mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
358 lines
11 KiB
C++
358 lines
11 KiB
C++
//-----------------------------------------------------------------------------
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// Torque Game Engine
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// Copyright (C) GarageGames.com, Inc.
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//-----------------------------------------------------------------------------
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#include "console/consoleTypes.h"
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#include "T3D/components/game/Triggercomponent.h"
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#include "core/util/safeDelete.h"
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#include "console/consoleTypes.h"
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#include "console/consoleObject.h"
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#include "core/stream/bitStream.h"
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#include "console/engineAPI.h"
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#include "sim/netConnection.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "T3D/components/coreInterfaces.h"
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#include "math/mathUtils.h"
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#include "collision/concretePolyList.h"
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#include "collision/clippedPolyList.h"
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#include "gfx/sim/debugDraw.h"
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IMPLEMENT_CALLBACK( TriggerComponent, onEnterViewCmd, void,
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( Entity* cameraEnt, bool firstTimeSeeing ), ( cameraEnt, firstTimeSeeing ),
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"@brief Called when an object enters the volume of the Trigger instance using this TriggerData.\n\n"
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"@param trigger the Trigger instance whose volume the object entered\n"
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"@param obj the object that entered the volume of the Trigger instance\n" );
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IMPLEMENT_CALLBACK( TriggerComponent, onExitViewCmd, void,
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( Entity* cameraEnt ), ( cameraEnt ),
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"@brief Called when an object enters the volume of the Trigger instance using this TriggerData.\n\n"
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"@param trigger the Trigger instance whose volume the object entered\n"
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"@param obj the object that entered the volume of the Trigger instance\n" );
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IMPLEMENT_CALLBACK( TriggerComponent, onUpdateInViewCmd, void,
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( Entity* cameraEnt ), ( cameraEnt ),
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"@brief Called when an object enters the volume of the Trigger instance using this TriggerData.\n\n"
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"@param trigger the Trigger instance whose volume the object entered\n"
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"@param obj the object that entered the volume of the Trigger instance\n" );
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IMPLEMENT_CALLBACK( TriggerComponent, onUpdateOutOfViewCmd, void,
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( Entity* cameraEnt ), ( cameraEnt ),
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"@brief Called when an object enters the volume of the Trigger instance using this TriggerData.\n\n"
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"@param trigger the Trigger instance whose volume the object entered\n"
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"@param obj the object that entered the volume of the Trigger instance\n" );
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//////////////////////////////////////////////////////////////////////////
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// Constructor/Destructor
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//////////////////////////////////////////////////////////////////////////
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TriggerComponent::TriggerComponent() : Component()
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{
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mObjectList.clear();
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mVisible = false;
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mFriendlyName = "Trigger";
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mComponentType = "Trigger";
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mDescription = getDescriptionText("Calls trigger events when a client starts and stops seeing it. Also ticks while visible to clients.");
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}
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TriggerComponent::~TriggerComponent()
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{
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for(S32 i = 0;i < mFields.size();++i)
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{
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ComponentField &field = mFields[i];
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SAFE_DELETE_ARRAY(field.mFieldDescription);
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}
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SAFE_DELETE_ARRAY(mDescription);
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}
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IMPLEMENT_CO_NETOBJECT_V1(TriggerComponent);
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bool TriggerComponent::onAdd()
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{
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if(! Parent::onAdd())
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return false;
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return true;
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}
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void TriggerComponent::onRemove()
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{
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Parent::onRemove();
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}
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//This is mostly a catch for situations where the behavior is re-added to the object and the like and we may need to force an update to the behavior
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void TriggerComponent::onComponentAdd()
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{
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Parent::onComponentAdd();
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CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
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if(colInt)
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{
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colInt->onCollisionSignal.notify(this, &TriggerComponent::potentialEnterObject);
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}
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}
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void TriggerComponent::onComponentRemove()
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{
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CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
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if(colInt)
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{
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colInt->onCollisionSignal.remove(this, &TriggerComponent::potentialEnterObject);
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}
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Parent::onComponentRemove();
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}
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void TriggerComponent::componentAddedToOwner(Component *comp)
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{
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if (comp->getId() == getId())
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return;
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CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
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if (colInt)
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{
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colInt->onCollisionSignal.notify(this, &TriggerComponent::potentialEnterObject);
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}
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}
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void TriggerComponent::componentRemovedFromOwner(Component *comp)
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{
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if (comp->getId() == getId()) //?????????
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return;
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CollisionInterface *colInt = mOwner->getComponent<CollisionInterface>();
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if (colInt)
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{
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colInt->onCollisionSignal.remove(this, &TriggerComponent::potentialEnterObject);
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}
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}
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void TriggerComponent::initPersistFields()
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{
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Parent::initPersistFields();
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addField("visibile", TypeBool, Offset( mVisible, TriggerComponent ), "" );
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addField("onEnterViewCmd", TypeCommand, Offset(mEnterCommand, TriggerComponent), "");
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addField("onExitViewCmd", TypeCommand, Offset(mOnExitCommand, TriggerComponent), "");
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addField("onUpdateInViewCmd", TypeCommand, Offset(mOnUpdateInViewCmd, TriggerComponent), "");
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}
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U32 TriggerComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
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{
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U32 retMask = Parent::packUpdate(con, mask, stream);
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return retMask;
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}
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void TriggerComponent::unpackUpdate(NetConnection *con, BitStream *stream)
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{
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Parent::unpackUpdate(con, stream);
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}
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void TriggerComponent::potentialEnterObject(SceneObject *collider)
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{
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if(testObject(collider))
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{
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bool found = false;
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for(U32 i=0; i < mObjectList.size(); i++)
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{
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if(mObjectList[i]->getId() == collider->getId())
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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mObjectList.push_back(collider);
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if (!mEnterCommand.isEmpty())
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{
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String command = String("%obj = ") + collider->getIdString() + ";" +
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String("%this = ") + getIdString() + ";" + mEnterCommand;
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Con::evaluate(command.c_str());
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}
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//onEnterTrigger_callback(this, enter);
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}
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}
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}
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bool TriggerComponent::testObject(SceneObject* enter)
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{
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//First, test to early out
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Box3F enterBox = enter->getWorldBox();
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//if(!mOwner->getWorldBox().intersect(enterBox) || !)
