i = 0; i < NumMirrorDirectionNodes; ++i)
{
char name[32];
dSprintf(name, 31, "pitch%d", i+1);
pitchNodes[i] = mShape->findNode(name);
pitchNodes[i] = getShape()->findNode(name);
dSprintf(name, 31, "heading%d", i+1);
headingNodes[i] = mShape->findNode(name);
headingNodes[i] = getShape()->findNode(name);
}
// Resolve weapon mount point node indexes
for (U32 i = 0; i < ShapeBase::MaxMountedImages; i++) {
char fullName[256];
dSprintf(fullName,sizeof(fullName),"weaponMount%d",i);
weaponMountNode[i] = mShape->findNode(fullName);
weaponMountNode[i] = getShape()->findNode(fullName);
}
// Recoil animations
recoilSequence[0] = mShape->findSequence("light_recoil");
recoilSequence[1] = mShape->findSequence("medium_recoil");
recoilSequence[2] = mShape->findSequence("heavy_recoil");
recoilSequence[0] = getShape()->findSequence("light_recoil");
recoilSequence[1] = getShape()->findSequence("medium_recoil");
recoilSequence[2] = getShape()->findSequence("heavy_recoil");
// Optional sequences used when the turret rotates
pitchSequence = mShape->findSequence("pitch");
headingSequence = mShape->findSequence("heading");
pitchSequence = getShape()->findSequence("pitch");
headingSequence = getShape()->findSequence("heading");
return true;
}

View file

@ -135,7 +135,7 @@ bool FlyingVehicleData::preload(bool server, String &errorStr)
if (!Parent::preload(server, errorStr))
return false;
TSShapeInstance* si = new TSShapeInstance(mShape, false);
TSShapeInstance* si = new TSShapeInstance(getShape(), false);
// Resolve objects transmitted from server
if (!server) {
@ -164,7 +164,7 @@ bool FlyingVehicleData::preload(bool server, String &errorStr)
// Resolve jet nodes
for (S32 j = 0; j < MaxJetNodes; j++)
jetNode[j] = mShape->findNode(sJetNode[j]);
jetNode[j] = getShape()->findNode(sJetNode[j]);
//
maxSpeed = maneuveringForce / minDrag;

View file

@ -332,7 +332,7 @@ bool HoverVehicleData::preload(bool server, String &errorStr)
}
// Resolve jet nodes
for (S32 j = 0; j < MaxJetNodes; j++)
jetNode[j] = mShape->findNode(sJetNode[j]);
jetNode[j] = getShape()->findNode(sJetNode[j]);
return true;
}

View file

@ -163,7 +163,7 @@ bool VehicleData::preload(bool server, String &errorStr)
if (!collisionDetails.size() || collisionDetails[0] == -1)
{
Con::errorf("VehicleData::preload failed: Vehicle models must define a collision-1 detail");
errorStr = String::ToString("VehicleData: Couldn't load shape asset \"%s\"", mShapeAsset.getAssetId());
errorStr = String::ToString("VehicleData: Couldn't load shape asset \"%s\"", getShapeAsset().getAssetId());
return false;
}

View file

@ -75,8 +75,6 @@ ConsoleDocClass( WheeledVehicleTire,
WheeledVehicleTire::WheeledVehicleTire()
{
INIT_ASSET(Shape);
staticFriction = 1;
kineticFriction = 0.5f;
restitution = 1;
@ -88,15 +86,16 @@ WheeledVehicleTire::WheeledVehicleTire()
longitudinalDamping = 1;
longitudinalRelaxation = 1;
mass = 1.f;
mShapeAsset.registerRefreshNotify(this);
}
bool WheeledVehicleTire::preload(bool server, String &errorStr)
{
// Load up the tire shape. ShapeBase has an option to force a
// CRC check, this is left out here, but could be easily added.
if (!mShape)
if (!getShape())
{
errorStr = String::ToString("WheeledVehicleTire: Couldn't load shape \"%s\"", mShapeAssetId);
errorStr = String::ToString("WheeledVehicleTire: Couldn't load shape \"%s\"", _getShapeAssetId());
return false;
}
else
@ -104,7 +103,7 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
// Determinw wheel radius from the shape's bounding box.
// The tire should be built with it's hub axis along the
// object's Y axis.
radius = mShape->mBounds.len_z() / 2;
radius = getShape()->mBounds.len_z() / 2;
}
return true;
@ -113,7 +112,7 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
void WheeledVehicleTire::initPersistFields()
{
docsURL;
INITPERSISTFIELD_SHAPEASSET(Shape, WheeledVehicleTire, "The shape to use for the wheel.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, WheeledVehicleTire, "The shape to use for the wheel.");
addFieldV( "mass", TypeRangedF32, Offset(mass, WheeledVehicleTire), &CommonValidators::PositiveFloat,
"The mass of the wheel.\nCurrently unused." );
@ -178,7 +177,7 @@ void WheeledVehicleTire::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(Shape);
PACKDATA_ASSET_REFACTOR(Shape);
stream->write(mass);
stream->write(staticFriction);
@ -197,7 +196,7 @@ void WheeledVehicleTire::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET_REFACTOR(Shape);
stream->read(&mass);
stream->read(&staticFriction);
@ -343,7 +342,7 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
// A temporary shape instance is created so that we can
// animate the shape and extract wheel information.
TSShapeInstance* si = new TSShapeInstance(mShape, false);
TSShapeInstance* si = new TSShapeInstance(getShape(), false);
// Resolve objects transmitted from server
if (!server) {
@ -367,14 +366,14 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
// The wheel must have a hub node to operate at all.
dSprintf(buff,sizeof(buff),"hub%d",i);
wp->springNode = mShape->findNode(buff);
wp->springNode = getShape()->findNode(buff);
if (wp->springNode != -1) {
// Check for spring animation.. If there is none we just grab
// the current position of the hub. Otherwise we'll animate
// and get the position at time 0.
dSprintf(buff,sizeof(buff),"spring%d",i);
wp->springSequence = mShape->findSequence(buff);
wp->springSequence = getShape()->findSequence(buff);
if (wp->springSequence == -1)
si->mNodeTransforms[wp->springNode].getColumn(3, &wp->pos);
else {
@ -403,17 +402,17 @@ bool WheeledVehicleData::preload(bool server, String &errorStr)
// Check for steering. Should think about normalizing the
// steering animation the way the suspension is, but I don't
// think it's as critical.
steeringSequence = mShape->findSequence("steering");
steeringSequence = getShape()->findSequence("steering");
// Brakes
brakeLightSequence = mShape->findSequence("brakelight");
brakeLightSequence = getShape()->findSequence("brakelight");
// Extract collision planes from shape collision detail level
if (collisionDetails[0] != -1) {
MatrixF imat(1);
SphereF sphere;
sphere.center = mShape->center;
sphere.radius = mShape->mRadius;
sphere.center = getShape()->center;
sphere.radius = getShape()->mRadius;
PlaneExtractorPolyList polyList;
polyList.mPlaneList = &rigidBody.mPlaneList;
polyList.setTransform(&imat, Point3F(1,1,1));
@ -1579,8 +1578,8 @@ void WheeledVehicle::unpackUpdate(NetConnection *con, BitStream *stream)
// Create an instance of the tire for rendering
delete wheel->shapeInstance;
wheel->shapeInstance = (wheel->tire->mShape == NULL) ? 0:
new TSShapeInstance(wheel->tire->mShape);
wheel->shapeInstance = (wheel->tire->getShape() == NULL) ? 0:
new TSShapeInstance(wheel->tire->getShape());
}
}
}

