Torque3D/Engine/source/T3D/components/Camera/CameraOrbiterComponent.cpp

146 lines
4.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/components/camera/cameraOrbitercomponent.h"
#include "core/util/safeDelete.h"
#include "console/consoleTypes.h"
#include "console/consoleObject.h"
#include "core/stream/bitStream.h"
#include "console/engineAPI.h"
#include "sim/netConnection.h"
#include "math/mathUtils.h"
//////////////////////////////////////////////////////////////////////////
// Constructor/Destructor
//////////////////////////////////////////////////////////////////////////
CameraOrbiterComponent::CameraOrbiterComponent() : Component()
{
mMinOrbitDist = 0.0f;
mMaxOrbitDist = 0.0f;
mCurOrbitDist = 8.0f;
mPosition.set(0.0f, 0.0f, 0.0f);
mMaxPitchAngle = 70;
mMinPitchAngle = -10;
mRotation.set(0, 0, 0);
mCamera = NULL;
}
CameraOrbiterComponent::~CameraOrbiterComponent()
{
}
IMPLEMENT_CO_NETOBJECT_V1(CameraOrbiterComponent);
bool CameraOrbiterComponent::onAdd()
{
if (!Parent::onAdd())
return false;
return true;
}
void CameraOrbiterComponent::onRemove()
{
Parent::onRemove();
}
void CameraOrbiterComponent::initPersistFields()
{
Parent::initPersistFields();
addField("orbitDistance", TypeF32, Offset(mCurOrbitDist, CameraOrbiterComponent), "Object world orientation.");
addField("Rotation", TypeRotationF, Offset(mRotation, CameraOrbiterComponent), "Object world orientation.");
addField("maxPitchAngle", TypeF32, Offset(mMaxPitchAngle, CameraOrbiterComponent), "Object world orientation.");
addField("minPitchAngle", TypeF32, Offset(mMinPitchAngle, CameraOrbiterComponent), "Object world orientation.");
}
//This is mostly a catch for situations where the behavior is re-added to the object and the like and we may need to force an update to the behavior
void CameraOrbiterComponent::onComponentAdd()
{
Parent::onComponentAdd();
CameraComponent *cam = mOwner->getComponent<CameraComponent>();
if (cam)
{
mCamera = cam;
}
}
void CameraOrbiterComponent::onComponentRemove()
{
Parent::onComponentRemove();
}
U32 CameraOrbiterComponent::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
{
U32 retMask = Parent::packUpdate(con, mask, stream);
return retMask;
}
void CameraOrbiterComponent::unpackUpdate(NetConnection *con, BitStream *stream)
{
Parent::unpackUpdate(con, stream);
}
void CameraOrbiterComponent::processTick()
{
Parent::processTick();
if (!mOwner)
return;
if (mCamera)
{
//Clamp our pitch to whatever range we allow, first.
mRotation.x = mClampF(mRotation.x, mDegToRad(mMinPitchAngle), mDegToRad(mMaxPitchAngle));
MatrixF ownerTrans = mOwner->getRenderTransform();
Point3F ownerPos = ownerTrans.getPosition();
Point3F pos;
pos.x = mCurOrbitDist * mSin(mRotation.x + M_HALFPI_F) * mCos(-1.0f * (mRotation.z + M_HALFPI_F));
pos.y = mCurOrbitDist * mSin(mRotation.x + M_HALFPI_F) * mSin(-1.0f * (mRotation.z + M_HALFPI_F));
pos.z = mCurOrbitDist * mSin(mRotation.x);
//orient the camera towards the owner
VectorF ownerVec = ownerPos - pos;
ownerVec.normalize();
MatrixF xRot, zRot, cameraMatrix;
xRot.set(EulerF(mRotation.x, 0.0f, 0.0f));
zRot.set(EulerF(0.0f, 0.0f, mRotation.z));
cameraMatrix.mul(zRot, xRot);
cameraMatrix.getColumn(1, &ownerVec);
cameraMatrix.setColumn(3, pos - ownerVec * pos);
RotationF camRot = RotationF(cameraMatrix);
if (camRot != mCamera->getRotOffset())
mCamera->setRotation(camRot);
if (pos != mCamera->getPosOffset())
mCamera->setPosition(pos);
}
}