Ensuring all names are the correct casing for Linux

This commit is contained in:
Areloch 2016-05-26 01:37:14 -05:00
parent fb7e4f92ef
commit ec8882c3c8
44 changed files with 95 additions and 95 deletions

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@ -20,9 +20,9 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Animation/AnimationComponent.h"
#include "T3D/Components/Animation/AnimationComponent_ScriptBinding.h"
#include "T3D/components/Render/MeshComponent.h"
#include "T3D/components/animation/animationcomponent.h"
#include "T3D/components/animation/animationComponent_ScriptBinding.h"
#include "T3D/components/render/meshcomponent.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"

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@ -24,16 +24,16 @@
#define ANIMATION_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef _TSSHAPE_H_
#include "ts/tsShapeInstance.h"
#endif
#ifndef ENTITY_H
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef RENDER_COMPONENT_INTERFACE_H
#include "T3D/Components/render/renderComponentInterface.h"
#include "T3D/components/render/renderComponentInterface.h"
#endif
class SceneRenderState;

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "T3D/Components/Animation/animationComponent.h"
#include "T3D/components/animation/animationcomponent.h"
DefineEngineMethod(AnimationComponent, playThread, bool, (S32 slot, const char* name, bool transition, F32 transitionTime), (-1, "", true, 0.5),
"@brief Start a new animation thread, or restart one that has been paused or "

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@ -20,8 +20,8 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/camera/CameraComponent.h"
#include "T3D/Components/Camera/CameraComponent_ScriptBinding.h"
#include "T3D/components/camera/cameracomponent.h"
#include "T3D/components/camera/cameraComponent_ScriptBinding.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"
@ -37,7 +37,7 @@
#include "T3D/gameBase/gameConnection.h"
#include "T3D/gameFunctions.h"
#include "math/mathUtils.h"
#include "T3D/Components/render/renderComponentInterface.h"
#include "T3D/components/render/renderComponentInterface.h"
IMPLEMENT_CALLBACK( CameraComponent, validateCameraFov, F32, (F32 fov), (fov),
"@brief Called on the server when the client has requested a FOV change.\n\n"

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@ -24,7 +24,7 @@
#define CAMERA_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef _SCENERENDERSTATE_H_
#include "scene/sceneRenderState.h"
@ -33,10 +33,10 @@
#include "math/mBox.h"
#endif
#ifndef ENTITY_H
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef CORE_INTERFACES_H
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#endif
class SceneRenderState;

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "T3D/Components/Camera/CameraComponent.h"
#include "T3D/components/camera/cameracomponent.h"
//Basically, this only exists for backwards compatibility for parts of the editors
ConsoleMethod(CameraComponent, getMode, const char*, 2, 2, "() - We get the first behavior of the requested type on our owner object.\n"

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Camera/CameraOrbiterComponent.h"
#include "T3D/components/camera/cameraOrbitercomponent.h"
#include "core/util/safeDelete.h"
#include "console/consoleTypes.h"
#include "console/consoleObject.h"

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@ -24,10 +24,10 @@
#define CAMERA_ORBITER_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef CAMERA_COMPONENT_H
#include "T3D/Components/camera/cameraComponent.h"
#include "T3D/components/camera/cameracomponent.h"
#endif
//////////////////////////////////////////////////////////////////////////

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "T3D/Components/Collision/CollisionComponent.h"
#include "T3D/components/collision/collisioncomponent.h"
#include "materials/baseMatInstance.h"
DefineConsoleMethod(CollisionComponent, getNumberOfContacts, S32, (), ,

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@ -20,9 +20,9 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Collision/collisionComponent.h"
#include "T3D/Components/Collision/collisionComponent_ScriptBinding.h"
#include "T3D/Components/Physics/physicsBehavior.h"
#include "T3D/components/collision/collisioncomponent.h"
#include "T3D/components/collision/collisionComponent_ScriptBinding.h"
#include "T3D/components/physics/physicsBehavior.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"
#include "core/resourceManager.h"