View file

@ -39,12 +39,11 @@ class ParticleEmitterData;
//----------------------------------------------------------------------------
struct WheeledVehicleTire: public SimDataBlock
struct WheeledVehicleTire: public SimDataBlock, protected AssetPtrCallback
{
typedef SimDataBlock Parent;
DECLARE_SHAPEASSET(WheeledVehicleTire, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(WheeledVehicleTire, Shape);
DECLARE_SHAPEASSET_REFACTOR(WheeledVehicleTire, Shape)
// Physical properties
F32 mass; // Mass of the whole wheel
@ -74,7 +73,8 @@ struct WheeledVehicleTire: public SimDataBlock
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
void onShapeChanged()
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}

View file

@ -141,7 +141,6 @@ U32 Projectile::smProjectileWarpTicks = 5;
//
afxMagicMissileData::afxMagicMissileData()
{
INIT_ASSET(ProjectileShape);
INIT_ASSET(ProjectileSound);
/* From stock Projectile code...
@ -241,11 +240,13 @@ afxMagicMissileData::afxMagicMissileData()
reverse_targeting = false;
caster_safety_time = U32_MAX;
mProjectileShapeAsset.registerRefreshNotify(this);
}
afxMagicMissileData::afxMagicMissileData(const afxMagicMissileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
CLONE_ASSET(ProjectileShape);
mProjectileShapeAsset = other.mProjectileShapeAsset;
projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
CLONE_ASSET(ProjectileSound);
splash = other.splash;
@ -305,6 +306,8 @@ afxMagicMissileData::~afxMagicMissileData()
{
if (wiggle_axis)
delete [] wiggle_axis;
mProjectileShapeAsset.unregisterRefreshNotify();
}
afxMagicMissileData* afxMagicMissileData::cloneAndPerformSubstitutions(const SimObject* owner, S32 index)
@ -334,7 +337,7 @@ void afxMagicMissileData::initPersistFields()
static IRangeValidatorScaled ticksFromMS(TickMs, 0, MaxLifetimeTicks);
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
addField("missileShapeScale", TypePoint3F, myOffset(scale));
endGroup("Shapes");
@ -531,10 +534,10 @@ bool afxMagicMissileData::preload(bool server, String &errorStr)
U32 assetStatus = ShapeAsset::getAssetErrCode(mProjectileShapeAsset);
if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
{
projectileShape = mProjectileShapeAsset->getShapeResource();
projectileShape = getProjectileShape();
if (bool(projectileShape) == false)
{
errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
errorStr = String::ToString("afxMagicMissileData::preload: Couldn't load shape \"%s\"", _getProjectileShapeAssetId());
return false;
}
/* From stock Projectile code...
@ -586,7 +589,7 @@ void afxMagicMissileData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(ProjectileShape);
PACKDATA_ASSET_REFACTOR(ProjectileShape);
/* From stock Projectile code...
stream->writeFlag(faceViewer);
@ -697,7 +700,7 @@ void afxMagicMissileData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(ProjectileShape);
UNPACKDATA_ASSET_REFACTOR(ProjectileShape);
/* From stock Projectile code...
faceViewer = stream->readFlag();
*/

View file

@ -56,7 +56,7 @@ class SFXSource;
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxMagicMissileData
class afxMagicMissileData : public GameBaseData
class afxMagicMissileData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
@ -66,16 +66,10 @@ protected:
public:
enum { MaxLifetimeTicks = 4095 };
void onShapeChanged()
{
reloadOnLocalClient();
}
public:
// variables set in datablock definition:
// Shape related
DECLARE_SHAPEASSET(afxMagicMissileData, ProjectileShape, onShapeChanged);
DECLARE_ASSET_SETGET(afxMagicMissileData, ProjectileShape);
DECLARE_SHAPEASSET_REFACTOR(afxMagicMissileData, ProjectileShape)
//StringTableEntry projectileShapeName;
//bool hasLight;
@ -228,6 +222,12 @@ public:
afxMagicMissileData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
bool allowSubstitutions() const override { return true; }
void gather_cons_defs(Vector<afxConstraintDef>& defs);
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//

