From 1e119141d24e2a9b5db7f49f6d33de374989c21e Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Thu, 12 Aug 2021 19:08:04 -0500 Subject: [PATCH] ok, turns out the asset browser needs to have the world editor spooled up to slot in place --- Templates/BaseGame/game/tools/main.tscript | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/BaseGame/game/tools/main.tscript b/Templates/BaseGame/game/tools/main.tscript index 525e0bfd3..99c8e01ff 100644 --- a/Templates/BaseGame/game/tools/main.tscript +++ b/Templates/BaseGame/game/tools/main.tscript @@ -26,7 +26,7 @@ $Tools::resourcePath = "tools/"; // These must be loaded first, in this order, before anything else is loaded -$Tools::loadFirst = "editorClasses base assetBrowser worldEditor"; +$Tools::loadFirst = "editorClasses base worldEditor assetBrowser"; //--------------------------------------------------------------------------------------------- // Object that holds the simObject id that the materialEditor uses to interpret its material list