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@ -36,19 +36,19 @@
#include "math/mBox.h"
#endif
#ifndef ENTITY_H
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef CORE_INTERFACES_H
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#endif
#ifndef COLLISION_INTERFACES_H
#include "T3D/Components/collision/collisionInterfaces.h"
#include "T3D/components/collision/collisionInterfaces.h"
#endif
#ifndef RENDER_COMPONENT_INTERFACE_H
#include "T3D/Components/render/renderComponentInterface.h"
#include "T3D/components/render/renderComponentInterface.h"
#endif
#ifndef PHYSICS_COMPONENT_INTERFACE_H
#include "T3D/Components/physics/physicsComponentInterface.h"
#include "T3D/components/physics/physicsComponentInterface.h"
#endif
#ifndef _T3D_PHYSICSCOMMON_H_
#include "T3D/physics/physicsCommon.h"

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@ -20,9 +20,9 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/collision/collisionInterfaces.h"
#include "T3D/components/collision/collisionInterfaces.h"
#include "scene/sceneObject.h"
#include "T3D/Entity.h"
#include "T3D/entity.h"
#include "console/engineAPI.h"
#include "T3D/trigger.h"
#include "materials/baseMatInstance.h"

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "T3D/Components/Collision/CollisionTrigger.h"
#include "T3D/components/collision/collisionTrigger.h"
#include "scene/sceneRenderState.h"
#include "console/consoleTypes.h"

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@ -23,7 +23,7 @@
#include "platform/platform.h"
#include "console/simBase.h"
#include "console/consoleTypes.h"
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#include "core/util/safeDelete.h"
#include "core/resourceManager.h"
#include "core/stream/fileStream.h"

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@ -27,10 +27,10 @@
#include "sim/netObject.h"
#endif
#ifndef ENTITY_H
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef CORE_INTERFACES_H
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#endif
class Entity;

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/game/StateMachineComponent.h"
#include "T3D/components/game/StateMachinecomponent.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"

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@ -24,10 +24,10 @@
#define STATE_MACHINE_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef STATE_MACHINE_H
#include "T3D/components/Game/stateMachine.h"
#include "T3D/components/game/stateMachine.h"
#endif
//////////////////////////////////////////////////////////////////////////

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Game/stateMachine.h"
#include "T3D/components/game/stateMachine.h"
StateMachine::StateMachine()
{

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@ -3,7 +3,7 @@
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/consoleTypes.h"
#include "T3D/Components/game/TriggerComponent.h"
#include "T3D/components/game/Triggercomponent.h"
#include "core/util/safeDelete.h"
#include "console/consoleTypes.h"
#include "console/consoleObject.h"
@ -11,7 +11,7 @@
#include "console/engineAPI.h"
#include "sim/netConnection.h"
#include "T3D/gameBase/gameConnection.h"
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#include "math/mathUtils.h"
#include "collision/concretePolyList.h"
#include "collision/clippedPolyList.h"

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@ -6,15 +6,15 @@
#define _TRIGGER_COMPONENT_H_
#ifndef _COMPONENT_H_
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef _ENTITY_H_
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef _COLLISION_INTERFACES_H_
#include "T3D/Components/collision/collisionInterfaces.h"
#include "T3D/components/collision/collisionInterfaces.h"
#endif
//////////////////////////////////////////////////////////////////////////

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Physics/physicsBehavior.h"
#include "T3D/components/physics/physicsBehavior.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"

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@ -5,7 +5,7 @@
#ifndef _PHYSICSBEHAVIOR_H_
#define _PHYSICSBEHAVIOR_H_
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#ifndef __RESOURCE_H__
#include "core/resource.h"
@ -20,7 +20,7 @@
#include "math/mBox.h"
#endif
#ifndef _ENTITY_H_
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef _CONVEX_H_
#include "collision/convex.h"
@ -36,7 +36,7 @@
#endif
#ifndef _RENDER_COMPONENT_INTERFACE_H_
#include "T3D/Components/render/renderComponentInterface.h"
#include "T3D/components/render/renderComponentInterface.h"
#endif
class TSShapeInstance;

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@ -24,7 +24,7 @@
#define PHYSICS_COMPONENT_INTERFACE_H
#ifndef CORE_INTERFACES_H
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#endif
class PhysicsComponentInterface : public Interface<PhysicsComponentInterface>

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/Physics/playerControllerComponent.h"
#include "T3D/components/physics/playerControllercomponent.h"
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "core/util/safeDelete.h"
@ -37,7 +37,7 @@
#include "collision/collision.h"
#include "T3D/physics/physicsPlayer.h"
#include "T3D/physics/physicsPlugin.h"
#include "T3D/Components/Collision/collisionInterfaces.h"
#include "T3D/components/collision/collisionInterfaces.h"
#include "T3D/trigger.h"
#include "T3D/components/collision/collisionTrigger.h"