View file

@ -54,7 +54,6 @@ ConsoleDocClass( afxModelData,
afxModelData::afxModelData()
{
INIT_ASSET(Shape);
sequence = ST_NULLSTRING;
seq_rate = 1.0f;
seq_offset = 0.0f;
@ -79,11 +78,13 @@ afxModelData::afxModelData()
shadowMaxVisibleDistance = 80.0f;
shadowProjectionDistance = 10.0f;
shadowSphereAdjust = 1.0;
mShapeAsset.registerRefreshNotify(this);
}
afxModelData::afxModelData(const afxModelData& other, bool temp_clone) : GameBaseData(other, temp_clone)
{
CLONE_ASSET(Shape);
mShapeAsset = other.mShapeAsset;
sequence = other.sequence;
seq_rate = other.seq_rate;
seq_offset = other.seq_offset;
@ -113,6 +114,8 @@ afxModelData::~afxModelData()
{
if (remap_buffer)
dFree(remap_buffer);
mShapeAsset.unregisterRefreshNotify();
}
bool afxModelData::preload(bool server, String &errorStr)
@ -126,9 +129,9 @@ bool afxModelData::preload(bool server, String &errorStr)
if (mShapeAsset.notNull())
{
if (!mShape)
if (!getShape())
{
errorStr = String::ToString("afxModelData::load: Failed to load shape \"%s\"", mShapeAssetId);
errorStr = String::ToString("afxModelData::load: Failed to load shape \"%s\"", _getShapeAssetId());
return false;
}
@ -160,7 +163,7 @@ bool afxModelData::preload(bool server, String &errorStr)
if (txr_tag_remappings.size() == 0)
{
// this little hack forces the textures to preload
TSShapeInstance* pDummy = new TSShapeInstance(mShape);
TSShapeInstance* pDummy = new TSShapeInstance(getShape());
delete pDummy;
}
}
@ -174,7 +177,7 @@ void afxModelData::initPersistFields()
{
docsURL;
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(Shape, afxModelData, "The name of a .dts format file to use for the model.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, afxModelData, "The name of a .dts format file to use for the model.");
endGroup("Shapes");
addGroup("Animation");
@ -258,7 +261,7 @@ void afxModelData::packData(BitStream* stream)
{
Parent::packData(stream);
PACKDATA_ASSET(Shape);
PACKDATA_ASSET_REFACTOR(Shape);
stream->writeString(sequence);
stream->write(seq_rate);
stream->write(seq_offset);
@ -289,7 +292,7 @@ void afxModelData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET_REFACTOR(Shape);
sequence = stream->readSTString();
stream->read(&seq_rate);
stream->read(&seq_offset);
@ -318,21 +321,10 @@ void afxModelData::unpackData(BitStream* stream)
void afxModelData::onPerformSubstitutions()
{
if (mShapeAssetId != StringTable->EmptyString())
if (!getShape())
{
mShapeAsset = mShapeAssetId;
if (mShapeAsset.notNull())
{
mShape = mShapeAsset->getShapeResource();
}
if (!mShape)
{
Con::errorf("afxModelData::onPerformSubstitutions: Failed to load shape \"%s\"", mShapeAssetId);
return;
}
// REMAP-TEXTURE-TAGS ISSUES?
Con::errorf("afxModelData::onPerformSubstitutions: Failed to load shape \"%s\"", _getShapeAssetId());
return;
}
}
@ -406,18 +398,18 @@ bool afxModel::onAdd()
return false;
// setup our bounding box
if (mDataBlock->mShape)
mObjBox = mDataBlock->mShape->mBounds;
if (mDataBlock->getShape())
mObjBox = mDataBlock->getShape()->mBounds;
else
mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
// setup the shape instance and sequence
if (mDataBlock->mShape)
if (mDataBlock->getShape())
{
if (/*isClientObject() && */mDataBlock->txr_tag_remappings.size() > 0)
{
// temporarily substitute material tags with alternates
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
TSMaterialList* mat_list = mDataBlock->getShape()->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -438,7 +430,7 @@ bool afxModel::onAdd()
}
}
shape_inst = new TSShapeInstance(mDataBlock->mShape);
shape_inst = new TSShapeInstance(mDataBlock->getShape());
if (true) // isClientObject())
{
@ -447,7 +439,7 @@ bool afxModel::onAdd()
// restore the material tags to original form
if (mDataBlock->txr_tag_remappings.size() > 0)
{
TSMaterialList* mat_list = mDataBlock->mShape->materialList;
TSMaterialList* mat_list = mDataBlock->getShape()->materialList;
if (mat_list)
{
for (S32 i = 0; i < mDataBlock->txr_tag_remappings.size(); i++)
@ -513,14 +505,14 @@ bool afxModel::onAdd()
resetWorldBox();
if (mDataBlock->mShape)
if (mDataBlock->getShape())
{
// Scan out the collision hulls...
static const String sCollisionStr( "collision-" );
for (U32 i = 0; i < mDataBlock->mShape->details.size(); i++)
for (U32 i = 0; i < mDataBlock->getShape()->details.size(); i++)
{
const String &name = mDataBlock->mShape->names[mDataBlock->mShape->details[i].nameIndex];
const String &name = mDataBlock->getShape()->names[mDataBlock->getShape()->details[i].nameIndex];
if (name.compare( sCollisionStr, sCollisionStr.length(), String::NoCase ) == 0)
{
@ -534,7 +526,7 @@ bool afxModel::onAdd()
char buff[128];
dSprintf(buff, sizeof(buff), "LOS-%d", i + 1 + 8/*MaxCollisionShapes*/);
U32 los = mDataBlock->mShape->findDetail(buff);
U32 los = mDataBlock->getShape()->findDetail(buff);
if (los == -1)
mLOSDetails.last() = i;
else
@ -545,9 +537,9 @@ bool afxModel::onAdd()
// Snag any "unmatched" LOS details
static const String sLOSStr( "LOS-" );
for (U32 i = 0; i < mDataBlock->mShape->details.size(); i++)
for (U32 i = 0; i < mDataBlock->getShape()->details.size(); i++)
{
const String &name = mDataBlock->mShape->names[mDataBlock->mShape->details[i].nameIndex];
const String &name = mDataBlock->getShape()->names[mDataBlock->getShape()->details[i].nameIndex];
if (name.compare( sLOSStr, sLOSStr.length(), String::NoCase ) == 0)
{

View file

@ -39,12 +39,11 @@ class TSShape;
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxModel Data
struct afxModelData : public GameBaseData
struct afxModelData : public GameBaseData, protected AssetPtrCallback
{
typedef GameBaseData Parent;
DECLARE_SHAPEASSET(afxModelData, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(afxModelData, Shape);
DECLARE_SHAPEASSET_REFACTOR(afxModelData, Shape)
StringTableEntry sequence;
@ -94,13 +93,15 @@ public:
static void initPersistFields();
void onShapeChanged()
{
reloadOnLocalClient();
}
void onSequenceChanged() {}
DECLARE_CONOBJECT(afxModelData);
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
@ -154,9 +155,9 @@ public:
void setSequenceRateFactor(F32 factor);
void setSortPriority(S8 priority) { sort_priority = priority; }
const char* getShapeFileName() const { return mDataBlock->getShape(); }
const char* getShapeFileName() const { return mDataBlock->getShapeFile(); }
void setVisibility(bool flag) { is_visible = flag; }
TSShape* getTSShape() { return mDataBlock->getShapeResource(); }
TSShape* getTSShape() { return mDataBlock->getShape(); }
TSShapeInstance* getTSShapeInstance() { return shape_inst; }
U32 setAnimClip(const char* clip, F32 pos, F32 rate, F32 trans);

View file

@ -85,7 +85,7 @@ public:
U32 packUpdate(NetConnection*, U32, BitStream*) override;
void unpackUpdate(NetConnection*, BitStream*) override;
const char* getShapeFileName() const { return mDataBlock->mShapeAsset->getShapeFileName(); }
const char* getShapeFileName() const { return mDataBlock->getShapeFile(); }
void setVisibility(bool flag) { mIs_visible = flag; }
DECLARE_CONOBJECT(afxStaticShape);