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// return false;
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//We're still here, so we should do actual work
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//We're going to be
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ConcretePolyList mClippedList;
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SphereF sphere;
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sphere.center = (mOwner->getWorldBox().minExtents + mOwner->getWorldBox().maxExtents) * 0.5;
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VectorF bv = mOwner->getWorldBox().maxExtents - sphere.center;
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sphere.radius = bv.len();
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Entity* enterEntity = dynamic_cast<Entity*>(enter);
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if(enterEntity)
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{
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//quick early out. If the bounds don't overlap, it cannot be colliding or inside
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if (!mOwner->getWorldBox().isOverlapped(enterBox))
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return false;
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//check if the entity has a collision shape
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CollisionInterface *cI = enterEntity->getComponent<CollisionInterface>();
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if (cI)
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{
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cI->buildPolyList(PLC_Collision, &mClippedList, mOwner->getWorldBox(), sphere);
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if (!mClippedList.isEmpty())
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{
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//well, it's clipped with, or inside, our bounds
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//now to test the clipped list against our own collision mesh
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CollisionInterface *myCI = mOwner->getComponent<CollisionInterface>();
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//wait, how would we NOT have this?
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if (myCI)
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{
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//anywho, build our list and then we'll check intersections
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ClippedPolyList myList;
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myList.setTransform(&(mOwner->getTransform()), mOwner->getScale());
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myList.setObject(mOwner);
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myCI->buildPolyList(PLC_Collision, &myList, enterBox, sphere);
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bool test = true;
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}
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}
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}
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}
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return mClippedList.isEmpty() == false;
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}
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void TriggerComponent::processTick()
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{
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Parent::processTick();
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if (!isActive())
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return;
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//get our list of active clients, and see if they have cameras, if they do, build a frustum and see if we exist inside that
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mVisible = false;
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if(isServerObject())
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{
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for(U32 i=0; i < mObjectList.size(); i++)
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{
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if(!testObject(mObjectList[i]))
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{
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if (!mOnExitCommand.isEmpty())
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{
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String command = String("%obj = ") + mObjectList[i]->getIdString() + ";" +
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String("%this = ") + getIdString() + ";" + mOnExitCommand;
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Con::evaluate(command.c_str());
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}
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mObjectList.erase(i);
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//mDataBlock->onLeaveTrigger_callback( this, remove );
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//onLeaveTrigger_callback(this, remove);
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}
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}
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/*if (!mTickCommand.isEmpty())
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Con::evaluate(mTickCommand.c_str());
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if (mObjects.size() != 0)
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onTickTrigger_callback(this);*/
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}
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}
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void TriggerComponent::visualizeFrustums(F32 renderTimeMS)
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{
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}
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GameConnection* TriggerComponent::getConnection(S32 connectionID)
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{
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for(NetConnection *conn = NetConnection::getConnectionList(); conn; conn = conn->getNext())
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{
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GameConnection* gameConn = dynamic_cast<GameConnection*>(conn);
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if (!gameConn || (gameConn && gameConn->isAIControlled()))
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continue;
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if(connectionID == gameConn->getId())
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return gameConn;
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}
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return NULL;
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}
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void TriggerComponent::addClient(S32 clientID)
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{
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}
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void TriggerComponent::removeClient(S32 clientID)
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{
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}
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DefineEngineMethod( TriggerComponent, addClient, void,
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( S32 clientID ), ( -1 ),
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"@brief Mount objB to this object at the desired slot with optional transform.\n\n"
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"@param objB Object to mount onto us\n"
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"@param slot Mount slot ID\n"
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"@param txfm (optional) mount offset transform\n"
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"@return true if successful, false if failed (objB is not valid)" )
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{
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if(clientID == -1)
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return;
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object->addClient( clientID );
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}
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DefineEngineMethod( TriggerComponent, removeClient, void,
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( S32 clientID ), ( -1 ),
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"@brief Mount objB to this object at the desired slot with optional transform.\n\n"
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"@param objB Object to mount onto us\n"
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"@param slot Mount slot ID\n"
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"@param txfm (optional) mount offset transform\n"
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"@return true if successful, false if failed (objB is not valid)" )
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{
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if(clientID == -1)
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return;
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object->removeClient( clientID );
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}
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DefineEngineMethod( TriggerComponent, visualizeFrustums, void,
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(F32 renderTime), (1000),
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"@brief Mount objB to this object at the desired slot with optional transform.\n\n"
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"@param objB Object to mount onto us\n"
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"@param slot Mount slot ID\n"
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"@param txfm (optional) mount offset transform\n"
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"@return true if successful, false if failed (objB is not valid)" )
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{
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object->visualizeFrustums(renderTime);
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} |