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@ -24,7 +24,7 @@
#define PLAYER_CONTORLLER_COMPONENT_H
#ifndef PHYSICSBEHAVIOR_H
#include "T3D/Components/Physics/physicsBehavior.h"
#include "T3D/components/physics/physicsBehavior.h"
#endif
#ifndef __RESOURCE_H__
#include "core/resource.h"
@ -39,7 +39,7 @@
#include "math/mBox.h"
#endif
#ifndef ENTITY_H
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef _CONVEX_H_
#include "collision/convex.h"
@ -54,10 +54,10 @@
#include "T3D/physics/physicsWorld.h"
#endif
#ifndef PHYSICS_COMPONENT_INTERFACE_H
#include "T3D/Components/physics/physicsComponentInterface.h"
#include "T3D/components/physics/physicsComponentInterface.h"
#endif
#ifndef COLLISION_INTERFACES_H
#include "T3D/Components/collision/collisionInterfaces.h"
#include "T3D/components/collision/collisionInterfaces.h"
#endif
class SceneRenderState;

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@ -20,7 +20,7 @@
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/Components/physics/RigidBodyComponent.h"
#include "T3D/components/physics/rigidBodycomponent.h"
#include "core/util/safeDelete.h"
#include "console/consoleTypes.h"
#include "console/consoleObject.h"
@ -31,7 +31,7 @@
#include "T3D/physics/physicsPlugin.h"
#include "T3D/physics/physicsWorld.h"
#include "T3D/physics/physicsCollision.h"
#include "T3D/Components/Collision/collisionComponent.h"
#include "T3D/components/collision/collisioncomponent.h"
bool RigidBodyComponent::smNoCorrections = false;
bool RigidBodyComponent::smNoSmoothing = false;

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@ -24,16 +24,16 @@
#define RIGID_BODY_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef _T3D_PHYSICSCOMMON_H_
#include "T3D/physics/physicsCommon.h"
#endif
#ifndef COLLISION_COMPONENT_H
#include "T3D/Components/collision/collisionComponent.h"
#include "T3D/components/collision/collisioncomponent.h"
#endif
#ifndef PHYSICS_COMPONENT_INTERFACE_H
#include "T3D/Components/physics/physicsComponentInterface.h"
#include "T3D/components/physics/physicsComponentInterface.h"
#endif
class PhysicsBody;

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/consoleTypes.h"
#include "T3D/Components/Render/MeshComponent.h"
#include "T3D/components/render/meshcomponent.h"
#include "core/util/safeDelete.h"
#include "core/resourceManager.h"
#include "core/stream/fileStream.h"
@ -44,7 +44,7 @@
#include "materials/materialManager.h"
#include "materials/matInstance.h"
#include "core/strings/findMatch.h"
#include "T3D/components/Render/MeshComponent_ScriptBinding.h"
#include "T3D/components/render/meshComponent_ScriptBinding.h"
//////////////////////////////////////////////////////////////////////////
// Constructor/Destructor

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@ -24,7 +24,7 @@
#define STATIC_MESH_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/Components/Component.h"
#include "T3D/components/component.h"
#endif
#ifndef __RESOURCE_H__
#include "core/resource.h"
@ -39,16 +39,16 @@
#include "math/mBox.h"
#endif
#ifndef ENTITY_H
#include "T3D/Entity.h"
#include "T3D/entity.h"
#endif
#ifndef _NETSTRINGTABLE_H_
#include "sim/netStringTable.h"
#endif
#ifndef CORE_INTERFACES_H
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#endif
#ifndef RENDER_COMPONENT_INTERFACE_H
#include "T3D/Components/Render/renderComponentInterface.h"
#include "T3D/components/render/renderComponentInterface.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"

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@ -21,7 +21,7 @@
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "T3D/components/Render/MeshComponent.h"
#include "T3D/components/render/meshcomponent.h"
#include "scene/sceneObject.h"
#include "math/mTransform.h"

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@ -30,7 +30,7 @@
#include "ts/TSShapeInstance.h"
#endif
#ifndef CORE_INTERFACES_H
#include "T3D/Components/coreInterfaces.h"
#include "T3D/components/coreInterfaces.h"
#endif
class RenderComponentInterface : public Interface < RenderComponentInterface >