View file

@ -226,9 +226,20 @@ StringTableEntry AssetBase::expandAssetFilePath(const char* pAssetFilePath) cons
assetBasePathHint = NULL;
}
// Expand the path with the asset base-path hint.
char assetFilePathBuffer[1024];
Con::expandPath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath, assetBasePathHint);
if (*pAssetFilePath != '@')
{
// Expand the path with the asset base-path hint.
Con::expandPath(assetFilePathBuffer, sizeof(assetFilePathBuffer), pAssetFilePath, assetBasePathHint);
return StringTable->insert(assetFilePathBuffer);
}
if(!getOwned())
return StringTable->insert(pAssetFilePath);
// Format expanded path taking into account any missing slash.
dSprintf(assetFilePathBuffer, sizeof(assetFilePathBuffer), "%s/%s", mpOwningAssetManager->getAssetPath(getAssetId()), pAssetFilePath + (pAssetFilePath[1] == '/' ? 2 : 1));
return StringTable->insert(assetFilePathBuffer);
}
@ -254,6 +265,11 @@ StringTableEntry AssetBase::collapseAssetFilePath(const char* pAssetFilePath) co
char assetFilePathBuffer[1024];
if (*pAssetFilePath == '@')
{
return StringTable->insert(pAssetFilePath);
}
// Is the asset not owned or private?
if (!getOwned() || getAssetPrivate())
{
@ -272,7 +288,7 @@ StringTableEntry AssetBase::collapseAssetFilePath(const char* pAssetFilePath) co
StringTableEntry relativePath = Platform::makeRelativePathName(pAssetFilePath, assetBasePath);
// Format the collapsed path.
dSprintf(assetFilePathBuffer, sizeof(assetFilePathBuffer), "%s", relativePath);
dSprintf(assetFilePathBuffer, sizeof(assetFilePathBuffer), "@%s", relativePath);
}
else
{

View file

@ -2226,6 +2226,23 @@ bool stripRepeatSlashes(char* pDstPath, const char* pSrcPath, S32 dstSize)
//-----------------------------------------------------------------------------
DefineEngineFunction(expandPath, const char*, (const char* path),, "(string path) - Expands an expando or relative path into a full path.")
{
char* ret = Con::getReturnBuffer(1024);
Con::expandPath(ret, 1024, path);
return ret;
}
//-----------------------------------------------------------------------------
DefineEngineFunction(collapsePath, const char*, (const char* path), , "(string path) - Collapses a path into either an expando path or a relative path.")
{
char* ret = Con::getReturnBuffer(1024);
Con::collapsePath(ret, 1024, path);
return ret;
}
DefineEngineFunction( log, void, ( const char* message ),,
"@brief Logs a message to the console.\n\n"
"@param message The message text.\n"

View file

@ -135,8 +135,6 @@ VolumetricFog::VolumetricFog()
mTexTiles = 1.0f;
mSpeed1.set(0.5f, 0.0f);
mSpeed2.set(0.1f, 0.1f);
INIT_ASSET(Shape);
}
VolumetricFog::~VolumetricFog()
@ -164,7 +162,7 @@ void VolumetricFog::initPersistFields()
docsURL;
Parent::initPersistFields();
addGroup("Shapes");
INITPERSISTFIELD_SHAPEASSET(Shape, VolumetricFog, "The source shape asset.");
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, VolumetricFog, "The source shape asset.");
endGroup("Shapes");
addGroup("VolumetricFogData");
@ -342,7 +340,7 @@ void VolumetricFog::handleResize(VolumetricFogRTManager *RTM, bool resize)
bool VolumetricFog::setShapeAsset(const StringTableEntry shapeAssetId)
{
mShapeAssetId = shapeAssetId;
_setShape(shapeAssetId);
LoadShape();
return true;
@ -358,20 +356,20 @@ bool VolumetricFog::LoadShape()
return false;
}
if (!mShape)
if (!getShape())
{
Con::errorf("VolumetricFog::_createShape() - Shape Asset had no valid shape!");
return false;
}
mObjBox = mShape->mBounds;
mRadius = mShape->mRadius;
mObjBox = getShape()->mBounds;
mRadius = getShape()->mRadius;
resetWorldBox();
if (!isClientObject())
return false;
TSShapeInstance *mShapeInstance = new TSShapeInstance(mShape, false);
TSShapeInstance *mShapeInstance = new TSShapeInstance(getShape(), false);
meshes mesh_detail;
for (S32 i = 0; i < det_size.size(); i++)
@ -387,9 +385,9 @@ bool VolumetricFog::LoadShape()
// browsing model for detail levels
for (U32 i = 0; i < mShape->details.size(); i++)
for (U32 i = 0; i < getShape()->details.size(); i++)
{
const TSDetail *detail = &mShape->details[i];
const TSDetail *detail = &getShape()->details[i];
mesh_detail.det_size = detail->size;
mesh_detail.sub_shape = detail->subShapeNum;
mesh_detail.obj_det = detail->objectDetailNum;
@ -405,8 +403,8 @@ bool VolumetricFog::LoadShape()
const S32 ss = det_size[i].sub_shape;
if (ss >= 0)
{
const S32 start = mShape->subShapeFirstObject[ss];
const S32 end = start + mShape->subShapeNumObjects[ss];
const S32 start = getShape()->subShapeFirstObject[ss];
const S32 end = start + getShape()->subShapeNumObjects[ss];
for (S32 j = start; j < end; j++)
{
// Loading shape, only the first mesh for each detail will be used!
@ -568,7 +566,7 @@ U32 VolumetricFog::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
}
if (stream->writeFlag(mask & FogShapeMask))
{
PACK_ASSET(con, Shape);
PACK_ASSET_REFACTOR(con, Shape);
mathWrite(*stream, getTransform());
mathWrite(*stream, getScale());
@ -597,8 +595,8 @@ void VolumetricFog::unpackUpdate(NetConnection *con, BitStream *stream)
VectorF scale;
VectorF mOldScale = getScale();
StringTableEntry oldTextureName = mTextureAsset.getAssetId();
StringTableEntry oldShapeAsset = mShapeAssetId;
StringTableEntry oldShape = mShapeName;
StringTableEntry oldShapeAsset = _getShapeAssetId();
StringTableEntry oldShape = getShapeFile();
if (stream->readFlag())// Fog color
stream->read(&mFogColor);
@ -667,11 +665,11 @@ void VolumetricFog::unpackUpdate(NetConnection *con, BitStream *stream)
}
if (stream->readFlag())//Fog shape
{
UNPACK_ASSET(con, Shape);
UNPACK_ASSET_REFACTOR(con, Shape);
mathRead(*stream, &mat);
mathRead(*stream, &scale);
if (strcmp(oldShapeAsset, mShapeAssetId) != 0 || strcmp(oldShape, mShapeName) != 0)
if (strcmp(oldShapeAsset, _getShapeAssetId()) != 0 || strcmp(oldShape, getShapeFile()) != 0)
{
mIsVBDirty = true;
mShapeLoaded = LoadShape();

View file

@ -84,8 +84,7 @@ class VolumetricFog : public SceneObject
Vector <U32> *indices;
};
DECLARE_SHAPEASSET(VolumetricFog, Shape, onShapeChanged);
DECLARE_ASSET_NET_SETGET(VolumetricFog, Shape, FogShapeMask);
DECLARE_SHAPEASSET_REFACTOR(VolumetricFog, Shape)
protected:
// Rendertargets;
@ -203,6 +202,7 @@ class VolumetricFog : public SceneObject
void ResizeRT(PlatformWindow *win, bool resize);
protected:
// Protected methods
bool onAdd() override;
void onRemove() override;
@ -246,8 +246,6 @@ class VolumetricFog : public SceneObject
bool isInsideFog();
bool setShapeAsset(const StringTableEntry shapeAssetId);
void onShapeChanged() {}
DECLARE_CONOBJECT(VolumetricFog);
DECLARE_CATEGORY("Environment \t Weather");

