diff --git a/Engine/source/T3D/player.h b/Engine/source/T3D/player.h index fb59fde18..70cd9abe7 100644 --- a/Engine/source/T3D/player.h +++ b/Engine/source/T3D/player.h @@ -572,7 +572,7 @@ protected: F32 mRecoverDelay; ///< When bypassing the legacy recover system and only using the land sequence, /// this is how long the player will be in the land sequence. - F32 mProneRecoverDelay; ///< How long player takes to get up from Prone -Skurps + F32 mProneRecoverDelay; ///< Set by proneInSequenceTime, proneOutSequenceTime, or proneDiveSequenceTime -Skurps bool mInWater; ///< Is true if WaterCoverage is greater than zero bool mSwimming; ///< Is true if WaterCoverage is above the swimming threshold