Torque3D/Templates/BaseGame/game/tools/gui/cursors.ed.tscript
marauder2k7 51b1e3b07e update cursors
GuiCursor needs to be changed to use bitmapAsset
guiTypes.GuiCursor safety around rendering getBitmap()
2025-06-18 09:27:47 +01:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
new GuiCursor(LeftRightCursor)
{
hotSpot = "0.5 0";
renderOffset = "0.5 0";
bitmapAsset = "ToolsModule:leftRight_image";
};
new GuiCursor(UpDownCursor)
{
hotSpot = "1 1";
renderOffset = "0 1";
bitmapAsset = "ToolsModule:upDown_image";
};
new GuiCursor(NWSECursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapAsset = "ToolsModule:NWSE_image";
};
new GuiCursor(NESWCursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapAsset = "ToolsModule:NESW_image";
};
new GuiCursor(MoveCursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapAsset = "ToolsModule:move_image";
};
new GuiCursor(TextEditCursor)
{
hotSpot = "1 1";
renderOffset = "0.5 0.5";
bitmapAsset = "ToolsModule:textEdit_image";
};