View file

@ -53,7 +53,8 @@ ForestItemData::ForestItemData()
mTightnessCoefficient( 0.4f ),
mDampingCoefficient( 0.7f )
{
INIT_ASSET(Shape);
mShape = NULL;
mShapeAsset.registerRefreshNotify(this);
}
void ForestItemData::initPersistFields()
@ -61,10 +62,8 @@ void ForestItemData::initPersistFields()
docsURL;
addGroup( "Shapes" );
INITPERSISTFIELD_SHAPEASSET(Shape, ForestItemData, "Shape asset for this item type");
addProtectedField( "shapeFile", TypeShapeFilename, Offset( mShapeName, ForestItemData ), &_setShapeData, &defaultProtectedGetFn,
"Shape file for this item type", AbstractClassRep::FIELD_HideInInspectors );
INITPERSISTFIELD_SHAPEASSET_REFACTOR(Shape, ForestItemData, "Shape asset for this item type");
endGroup( "Shapes" );
addGroup("Physics");
@ -164,7 +163,7 @@ void ForestItemData::packData(BitStream* stream)
stream->write( localName );
PACKDATA_ASSET(Shape);
PACKDATA_ASSET_REFACTOR(Shape);
stream->writeFlag( mCollidable );
@ -190,7 +189,7 @@ void ForestItemData::unpackData(BitStream* stream)
stream->read( &localName );
setInternalName( localName );
UNPACKDATA_ASSET(Shape);
UNPACKDATA_ASSET_REFACTOR(Shape);
mCollidable = stream->readFlag();

View file

@ -48,7 +48,7 @@ struct RayInfo;
class AbstractPolyList;
class ForestItemData : public SimDataBlock
class ForestItemData : public SimDataBlock, protected AssetPtrCallback
{
protected:
@ -62,8 +62,7 @@ protected:
public:
DECLARE_SHAPEASSET(ForestItemData, Shape, onShapeChanged);
DECLARE_ASSET_SETGET(ForestItemData, Shape);
DECLARE_SHAPEASSET_REFACTOR(ForestItemData, Shape)
/// This is the radius used during placement to ensure
/// the element isn't crowded up against other trees.
@ -144,7 +143,10 @@ public:
return theSignal;
}
void onShapeChanged()
Resource<TSShape> mShape;
protected:
void onAssetRefreshed(AssetPtrBase* pAssetPtrBase) override
{
reloadOnLocalClient();
}

View file

@ -99,13 +99,13 @@ void TSForestItemData::inspectPostApply()
void TSForestItemData::_onResourceChanged( const Torque::Path &path )
{
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
U32 assetStatus = ShapeAsset::getAssetErrCode(_getShapeAssetId());
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
{
return;
}
if ( path != Path(mShapeAsset->getShapeFilePath()) )
if ( path != Path(getShapeFile()) )
return;
SAFE_DELETE( mShapeInstance );
@ -116,18 +116,18 @@ void TSForestItemData::_onResourceChanged( const Torque::Path &path )
void TSForestItemData::_loadShape()
{
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
mShape = getShape();
U32 assetStatus = ShapeAsset::getAssetErrCode(_getShapeAssetId());
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
{
return;
}
_setShape(mShapeAssetId);
if ( !(bool)mShape )
return;
if ( mIsClientObject &&
!mShape->preloadMaterialList(mShapeAsset->getShapeFilePath()) )
!mShape->preloadMaterialList(mShape.getPath()) )
return;
// Lets add an autobillboard detail if don't have one.
@ -165,7 +165,7 @@ TSShapeInstance* TSForestItemData::_getShapeInstance() const
void TSForestItemData::_checkLastDetail()
{
U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
U32 assetStatus = ShapeAsset::getAssetErrCode(_getShapeAssetId());
if (assetStatus != AssetBase::Ok && assetStatus != AssetBase::UsingFallback)
{
return;
@ -177,7 +177,7 @@ void TSForestItemData::_checkLastDetail()
// TODO: Expose some real parameters to the datablock maybe?
if ( detail->subShapeNum != -1 )
{
mShape->addImposter(mShapeAsset->getShapeFilePath(), 10, 4, 0, 0, 256, 0, 0 );
mShape->addImposter(mShape.getPath(), 10, 4, 0, 0, 256, 0, 0);
// HACK: If i don't do this it crashes!
while ( mShape->detailCollisionAccelerators.size() < mShape->details.size() )

View file

@ -123,6 +123,12 @@ private:
String mBitmapFile;
public:
void _setBitmap(StringTableEntry _in) {
if (_in == NULL || _in == StringTable->EmptyString() || _in == "")
{
mBitmapAsset = NULL;
mBitmapFile = "";
return;
}
if (mBitmapAsset.getAssetId() == _in) return; if (!AssetDatabase.isDeclaredAsset(_in)) {
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback; AssetQuery query; S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, _in); if (foundAssetcount != 0) {
imageAssetId = query.mAssetList[0];

View file

@ -121,16 +121,19 @@ void GuiBitmapCtrl::setBitmap(const char* name, bool resize)
if (assetId != StringTable->EmptyString())
_setBitmap(assetId);
else
_setBitmap(name);
_setBitmap(StringTable->EmptyString());
}
mBitmap = mBitmapAsset->getTexture(&GFXDefaultGUIProfile);
if (getBitmap() && resize)
if (mBitmapAsset.notNull())
{
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
mBitmap = mBitmapAsset->getTexture(&GFXDefaultGUIProfile);
if (getBitmap() && resize)
{
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
}
}
setUpdate();

View file

@ -690,6 +690,15 @@ bool GuiCanvas::processInputEvent(InputEventInfo &inputEvent)
mConsumeLastInputEvent = true;
mLastInputDeviceType = inputEvent.deviceType;
// If we have an active offscreen canvas, give it the input
if (GuiOffscreenCanvas::sActiveOffscreenCanvas &&
(GuiOffscreenCanvas::sActiveOffscreenCanvas != this) &&
GuiOffscreenCanvas::sActiveOffscreenCanvas->processInputEvent(inputEvent))
{
GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
return mConsumeLastInputEvent;
}
// First call the general input handler (on the extremely off-chance that it will be handled):
if (mFirstResponder && mFirstResponder->onInputEvent(inputEvent))
{

