Merge pull request #1507 from Azaezel/alpha41/tsstaticNetworkReduction

reduce tsstatic netload
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Brian Roberts 2025-06-20 12:51:15 -05:00 committed by GitHub
commit 002294ea9a
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@ -970,13 +970,14 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
stream->write(mForceDetail);
if (stream->writeFlag(mAnimOffset != 0.0f))
stream->writeFloat(mAnimOffset, 7);
if (stream->writeFlag(mPlayAmbient && hasAnim()))
{
if (stream->writeFlag(mAnimOffset != 0.0f))
stream->writeFloat(mAnimOffset, 7);
if (stream->writeFlag(mAnimSpeed != 1.0f))
stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
stream->writeFlag(mPlayAmbient);
if (stream->writeFlag(mAnimSpeed != 1.0f))
stream->writeSignedFloat(mAnimSpeed / AnimSpeedMax, 7);
}
}
if (stream->writeFlag(mUseAlphaFade))
@ -1086,13 +1087,15 @@ void TSStatic::unpackUpdate(NetConnection* con, BitStream* stream)
stream->read(&mForceDetail);
if (stream->readFlag())
mAnimOffset = stream->readFloat(7);
if (stream->readFlag())
mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
mPlayAmbient = stream->readFlag();
if (mPlayAmbient)
{
if (stream->readFlag())
mAnimOffset = stream->readFloat(7);
if (stream->readFlag())
mAnimSpeed = stream->readSignedFloat(7) * AnimSpeedMax;
}
//update our shape, figuring that it likely changed
_createShape();