From a1c49b82c7aab3bc12f0292e11a083f2e927599a Mon Sep 17 00:00:00 2001 From: Sir-Skurpsalot <87043120+Sir-Skurpsalot@users.noreply.github.com> Date: Wed, 24 Jun 2026 17:49:39 -0600 Subject: [PATCH] Update player.h --- Engine/source/T3D/player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/T3D/player.h b/Engine/source/T3D/player.h index fb59fde18..70cd9abe7 100644 --- a/Engine/source/T3D/player.h +++ b/Engine/source/T3D/player.h @@ -572,7 +572,7 @@ protected: F32 mRecoverDelay; ///< When bypassing the legacy recover system and only using the land sequence, /// this is how long the player will be in the land sequence. - F32 mProneRecoverDelay; ///< How long player takes to get up from Prone -Skurps + F32 mProneRecoverDelay; ///< Set by proneInSequenceTime, proneOutSequenceTime, or proneDiveSequenceTime -Skurps bool mInWater; ///< Is true if WaterCoverage is greater than zero bool mSwimming; ///< Is true if WaterCoverage is above the swimming threshold