View file

@ -9,6 +9,7 @@
IMPLEMENT_CONOBJECT(GuiOffscreenCanvas);
GuiOffscreenCanvas* GuiOffscreenCanvas::sActiveOffscreenCanvas = NULL;
Vector<GuiOffscreenCanvas*> GuiOffscreenCanvas::sList;
GuiOffscreenCanvas::GuiOffscreenCanvas()
@ -33,7 +34,8 @@ void GuiOffscreenCanvas::initPersistFields()
addField( "targetName", TypeRealString, Offset( mTargetName, GuiOffscreenCanvas ), "");
addField( "dynamicTarget", TypeBool, Offset( mDynamicTarget, GuiOffscreenCanvas ), "");
addField( "useDepth", TypeBool, Offset( mUseDepth, GuiOffscreenCanvas ), "");
addField("canInteract", TypeBool, Offset(mCanInteract, GuiOffscreenCanvas), "");
addField("maxInteractDistance", TypeF32, Offset(mMaxInteractDistance, GuiOffscreenCanvas), "");
Parent::initPersistFields();
}

View file

@ -38,6 +38,8 @@ public:
void _teardownTargets();
NamedTexTargetRef getTarget() { return &mNamedTarget; }
bool canInteract() { return mCanInteract; }
F32 getMaxInteractDistance() { return mMaxInteractDistance; }
void markDirty() { mTargetDirty = true; }
@ -59,9 +61,12 @@ protected:
bool mUseDepth;
GFXTexHandle mTargetDepth;
bool mCanInteract;
F32 mMaxInteractDistance;
public:
static Vector<GuiOffscreenCanvas*> sList;
static GuiOffscreenCanvas* sActiveOffscreenCanvas;
};
#endif

View file

@ -116,6 +116,10 @@ void GuiCursor::render(const Point2I &pos)
{
mExtent.set(getBitmap()->getWidth(), getBitmap()->getHeight());
}
else
{
return;
}
// Render the cursor centered according to dimensions of texture
S32 texWidth = getBitmap()->getWidth();

View file

@ -420,7 +420,7 @@ bool GuiShapeEdPreview::setObjectShapeAsset(const char* assetId)
if (assetType == StringTable->insert("ShapeAsset"))
{
ShapeAsset* asset = AssetDatabase.acquireAsset<ShapeAsset>(id);
modelName = asset->getShapeFilePath();
modelName = asset->getShapeFile();
AssetDatabase.releaseAsset(id);
}
else if (assetType == StringTable->insert("ShapeAnimationAsset"))

View file

@ -665,7 +665,7 @@ void GuiInspectorGroup::addInspectorField(StringTableEntry name, StringTableEntr
else if (typeName == StringTable->insert("image"))
fieldType = TypeImageAssetPtr;
else if (typeName == StringTable->insert("shape"))
fieldType = TypeShapeAssetId;
fieldType = TypeShapeAssetPtr;
else if (typeName == StringTable->insert("sound"))
fieldType = TypeSoundAssetId;
else if (typeName == StringTable->insert("bool"))

View file

@ -205,7 +205,7 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
else if (newField->mFieldTypeName == StringTable->insert("image"))
fieldTypeMask = TypeImageAssetPtr;
else if (newField->mFieldTypeName == StringTable->insert("shape"))
fieldTypeMask = TypeShapeAssetId;
fieldTypeMask = TypeShapeAssetPtr;
else if (newField->mFieldTypeName == StringTable->insert("bool"))
fieldTypeMask = TypeBool;
else if (newField->mFieldTypeName == StringTable->insert("object"))

View file

@ -993,6 +993,23 @@ TSShape* assimpLoadShape(const Torque::Path &path)
tss->write(&dtsStream);
}
Torque::Path dsqPath(cachedPath);
dsqPath.setExtension("dsq");
FileStream animOutStream;
for (S32 i = 0; i < tss->sequences.size(); i++)
{
const String& seqName = tss->getName(tss->sequences[i].nameIndex);
Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
{
tss->exportSequence(&animOutStream, tss->sequences[i], false);
animOutStream.close();
}
}
loader.updateMaterialsScript(path);
}
loader.releaseImport();

View file

@ -737,6 +737,23 @@ TSShape* loadColladaShape(const Torque::Path &path)
tss->write(&dtsStream);
}
Torque::Path dsqPath(cachedPath);
dsqPath.setExtension("dsq");
FileStream animOutStream;
for (S32 i = 0; i < tss->sequences.size(); i++)
{
const String& seqName = tss->getName(tss->sequences[i].nameIndex);
Con::printf("Writing DSQ Animation File for sequence '%s'", seqName.c_str());
dsqPath.setFileName(cachedPath.getFileName() + "_" + seqName);
if (animOutStream.open(dsqPath.getFullPath(), Torque::FS::File::Write))
{
tss->exportSequence(&animOutStream, tss->sequences[i], false);
animOutStream.close();
}
}
#endif // DAE2DTS_TOOL
// Add collada materials to materials.tscript

View file

@ -2138,7 +2138,7 @@ DefineTSShapeConstructorMethod(addSequence, bool,
if (assetType == StringTable->insert("ShapeAsset"))
{
ShapeAsset* asset = AssetDatabase.acquireAsset<ShapeAsset>(assetId);
srcPath = asset->getShapeFilePath();
srcPath = asset->getShapeFile();
AssetDatabase.releaseAsset(assetId);
}
else if (assetType == StringTable->insert("ShapeAnimationAsset"))

View file

@ -236,7 +236,7 @@ public:
StringTableEntry getShapePath() const
{
if (mShapeAsset.notNull())
return mShapeAsset->getShapeFilePath();
return mShapeAsset->getShapeFile();
else
return StringTable->EmptyString();
}

View file

@ -42,6 +42,21 @@ function Prototyping::initClient(%this)
//This is called when a client connects to a server
function Prototyping::onCreateClientConnection(%this)
{
if (!isObject(screen_Canvas))
{
new GuiOffscreenCanvas(screen_Canvas) {
targetName = "screen_Canvas";
targetSize = "1280 720";
dynamicTarget = false;
canInteract = true;
maxInteractDistance = "3";
};
}
if(isObject(OptionsMenu))
{
screen_Canvas.setContent(OptionsMenu);
}
}
//This is called when a client disconnects from a server

View file

@ -0,0 +1,11 @@
<ImageAsset
AssetName="ScreenTarget"
imageFile="@assetFile=#screen_Canvas"
VersionId="1">
<ImageAsset.ImageMetadata>
<ImageInfo
ImageWidth="-1"
ImageHeight="-1"
ImageDepth="-1"/>
</ImageAsset.ImageMetadata>
</ImageAsset>

View file

@ -0,0 +1,14 @@
<MaterialAsset
AssetName="monitor_base_mat"
materialDefinitionName="monitor_base_mat">
<Material
Name="monitor_base_mat"
mapTo="monitor_base_mat"
doubleSided="true"
originalAssetName="monitor_base_mat">
<Material.Stages>
<Stages_beginarray
DiffuseColor="0 0 0 1"/>
</Material.Stages>
</Material>
</MaterialAsset>

View file

@ -0,0 +1,16 @@
<MaterialAsset
AssetName="monitor_screen_mat"
materialDefinitionName="monitor_screen_mat">
<Material
Name="monitor_screen_mat"
mapTo="monitor_screen_mat"
originalAssetName="monitor_base_mat">
<Material.Stages>
<Stages_beginarray
DiffuseMapAsset="@asset=Prototyping:ScreenTarget"
IgnoreLighting="true"/>
<Stages_beginarray
DiffuseColor="White"/>
</Material.Stages>
</Material>
</MaterialAsset>

View file

@ -0,0 +1,6 @@
<ShapeAsset
AssetName="monitor_shape"
fileName="@assetFile=monitor_shape.fbx"
constuctorFileName="@assetFile=monitor_shape.tscript"
materialSlot0="@asset=Prototyping:monitor_base_mat"
materialSlot1="@asset=Prototyping:monitor_screen_mat"/>

View file

@ -0,0 +1,20 @@
singleton TSShapeConstructor(monitor_shapefbx)
{
baseShapeAsset = "Prototyping:monitor_shape";
singleDetailSize = "0";
neverImportMat = "DefaultMaterial ColorEffect*";
flipUVCoords = "0";
joinIdenticalVerts = "0";
reverseWindingOrder = "0";
removeRedundantMats = "0";
animFPS = "2";
};
function monitor_shapefbx::onLoad(%this)
{
%this.addNode("Col-1", "", "0 0 0 0 0 1 0", "0", "");
%this.addNode("ColBox-1", "Col-1", "0 0 0 1 0 0 0", "0", "Bounds");
%this.addCollisionDetail("-1", "Box", "Bounds", "4", "10", "30", "32", "30", "30", "30", "Flood fill");
%this.setBounds("-0.8 -0.244957 -0.0409516 0.8 0.244957 1.10231");
}

View file

@ -26,7 +26,7 @@ if($platform $= "macos")
{
hotSpot = "4 4";
renderOffset = "0 0";
bitmapName = "data/ui/images/macCursor";
bitmapAsset = "UI:macCursor_image";
};
}
else
@ -35,6 +35,6 @@ else
{
hotSpot = "1 1";
renderOffset = "0 0";
bitmapName = "data/ui/images/defaultCursor";
bitmapAsset = "UI:defaultCursor_image";
};
}

View file

@ -278,7 +278,7 @@ function AssetBrowser::initialize(%this)
if(!isObject(%this.dirHandler))
{
%this.dirHandler = makedirectoryHandler(%this-->filterTree, "cache,shaderCache", "");
%this.dirHandler = makedirectoryHandler(%this-->filterTree, "cache,shaderCache,previewCache", "");
%this.dirHandler.currentAddress = "data/";
}
@ -1633,7 +1633,7 @@ function AssetBrowser::doRebuildAssetArray(%this)
else
{
//got it.
if(%folderName $= "shaderCache" || %folderName $= "cache" || %folderName $= ".git")
if(%folderName $= "shaderCache" || %folderName $= "cache" || %folderName $= ".git" || %folderName $= "previewCache")
continue;
if(!%this.coreModulesFilter && %folderName $= "core" && %breadcrumbPath $= "")

View file

@ -42,29 +42,53 @@ function ImageAsset::generatePreviewImage(%this, %previewButton, %forceRegenerat
if(%forceRegenerate $= "")
%forceRegenerate = false;
%previewPath = "tools/resources/previewCache/" @ %previewButton.moduleName @ "/";
%previewPath = "tools/resources/previewCache/" @ %previewButton.moduleName @ "/";
if(!IsDirectory(%previewPath))
{
$CurrentAssetBrowser.dirHandler.createFolder(%previewPath);
}
%previewFilePath = %previewPath @ %this.assetName @ ".png";
%previewFilePath = %previewPath @ %this.assetName @ "_Preview.png";
if(!isFile(%previewFilePath) || (compareFileTimes(%this.getImagePath(), %previewFilePath) == 1))
{
%generatePreview = true;
}
%previewAssetName = "ToolsModule:" @ %this.assetName @ "_Preview";
if(%generatePreview || %forceRegenerate)
{
%success = saveScaledImage(%this.getImagePath(), %previewFilePath, EditorSettings.value("Assets/Browser/PreviewImageSize"));
if(%success)
%previewButton.setBitmap(%previewFilePath);
{
if(!AssetDatabase.isDeclaredAsset(%previewAssetName))
{
%preview_Asset = new ImageAsset()
{
assetName = %this.assetName @ "_Preview";
versionId = 1;
imageFile = "@" @ %this.assetName @ "_Preview.png";
};
TamlWrite(%preview_Asset, expandPath("^ToolsModule/resources/previewCache/" @ %previewButton.moduleName @ "/" @ %preview_Asset.AssetName @ ".asset.taml"));
%toolsModuleDef = ModuleDatabase.findModule("ToolsModule",1);
AssetDatabase.addDeclaredAsset(%toolsModuleDef, expandPath("^ToolsModule/resources/previewCache/" @ %previewButton.moduleName @ "/" @ %preview_Asset.AssetName @ ".asset.taml"));
}
%previewButton.bitmapAsset = %previewAssetName;
}
return %success;
}
else
{
%previewButton.bitmapAsset = %previewAssetName;
return true;
}
return false;
}

View file

@ -101,8 +101,7 @@ function MaterialAsset::generatePreviewImage(%this, %previewButton, %forceRegene
if(%forceRegenerate $= "")
%forceRegenerate = false;
%module = $CurrentAssetBrowser.dirHandler.getModuleFromAddress(makeRelativePath(filePath(AssetDatabase.getAssetFilePath(%this.getAssetId()))));
%previewPath = "tools/resources/previewCache/" @ %module.moduleId @ "/";
%previewPath = "tools/resources/previewCache/" @ %previewButton.moduleName @ "/";
if(!IsDirectory(%previewPath))
{
@ -111,7 +110,8 @@ function MaterialAsset::generatePreviewImage(%this, %previewButton, %forceRegene
%generatePreview = false;
%previewFilePath = %previewPath @ %this.assetName @ ".png";
%previewFilePath = %previewPath @ %this.assetName @ "_Preview.png";
if(!isFile(%previewFilePath))
{
%generatePreview = true;
@ -126,6 +126,8 @@ function MaterialAsset::generatePreviewImage(%this, %previewButton, %forceRegene
}
}
%previewAssetName = "ToolsModule:" @ %this.assetName @ "_Preview";
if(%generatePreview || %forceRegenerate)
{
if(isObject(%this.materialDefinitionName))
@ -137,22 +139,41 @@ function MaterialAsset::generatePreviewImage(%this, %previewButton, %forceRegene
%diffuseMapAsset = AssetDatabase.acquireAsset(%diffuseMapAssetId);
AssetDatabase.releaseAsset(%diffuseMapAssetId);
}
%previewShapeDef = AssetDatabase.acquireAsset("ToolsModule:previewSphereShape");
%generatedFilePath = %previewShapeDef.generateCachedPreviewImage(256, %this.materialDefinitionName);
pathCopy(%generatedFilePath, %previewFilePath, false);
fileDelete(%generatedFilePath);
if(isFile(%previewFilePath))
if(!AssetDatabase.isDeclaredAsset(%previewAssetName))
{
%previewButton.setBitmap(%previewFilePath);
return true;
%preview_Asset = new ImageAsset()
{
assetName = %this.assetName @ "_Preview";
versionId = 1;
imageFile = "@" @ %this.assetName @ "_Preview.png";
};
TamlWrite(%preview_Asset, expandPath("^ToolsModule/resources/previewCache/" @ %previewButton.moduleName @ "/" @ %preview_Asset.AssetName @ ".asset.taml"));
%toolsModuleDef = ModuleDatabase.findModule("ToolsModule",1);
AssetDatabase.addDeclaredAsset(%toolsModuleDef, expandPath("^ToolsModule/resources/previewCache/" @ %previewButton.moduleName @ "/" @ %preview_Asset.AssetName @ ".asset.taml"));
}
%previewButton.bitmapAsset = %previewAssetName;
return true;
}
else
{
return false;
}
}
else
{
%previewButton.bitmapAsset = %previewAssetName;
return true;
}
return false;
}

View file

@ -111,23 +111,21 @@ function ShapeAsset::generatePreviewImage(%this, %previewButton, %forceRegenerat
if(%forceRegenerate $= "")
%forceRegenerate = false;
%assetId = %this.getAssetId();
%module = %previewButton.assetBrowser.dirHandler.getModuleFromAddress(makeRelativePath(filePath(%this.getShapePath())));
%previewPath = "tools/resources/previewCache/" @ %module.moduleId @ "/";
%previewPath = "tools/resources/previewCache/" @ %previewButton.moduleName @ "/";
if(!IsDirectory(%previewPath))
{
%previewButton.assetBrowser.dirHandler.createFolder(%previewPath);
$CurrentAssetBrowser.dirHandler.createFolder(%previewPath);
}
%generatePreview = false;
%previewFilePath = %previewPath @ %this.assetName @ "_Preview.png";
%previewFilePath = %previewPath @ %this.assetName @ ".png";
if(!isFile(%previewFilePath) || (compareFileTimes(%this.getShapePath(), %previewFilePath) == 1))
{
%generatePreview = true;
}
%previewAssetName = "ToolsModule:" @ %this.assetName @ "_Preview";
if(%generatePreview || %forceRegenerate)
{
@ -146,14 +144,28 @@ function ShapeAsset::generatePreviewImage(%this, %previewButton, %forceRegenerat
pathCopy(%filePath, %previewFilePath, false);
fileDelete(%filePath); //cleanup
if(isFile(%previewFilePath))
if(!AssetDatabase.isDeclaredAsset(%previewAssetName))
{
%previewButton.setBitmap(%previewFilePath);
return true;
%preview_Asset = new ImageAsset()
{
assetName = %this.assetName @ "_Preview";
versionId = 1;
imageFile = "@" @ %this.assetName @ "_Preview.png";
};
TamlWrite(%preview_Asset, expandPath("^ToolsModule/resources/previewCache/" @ %previewButton.moduleName @ "/" @ %preview_Asset.AssetName @ ".asset.taml"));
%toolsModuleDef = ModuleDatabase.findModule("ToolsModule",1);
AssetDatabase.addDeclaredAsset(%toolsModuleDef, expandPath("^ToolsModule/resources/previewCache/" @ %previewButton.moduleName @ "/" @ %preview_Asset.AssetName @ ".asset.taml"));
}
return false;
%previewButton.bitmapAsset = %previewAssetName;
return true;
}
else
{
%previewButton.bitmapAsset = %previewAssetName;
return true;
}
return false;

View file

@ -24,40 +24,40 @@ new GuiCursor(LeftRightCursor)
{
hotSpot = "0.5 0";
renderOffset = "0.5 0";
bitmapName = "./Images/leftRight";
bitmapAsset = "ToolsModule:leftRight_image";
};
new GuiCursor(UpDownCursor)
{
hotSpot = "1 1";
renderOffset = "0 1";
bitmapName = "./Images/upDown";
bitmapAsset = "ToolsModule:upDown_image";
};
new GuiCursor(NWSECursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapName = "./Images/NWSE";
bitmapAsset = "ToolsModule:NWSE_image";
};
new GuiCursor(NESWCursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapName = "./Images/NESW";
bitmapAsset = "ToolsModule:NESW_image";
};
new GuiCursor(MoveCursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapName = "./Images/move";
bitmapAsset = "ToolsModule:move_image";
};
new GuiCursor(TextEditCursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapName = "./Images/textEdit";
bitmapAsset = "ToolsModule:textEdit_image";
};

View file

@ -27,48 +27,48 @@
new GuiCursor(EditorHandCursor)
{
hotSpot = "7 0";
bitmapName = "~/worldEditor/images/CUR_hand.png";
bitmapAsset = "ToolsModule:CUR_hand_image";
};
new GuiCursor(EditorRotateCursor)
{
hotSpot = "11 18";
bitmapName = "~/worldEditor/images/CUR_rotate.png";
bitmapAsset = "ToolsModule:CUR_rotate_image";
};
new GuiCursor(EditorMoveCursor)
{
hotSpot = "9 13";
bitmapName = "~/worldEditor/images/CUR_grab.png";
bitmapAsset = "ToolsModule:CUR_grab_image";
};
new GuiCursor(EditorArrowCursor)
{
hotSpot = "0 0";
bitmapName = "~/worldEditor/images/CUR_3darrow.png";
bitmapAsset = "ToolsModule:CUR_3darrow_image";
};
new GuiCursor(EditorUpDownCursor)
{
hotSpot = "5 10";
bitmapName = "~/worldEditor/images/CUR_3dupdown";
bitmapAsset = "ToolsModule:CUR_3dupdown_image";
};
new GuiCursor(EditorLeftRightCursor)
{
hotSpot = "9 5";
bitmapName = "~/worldEditor/images/CUR_3dleftright";
bitmapAsset = "ToolsModule:CUR_3dleftright_image";
};
new GuiCursor(EditorDiagRightCursor)
{
hotSpot = "8 8";
bitmapName = "~/worldEditor/images/CUR_3ddiagright";
bitmapAsset = "ToolsModule:CUR_3ddiagright_image";
};
new GuiCursor(EditorDiagLeftCursor)
{
hotSpot = "8 8";
bitmapName = "~/worldEditor/images/CUR_3ddiagleft";
bitmapAsset = "ToolsModule:CUR_3ddiagleft_image";
};
new GuiControl(EmptyControl)